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‘Wi-Fi Multiplayer’ Category Articles

'Payback 2' Review – It's Payback Time

Monday, October 15th, 2012

I don’t know about you, but all I can think about when I mow someone down or blow someone away in Payback² [$4.99 / $49.99] is Jesse Ventura as Blaine in the movie Predator throwing back the cover of his minigun, spitting out his chewing tobacco (real nasty habit he’s got there) and delivering that immortal one-liner, “Payback time!”

It makes you feel tough, big and clever, and it fits Payback²'s action like a boxing glove. I mean, this game’s got to be worth playing for that reason alone, right?

Clearly this is a GTA clone, and makes no real apology for that. Nor should it, given that the GTA franchise took off in a very different direction after the second installment. Payback² borrows – admittedly very heavily – from the original, and not the third-person 3D versions that came later. You decide whether that’s good or bad, but from my perspective it's a wise decision. The bird's-eye-view format clearly still has a lot of life left in it.

GTA chose to tweak the series when it went fully 3D by dropping you into the world of organized crime. But what was so great about the first two games is that they were all about disorganized crime, and that sweet, reckless, chaotic flavor also permeates Payback².

This certainly can’t be accused of being a slave to its inspiration, however. Instead, it makes use of somewhat randomized game modes, so each new mission – or level, or however you want to label the independent vignettes of action – throws you into quite a different arena. For example, you start out in a tank, surrounded by enemies in need of destruction.

Being a tank you don’t have to worry quite so much about self-sustained injury, crashing or enemy gunfire, and you’re free to trundle around blasting like crazy and blowing things up. It’s an intro that demonstrates the rampant destruction Payback² actively encourages, after which it’s time to head out on foot for a team-based death match.

And so it goes from there, with most any kind of shooting, driving or multiplayer-based game structure you can think of haphazardly piled on top of one another as you climb the criminal ranks. It’s true that this dog pile of unsystematic violence might feel rather unstructured as has been noted on the forums, and that’s because it is. Personally I’d appreciate more story and less cherry-picking of game styles, but it’s hard to criticize Payback² too much for committing to the chaos. Disorganized crime probably shouldn't be too constrained by a deliberate plot sequence, but it can also feel quite jarring how the game schizophrenically  flips between events. Mini-game fans will find this quite endearing, while GTA aficionados will feel like they're splashing around in the shallow end of the crime-game pool.

At least you’re never lonely when playing through these mentalist missions, as the city is a very busy place. The place is littered with pedestrians and motorists – who provide the vehicles you’ll make considerable use of as weapons and escape options – along with your own AI-controlled team members and a huge number of enemies. On top of this are the cops, who seem fairly oblivious to the carnage until you commit a crime right in front of their faces, when you suddenly find yourself fighting a gang war on two fronts. Escape is your best option when the filth are after you, and considering this robs you of valuable time needed to complete your objectives, you soon learn that it’s better to avoid their involvement by any means necessary.

This adds the same enjoyable aura of anarchy that GTA harnessed so expertly, and gives you something to care about when firing wildly into a crowd or jacking car after car. Keeping your eyes peeled for the peelers is an important obstacle that gives the game a bit of much-needed depth.

And if all these game modes still aren't enough, Payback² comes complete with extensive multiplayer options. The online gaming is quite simple, really; replacing the AI characters with other real-life players. They can be on your team, as members of another gang or every man for themselves, depending on the game mode – of which there are many.

Jump into the matchmaking option, pick your game and get into the blood-soaked action. It’s simple and effortless, once the initial matchmaking wait is over and the round is ready. The delay doesn’t seem to be because of an underpowered multiplayer system, so much as shoring up the number of players, but it’s worth it once the pandemonium is in full swing. Also, even this early on in the game’s life, there seems to be a lot of support for multiplayer games, so there’s usually a queue waiting that you can jump straight into. Custom games can be hosted by you that other players are then invited to join in with, but they're just a way to ensure you're playing the event you want without having to find someone already hosting it. A nice option, but it wouldn't be a deal breaker if it wasn't included.

The controls don’t ask too much of you, and switch depending on whether you’re on foot or in a vehicle. Running and shooting is easy from the top-down viewpoint, with one analog stick for movement, and the other for strafing. It’s a great system that means you can run in one direction and shoot in another, and since you’ll be dead in seconds if you stand still and take careful aim, you’ll make good use of it. Armored vehicles, such as tanks and choppers, also use this control method, while cars free up your fingers for accelerating and breaking by employing tilt-controlled steering.

