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Red Games Co. Interview: Executive Creative Director Mark Beechy on Apple Arcade’s LEGO Brawls, Bringing It to Console, Crayola, Solitaire, Premium Games, and More

Having covered Apple Arcade games, updates, and news since the start, a few developers have stood out with their releases …

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Warframe Mobile Interview: Creative Director Rebecca Ford & Mobile Product Lead Jussi Elonen Discuss Bringing the Massive Game to iOS, Controls, Cross Play, FFXIV, & More

The road to Warframe (Free) on mobile has been long, but the massive free-to-play online action RPG from Digital Extreme …

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Yuka Kitamura Interview: We Speak to the Legendary Elden Ring, Bloodborne, Dark Souls, and Elden Ring Composer About Going Freelance, Music Composition, 2024 Plans, and a Lot More

Over the years, I’ve been listening to loads of video game music, but few developers have managed to captivate me …

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‘ASTLIBRA Revision Gaiden’ Interview: Developer KEIZO on the Game’s History, the ‘Cave of Phantom Mist’ Mechanics, a Switch Physical Release, Steam Deck, and More

Tomorrow, developer KEIZO and publisher WhisperGames will release ASTLIBRA Revision Gaiden: The Cave of Phantom Mist for Steam. ASTLIBRA Revision …

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Team NINJA Interview: Wo Long Producer/Director Masakazu Hirayama on a Potential Sequel, the Possibility of Returning to Ninja Gaiden, Wo Long Complete Edition, the PC Port, Player Feedback, and More

Over the last few years, Team NINJA and Koei Tecmo released the superlative Nioh 2 on PS5 and PC, the …