Category Archives: GDC 2011

You know I'm not a fan of proof of concept stuff. It’s just no use to you, as the consumer, to be exposed to mechanics that might not make it into the final build of an iOS game (if the game makes it out at all). But in talking with Gale Force Logic this morning at GDC in San Francisco, I got a strong vibe in, at least, the direction of their upcoming game Pocket Aces that I’d like to share...

During GDC this week, I met with developer Booyah! to check out their upcoming game Nightclub City DJ Rivals. DJ Rivals is a hodgepodge of many different gaming ideas, but essentially it boils down to a rhythm-based game with RPG elements. Booyah! has previously brought the casual social game MyTown [Free] to iOS and are responsible for the mega popular Nightclub City game on Facebook, which DJ Rivals is loosely associated with...

So, earlier at GDC in San Francisco I went hands-on with an upcoming puzzle title called Daddy’s Dojo. Don’t read into that playful, unconventional name -- it offers more depth than you’d figure, but also offers the ease of play that it should...

I’m not a huge fan of posting about proof of concept demos. Games evolve during the design phase, and mechanics, whether promising or not, tend to disappear. But I have to share what I saw earlier last afternoon, an ambitious puzzle / adventure game dubbed MacGuffin’s Curse. It smells like the kind of game I’ll be able to dig for long stretches, and it definitely has a fun art style...

Earlier this morning we caught up with Graeme Devine at GDC. Recognize the name? He was a co-founder of Trilobyte and had a huge hand in the original The 7th Guest [$2.99 / HD], The 11th Hour and worked on other games like RTS Halo Wars and FPS Doom 3. Our conversation was all over the place -- we talked a bit about native design for the iOS, subscription models, his departure from Apple, and even a little bit about his future as an iOS developer...

GDC 2011: A Look at Coming Titles from Gamevil

This week at GDC we had a chance to sit down with Gamevil to have a look at what's in their pipeline -- and pipeline chock-full of games it is. The Korean studio has been quite busy of late, and this year they expect to release more than twice as many iOS titles as they did last year. Gamevil, who caters to both the featurephone and smartphone markets, has restructured to enhance their focus on the latter. And, while they have so far strongly established themselves as an RPG maker, in 2011 all types of games will be landing in the App Store, as evidenced by the titles they shared with us here at GDC...

GDC 2011: What's Next from 'MiniSquadron' and 'EpicWin' Developer SuperMono?

Many of you should be familiar with SuperMono Studios from their wildly popular MiniSquadron [99¢/Lite] games and most recently from their RPG experience bar-laden to-do app EpicWin [$2.99]. We liked EpicWin when it was released, but that was way back in August of 2010, and you may be wondering what the two man SuperMono development team comprised of Tak Fung and Dave Ferner have been up to since then...

GDC 2011: Firemint's 'Agent Squeak' and 'Real Racing 2 HD' Details

Yesterday morning before the keynote I met with our friends at Firemint who were excited to discuss their upcoming game, Agent Squeak which was announced earlier this week. We mentioned the premise before, but you play as a mouse who collects cheese and must make it to his mouse hole on each level. Gameplay hinges on a really clever and fun stealth/avoidance mechanic where you control the mouse using your finger to draw his path...

GDC 2011: Upcoming from Backflip Studios - 'Army of Darkness Defense', 'Boss Battles', and More

Army of Darkness Defense - For fans of this cult classic B-movie starring Bruce Campbell, you may remember the epic battle where main character Ash and company must fend off legions of undead enemies from penetrating their castle fortress. If you’re familiar with this scene, it’s basically the perfect setting for a castle defense style game, and that’s exactly what Backflip Studios is creating...

GDC 2011: Upcoming 'WordFighter' Word-Based Battling with Online Multiplayer

Here at GDC 2011 I sat down with Gian Cruz from Feel Every Yummy to check out their new game WordFighter. Basically WordFighter is a word game like Boggle or Scrabble with an added fighting game component layered on top. Players will “fight” each other by creating words from a 5x5 grid of letters over 3 timed rounds. Each letter has a point value and the total value of created words determines the damage dished out to your opponent. As you create more words you’ll earn special bonuses to use which vary amongst the planned 6 characters. These will either heighten your own offensive exploits by giving your increased damage or make things harder for your opponent’s endeavors by mixing up the game board or forcing them to spell words backwards...

We see a lot of “core” games at GDC in San Francisco. Developers like hard, deep, or big games just as much as the vast majority of you do, and their designs reflect this. A nice palate cleanser swung my way the other day and provided a break from the gore and the challenge I’ve been seeing. It was a casual game called Total Toads. It’s the kind of title you can pick up, play, and drop on the train or while walking the dog or even sitting on the toilet...

Yesterday at GDC we sat down with Brian Robbins of Riptide Games who took us through their latest release, Shadow Ranch [link] (with an "HD" version for iPad [link]), an iOS adaptation of Her Interactive's highly popular Nancy Drew Adventure series...

Touch and swipe are what iOS games do best. In my opinion, focusing on these two native user inputs often spawn the best design in iOS games...

Earlier today Sega announced that a port of last year’s console title Sonic & Sega All-Stars Racing would be coming to iOS. Today I was able to stop by a hands-on event for the game and spend some time with an early pre-alpha build, and so far it’s shaping up nicely. If you’re unfamiliar with Sonic & Sega All-Stars Racing, it’s similar to Mario Kart but with a selection of Sega characters. It’s a fast-paced racing game with special weapons you can use to slow down your enemies and powerups that help you gain an advantage in the race...

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