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‘iPad 2’ Category Articles

Telltale Unleashes 'Jurassic Park: The Game', Exclusive to iPad 2

Tuesday, November 15th, 2011

As a huge Jurassic Park fan, I only need to hear about three notes of the theme song before I instinctively get… Well, probably more excited than a nearly-30-year-old should get over dinosaurs. We've heard more than a few rumblings of Telltale's plans to release the Jurassic Park-themed adventure game on the App Store, and it's finally here along with a brand new trailer that goes over all of its iPad 2 exclusiveness.

Jurassic Park: The Game 1 HD [$6.99] (say that three times fast) is the first installment in the series, and takes place during the events of the second half of the first Jurassic Park movie. I've always thought the Jurassic Park universe was fantastic, and am beyond stoked that I'll be able to delve into a new adventure on my iPad 2. It's unfortunate that Telltale has dropped iPad support, but if you've played any of their recent games on the device it'll be more than clear why they did it.

We'll have a review for the game as soon as we can sit down and spend some time with it, but in the meantime, if you don't feel like waiting feel free to mash the download link below.

App Store Link: Jurassic Park: The Game 1 HD, $2.99 (iPad Only)

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'Super Crossfire' Gets Big Update, HD Version Adds iCade Support

Wednesday, November 9th, 2011

Luke Schneider's awesome take on Space Invaders, Super Crossfire [$.99 / UHD], is now bigger than ever thanks to an early November update. Version 1.1 specifically adds a new "dark mode" that includes 150 harder waves complete with new backgrounds and a "new perspective" on the game's story. Super Crossfire is also now more stable than ever; Schneider went back and dropped in some performance improvements for older generation phones, nipped a nasty save bug, and addressed several minor problems.

The most exciting addition for us is the one that couldn't be noted officially: Super Crossfire HD now supports the iCade. Just switch to "ARCADE" in the configuration and you're good to go. It's nice to see some new iCade games out there, eh?

Oh! And if you're particularly interested in the HD version -- and you should be since we're huge fans of it and are never wrong about these things -- know that its price has been reduced. For a spell, the game is being offered at $.99 instead of its usual $2.99. Neat!

App Store Link: Super Crossfire™ HD, $2.99 (Universal)

'Aquaria' Review - Metroidvania Goes For a Swim

Friday, November 4th, 2011

Bit Blot's 2D side-scrolling adventure game Aquaria [$4.99] for the iPad is a gorgeous and well-produced title with a sharp emphasis on world-building and character growth. It's good, and I think the reason why it strikes me as such a quality download has more to do with its atmospheric allure than anything else. Aquaria begs you to explore with every ounce of its being by consistently introducing mechanical novelties, alien setpieces, fascinating creatures, and drip-feeding a not-quite-but-totally convoluted story that keeps you thinking that you're on the precipice of figuring out what's going on with your mercreature in the game's beautiful underwater world. It has a few minor problems, though.

One of the bigger missteps in Aquaria is tied to the limitations of its new platform. Indie developer Bit Blot and its partners have masterfully replaced the cursor with finger, allowing for complete character movement without virtual pads. But the shooting and "singing" components? Those require virtual buttons and that sticks out. Also, when these actions are coupled with the need to evade, you may inadvertently start playing Finger Twister instead of Aquaria.

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TouchArcade Rating:

'Epoch' Preview: Making The Cover Part Of The 'Cover-Based Shooter' Fun

Thursday, November 3rd, 2011

I don't think I give Chair enough credit. Not only did it make a good game in Infinity Blade [$5.99], but it also created an entire mobile game structure and set of mechanics that has caught fire with both developers and mobile game fans. There are good reasons, too: the instance-based conflicts, progression, repetition are perfectly bite-sized for mobile and tablet play and visuals, while the over-the-shoulder slide, tap, and swipe controls are undeniably touch intuitive.

This didn't hit me in a vacuum, by the way. I just spent a couple of hours with Uppercut Game's Epoch and describing the way Infinity Blade gets down is the easiest way to start a conversation about Epoch. Sure Epoch is cover-based shooter based in a broken-down sci-fi world populated by robots, but on a finer level it takes and adapts a lot of what made Infinity Blade so great and applies it to its own action model and structure.

