Category Archives: Interviews

'Forgotten Memories: Alternate Realities' Preview: As Creepy As You Want It To Be

If anticipation for a game can be measured by the conversation it generates, then over six thousand comments in a Touch Arcade forum thread would suggest that Canadian developers Psychoz Interactive have got a sure-fire hit on their hands with Forgotten Memories. We got our hands on an advance copy of the survival horror game, and chatted with the game's director Georges Paz...

Last week, I had the opportunity to talk to the producers behind DeNA and Square Enix's new social RPG, Final Fantasy: Record Keeper [Free]. We had a fairly lengthy discussion about the game itself and Final Fantasy in general. So lengthy, in fact, that we decided to run the interview in two parts. Yesterday, we covered introductions, the genesis of the game, region differences, and a few other gameplay aspects. Today's portion gets more into hardcore Final Fantasy discussion, which was a lot of fun. I hope you enjoy it as much as I did...

We've been waiting for a while, but the time that we can start talking about the English version of DeNA and Square Enix's new social RPG, Final Fantasy: Record Keeper. Last week, I had the opportunity to visit Square Enix's offices in Shinjuku to have a chat with the producers of the game. Of course, I'm coming from the angle of having played the Japanese version quite a bit, so I was particularly interested in any changes they might have made, but we covered a pretty wide range of topics. It was immediately clear to me that all three of the people I talked to are huge fans of Final Fantasy and had a lot of passion that they put into Record Keeper. I think in reading their responses, you'll be able to see that yourself. Since this ended up being a pretty long talk, we're going to run half of the interview today and the other half tomorrow. Today's part focuses on introductions, the genesis of the game, localization changes, and some elements of the gameplay...

Many game-makers dream the dream of overnight success, but few get to live the reality. For three-man French team 1Button, the dream came true, as their new title Mr Jump rocketed up the App Store charts, shifting more than a million copies every day...

It's an exciting time for Martin Magni, developer of Odd Bot Out [$1.99]. Just two months after his game's release on iOS and Android, the cutsey sci-fi puzzler has sold enough copies to cover its development costs, and has made Martin a darling of the indie scene...

TouchTone [$2.99] is Mikengreg's first game since Gasketball [Free (HD)], the fun physics/basketball game that unfortunately was a financial flop. Between other projects, the two kept tinkering away on the concept that eventually became TouchTone, a puzzle game that integrates themes of surveillance and spying, inspired by world events. I spoke with Mike Boxleiter and Greg Wohlwend about the game, and found out how the game took 2 days to make its core gameplay, but over 2 years for the whole politically-charged package to come together...

Last Friday, we had something of a new situation for the TouchArcade forums. TouchTen Games, the developer behind the upcoming Target Acquired, made the game's composer, Manami Matsumae, available for a brief "Ask Me Anything" in the game's thread. Matsumae's name may not be well-known, but her work most certainly is. She was the composer on the first Mega Man game, UN Squadron, Magic Sword, and other classics, and has made a recent return to video games, contributing tracks to Mega Man 10, Shovel Knight, Mighty No. 9, and more. Before the "Ask Me Anything" got under way, I had the opportunity to have a brief chat with Matsumae-san about her work with Target Acquired...

Stoic Studio Talks 'Banner Saga' Mobile Development and Direction of Upcoming Sequel

Bringing The Banner Saga [$9.99] to tablets gave John Watson nightmares. “This launch was even bigger to us personally than the original launch,” he explains. The Banner Saga was released for PC and Mac in January before making the jump to tablets early last month. “We’ve been working toward this for a long time. I was extremely excited about the launch, and getting it done was a relief.”..

In the current economy, free-to-play games are becoming not only more prevalent in the app store, but more popular among users of iOS devices. Whether it’s free-to-play with aggressive badgering to purchase in-game currency or items (Family Guy: The Quest for Stuff [Free]), free-to-play with in-app purchases that generally leaves you alone (The Simpsons: Tapped Out [Free]) or premium games that also have staples of free-to-play, such as paywalls and long timers (Rollercoaster Tycoon 4 Mobile [Free]), it looks like it’s here to stay...

We Sit Down With CCP and Learn of Mysterious Plans for a Possible 'EVE Mobile'

Iceland-based CCP Games is best known for EVE Online, a ruthless, Byzantine MMO set in the cold, vast reaches of a universe called New Eden, where player-led factions and alliances vie for political clout, territory, and the resources necessary to power their massive war machines...

'Framed' Hands-On Preview - Putting the Pieces Together

With its comic book aesthetic, dark detective story, and double-layered title, the upcoming Framed is unapologetic in its noir influence. Somewhat less obvious is that this is the first independent project of three ex-Firemonkeys developers, who’ve teamed up to form Loveshack Entertainment...

Unsurprisingly, like anything with even a hint of Minecraft mixed in, Foursaken Media's Block Fortress [$1.99] is absolutely ripping up the iTunes charts. Brad and I bumbled around a bit in game for a TA Plays, there's a stupid-huge thread in our forums, and we've even had the developers share some tips. Well, TouchArcade reader and apparent Block Fortress pro-level player who goes by "Giggles Grimm" sent us some of his tips, and we figured we had to share them with the rest of our community. Keep in mind, these tips are a little more advanced with some assumed knowledge that you as a player have spent some time with the game. Trust me, it'll all make sense once you do...

Just before Christmas, Karateka [$1.99], Jordan Mechner's modern re-envisioning of his 1984 Apple II classic, landed in the App Store. Karateka is a game that tells the story of Princess Mariko held captive in the fortress of the evil warlord Akuma, and of the vow of her three love-sick suitors to bring her to freedom. ..

One of my favorite thing about the iOS world is how many AAA industry veterans are returning to their roots of indie development, potentially bringing decades of experience with them. This is the case with Glenn Corpes, whose 20+ years in video games has had his hands in Populous, Dungeon Keeper, and a ton of other great games. On the App Store, he's released Ground Effect [$2.99] and is hard at work on Topia: Age of Creation...

Talking 'Burrito Bison': Where It Came From And When It'll Hit

Burrito Bison is one of the thousands and thousands -- if not millions -- of web-based games available on the Internet. You can try the popular “fling” game now with a mouse for $0, or soon you can give it a go on your favorite Apple handheld for a price...

So, by now you’ve read the reviews for Dead Space [$6.99HD]. The game is good. Real good. But on top of sharing my thoughts about it, I wanted to get some inside perspective on the three pillars of the game: its world, its scares, and its action. For that, I went straight to the source, which happened to be lead designer Jarrad Trudgen...

John Carmack on 'RAGE', Technical Limitations, Design Choices, Device Support, Upcoming Games, and More

Yesterday we chatted with Id Software's John Carmack, a gaming legend who has been pumping out popular video games and next generation graphics engines for over 20 years. His latest title, RAGE [99¢ / HD], hit the App Store late Wednesday night, and since then discussion regarding the game has exploded on our forums...

Carcassonne developer The Coding Monkeys has confirmed with us that the iPad version of the upcoming Apple handheld title will be a universal update to the initial App Store release this summer...

As a followup to yesterday's inteview with ngmoco CEO Neil Young, this morning we spoke with Freeverse President Ian Lynch Smith to hear what the recent purchase of Freeverse by ngmoco means to them. The full audio is attached below, but here is a summary of the talk...

Ngmoco's CEO Neil Young took some time to speak with TouchArcade about their just-announced acquisition of Freeverse. The response to the acquisition in our comments and forums has been very lively both about the overall move as well as the adoption of the freemium model. ..

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