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‘iPad Models’ Category Articles

The New iPad Uses Retina Assets for Non-Universal Games

Tuesday, March 20th, 2012

So here's something cool you may not have noticed about the new iPad: If you're playing an iPhone game (or using an iPhone app) that has Retina Display assets for the iPhone, it will use the higher resolution set of assets. On previous models of the iPad, this functionality required the jailbreak utility Retina Pad. It actually makes a massive difference.

It's a little hard to do that accurate of a comparison without just looking at both devices side by side, but I've doubled the resolution of the iPad 2 screenshots on the left to be the same size as the new iPad on the right. It may seem exaggerated, but the difference is even more noticeable when you've got a game like Flight Control running on two iPads side by side.

If you remember, back when the iPad was first released to make up for the complete lack of iPad-specific apps, Apple added the pixel doubling functionality to allow iPhone-specific apps to run full screen. The results were always a pixelated mess, and while it worked, it was a pretty terrible overall user experience. Now, with (almost) every iPhone app coming bundled with Retina Display assets, this new fullscreen functionality actually results in surprisingly decent looking upscaling.

Of course, iPad apps and games that are actually designed for the Retina Display of the new iPad look tons better, but now you don't need to essentially write off any non-universal app as being a huge pixel party.

UPDATE: Here are some shots of Real Racing 2, an iPhone-only game with Retina Display assets as well as Real Racing 2 HD which is optimized for the Retina Display of the new iPad:

iPad 2 running Real Racing 2 pixel doubled:

New iPad running Real Racing 2 utilizing iPhone Retina Display assets:

Real Racing 2 HD running on iPad 2:

Real Racing 2 HD running on new iPad:

There are differences in lighting between the screenshots since each version of the game seems to render the scene at a different in-game time of day. Also, the iPhone versions running full screen on the iPad have a slightly different UI so I tried to line things up as close as I could. Regardless, the jump in quality is just astounding, and it seems like the image quality between iPhone Retina Display-ready games and non-Retina Display iPad games is pretty similar.

App Store Links:
    Flight Control, $0.99
    Real Racing 2, $4.99
    Real Racing 2 HD, $6.99 (iPad Only)

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'Flight Control Rocket' Review - Beautiful And Weird

Monday, March 19th, 2012

Flight Control Rocket [$.99] is beautiful. The art is pyrotechnic: the groovy colors are sharp and detailed, betraying no fuzz, gloom, or jagged edges on the new iPad. Even the menus have flair. Created intricately to reflect the swinging sci-fi themes that the rest of the game is so gleefully entrenched in, they're a pleasure to plumb. The on-screen antics feel just as good, as Firemint has iterated on the core design in really fresh ways. But, it's a shame that all of this is wrapped in the stench of corporate influence. Some of the most interesting additions to the core play model are rendered meaningless courtesy clumsily handled free-to-play functionality.

The sci-fi influence, outside of the slicker and more vibrant visual appeal, is just a fun contrivance to push the series' usual conceit: take a ship, plot a course, and then repeat until the screen is so full of ships, that it becomes impossible to not avoid a mid-space collision. New features include a fascinating variety of ships with abilities, all of which refreshingly change up the pacing. There's 15 new ships in total, including a snake-like series of ships that coils as you move it, a ship that splits into two, and even a new drop-ship type that spits out smaller ships into the playing area.

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TouchArcade Rating:

List of Games Updated for the New iPad Retina Display

Friday, March 16th, 2012

Arguably the biggest addition to this year's version of the iPad (or at least, the most immediately noticeable one) is the inclusion of a Retina Display screen that ups the resolution to a monstrous 2048 x 1536. As anybody who has upgraded from an older device to an iPhone 4 or an iPhone 4S, you know that the Retina Display screen is a stunning upgrade in person and makes all other mobile device screens look inferior in comparison. Such is the case with the new iPad's fancy screen, it really needs to be seen to be believed.

