Category Archives: GDC 2012

GDC 2012: EA and Chillingo Showcasing 'Flight Control Rocket', 'Burnout Crash', 'Air Mail', and More

EA and Chillingo had a nice demo event going here at GDC showing off a slew of already released titles, previously announced ones, and some that were just announced today. Mass Effect Infiltrator [$6.99], Fancy Pants Adventures [99¢/Lite], and iBomber Defense Pacific [$2.99] are some of the games that you can nab on the App Store already, but there was an interesting mixture of upcoming titles on display as well...

GDC 2012: Tony Hawk on 'Tony Hawk's Pro Skater 2' for iPhone

We were lucky enough to piggy back on the back of the tiny press event at GDC for Tony Hawk's Pro Skater HD, which is this really fabulous remake with a conglomeration of content from the first two Tony Hawk Pro Skater games set to be released sometime this summer as a downloadable title for both the Xbox 360 and PS3. Jared and I are massive fans of both Tony Hawk and the Tony Hawk series of games, so we totally fanned out. How hard did we fan out? This hard:..

We've seen a lot of endless runners at this year's GDC, but none so far have iterated on the Jetpack Joyride model as well as Super Squawk's Crash Cam. In the title, you control an overeager director as he hurdles through several Hollywood-themed levels, including a backlot. A power meter on his camera stand functions as a time mechanic. As you play, it steadily drains. To refill it, you'll need to collect orbs scattered about...

Earlier this afternoon in San Francisco, we got a quick look at the HD version of Galaxy On Fire 2's first expansion, Valkyrie. As fans would expect, Fish Labs has significantly ramped up the visuals in its now, second, HD re-release. Valkyrie HD boasts new models, a new lighting model, and significantly improved assets all around...

This afternoon, Fabrication Games rolled by TouchArcade HQ in San Francisco to show off its super hip upcoming iPad and iPhone side-scroller, Project Belle. Mechanically, it appears to be a fairly traditional shooter-style take on the genre. Players control a funny bear thing with four arms, each of which is equipped with a gun, and they unload those guns on a variety of cutesy, though dangerous, enemy robots. Interestingly, Belle also incorporates cave flying levels, as well as rail cart excursions...

GDC 2012: Hands On With 'Hundreds'

Back in January we brought you the news that Semi Secret Software, the studio behind Canabalt [$2.99], was working on a new game with Greg Wohlwend, best known for his work on Solipskier [$0.99]. We've had the chance to get our hands on an early build of the game and can give you some of the details...

GDC 2012: New 'Monkey Quest: Thunderbow' Update, New Title 'Tiny Tails' Announced

InMotion Software is here at GDC this week, and they stopped by our makeshift TouchArcade headquarters here in the Marriott lobby to show off an upcoming update for the Nickelodeon-published Monkey Quest: Thunderbow [99¢/HD] as well as tease a brand new title...

GDC 2012: Introducing 'My! My! Monsters' a Pokemon-like

Oddly enough, even after all this time the App Store is still lacking a really solid Pokemon-like. There are a few out there that I'd describe as OK, or sort of similar, but if you're looking to scratch that collecting and battling monsters itch that you can only get on Nintendo platforms, there's not much out there. Or, not much before we saw Mirror Match Games' My! My! Monsters...

GDC 2012: NGD Studios Reveals Sequel to 'Fly Kiwi, Fly!'

Hungry Game released Fly Kiwi, Fly! [99¢] in early 2010, and I liked it quite a bit. It's one of those "see how far you can go" flying games with all sorts of upgrades, all themed around the hit YouTube video "Kiwi!". Well, in the meantime, Hungry Game merged with NGD Studios, and they've been working all sorts of other non-iOS things before shifting to the sequel to Fly Kiwi, Fly!. The difference between the original and the sequel should be immediately obvious:..

Here's a hip one that might interest puzzle game fans. Trigger Happy Labs is close to releasing its first title, a casual color-based matching game called Colorgon. Like a 2D version of a Rubik's cube, the title has its users rotating colored blocks to form a chain of perfect pairs. The faster the better...

GDC 2012: A Host of Titles on the Way from BulkyPix

Today at GDC 2012 we sat down with the folks from BulkyPix to have a look at a host of new titles they will soon be releasing, both internally developed and those from outside development groups...

Mattia Traverso's soon to be IGF award-winning student project, One and One Story, is set to hit iPad and iPhone within the next four or so weeks. Traverso gave a short demo earlier this morning, and we couldn't be happier with his progress on the project and the implementation of its touch control scheme...

Our Australian friends from Halfbrick are large and in charge at GDC this week, showing anyone willing to listen to their endearing accents the upcoming Jetpack Joyride [Free]. First off, we absolutely loved the game in our review, but since then it's gone totally free and there's absolutely no reason to not download it...

GDC 2012: A Look at Clever Arcade Puzzler 'Twin Spin'

My last meeting of day on Monday, here at GDC 2012, turned out to be a real treat. Alex Houdent of GlobZ, a studio formed in 2000 that develops primarily Flash-based games, let me spend some time with his upcoming iPhone arcade puzzler Twin Spin...

GDC 2012: NimbleBit's Next Game is 'Pocket Planes'

Before I get started here, let me offer two disclaimers: First off, the guys from NimbleBit asked me to make it very clear that this game is a work in progress and absolutely everything is subject to change. Traditionally, NimbleBit does extensive beta testing and implements tons of user feedback, Pocket Planes is nowhere near that stage left. Secondly, this is a very difficult game to describe, as I'm really not sure what to compare it to or what genre to classify it in. It definitely has elements of time management, but seems substantially more strategic than your typical time management game. Pocket Planes is definitely a much more "gamery" game, which even has NimbleBit a little worried with how the game will do as free to play games typically require a very large mainstream casual player base to be successful...

GDC 2012: We're Sold On One Man Left's 'Outwitters'

Check out our write-up all over again! We've added some fresh images and a few more thoughts on Outwitters...

GDC 2012: Upcoming Space Trader 'Drifter' from Celsius

Today at GDC 2102 we sat down with Colin Walsh of Celsius Game Studios and took a look at his upcoming galactic space trading game Drifter...

Earlier this afternoon, Spaces of Play gave us a first-hand look at how Spirits [$2.99 / HD], it's first and only game, might look on iPad 3's rumored 2048 x 1536 resolution. Like a lot of studios, Spaces is being proactive about the new hardware, and it's hoping to get a double resolution update out within a few weeks of the devices presumed launch a little later this month...

GDC 2012: 'InSong' Trying To Be A More Cohesive Procedurally Generated Music Game

Music games that use your own songs and then procedurally generate content based on the tones, beats, and melody aren't new. We see a few promising ones every year, but that's kind of the thing: they helplessly remain promising. In large part, this is because the procedural part of these titles, in motion, can feel cobbled together. You can almost see these games' logic piecing together the experience...

GDC 2012: New Action RPG 'Spiral' Slated for This Year, Uses Unreal Engine

We met with Pixel Hero Games here at GDC who were showing off an extremely early playable build of their new action adventure title Spiral. Built using the Unreal Engine, the game is looking pretty nice even in its early state. I've always felt that most Unreal titles look a bit "samey", kind of dark and gritty, and the Pixel Hero team made a conscious decision to try and make Spiral look a bit different from the rest. It has a more cartoon/anime edge to it, which not only makes it stand out but also ensures the game can run on 3rd generation devices and up...

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