Category Archives: Interviews

A Fireside Chat With Jim Guthrie on the Music of 'Reigns: Her Majesty' and More

The whole internet seems to be talking about it today, but if you somehow missed it, Reigns: Her Majesty [$2.99] was released late last night. It's the highly anticipated sequel to last year's surprise mashup of Tinder swipes and RPG gameplay, Reigns [$2.99]. This time around, the developers pulled out all the stops, even recruiting Jim Guthrie and JJ Ipsen for a totally custom soundtrack for the game. If the name Jim Guthrie sounds familiar, that's also because he's the mastermind behind the incredible soundtrack of Superbrothers: Sword & Sworcery [$3.99]- A game we not only loved in our review, but also ended up choosing as our 2011 Game of the Year (which feels like ancient history now). On the Reigns side of things, we've had a flood of content on the site for Her Majesty, including a review, as well as a spoiler-laden walkthrough to get the best ending. Anyway, on with the show...

Recently, we got the opportunity to interview Dariya Klimchuk, eSports Director for World of Tanks Blitz [Free], during the Blitz Twister Cup of World of Tanks Blitz. We are always interested in how mobile games become competitive eSports games, and World of Tanks Blitz is a great example of that. Wargaming has become a behemoth by now, with World of Tanks Blitz doing very well and World of Warships Blitz on its way to a global release. It's always hard to gauge people's interest in eSports, but we do know that Blitz's PC brethren, World of Tanks, has been doing well as an eSport, so we wanted to see how the team is developing a mobile game with an eye towards eSports. Enjoy the interview below...




Square Enix's latest premium release on mobile, Final Fantasy Dimensions 2 [$14.99], is an unusual game in a few ways. Perhaps its most curious quality is that it's a premium game built from the skeleton of a free-to-play game. We see the opposite happen often around here, but it's rare to see things go down this way. On top of that, it's been a good long while since the first Final Fantasy Dimensions [Free] released. Friends, I had questions. Fortunately, I had to opportunity to get some answers from no less than the game's director, Takashi Tokita...

During BlizzCon 2017, we got to sit down with Mike Donais, Hearthstone's [Free] Principal Game Designer, and Jomaro Kindred, Senior Concept Artists at Blizzard, and talk about the upcoming Kobolds & Catacombs expansion. We talked about the evolution of the Dungeon Run mode, the way the loot system works in more detail, the various inspirations behind the expansion's art, and much more. As always, this was a cool opportunity to see the thought process behind a Hearthstone set, and this time it was even more interesting than other times because of the addition of the brand new Dungeon Run mode. And I've played enough of Dungeon Run at BlizzCon to know that they really knocked it out of the park with this one...

I was recently invited to visit the headquarters of Onion Games in Tokyo to have a sit-down interview with its founder, Mr. Yoshiro Kimura. Onion Games is the developer behind the recent arcade-puzzle game Million Onion Hotel [$3.99]. They also released the quirky RPG Dandy Dungeon [Free] earlier this year. While Onion Games is somewhat new in the scheme of things, their staff has deep roots in the Japanese game industry. Mr. Kimura's career alone stretches back more than two decades, and he's worked with and for companies such as Square Enix, Marvelous Entertainment, and Sony Computer Entertainment. Many of his games are considered cult classics in Japan thanks to their refreshing approach to what can often be a very conventional form of media...

I was recently invited to visit the headquarters of Onion Games in Tokyo to have a sit-down interview with its founder, Mr. Yoshiro Kimura. Onion Games is the developer behind the recent arcade-puzzle game Million Onion Hotel [$3.99]. They also released the quirky RPG Dandy Dungeon [Free] earlier this year. While Onion Games is somewhat new in the scheme of things, their staff has deep roots in the Japanese game industry. Mr. Kimura's career alone stretches back more than two decades, and he's worked with and for companies such as Square Enix, Marvelous Entertainment, and Sony Computer Entertainment. Many of his games are considered cult classics in Japan thanks to their refreshing approach to what can often be a very conventional form of media...

