We're greedy folks over here. When Grand Theft Auto 3was announced for the iPhone 4S and the iPad 2, we immediately started thinking about also playing Grand Theft Auto: Vice City and its successor San Andreas on our new-fangled devices. Digital Trends must have jacked into our hive mind because it apparently quizzed Rockstar about the possibility of seeing these two games come to iOS, too. The good news is that it's "very possible," according to Rockstar but it would also present a "technical challenge."
Obviously, we're not inside of Rockstar, so it's impossible to talk specifically about what might hold-up the process. Heck, we don't even know why exactly GTA3 is being restricted to hardcore tablets and phones at first, either, but it's probably safe to assume that a variety of factors, including sales of GTA3 and what shape the original code for Vice City and San Andreas are in, will be two bridges to cross when decision time comes.
Grand Theft Auto 3 for iOS was announced a few weeks ago. It should hit in 2011, but no specific release details outside of the year have been dished out so far.
We've already told you just how awesome Fish Labs' Galaxy On Fire 2 is in our review, which hit almost exactly one year ago. Since then, the original title has been updated a few times, and a DLC pack hit. In addition, Fish Labs had been teasing a high definition version of the game initially running on Tegra devices for way too long.
Well, that HD version hit earlier this month as Galaxy On Fire HD, released exclusively for A5-equipped iOS devices. It's even universal, to run on either your iPad 2 or iPhone 4S. Better yet, it can use either OpenFeint or iCloud to sync progress between devices. It launched with a few technical hiccups which kept us from sounding the alarm to go out and download it immediately, but those things have all since been fixed in subsequent updates.
Galaxy On Fire 2 HD is the exact same game as Galaxy On Fire 2, with substantially better graphics. If you already own Galaxy On Fire 2, there's basically no reason to "upgrade" to the HD version unless you just want some additional eye candy. However, since the game is so "old" (in App Store terms, anyway), it wouldn't surprise me if there's a bunch of people out there with 4S's or iPad 2's that never heard of it the first time around-- In which case, there's no better time to hop on this awesome game.
You wanted it, apparently, so Remedy Entertainment is dropping it into Death Rally [$.99]. This morning's update to the arcade racing title re-born adds a beta online multiplayer for up to five dudes. From what we're seeing, the online is just like the typical campaign component, except actual people are pummeling your rear and scuffing your 'caps. Only six maps and one car are available at the moment, but we're fairly sure that number will go up in future updates or IAP opportunities as soon as Remedy is finished testing.
Interestingly, this pack rolls in a few new 'additions', including a multiplayer variant of the Shrieker, which offers a "separate level advancement" from cars in the single-player mode. You'll also notice some better anti-aliasing on the iPad 2, a new Flamethrower weapon via IAP, and some new achievements.
Death Rally is senseless fun. We totally re-realized this earlier today when putting the multiplayer through some paces to test its awesome-ness. If you're still in the market for something a little silly, a little violent, and pretty frantic, this is probably definitely it. Now, if you'll excuse us, we have more death to rally.
So far, the top note on my "Things I Didn’t Expect To Hear This Morning List" is this: Grand Theft Auto 3 is coming to a smattering of high-end tablets and handsets later this fall. No, really -- I have a list and, yeah, Rockstar Games announced plans to port its once-technical marvel to touch devices at some point in 2011 in celebration of its 10th birthday.
We don’t know anything about Grand Theft Auto 3 for mobile, including what it’ll look like or what price it’ll launch at. The blog post announcing this ‘big deal’ bit of news is strangely focusing more on a new and limited run of $150 12-inch Claude toys with “30 points of articulation” instead of the game. But, hey, pre-orders for the toy are open now!
I’ve got a fantastic and equally unfulfilling love and hate relationship with GTA3, just as I do with every other GTA title. I love the bluster, the scale, and a good deal of the content, but the controls and general technical wonkiness of Rockstar’s open worlds drag everything down. It’ll be interesting to see if this tenth anniversary edition on handhelds will debut with an improvement or two. I guess we’ll see.
Oh! And here’s the devices you’ll have to have in order to play it:
Apple iOS Devices: iPad 2, iPhone 4S Android Phones: Droid X2, HTC Evo 2, LG Optimus 2X, Motorola Atrix, Samsung Galaxy S2 Android Tablets: Acer Iconia, Asus Eee Pad, Motorola Xoom, Samsung Galaxy Tab 10.1
Madfinger Games is continuing to tinker with Shadowgun [$4.99] after its shaky late September debut on the App Store. For starters, the game is cheaper. For a limited time, you can grab it at $4.99 instead of its usual upper tier price tag of $7.99. It’s also less buggy. An initial patch run has sealed up its iPad 2 crashing issues, the Driller bug in the fourth level, and ‘optimized’ memory on lower-end devices.
