Category Archives: GDC 2011

GDC 2011: A Look at Coming Titles from Gamevil

This week at GDC we had a chance to sit down with Gamevil to have a look at what's in their pipeline -- and pipeline chock-full of games it is. The Korean studio has been quite busy of late, and this year they expect to release more than twice as many iOS titles as they did last year. Gamevil, who caters to both the featurephone and smartphone markets, has restructured to enhance their focus on the latter. And, while they have so far strongly established themselves as an RPG maker, in 2011 all types of games will be landing in the App Store, as evidenced by the titles they shared with us here at GDC...

GDC 2011: What's Next from 'MiniSquadron' and 'EpicWin' Developer SuperMono?

Many of you should be familiar with SuperMono Studios from their wildly popular MiniSquadron [99¢/Lite] games and most recently from their RPG experience bar-laden to-do app EpicWin [$2.99]. We liked EpicWin when it was released, but that was way back in August of 2010, and you may be wondering what the two man SuperMono development team comprised of Tak Fung and Dave Ferner have been up to since then...




GDC 2011: Firemint's 'Agent Squeak' and 'Real Racing 2 HD' Details

Yesterday morning before the keynote I met with our friends at Firemint who were excited to discuss their upcoming game, Agent Squeak which was announced earlier this week. We mentioned the premise before, but you play as a mouse who collects cheese and must make it to his mouse hole on each level. Gameplay hinges on a really clever and fun stealth/avoidance mechanic where you control the mouse using your finger to draw his path...

GDC 2011: Upcoming from Backflip Studios - 'Army of Darkness Defense', 'Boss Battles', and More

Army of Darkness Defense - For fans of this cult classic B-movie starring Bruce Campbell, you may remember the epic battle where main character Ash and company must fend off legions of undead enemies from penetrating their castle fortress. If you’re familiar with this scene, it’s basically the perfect setting for a castle defense style game, and that’s exactly what Backflip Studios is creating...

GDC 2011: Upcoming 'WordFighter' Word-Based Battling with Online Multiplayer

Here at GDC 2011 I sat down with Gian Cruz from Feel Every Yummy to check out their new game WordFighter. Basically WordFighter is a word game like Boggle or Scrabble with an added fighting game component layered on top. Players will “fight” each other by creating words from a 5x5 grid of letters over 3 timed rounds. Each letter has a point value and the total value of created words determines the damage dished out to your opponent. As you create more words you’ll earn special bonuses to use which vary amongst the planned 6 characters. These will either heighten your own offensive exploits by giving your increased damage or make things harder for your opponent’s endeavors by mixing up the game board or forcing them to spell words backwards...

We see a lot of “core” games at GDC in San Francisco. Developers like hard, deep, or big games just as much as the vast majority of you do, and their designs reflect this. A nice palate cleanser swung my way the other day and provided a break from the gore and the challenge I’ve been seeing. It was a casual game called Total Toads. It’s the kind of title you can pick up, play, and drop on the train or while walking the dog or even sitting on the toilet...

Yesterday at GDC we sat down with Brian Robbins of Riptide Games who took us through their latest release, Shadow Ranch [link] (with an "HD" version for iPad [link]), an iOS adaptation of Her Interactive's highly popular Nancy Drew Adventure series...

Touch and swipe are what iOS games do best. In my opinion, focusing on these two native user inputs often spawn the best design in iOS games...

Earlier today Sega announced that a port of last year’s console title Sonic & Sega All-Stars Racing would be coming to iOS. Today I was able to stop by a hands-on event for the game and spend some time with an early pre-alpha build, and so far it’s shaping up nicely. If you’re unfamiliar with Sonic & Sega All-Stars Racing, it’s similar to Mario Kart but with a selection of Sega characters. It’s a fast-paced racing game with special weapons you can use to slow down your enemies and powerups that help you gain an advantage in the race...

The golden gate bridge is in sight, the aroma of Moons Over My Hammy fills the air, and an army of people wearing name tags are wandering about town. This can only mean one thing! Well, I suppose it could mean many things but in our case it's the kick-off of GDC in beautiful San Francisco, California. First held in 1988, GDC seems to have grown exponentially and has changed with market trends over the years. With the advent of the App Store, the conference has substantially shifted gears to be surprisingly iOS-centric, filled with developers from all over the world anxious to sit in on iOS talks and meet fellow iOS game makers...

Earlier this month we somewhat predictably announced we will be at GDC 2011 in San Francisco. Since then, we've been receiving a monsoon of meeting requests which has made my usual disaster of an inbox into... something far less manageable. I'm fairly caught up with existing meeting requests, and our schedule is getting pretty packed. However, since we're bringing the entire TouchArcade crew to San Francisco, I still have tons of availability to cram even more meetings in...

TouchArcade at GDC 2011 in San Francisco

February 7th, 2011 7:32 PM EDT by Eli Hodapp in GDC 2011

I can hardly believe it myself, as the past year has just flown by, but GDC is once again right around the corner. Taking place in San Francisco, California starting February 28th and running until March 4th, GDC is basically the event to be at if you're a game developer of any kind. In recent years, GDC events have almost completely been taken over by iOS developers. If you're a TouchArcade reader, expect an overwhelming avalanche of cool iOS gaming news and previews that week just like in 2009 and 2010...

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