For anybody upgrading to a new iPad today, or if this is your first foray into the world of the iPad, then chances are you're interested in having the games that can show off the new screen as you gloat to your friends. Here we've compiled a list of games that have been updated for the iPad Retina Display:

There is a thread in our forums that's constantly being updated keeping track of compatible games or ones that will be compatible soon. If you're a developer with an iPad Retina Display update coming out, make sure to post it in that thread or post in the comments below and we'll try to keep that thread as well as this article updated as new games hit. Also, Apple is currently featuring a selection of games and apps in the App Store that are new iPad ready.

'Sky Gamblers: Air Supremacy' as Featured in New iPad Keynote now Available

Thursday, March 15th, 2012

Two games were featured in the recent Apple keynote, and as of a few moments ago, one of them is now available. We're still on the lookout for Infinity Blade: Dungeons, but right now Sky Gamblers: Air Supremacy [$4.99] is a quick mash of the "Buy App" button away from being in your hot little hands.

We're downloading it now, but I feel like for the true experience we're going to have to wait for FedEx to drop off our new iPads tomorrow. I've already bartered a deal with my FedEx delivery dude, and I should have mine bright and early.

If you want to chat Sky Gamblers on our forums, guess what, we've got a thread for that.

App Store Link: Sky Gamblers: Air Supremacy, $0.99 (Universal)

The New iPad Might Have Double the Graphical Performance of the iPad 2, Even With 4x the Pixels

Wednesday, March 14th, 2012

New iPads are popping up all over Asia, and aside from a variety of unboxing and comparison videos, it seems that the first set of GLBenchmark 2.1 [$4.99] results have come in.

MacRumors explains:

Benchmarking the graphics performance of the new iPad also showed significant improvement over the iPad 2, with benchmarking tests boosting performance from 90 frames per second (fps) to 140 fps in the GLBenchmark 2.1.1 Egypt offscreen test and from 146 fps to 250 fps in the GLBenchmark 2.1.1 Pro offscreen test. Similar data had previously been uploaded to GLBenchmark's site, although its authenticity has not been confirmed.

If these results turn out to be true, the new iPad could be a absolute beast in the gaming department. Ever since the announcement of the new iPad, our community has been justifiably worried about the graphical performance. I really hope these benchmarks are real, because, wow.

Keep in mind, like most benchmarks, take these alleged results with a grain of salt. We'll have to wait to get our iPads on Friday to see how the actual real-world on-screen performance actually is.

Illusion Labs Shows Off Its New iPad-Ready Games

Wednesday, March 14th, 2012

Swedish studio Illusion Labs likes to stay on the bleeding edge of new Apple hardware, so it's no actual surprise to learn that it has already updated three of its games in its current stable for the new iPad's much higher resolution display. Touchgrind BMX, Foosball HD, and Labyrinth 2 HD have all received the 4X treatment in preparation for the device's release later this week, and we've got the images to prove it.

In the grand tradition of these pre-new iPad posts, we'll show you the old version and then the new version to get a taste of what's changed. Illusion seems stoked about the new hardware, too. We wish ours would ship out of Nashville already.

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GDC 2012: 'Tiny Thief' Impresses

Thursday, March 8th, 2012

It's hard not to gush about Tiny Thief. Earlier this morning at GDC in San Francisco, 5 Ants, a freshly assembled studio based in Barcelona, gave us a quick peek at its initial title, which merges stealth with traditional point-and-click. Simply put, it's gorgeous, and has the kind of mechanical pop that we all want for The Next Big Thing.

As the game's titular Tiny Thief, your job is to steal treasures like diamonds without betraying your presence. Thief can hide in wardrobes and crates, hang on chandeliers or banners, and even sneak into bed next to a sleeping sheriff's wife. This is all in the name of avoiding conflict, of course. Thief is the world's smallest burglar; he doesn't have the means to defend himself.

In addition to hiding, Thief can also freely use items around his immediate environment to accomplish his goals. In one level, for example, Thief needs to use a cuckoo clock to wake a sleeping feline and its owners long enough for him to sneak closer to his goal. These solutions are never readily apparent, as each level boasts a number of interactive items, and the game logic keeps the utility of them rather fuzzy.

