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‘ASTLIBRA Revision Gaiden’ Interview: Developer KEIZO on the Game’s History, the ‘Cave of Phantom Mist’ Mechanics, a Switch Physical Release, Steam Deck, and More

Tomorrow, developer KEIZO and publisher WhisperGames will release ASTLIBRA Revision Gaiden: The Cave of Phantom Mist for Steam. ASTLIBRA Revision …

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Team NINJA Interview: Wo Long Producer/Director Masakazu Hirayama on a Potential Sequel, the Possibility of Returning to Ninja Gaiden, Wo Long Complete Edition, the PC Port, Player Feedback, and More

Over the last few years, Team NINJA and Koei Tecmo released the superlative Nioh 2 on PS5 and PC, the …

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‘Hitman: Blood Money — Reprisal’ Interview – Feral Interactive Discusses ‘Hitman’, Nintendo Switch Performance, Future Mobile Ports, and a Lot More

Following the recent launch of IO Interactive’s Hitman: Blood Money on mobile as Hitman: Blood Money — Reprisal ($14.99) through …

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Football Manager 2024 Interview – We Talk to Sports Interactive About Game Features, Working With Apple Arcade, Switch Physical Releases, and a Lot More

Last month, SEGA and Sports Interactive released Football Manager 2024 on Apple Arcade (Touch), Netflix (Mobile), consoles, PC, and even …

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‘Hi-Fi Rush’ Anniversary Interview: Director John Johanas on His Career, the Importance of Hi-Fi Rush’s Song Choices, the Possibility of a Sequel, and More

Back in January, Tango Gameworks and Bethesda released one of my favorite games of all time with Hi-Fi Rush. As …

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‘Sonic Dream Team’ Interview – Studio Creative Director Dan Rossati on the Game’s Vision, Cream and Rouge Being Playable, Platform Choices, Working With Apple, and More

The Sonic Dream Team Apple Arcade announcement was very exciting for a few reasons. I’m always excited to play a …