With the arrival of the Choose Your Legends event in Fire Emblem Heroes [Free], we had a rare opportunity to speak with the game's directors and ask them some questions. Most of the talk centered around the development of the game, with some extra questions to try to get at some of the team's future plans for mobile. A big thank you to Nintendo of America for arranging this interview and facilitating it, and to Mr. Maeda and Mr. Matsushita for giving up their time to talk to us today. Before we get to the interview, I'd like to talk a little bit about the subjects...

As you can probably already tell if you read TouchArcade, we really like Blizzard's Hearthstone [Free], which shouldn't surprise many given how popular and fun the game is. Between my weekly Touchstone roundups every Monday and all the other related stories we write, there's often something Hearthstone-related to read on the site. Even though we write about quite a few aspects of the game, we've never talked about the process behind the design of the game's card packs, which are often quite iconic. So, we got to talk to Ben Thompson, Art Director for Hearthstone, specifically about the process behind card pack design, and it was a great interview that covered card packs in general but also the design of the Journey to Un'Goro pack more specifically. We talked about how the team comes up with the card pack concepts, how those concepts are turned into the art we are so familiar with, and much, much more. Enjoy...

RPG Reload Developer Spotlight 005 - Jonathan Schneider from Aggro Magnet Games

Hello, gentle readers! It's time for the next installment in our monthly series of articles looking at the developers and publishers behind some of our favorite games. The aim here is for you readers to get a sense of the person, so the tone is more conversational than we usually use in interviews here at TouchArcade. it's also not necessarily about the games themselves, either. Basically, we'll kick off and see where the conversation takes us. This month, we're speaking to Jonathan Schneider of Aggro Magnet Games, the developer behind Vigil RPG [$0.99], an excellent game from 2014 that flew under the radar of many players...

RPG Reload Developer Spotlight 004 - Raj Dhillon from WaveLight Games

It's time for the next installment in our monthly series of articles looking at the developers and publishers behind some of our favorite games. The aim here is for you readers to get a sense of the person, so the tone is more conversational than we usually use in interviews here at TouchArcade. it's also not necessarily about the games themselves, either. Basically, we'll kick off and see where the conversation takes us. This month, we're speaking to Raj Dhillon of WaveLight Games, the developer behind the Demon's Rise series of SRPGs, which consists of Demon's Rise [$7.99] and relatively recent release Demon's Rise 2 [$7.99]...

RPG Reload Developer Spotlight 003 - Kepa Auwae from RocketCat Games

It's time for the next installment in our monthly series of articles looking at the developers and publishers behind some of our favorite games. The aim here is for you readers to get a sense of the person, so the tone is more conversational than we usually use in interviews here at TouchArcade. it's also not necessarily about the games themselves, either. Basically, we'll kick off and see where the conversation takes us. This month, we're speaking to Kepa Auwae of RocketCat Games. Things get pretty zany here, so pack your sense of humor, friends...

Hello, friends. Have you been enjoying SteamWorld Heist [$9.99] as much as I have? If so, I've got a special treat for you today. Although the game's developer, Image & Form, is obviously quite busy in the wake of the iOS release of their excellent cowbots-in-space strategy game, I managed to grab their sheriff, Brjann Sigurgeirsson, for a little chat. We talk about the game itself, how it came to iOS, and future plans for the developer on the platform. Many thanks to Brjann for making time for this interview...

RPG Reload Developer Spotlight 002 - Neil Rennison from Tin Man Games

It's time for the next installment in our monthly series of articles looking at the developers and publishers behind some of our favorite games. The aim here is for you readers to get a sense of the person, so the tone is more conversational than we usually use in interviews here at TouchArcade. It's also not necessarily about the games themselves, either. Basically, we'll kick off and see where the conversation takes us. This month, we're speaking to Neil Rennison of Tin Man Games, the developer behind many of the finest gamebooks on the App Store...