The proof of what this does for Epoch is in its pudding: the game's top-notch visuals are allowed to look great all the time, while the core play consistently stays fun and intuitive. It doesn't hurt to mention that it has the breeziness to make it possible to play on-the-go, but I don't think many of us will be able to put it down as quickly as our loved ones would like. (more...)

'Frozen Synapse' Coming To iOS In 2012

Wednesday, November 2nd, 2011

This always happens! We've been hitting spacebar all morning, but didn't see this next-level move coming. Indie developer Mode 7 has announced plans to bring its deceptively clever simultaneous turn-based strategy game, Frozen Synapse, to the iPad in 2012. It hit the PC and Mac earlier this year to oodles of well deserved media praise.

No worries if you're unfamiliar with the title. It's an isometric, team-versus-team strategy game that plays similarly to an X-COM. It's hook is its simulation mechanic that allows players to see how their tactical moves will fare against each other. The catch is that you're free to change up your moves in-between these phases. All your careful planning and tweaking can nightmarishly go heads up whenever you hit "end turn."

“Despite my lumpen, sausage-like digits, I am particularly excited about Frozen Synapse coming to the iPad,” Mode 7 Joint Managing Director Paul Taylor said in a statement. “I look forward to flicking my little green men around the place with wanton abandon.”

Mode 7 says Frozen Synapse is currently enterting into a beta state on the iPad and final details, including price and firm release, will be announced next year. You can bet your right hand that we'll be going hands-on and speaking with the development team before release, so expect some news in the coming weeks. In the meantime, get comfy with this launch trailer of the computer version of the title.

Other 'Grand Theft Auto' Ports on iOS Are Possible

Friday, October 28th, 2011

We're greedy folks over here. When Grand Theft Auto 3 was announced for the iPhone 4S and the iPad 2, we immediately started thinking about also playing Grand Theft Auto: Vice City and its successor San Andreas on our new-fangled devices. Digital Trends must have jacked into our hive mind because it apparently quizzed Rockstar about the possibility of seeing these two games come to iOS, too. The good news is that it's "very possible," according to Rockstar but it would also present a "technical challenge."

Obviously, we're not inside of Rockstar, so it's impossible to talk specifically about what might hold-up the process. Heck, we don't even know why exactly GTA3 is being restricted to hardcore tablets and phones at first, either, but it's probably safe to assume that a variety of factors, including sales of GTA3 and what shape the original code for Vice City and San Andreas are in, will be two bridges to cross when decision time comes.

Grand Theft Auto 3 for iOS was announced a few weeks ago. It should hit in 2011, but no specific release details outside of the year have been dished out so far.

[Via Digital Trends]

Want Another Radical iPhone 4S Game? Check out 'Galaxy On Fire 2 HD'

Wednesday, October 26th, 2011

We've already told you just how awesome Fish Labs' Galaxy On Fire 2 is in our review, which hit almost exactly one year ago. Since then, the original title has been updated a few times, and a DLC pack hit. In addition, Fish Labs had been teasing a high definition version of the game initially running on Tegra devices for way too long.

Well, that HD version hit earlier this month as Galaxy On Fire HD, released exclusively for A5-equipped iOS devices. It's even universal, to run on either your iPad 2 or iPhone 4S. Better yet, it can use either OpenFeint or iCloud to sync progress between devices. It launched with a few technical hiccups which kept us from sounding the alarm to go out and download it immediately, but those things have all since been fixed in subsequent updates.

Galaxy On Fire 2 HD is the exact same game as Galaxy On Fire 2, with substantially better graphics. If you already own Galaxy On Fire 2, there's basically no reason to "upgrade" to the HD version unless you just want some additional eye candy. However, since the game is so "old" (in App Store terms, anyway), it wouldn't surprise me if there's a bunch of people out there with 4S's or iPad 2's that never heard of it the first time around-- In which case, there's no better time to hop on this awesome game.

App Store Links:
    Galaxy on Fire 2™ HD, Free (Universal)
    Galaxy on Fire 2™, Free (Universal)
    Galaxy on Fire 2™ Lite, Free (Universal)

'Death Rally' Adds Multiplayer In Latest Update

Wednesday, October 19th, 2011

You wanted it, apparently, so Remedy Entertainment is dropping it into Death Rally [$.99]. This morning's update to the arcade racing title re-born adds a beta online multiplayer for up to five dudes. From what we're seeing, the online is just like the typical campaign component, except actual people are pummeling your rear and scuffing your 'caps. Only six maps and one car are available at the moment, but we're fairly sure that number will go up in future updates or IAP opportunities as soon as Remedy is finished testing.