These things combined present an interesting value proposition for anyone who read our review of the original build and remain on the fence. While we loved its technology, we weren’t too big on its level design or a handful of its mechanics.
Here’s a snippet:
If Madfinger can fix the crashing and save-game deletion issues with a patch, they're still left with a repetitive, but lovely looking shooter. There are hints of true quality in the boss fights and some minor sections of the campaign, but the majority relies on a simple, corridor design that's hard to find engaging for very long.
We’ve seen Madfinger say that it’s continuing to work on the game post-release and that’s great news. Its also still planning for an Android release later this month. We’ve been told that the Android iteration will support anything with a Tegra chip in it, so make sure you’ve got the right hardware for the job if you want in.
In a strange twist, the platform Telltale Games seems to care the least about on a technical level has become a serious revenue driver for it in 2011. In a statement the other day, Telltale revealed that iOS has become its “fastest-growing” platform for the year and plans to double-up on the good thing it has going by releasing 30 “new” episodic games before 2011 ends. The new Law & Ordergames, as well as Sam & Max Beyond Time & Space will be a part of these offerings, which will include other old titles previously seen on PC, Mac, or consoles.
“The iPad has been the fastest-growing revenue driver for us so far in 2011. With more than 30 million devices sold to date and analyst projections expecting another 54 million in 2012, we expect that trend to continue in the foreseeable future,” CEO Dan Connors said.
“The iPad is a perfect format for the cinematic adventures we create, with a diverse audience full of people who love franchises like Back to the Future and Law & Order,” he continued, adding the he thinks the episodic model enables long-term relationships with users across the studio’s various franchises.
One of these upcoming series will be of the yet-to-be-announced variety. I wonder what’s in the pipeline? If it’s not a Robocop point-and-click, I’m going to be terribly, terribly, and horribly disappointed in Telltale. I expect great things, guys! Great things!
On another note, perhaps this is a sign the iPad versions of Telltale’s games will be much more improved as the company ramps up its production of them. One can only hope.
Anomaly Warzone Earth [$1.99] just became an even crazier-good proposition for iPad 2 owners: 11 Bit Studios has just released an update for both versions of the already fantastic-looking game, adding in an extra layer or two of graphical awesome specifically for the platform. New blur and glow effects, as well as enhanced shadowing, contrast, saturation, and much more dynamic environmental touches have been added in addition to bug fixes and Universal support.
Outside of the new iPad 2 eye candy -- and to be clear, the game still looks great post-update -- 11 Bit has added that new Squad Assault Rearmed map and also fixed that pesky Commander Trials issue that has plagued the game since release. Oh! And Facebook posting is now better.
As if that wasn't enough Anomaly news for your eyeholes, we've got some sale details to spill: the game is currently available at $1.99 for a limited time. We can’t be friends anymore if you don’t buy it at this price (since it’s so good and all).
What does a good-looking, yet buggy and monotonous game like Shadowgun [$7.99] really need? It needs extremely ambitious multiplayer, apparently. Madfinger Games has announced that it’ll launch bits and pieces of the game’s slated competitive online component in waves. First up: cross-platform team and regular deathmatch. Next up: more exotic, though still un-announced modes.
Love or hate the game, you have to appreciate the scope of what Madfinger is working within as it continues to try to raise the bar with Shadowgun.
What’s kinda striking us as funny is that there’s no ETA on this update. Generally speaking, that’s a bad sign. We rarely see iOS game competitive components release after launch and if they do, they launch a long, long time after initial game release. Hold on to your butts, in other words.
Bit Blot’s Aquaria is heading to the iPad and iPad 2 later this fall and in the most recent news regarding its impending release, Semi-Secret Software’s talented hands will be handling part of the publishing duties. In a new blog post, Semi-Secret tossed out an awesome video of the game in action with bonus commentary with the original game’s co-creator Alec Holowka.
Think of Aquaria as an underwater Castlevania. It’s a traditional 2D side-scroller with a huge, explorable world and an emphasis on shooting. According to Holowka, this touch version of the 2007 Independent Games Festival winner won’t sacrifice what made it great by being a touch controlled title. He reckons it’ll enhance the experience instead and also bring the game to a lot of people (including some of us in TouchArcade tower) for the first time.
You can read more about Aquaria in a bunch of places, so definitely hop to it if you’re into teasing yourself. The original game was, obviously, rated pretty highly, so we’re more than stoked to give this a spin -- especially if this touch version is as promising as it appears to be.
Machinarium [$4.99] is a treasure, judiciously and efficiently designed, with not a single pencil-drawn sprite out of place.
It was worthing playing on the PC two years ago, it will be worth playing on the PlayStation 3 later this year, and it's worthing playing on your iPad 2 right now.