Game of Throne's Kristian Nairn (Hodor!) on 'King of Avalon' and Mobile Gaming

Covering free to play games is always tricky for us, quick one-button ad-based games are easy, but games with PvP battle components typically have incredible levels of depth and strategy that takes an immense amount of time to appreciate (and write about intelligently). For instance, I'm almost a year into Clash of Clans [Free] now and I still am discovering new tricks. King of Avalon [Free] is a game that's pretty similar to a lot of the other free to play titles out there that have you building up armies, joining up with friends, and (if all goes as planned) conquering others. One of the thing that sets King of Avalon apart from others is the inclusion of tons of dragons, so in a way, it sort of makes sense that FunPlus has brought on Kristian Nairn (who you likely know as Hodor from Game of Thrones) to help make King of Avalon a better game...

RPG Reload Developer Spotlight 001 - Josh Presseisen from Crescent Moon Games

As mentioned in last month's RPG Reload roadmap, we're going to be taking one column out of every month to interview some of the developers and publishers behind some of our favorite games. The aim here is for you readers to get a sense of the person, so the tone is more conversational than we usually use in interviews here at TouchArcade. It's also not necessarily about the games themselves, either. Basically, we'll kick off and see where the conversation takes us. To start this series, Josh Presseisen from Crescent Moon Games has graciously agreed to be the guinea pig. Crescent Moon is perhaps most famous for the Ravensword [$6.99] series of RPGs, but they publish all kinds of games, including the recent Legend of the Skyfish [$3.99] and Atomic Super Lander [$2.99]...

Versus Evil is a publisher perhaps most known for helping to bring Banner Saga [$9.99] to the world, but the self-styled indie publisher – and it's a small outfit, comprised of three principals right now, including general manager Steve Escalante – is looking to make a bigger footprint beyond that. They've had a presence at gaming shows such as the PAX events. And the studio has multiple titles from multiple developers in the works, with mobile a core part of their strategy. Guild of Dungeoneering [$5.99] has just released on mobile, Like a Boss is in soft launch, Let Them Come is planned as a cross-platform release, and oh yeah, Banner Saga 2 exists. I spoke recently with Steve Escalante to discuss Guild of Dungeoneering's mobile release, and how a publisher like Versus Evil can find a way to operate on mobile with not just free-to-play games, but also in the risky premium gaming market...

Recently, I was invited to come and visit the headquarters of BlazeGames, the developer behind the new game Battle Champs [Free]. Along with a few other members of the media, I was given a brief tour of their offices located in Shibuya, Tokyo, and got to see a short presentation about Battle Champs. The highlight of the trip was a chance to ask some questions about the game to a few of the team members. Producer Yuji Okada, art director Akihiko Yoshida, and assistant art director Satoshi Matsura all took some time out of their busy schedules to tell me about the new game. As the interview ended up being quite lengthy, I've broken it up into two different parts. Make sure you read the first part of the interview before going ahead...

An Interview With Akihiko Yoshida, Yuji Okada, and Satoshi Matsura from the 'Battle Champs' Team

Recently, I was invited to come and visit the headquarters of BlazeGames, the developer behind the new game Battle Champs [Free]. Along with a few other members of the media, I was given a brief tour of their offices located in Shibuya, Tokyo, and got to see a short presentation about Battle Champs. The highlight of the trip was a chance to ask some questions about the game to a few of the team members. Producer Yuji Okada, art director Akihiko Yoshida, and assistant art director Satoshi Matsura all took some time out of their busy schedules to tell me about the new game. As the interview ended up being quite lengthy, I'm breaking it up into two different articles. Check in tomorrow for the second part...

Hello, friends. Today, I've got something a little out of the ordinary for you. A few months ago in the RPG Reload feature we covered Heroes Of Steel Elite [$3.99], an RPG from developers Trese Brothers. As usual, I reached out to them for some background information, but for a variety of reasons, we couldn't connect for an interview until after the Christmas holidays. I promised in that article that I would print the interview separately later on, and here we are, living and breathing in the world of "later on"...

The fine folks at Venan Entertainment have been on the App Store for a long time, known first for Space Miner [$3.99], and now returning to the App Store with Space Miner Wars [Free], which recently released. I had a conversation with Brandon Curiel of Venan to chat about what they were trying to do with the game, the challenges of selling a free-to-play to a skeptical audience, and their thoughts on recent game update debacles...

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