We tested the Payback² HD version, by the way, which includes support for the iPad as well as iPhone and iPod touch. If you’re definitely only going to play this on an iPhone or iPod touch, the standard (and slightly cheaper) Payback² version is for you. It still supports small screen Retina, but isn’t iPad-native. However, both games are identical in every other way.

Admittedly I’m a little torn between the absolute absence of story– which leaves you feeling hungry even after wolfing down the rich feast of violence – and the guilty pleasure of random acts of destruction. Payback² would land itself an extra star if it had found some middle ground between the two, but there’s still a lot to enjoy and it requires very little commitment on your part to play. Load it up, go mental with a machine gun during your coffee break, turn it off and forget. Sounds like pretty good escapism to me.

TouchArcade Rating:
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'Battle Planes' Review - The 'Battleship' Formula Takes to the Skies

Wednesday, August 10th, 2011

Battleship is one of those rare games that seems to fit in the computer gaming world even better than the physical board game world in which it was created. There's nothing like the tension while playing a friendly match with a buddy. In many ways, that tension is what makes a simple game like Battleship so appealing.

Battle Planes [$1.99] tries to invoke and expand on that appeal by taking the Battleship formula and twisting it a little by adding some variety and personality to the mix. While overall I would say Battle Planes does succeed in capturing some of that magic, some questionable design decisions prevent it from taking the helm as the best choice for this genre.

At its heart, Battle Planes is a tried and true Battleship clone: You and your opponent (Human or AI) put your three planes on a grid, and then take turns trying to hit and destroy the other's aircraft. Where Battle Planes tries to soar above the competition is in its changes to the core formula.

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TouchArcade Rating:

Online Multiplayer Via Game Center Coming To 'Flight Control HD' Soon

Tuesday, November 9th, 2010

If Apple packaged and sold a sneeze, you better believe Firemint would figure out a way to support it with Flight Control -- and fast, as the studio is often on the bleeding edge of all things Apple with its hallmark game. With this in mind, you might not be so surprised to learn today's bit of news: Firemint plans to release a free update to Flight Control HD [$4.99] that will add Game Center multiplayer support day and date with the release of the iOS 4.2.

This update, specifically, will add a brand new "exclusive" versus map to the game, as well as co-op support to the five original maps. Game Center, as we've seen in the past, will play the role as a service: when the update hits, you'll be able to invite friends or enter into random matchmaking for these modes, as well as earn achievements. This update will also support multi-tasking, which means you'll be able to drop into a game as you please and drop out whenever mom sends that e-mail. No worries, ma!

iOS 4.2, which is slated to hit this November, in addition to adding multi-tasking support, will also add Folders, AirPrint, "enhanced enterprise support," a unified e-mail inbox, dictionary enhancements, and AirPlay. Sounds hot, right? Oh! And Flight Control HD is pretty good. You should probably check it out.

App Store Links:
    Flight Control, $0.99
    Flight Control HD, $4.99 (iPad Only)

'Armada: Galactic War' Updated with Loads o' Goodies & A New Freemium App

Saturday, July 17th, 2010

I have been looking for an excuse to post about Armada: Galactic War [App Store], after overlooking its first sizeable update amidst the chaos of WWDC. It was a game I really enjoyed, despite nit-picking on a few issues. It turns out developer Pixel Stream was listening, and have addressed each of my complaints and further added a suite of features in response to player feedback and an entirely new freemium version!

First and foremost, addressing the biggest complaint that readers had, was the introduction of an offline practice mode in version 1.2. Offline mode is still in its infancy, and though you can pick the map and your race, you are restricted to playing 1v1 vs the AI. Additional AI slots and a customizable AI difficulty would all be great to see in future updates.

This update also addressed my other issue with Armada: Galactic War -- the ARMS upgrade system. In our review, we took issue with how ARMS set an insurmountable gap in advantage between veterans and newcomers. In order to address this, Pixel Stream opted to completely overhaul their ARMS system. The more powerful variants of each item were removed entirely, and though the player can still equip up to 10 items, items are automatically balanced when players are matched against each other.

The player with the fewest upgrades sets the standard for the match at hand. If Player A has 2 items and Player B and C have 4 items, then only the first two items of each player will have effect in that game. In this way, the developers hope to have remedied the issue of power imbalance between players with access to more and better items.