Interestingly, this pack rolls in a few new 'additions', including a multiplayer variant of the Shrieker, which offers a "separate level advancement" from cars in the single-player mode. You'll also notice some better anti-aliasing on the iPad 2, a new Flamethrower weapon via IAP, and some new achievements.

Death Rally is senseless fun. We totally re-realized this earlier today when putting the multiplayer through some paces to test its awesome-ness. If you're still in the market for something a little silly, a little violent, and pretty frantic, this is probably definitely it. Now, if you'll excuse us, we have more death to rally.

App Store Link: Death Rally, $0.99 (Universal)

'Grand Theft Auto 3' Is Coming To iOS And Android

Thursday, October 13th, 2011

So far, the top note on my "Things I Didn’t Expect To Hear This Morning List" is this: Grand Theft Auto 3 is coming to a smattering of high-end tablets and handsets later this fall. No, really -- I have a list and, yeah, Rockstar Games announced plans to port its once-technical marvel to touch devices at some point in 2011 in celebration of its 10th birthday.

We don’t know anything about Grand Theft Auto 3 for mobile, including what it’ll look like or what price it’ll launch at. The blog post announcing this ‘big deal’ bit of news is strangely focusing more on a new and limited run of $150 12-inch Claude toys with “30 points of articulation” instead of the game. But, hey, pre-orders for the toy are open now!

I’ve got a fantastic and equally unfulfilling love and hate relationship with GTA3, just as I do with every other GTA title. I love the bluster, the scale, and a good deal of the content, but the controls and general technical wonkiness of Rockstar’s open worlds drag everything down. It’ll be interesting to see if this tenth anniversary edition on handhelds will debut with an improvement or two. I guess we’ll see.

Oh! And here’s the devices you’ll have to have in order to play it:

Apple iOS Devices: iPad 2, iPhone 4S
Android Phones: Droid X2, HTC Evo 2, LG Optimus 2X, Motorola Atrix, Samsung Galaxy S2
Android Tablets: Acer Iconia, Asus Eee Pad, Motorola Xoom, Samsung Galaxy Tab 10.1

'Shadowgun' Is Cheaper, Also Less Buggy

Thursday, October 13th, 2011

Madfinger Games is continuing to tinker with Shadowgun [$4.99] after its shaky late September debut on the App Store. For starters, the game is cheaper. For a limited time, you can grab it at $4.99 instead of its usual upper tier price tag of $7.99. It’s also less buggy. An initial patch run has sealed up its iPad 2 crashing issues, the Driller bug in the fourth level, and ‘optimized’ memory on lower-end devices.

These things combined present an interesting value proposition for anyone who read our review of the original build and remain on the fence. While we loved its technology, we weren’t too big on its level design or a handful of its mechanics.

Here’s a snippet:

If Madfinger can fix the crashing and save-game deletion issues with a patch, they're still left with a repetitive, but lovely looking shooter. There are hints of true quality in the boss fights and some minor sections of the campaign, but the majority relies on a simple, corridor design that's hard to find engaging for very long.

We’ve seen Madfinger say that it’s continuing to work on the game post-release and that’s great news. Its also still planning for an Android release later this month. We’ve been told that the Android iteration will support anything with a Tegra chip in it, so make sure you’ve got the right hardware for the job if you want in.

Telltale Games To Make A Lot More iPad Games

Thursday, October 6th, 2011

In a strange twist, the platform Telltale Games seems to care the least about on a technical level has become a serious revenue driver for it in 2011. In a statement the other day, Telltale revealed that iOS has become its “fastest-growing” platform for the year and plans to double-up on the good thing it has going by releasing 30 “new” episodic games before 2011 ends. The new Law & Order games, as well as Sam & Max Beyond Time & Space will be a part of these offerings, which will include other old titles previously seen on PC, Mac, or consoles.

“The iPad has been the fastest-growing revenue driver for us so far in 2011. With more than 30 million devices sold to date and analyst projections expecting another 54 million in 2012, we expect that trend to continue in the foreseeable future,” CEO Dan Connors said.

