Category Archives: Interview

It's easy to get the gist of Chair Entertainment's Infinity Blade by watching a sizzle reel or by reading the various impressions pieces on the web. It's a medieval action RPG that pits you against various titanic foes in pitched battles that'll require you to approximate sword slashes and parries with swipes and gestures. But what you won't get from these mediums are specifics...

Daniel Zandelin, who is apparently a big fan of Mario Kart DS..

We broke the news a few weeks back that Namco Networks had created a dedicated Apple Games group, separate from the rest of its mobile division, to allow a particularly strong focus on the iPhone as a games platform.  We recently had the chance to interview Jonathan Kromrey, head of the new Apple Games group, regarding the formation of the division and what it means to iPhone gaming...

Christian Whitehead On 'Sonic CD' and His Retro Engine

This certainly has been an interesting last couple of days, between Sega's challenge to gamers to come up with what game to make next and then Christian Whitehead's surprise response unveiling a remarkable Sonic CD proof of concept port created with his own Retro Engine Development Kit...

At WWDC Touch Arcade had the opportunity to interview Gameloft President and CEO Michel Guillemot concerning his views on iPhone gaming and what the announcement of the new iPhone 3G S means to his studio...

This past Saturday was an open "Game Day" at Peter Hirschberg's Luna City Arcade.  Peter is a devout retro gaming fan and is author of the iPhone port of Atari's Adventure [App Store] as well as Battlezone-like Vector Tanks [App Store]...

William 'Trip' Hawkins III was the Director of Strategy and Marketing at Apple when he left in 1982 to form software house Electronic Arts which, during his tenure, became the world's largest video game publisher (and today, remains one of the world's leading publishers).  He left EA in the early '90s to form 3DO which, thanks to Sony and the Playstation, was a venture of rather less sucess...

Firemint CEO Robert Murray We've been closely following Firemint's Real Racing game since its initial preview back in August 2008. We were very impressed by the brief clip that was provided at that time and have been anxiously awaiting its release. ..

Metal Gear Solid Touch will arrive in the App Store on March 19th, and the upcoming title has been a hot topic of discussion lately, what with its tap-to-shoot gameplay that is a departure from the style of the popular console franchise.  G4 recently spoke with the game's producer Yasuyo Watanabe and director Ikuya Nakamura about their upcoming iPhone release...

Pocket Gamer recently sat down with Apex Design's James Daniels, the man behind Payback [App Store], the Grand Theft Auto clone that started life on the Amiga in 2001 and saw recent release for the iPhone and iPod touch.  The interview covers Daniels' beginnings as a developer as well as his thoughts on bringing the game to the iPhone platform...

2nd Generation iPod Touch Faster than iPhone

November 23rd, 2008 9:50 AM EST by arn in Featured, Interview, News

While we had generally considered the iPhone and iPod Touch to be one cohesive platform, as games have started to push the boundaries of these devices, it has become apparent that there are differences in performance between the different models...

Design Week recently ran an article in its Interaction Design supplement that examines the golden opportunity for indie developers that is the iTunes App Store. With $30 million in sales for its first month alone, Apple's access-anywhere mobile application delivery vehicle is quite a success.  Design Week sits down with three indie iPhone developers and shares their experiences and thoughts on the platform...

Game developer IUGO has been in the spotlight lately thanks to their release of Toy Bot Diaries [App Store] for the iPhone last week.  Perhaps the best example yet of a true iPhone game, Toy Bot Diaries with its natural control system delivers highly enjoyable gameplay that's hard to put down...

French development house DotEmu has recently revealed to Touch Arcade that they will add the iPhone to the list of mobile devices supported by their game releases, with the first title set to debut in the Q4 '08 / Q1 '09 timeframe.  Formed in 2007, DotEmu has a single mission: to bring quality, classic games to modern devices. We recently had the opportunity to interview DotEmu's Xavier Liard, CEO, regarding the company and their thoughts on the iPhone as a game platform...

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