Update 1.3, just released, further addresses issues noted by players since 1.2. It introduces player divisions by way of rooms; with a newbie room available to allow beginners to play against each other; and an extreme room rewarding bonus credits rewarded to the more daring, experienced players. The full change list is as follows:

    Interface and Gameplay improvements

  • newly created units are automatically selected if mothership is selected
  • mech placement is easier to collect minerals
  • improved selection/deselection of units
  • Destroying a mothership will top up your resources
  • Each mothership destroyed counts as a win
    Player matching improvements

  • three rooms - newbie, intermediate, extreme
  • only newbies can enter the newbie room
  • extreme room gives 2x credits
  • a second leaderboard for extreme battles
    ARMS item improvements

  • lowered cost of items
  • items increase stats as well as decrease other stats
  • simplified the number of items

The developers have also released a new freemium version of Armada. This version is online only, and operates a little like Eliminate; in that you require 'fuel cells' to earn credits. These are used up as you play, and recharge automatically every two hours. Of course, In-App purchases allow you to skip that waiting process by purchasing additional cells.

That app has now hit the App Store, and whilst players can now play entirely for free (with a little patience) on the freemium version, the original paid app with offline mode has risen in price, too. So there are now a slew of options for RTS fans to get their game on; and with an app as feature rich as Armada: Galactic War, there's now no reason not to check out what has been dubbed Starcraft-lite on your iOS device.

App Store Link: Armada: Galactic War, $5.99 and Armada - Galactic War Online, Free (With In-App Recharge Purchases).

TouchArcade Rating:

'Highborn' Review -- A Marriage of Winning TBS and High Fantasy Parody!

Wednesday, June 2nd, 2010

Our hands-on time with Highborn several weeks ago left us extremely impressed with what the ex-Westwood Studios developers (think Command & Conquer) at Jet Set Games had done with the turn-based strategy game and hopeful that its submission time with Apple would be a short one. Well, our prayers have been answered, as Highborn [App Store] is now available!

A strategy game clearly inspired by the richly inked, high-fantasy tilesets and characters of the acclaimed Heroes of Might & Magic series, but played similarly to other popular TBS titles such as Rogue Planet and Mecho Wars; Highborn takes the best credentials from these hits and takes them in a direction distinctly its own.

Highborn follows the story of Archie, an overbearing do-gooder Knight that more often than not frustrates his followers with his overt sense of righteousness, but who nevertheless follow him in his battles against the Arch-Lich, Floyd. The larger-than-life characters are a highlight in Highborn, from the flamboyant, once-famous mage Enzo to the many villains of 'Decay' whom you face off against (such as a Chef who holds entire towns hostage to his dreadful cooking); when characters clash the banter that results is consistently hilarious and peppers the 9 campaign missions with easily some of the best dialogue we've seen on the platform.

The gameplay in Highborn poses an alternate take on the TBS genre, foregoing the usual requirement of mass-producing units to overwhelm the enemy and instead placing a strategic focus on unit value, by placing a finite number of units at your disposal from the onset. The only way you can swell your ranks beyond what you begin each mission with is to capture strategic buildings. Capturing a monastery, for example, will bestow upon you a monk, whilst capturing a Tower will grant you a Mad Wizard.

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TouchArcade Rating:

Freebie Alert: 'Finger VS. Finger' - A Turn-Based Marble Shooter with Online Multiplayer

Thursday, May 20th, 2010

Croquisoft, creators of Castle Fantasy [99¢], recently dropped the price of their other game, Finger VS. Finger [Free], to free. While it may not look that impressive from first glance if all you're looking at is screenshots, Finger VS. Finger is actually a surprisingly clever turn-based game that can both be played with AI opponents along with a full suite of multiplayer options to play with other people.

The object of the game is similar to playing ringer with marbles in that players take turn knocking the opposing marbles off the game board. You have control of which marble you shoot, along with its direction and velocity. Aiming and shooting your marbles is just a matter of tapping on the screen, and winning games usually involves intelligent use of environmental obstacles to protect your marbles from your opponent.

These obstacles include two kinds of bumpers that both have a different effect on how hard your marbles bounce off of them. There are also black holes that completely swallow your marbles, as well as warps which look like little worm holes that you can shoot your marble through to have it come shooting out the other similarly colored hole in the game board.

While playing against the AI opponents in the 32 different included levels is a pretty good time, the real killer feature of Finger VS. Finger is online multiplayer which seems to work equally well over both 3G and WiFi. Also, I'm not sure if the developers have bots to play against online or if all the opponents I've faced have been human, but I've yet to have much of a problem finding a match with another player.

The one down side to the game is that the online functionality is limited to random matchmaking. The only way to play with a friend is to simply use the local single device multiplayer. But, at the current price of free, it's hard to really get too worked up over the omission of private online matches-- Especially when the random matchmaking works so well.

