Category Archives: GDC 2012

GDC 2012: A Host of Titles on the Way from BulkyPix

Today at GDC 2012 we sat down with the folks from BulkyPix to have a look at a host of new titles they will soon be releasing, both internally developed and those from outside development groups...

Mattia Traverso's soon to be IGF award-winning student project, One and One Story, is set to hit iPad and iPhone within the next four or so weeks. Traverso gave a short demo earlier this morning, and we couldn't be happier with his progress on the project and the implementation of its touch control scheme...

Our Australian friends from Halfbrick are large and in charge at GDC this week, showing anyone willing to listen to their endearing accents the upcoming Jetpack Joyride [Free]. First off, we absolutely loved the game in our review, but since then it's gone totally free and there's absolutely no reason to not download it...

GDC 2012: A Look at Clever Arcade Puzzler 'Twin Spin'

My last meeting of day on Monday, here at GDC 2012, turned out to be a real treat. Alex Houdent of GlobZ, a studio formed in 2000 that develops primarily Flash-based games, let me spend some time with his upcoming iPhone arcade puzzler Twin Spin...

GDC 2012: NimbleBit's Next Game is 'Pocket Planes'

Before I get started here, let me offer two disclaimers: First off, the guys from NimbleBit asked me to make it very clear that this game is a work in progress and absolutely everything is subject to change. Traditionally, NimbleBit does extensive beta testing and implements tons of user feedback, Pocket Planes is nowhere near that stage left. Secondly, this is a very difficult game to describe, as I'm really not sure what to compare it to or what genre to classify it in. It definitely has elements of time management, but seems substantially more strategic than your typical time management game. Pocket Planes is definitely a much more "gamery" game, which even has NimbleBit a little worried with how the game will do as free to play games typically require a very large mainstream casual player base to be successful...

GDC 2012: We're Sold On One Man Left's 'Outwitters'

Check out our write-up all over again! We've added some fresh images and a few more thoughts on Outwitters...

GDC 2012: Upcoming Space Trader 'Drifter' from Celsius

Today at GDC 2102 we sat down with Colin Walsh of Celsius Game Studios and took a look at his upcoming galactic space trading game Drifter...

Earlier this afternoon, Spaces of Play gave us a first-hand look at how Spirits [$2.99 / HD], it's first and only game, might look on iPad 3's rumored 2048 x 1536 resolution. Like a lot of studios, Spaces is being proactive about the new hardware, and it's hoping to get a double resolution update out within a few weeks of the devices presumed launch a little later this month...

GDC 2012: 'InSong' Trying To Be A More Cohesive Procedurally Generated Music Game

Music games that use your own songs and then procedurally generate content based on the tones, beats, and melody aren't new. We see a few promising ones every year, but that's kind of the thing: they helplessly remain promising. In large part, this is because the procedural part of these titles, in motion, can feel cobbled together. You can almost see these games' logic piecing together the experience...

GDC 2012: New Action RPG 'Spiral' Slated for This Year, Uses Unreal Engine

We met with Pixel Hero Games here at GDC who were showing off an extremely early playable build of their new action adventure title Spiral. Built using the Unreal Engine, the game is looking pretty nice even in its early state. I've always felt that most Unreal titles look a bit "samey", kind of dark and gritty, and the Pixel Hero team made a conscious decision to try and make Spiral look a bit different from the rest. It has a more cartoon/anime edge to it, which not only makes it stand out but also ensures the game can run on 3rd generation devices and up...

GDC 2012: 'Squids' Sequel 'Squids Western Kingdom' Coming This Summer

First this this morning we met with Emeric Thoa from The Game Bakers, famously known for releasing Squids [$1.99]. We thought the game had promise in our review but weird balance issues kept us from giving it two thumbs up. The good news is, those issues have been smoothed out via updates, and should be totally eliminated in the upcoming sequel...

GDC 2012: Let's Get This Party Started

March 4th, 2012 11:17 PM EST by Eli Hodapp in GDC 2012, News

GDC starts… Tomorrow! Most of the TouchArcade crew is already causing trouble in San Francisco, while a few of us (myself included) are still airborne and working via the wonders of in-flight WiFi. Anyway, just as a heads-up this week should be pretty crazy with a constant stream of posts as we meet with the 80 different game developers we have scheduled meetings with...

I can't really believe what I'm about to post, but here I am. We're over two weeks out from GDC in San Francisco and we're completely booked up. More accurately, we were completely booked up on Tuesday, and I've been trying as hard as I can to squeeze in a few extra meetings since then. However, I can say beyond a doubt we are at absolute maximum capacity right now...

As of today, GDC is only three weeks away. 2012 will be the fourth year that TouchArcade will be covering the event, and I'd argue that aside from maybe Apple's WWDC, GDC is the most important event to attend as an iOS developer. (Or, heck, any game developer.) The conference sessions are worth the cost of the trip alone, but the people you'll meet and the contacts you'll make seem to border on priceless per some of the "GDC success stories" I've heard...

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