In our short demo, we were impressed by the sheer amount of interactive objects in the levels, as well as the hand-drawn visuals. This thing is dripping with cutesy, as you'll see in the trailer below:

Tiny Thief is split into five themed chapters, all of which have five levels. This kind of structure in particular is intriguing: Tiny Thief relies on a lot of trial-and-error as you try to find the right combination of actions and hiding, but its instanced action seems to keeps the puzzles small and, you, as a result, focused and not annoyed.

Game is due out in the next three months. We'll be following this one pretty closely as it hurdles towards release. Stay tuned.

Apple Shows Off A Few Games On iPad's New Retina Display

Wednesday, March 7th, 2012

Earlier at this afternoon's Apple press event in San Francisco, Apple revealed a couple of new games to show off the new iPad's display. The first was a Namco published title called Sky Gamblers. The other? Epic and Chair Entertainment's new Infinity Blade game, Infinity Blade: Dungeons. If you ever wanted to know why we haven't seen another huge update to Infinity Blade 2, this is probably why.

Mechanically, we don't know much about either of these titles. The event, obviously, spent more energy on showing off the new iPad's higher resolution screen. And speaking of that, here's a few shots of Dungeons courtesy The Verge:

We'll definitely bring you more on both of these titles in the future, as we're on the ground at the event. Stay tuned!

[images via The Verge]

GDC 2012: Here's What 'Spirits' Will Look Like On iPad 3

Monday, March 5th, 2012

Earlier this afternoon, Spaces of Play gave us a first-hand look at how Spirits [$2.99 / HD], it's first and only game, might look on iPad 3's rumored 2048 x 1536 resolution. Like a lot of studios, Spaces is being proactive about the new hardware, and it's hoping to get a double resolution update out within a few weeks of the devices presumed launch a little later this month.

Interestingly, Spaces is leveraging its Mac version of Spirits as the testing ground. It sports multiple resolutions, including 2048 x 1536, enhanced visual elements like a beautiful new "glow" filter, as well as re-painted art.

Check out these screens:

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This Is What One Man's Game Will Look Like On iPad 3

Thursday, March 1st, 2012

A game icon. On iPad 3.

Let's pretend that rumor is fact, and iPad 3 is going to rock a high-resolution, Retina Display screen similar to the one we have on our phones. What will our games look like with it, and how will developers tackle the new hardware? The latter is a question a lot of studios are asking themselves and there's no clear answer. The former is something a developer named Kevin Ng of WordCrasher Blitz [Free] fame is blogging about, and he has a few tantalizing pictures to share.

For a little context, the following are shots from Food Run. That's Kevin's upcoming iOS title. It's being created using vectors instead of bitmaps, so the art can be scaled to any size, including a 2048 x 1536 resolution, which is popularly believed to be iPad 3's screen resolution.

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'RealMyst' Slated For A Spring 2012 Release

Thursday, March 1st, 2012

Prepare for a new, much more modern version of Myst [$4.99 / Lite] to hit this spring. Earlier this morning, we caught an awesome video from Cyan Worlds demonstrating the first footage of its next release, "RealMyst." In brief, it's a fully 3D, real-time version of the title being made exclusively for iPad 2. The version of Myst currently on the App Store is a straight-up port of the original title, which only sports static images and some pretty limited navigation. Back when Myst first hit, it'd take a supercomputer to render to do what this newer version is doing, and it's coming to a device that fits in our laps.

In the below, you'll notice some improvements. The lighting model seems better, as well as the texture filtering and all of that kind of jazz. We're stoked, though also a bit frightened by the prospect of getting stuck in Myst all over again. What was the formula for the circuit breaker puzzle again?

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Expect To See A Lot More 'Cut the Rope' Physical Stuff In The Future

Monday, February 13th, 2012

Who didn't see this one coming: more Cut the Rope [$.99 / Lite / HD] toys, games, and, for the first time, physical board games are coming. Earlier this afternoon, ZeptoLab revealed three merchandising agreements that'll put Om Nom in almost every corner of our physical homes. Here's to hoping he uses a litter box.