Forum member TheProxy shot the following gameplay video for the Finger VS. Finger thread:

Croquisoft hasn't mentioned anywhere that I've found how long Finger VS. Finger will be free but since App Store pricing can change at any time, you should really snag this game as soon as possible.

App Store Link: Finger VS. Finger, $0.99

'X2 Soccer 2010' Review - iPhone Soccer Gets Even Better

Tuesday, May 18th, 2010

The sequel to arguably the best soccer game on the iPhone is now available, and it's even better. X2 Soccer 2010 [$6.99] brings improvements to graphics, controls, computer AI, new game modes and more teams.

X2 Soccer 2010 has over 150 club teams to choose from in 10 different leagues, plus international teams from all over the world. This includes U.S. Major League Soccer, Spanish, English, French, Italian, German leagues and more. There are a vast amount of more teams than last years version to play with.

The six game modes are Quick Match, Penalty Shootout, Training, Tournament, Dream Team, and Multiplayer. In Tournament mode, there are 30 tournaments to compete in to win and collect the cups to keep in your trophy room. In the all new Dream Team mode, players must use their skills to create the ultimate team of their own. You start out with poor quality players and work at improving them by competing in Multiplayer, Tournament and Quick Match modes for tokens. These tokens can then be used to scout and recruit quality players from across the globe, to help create the ultimate Dream Team. And Multiplayer mode is where you can play against a friend on local wifi, bluetooth connection, or in a new online option to play against people all over the world. The online option works surprisingly well, but obviously depends on your internet connect for best results. Playing online does not work over 3G or EDGE networks, so you must be connected to a wifi network to play.

The control layout is essentially the same as X2's previous game, with a little refinement. You'll find the virtual floating joystick on the left and the three 'X2 S.M.A.R.T.' buttons in the bottom right corner. The three buttons are slightly adjusted and re-positioned, but offer the same great control system. Of all the soccer games, this layout is my favorite, rather than the traditional "A" and "B" buttons offered in the others. Each button has its own ability depending on if your attacking or defending, with options of pass, lob, cross, one-two, through ball, and shoot on attack and pressure, slide tackle, switch player, and goal keeper charge on defense. The buttons can be tapped, double tapped, or held down for the more advanced controls. When a button is pressed, a power bar appears above the player signifying the level of strength to be used. I don't find the controls to be confusing at all. They are both easy to use for beginners yet fully functional for skilled players.

The game also has enhanced defensive and offensive AI players. The AI players are much smarter now, forcing you to play smarter. If you are finding the game a little easy as you get better, you can ramp up the difficulty in the settings to easy, good, hard, or expert. You have full customization on the settings from what is displayed on the screen while playing, weather, rules, stadium, commentary, replays, favorite team, team/player names and more. There is also a crawl on the bottom of the screen with real life information coming from an RSS feed that you can edit, the default one gives you lots of great soccer information that is going on in the world.

The full 3D graphics are much improved and even more impressive than X2 Soccer 2009, which were already top notch. X2 Soccer 2010 runs super smooth while playing on my iPhone 3GS and there are also 3GS-specific optimizations that were made to accommodate the faster hardware. Some 3GS users are reporting that they are experiencing some lag in their games, but I haven't experienced any. Meanwhile, reports from other device users seem to be fine.

Overall, X2 Soccer 2010 is one of the top soccer game experiences right now on the App Store. Konami will have a tough time out doing X2 with their upcoming Pro Evolution Soccer 2010 game. You will not be disappointed with X2 Soccer 2010, if you are holding out for an enjoyable soccer game, look no further.

App Store Link: X2 Soccer 10/11, $4.99

TouchArcade Rating:

'MiniSquadron' - Manic, Dog-Fighting Action

Thursday, November 19th, 2009

minMiniSquadron [AppStore] brings to the platform a re-imagination of classic PC games such as Subspace Continuum and Soldat, but does so more in the fashion of the more recently released Altitude. Essentially, MiniSquadron is a 2D side-scrolling, physics-based aerial dog-fighting game. If you think that was a mouthful, MiniSquadron boasts 8 different levels, each with 12 increasingly challenging rounds and a whopping 56 different planes to unlock over the course of the game.

The game begins with you manning a simple, somewhat slow fixed wing aircraft, capable of firing only a single machine gun. Round to round you are presented with additional and varied enemy types to take down, each with their own attacking style, agility and armor. Through use of a virtual analog stick you control only the pitch of your plan, able to send it into loop-the-loops and other complex maneuvers as you wrestle for the most advantageous position in which to fire. You unleash your bullets by tapping on the right-hand side of the screen.