The "story" of Machinarium -- Amanita Design's first full-length effort -- is unobtrusive and elegant, told entirely through the unnamed protagonist-bot's thought bubbles and context clues. There is no human speech to parse, no dialogue trees to navigate, no lengthy exposition to ignore -- Jakub Dvorsky and his team have a laser-sighted focus on puzzle design.
Another mini-cabinet peripheral for the iPad is coming, and the studio responsible for some of the sickest arcade games in the universe is behind the wheel of the project. Earlier this week, Taito unveiled a short promotional video for the InvaderCade. It’s basically the iCade, except with seven less buttons, a charging dock, and branded Space Invaders arcade machine art. Who knew there was room for two of these peripherals, no less three, eh?
To get a tad bit more specific, the InvaderCade sports a ball-top joystick and a singular button. It’s a bulky 25 x 23 x 25 cm and requires external power, but it boasts a charging dock, speakers, and a headphone jack —- three features the iCade doesn’t have. For those of you keeping score, the Atari arcade peripheral has a total of four buttons, no external power, and, somehow, manages to look way sillier than its competition.
Game Set Watch notes that this isn’t slated for the West just yet, but it hits in Japan in a matter of weeks -- October 11th is the target release date and it’ll cost around $200. I hope it comes with a few games and a backscratcher at that price.
9 to 5 Mac is reporting that GameStop, the US-based video game retailer famed for its glut of “used” goods, is set to begin carrying the iPhone, the iPod Touch, and the iPad in all of its storefronts soon. The company has been testing the tablet and other iDevice waters in at least 20 stores since earlier this summer, while its online arm has been been advertising trade-ins of used iOS devices -- including old scroll-wheel iPods -- for a good clip, so this decision isn't totally out of left field. Company president Tony Bartel has also stated in the past that a nationwide roll-out of the initiative was set to happen in 2011.
9 to 5 was hearing these tidings from various sources coming from the company’s recent function in Las Vegas, Nevada where this announcement was supposedly made. No information regarding timing, trade-in values, or how it’ll handle the sell of used iPhones -- which you know, are phones -- has slipped out, unfortunately. (more...)
Hey, guys, did you know it’s Labor Day weekend? It is. And because it’s a weekend in which some people are finding something to celebrate, Electronic Arts has decided to throw a big sale on the App Store. Imagine that.
This latest price-slashing jamboree isn’t the most spectacular it has ever thrown, but it’s still one of the hardest hitting of the current crop of Labor Day sales we’ve seen thus far, especially when it comes to big name and budget properties.
For a limited time, you can grab a bunch of racing, sports, action, and other assorted titles for $.99. The iPad companions (where applicable) to these, on the other hand, have all been reduced to $1.99. Here’s a list:
If you're looking for a key pick in all of this, I would definitely take a gander at Dead Space or Tetris. The latter is a classic and works surprisingly well with touch, while the former is a ridiculously sharp touch-specific iteration of the horror franchise that actually has something to say.
Even without its new juggernaut publisher, PopCap Games has managed to inject a zillion-dy different platforms with Peggle [$2.99 / HD]. To its credit, each iteration of has its own unique feel and appropriate mechanical tweaks, as the designers at the Seattle-based studio apparently don’t take ports as lightly as most other development houses. The not-so-recent iPhone version, for example, rocked. The newly-released HD version does, too.
In the year 2011, I feel like we’re at a point where we all know what Peggle is and I can just cut to the chase. Peggle HD is a smart and solid offering that takes advantage of the iPad hardware and its advanced screen real estate. The controls aren’t as precise as other versions of the game, and it doesn’t really own the platform, but the game part feels right and just as entertaining as it is on anything else out there. (more...)
Like word games? Great! Graeme Devine’s studio, GRL Games, is launching a new front-facing camera-enabled game this coming September 1 across the iPad, iPhone, and iPod Touch. It’s titled Word Chat, and it’ll release with a total four modes, one of which is an online mode that’ll let you chat face-to-face with your pals similarly to how GRL Games’ last title, Full Deck Hold 'Em [$2.99], allowed.
The online mode you’ll see just below is pretty simple. In 100 second timed rounds, you and your bud are tasked with spelling as many words as you can out of an endless set of tiles. As more words are forged, the tiles are removed and the highest score wins.
The other modes are basic solitaire modes designed for challenge as well as learning. In one, you’ll be given 200 titles and an infinite amount of time to come to grips with the game’s mechanic. In another, you’ll get 200 tiles and the aforementioned timer. The last mode is an infinite mode in which you can juice the game for more time after using every fourth letter.
We’re just now getting this into our hands, and will report back to you. If you have faith in Devine like we do, though, this seems like a no-brainer.