With Mattel and Hasbro, Zepto has licensed the brand to see the release of board games, both physical and digital, apparently. Mattel specifically will be releasing a Cut The Rope board game that allows kids to take a Cut The Rope toy and interact with the iPad app via its "Active Touch" technology. We've seen this before with a Disney title, and it looks cool for what it is.

Toy company Jakk's Pacific and apparel company Li & Fung round out the announced partnerships. The former will see the release of one of those Plug-and-Play consoles, except with Cut the Rope. The latter will see the release of sleepy and lounge-y time clothing this fall.

If this all sounds crazy, by the way, stop by a Wal-Mart and try not to see Angry Birds stuff. It's impossible. You can't even buy a candy bar without bumping into one of its numerous plush toys or ... whatever.

[via Joystiq]

App Store Links:
    Cut the Rope, $0.99
    Cut the Rope Free, Free
    Cut the Rope HD, $3.99 (iPad Only)

60beat's New GamePad Sure Looks Like A Winner

Thursday, December 29th, 2011

With it being extremely doubtful that Apple will ever roll out any kind of official game controller for use with iPhone and iPad, it's up to third-party creators and wizards to fill in the gap. 60beat is the latest we've seen to throw a hat into the ring, and its product, the GamePad, seems like a cool accessory.

In a nutshell, the $50 GamePad is a slick-looking, PlayStation-style kind of controller that connects, unlike many third-party controllers, to the headphone jack. No bluetooth black magic -- just seemingly straight-up plug-and-play connectivity.

It features of total of ten buttons, two joysticks, a d-pad, and ships with an audio splitter and a luxuriously long four foot cable. We haven't had any hands-on with one quite yet -- it's in the mail -- but creator 60beat has uploaded a video of the thing in action. Take a look:

Looks cool, right? The biggest hurdle for the GamePad -- other than being a good and meaningful product, of course -- will be grabbing the attention of the iOS development community. It apparently requires some game-side tweaks to work properly, so 60beat and its friends will have to collaborate. As of this moment, only two games support the device: Bugdom 2 [$2.99] and Aftermath [$1.99].

The official web site for the device says we'll hear a lot more about games support in February 2012. Expect more from us on the device in the future, too.

'Grand Theft Auto 3' And Other Rockstar Games On Sale

Thursday, December 22nd, 2011

Surprise! Grand Theft Auto 3, which saw a release this December 14 at $4.99, is now just $2.99 in celebration of the holidays. If you were one of those day-one guys saying he'd wait until a price drop before taking the plunge... well, here you go.

This is part of a larger Rockstar holiday sale, by the way. Until the after New Years, you can also grab the studio's decidedly more mobile-friendly Grand Theft Auto joint, Chinatown Wars, at $5.99 instead of its usual $9.99. Beaterator, a music creation game, is also on sale. It's now $1.99 rather than its everyday $2.99. Deals!

Since Grand Theft Auto 3 is so fresh and all, swing by our review if you're on the fence. Spoiler: it's GTA 3 -- a fun, exciting open-world game that brimming with all the things we take for granted in a GTA -- but with virtual controls.

'Epoch' Goes On Sale

Friday, December 9th, 2011

Uppercut Games's ridiculously awesome cover-based shooter, Epoch [$2.99], is seeing its first price reduction since its November launch. For a limited time, you can grab it at $2.99 instead of its usual $5.99. I ran this deal past a few of our math wizards, and they're telling me this is 50 percent off the regular price, so that's cool.

Epoch was a big hit with us. We awarded it a lot of stars, and loved how it made cover actually feel good. That's a rare thing in third-person shooters, even though there's a billion-plus-two of them out there on shelves at the moment. Give it a shot if you didn't grab it yet, or hey, read our full-length review and decide.

App Store Link: EPOCH., $2.99 (Universal)


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