“The iPad is a perfect format for the cinematic adventures we create, with a diverse audience full of people who love franchises like Back to the Future and Law & Order,” he continued, adding the he thinks the episodic model enables long-term relationships with users across the studio’s various franchises.

One of these upcoming series will be of the yet-to-be-announced variety. I wonder what’s in the pipeline? If it’s not a Robocop point-and-click, I’m going to be terribly, terribly, and horribly disappointed in Telltale. I expect great things, guys! Great things!

On another note, perhaps this is a sign the iPad versions of Telltale’s games will be much more improved as the company ramps up its production of them. One can only hope.

[Via IGN]

'Anomaly Warzone Earth' Goes On Sale, Gets Huge Update

Wednesday, October 5th, 2011

Anomaly Warzone Earth [$1.99] just became an even crazier-good proposition for iPad 2 owners: 11 Bit Studios has just released an update for both versions of the already fantastic-looking game, adding in an extra layer or two of graphical awesome specifically for the platform. New blur and glow effects, as well as enhanced shadowing, contrast, saturation, and much more dynamic environmental touches have been added in addition to bug fixes and Universal support.

Outside of the new iPad 2 eye candy -- and to be clear, the game still looks great post-update -- 11 Bit has added that new Squad Assault Rearmed map and also fixed that pesky Commander Trials issue that has plagued the game since release. Oh! And Facebook posting is now better.

As if that wasn't enough Anomaly news for your eyeholes, we've got some sale details to spill: the game is currently available at $1.99 for a limited time. We can’t be friends anymore if you don’t buy it at this price (since it’s so good and all).

App Store Link: Anomaly Warzone Earth HD, $3.99 (Universal)

'Shadowgun' Multiplayer To Release In Waves, No ETA

Friday, September 30th, 2011

What does a good-looking, yet buggy and monotonous game like Shadowgun [$7.99] really need? It needs extremely ambitious multiplayer, apparently. Madfinger Games has announced that it’ll launch bits and pieces of the game’s slated competitive online component in waves. First up: cross-platform team and regular deathmatch. Next up: more exotic, though still un-announced modes.

Love or hate the game, you have to appreciate the scope of what Madfinger is working within as it continues to try to raise the bar with Shadowgun.

What’s kinda striking us as funny is that there’s no ETA on this update. Generally speaking, that’s a bad sign. We rarely see iOS game competitive components release after launch and if they do, they launch a long, long time after initial game release. Hold on to your butts, in other words.

[Via Pocket Gamer]

App Store Link: SHADOWGUN, $4.99 (Universal)

'Aquaria' iOS To Be Published By Semi-Secret, Available This Fall

Tuesday, September 27th, 2011

Bit Blot’s Aquaria is heading to the iPad and iPad 2 later this fall and in the most recent news regarding its impending release, Semi-Secret Software’s talented hands will be handling part of the publishing duties. In a new blog post, Semi-Secret tossed out an awesome video of the game in action with bonus commentary with the original game’s co-creator Alec Holowka.

Think of Aquaria as an underwater Castlevania. It’s a traditional 2D side-scroller with a huge, explorable world and an emphasis on shooting. According to Holowka, this touch version of the 2007 Independent Games Festival winner won’t sacrifice what made it great by being a touch controlled title. He reckons it’ll enhance the experience instead and also bring the game to a lot of people (including some of us in TouchArcade tower) for the first time.

You can read more about Aquaria in a bunch of places, so definitely hop to it if you’re into teasing yourself. The original game was, obviously, rated pretty highly, so we’re more than stoked to give this a spin -- especially if this touch version is as promising as it appears to be.

'Machinarium' Review - Absolutely Fantastic

Monday, September 26th, 2011

Machinarium [$4.99] is a treasure, judiciously and efficiently designed, with not a single pencil-drawn sprite out of place.

It was worthing playing on the PC two years ago, it will be worth playing on the PlayStation 3 later this year, and it's worthing playing on your iPad 2 right now.

The "story" of Machinarium -- Amanita Design's first full-length effort -- is unobtrusive and elegant, told entirely through the unnamed protagonist-bot's thought bubbles and context clues. There is no human speech to parse, no dialogue trees to navigate, no lengthy exposition to ignore -- Jakub Dvorsky and his team have a laser-sighted focus on puzzle design.

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TouchArcade Rating:

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