These straight-forward controls complement the frantic nature of the game; a fact that ramps up in no time as you find yourself facing an overwhelming number of enemy combatants, particularly in the latter rounds of each level. In order to master MiniSquadron, you have to become intimately familiar with your plane’s speed, turning circle and weapon of choice, as you’ll find yourself dodging a hail of fire from tens of other planes almost simultaneously while trying to whittle them down one-by-one. The combat really is MiniSquadron’s high water mark; an all-out romp that action fans should warm to  immediately.

night

MiniSquadron rewards your progress and feats with plane unlocks; each plane different to the next, with its own speed, armor and turning attributes. Additionally, planes that you unlock will possess one of several weapons, which start off as just additional guns, but later take the form of the cluster bomb for example, requiring a completely new approach to your aerial acrobatics to get the most out of. A range of in-game power-ups also bolster your arsenal, with quick burst omnipotent weaponry such as the Big Laser providing some of the more memorable experiences, in a throwback to the over-the-top Street Fighter super attacks.

The game is presented in its own charming, cartoony fashion, with smoke trails, weapons and plane damage effects looking particularly terrific. The variety (and eccentricity) of planes to unlock is impressive; with panda-faced planes to UFOs being awarded for completing certain requirements each level.

The 8 worlds to tackle are each accompanied by well-recognised classical compositions. Unfortunately, the current version does not support use of your own music; so if you do have something against classical music you’re out of luck until the developer pushes through an update- something that is being looked into according to posts on our discussion forum.

MiniSquadron also offers local WiFi play, which whilst a nice addition, seems a little out of place for a game that shines far more when heavily populated by combatants. If you can manage to get a few friends together though, there’s no doubt that there is a heap of competitive fun to be had here. MiniSquadron does seem far more suited to online play however, and its absence is notable seeing as how that was the hallmark of games on which it is based.

All in all however, MiniSquadron can be thoroughly recommended both to those who wish to take a trip down memory lane and to those who are new to the 2D dog-fighting genre. It is a well-rounded package that can be breezed through in a couple of hours, but offers you replayability as you unlock and learn to master the many different planes composing your sizable squadron. The game is also seeing overwhelmingly positive impressions in from our discussion forums.

AppStore Link: MiniSquadron, $2.99

TouchArcade Rating:

Konami's 'Krazy Kart Racing' - The Closest Thing (So Far) to 'Mario Kart'

Friday, August 28th, 2009

IMG_0585After a cool teaser video and a load of screenshots, Konami's Krazy Kart Racing [App Store] has been high on my list of games I really wanted to play. As of tonight, the wait is (almost) over, and Krazy Kart is actually surprisingly fun, especially when playing against friends in the various online multiplayer modes.

Konami has tried pretty hard to duplicate as much of Mario Kart as they can, with shells replaced with missiles, mushrooms replaced with a generic speed boost item, the lightning bolt replaced with an item that turns everyone in to pigs, and other fairly blatant copies of Mario Kart power-ups. Instead of the highly recognizable Nintendo lineup or characters, Krazy Kart Racing features a slightly more obscure cast of Konami characters such as Sparkster (from the SNES game of the same name), Robbie Rabbit (the mascot from an amusement park found in Silent Hill), and the frog from Frogger along with seven others.

IMG_0575

The controls work well and feature both tilt steering and touch controls. I've found myself preferring touch controls, but tilt worked fine as well. Acceleration is handled automatically, and there are virtual buttons on screen to brake and use whatever power-up you've managed to pick up.

16 tracks are included, based on themes of the games the characters are from. For instance, Power Stadium is a baseball diamond shaped track to go along with the baseball player racer from Power Touch Pros and there's a Antarctic themed track to go with the penguin racer from Penguin Adventure. These tracks can be played in grand prix, time attack, and free run modes as well as with friends or random people online in the included internet multiplayer modes.

IMG_0573Online multiplayer works without any kind of registration. You simply enter your name, connect to one of the game servers, and from there you can either create or join a game room with other players. Any track that you have unlocked in single player is playable online with up to five other players and/or bots. Aside from the standard race mode, there are two battle modes, chicken and bomb chaser. In chicken, players accelerate down a straight track and slam on their brakes before reaching the end and flying off in to the pool of water below.

In bomb chaser, one player has the bomb and drives around a circular arena attempting to run in to other players to give them the bomb. Whoever has the bomb drives significantly faster than the other players, so it can get kind of hectic at times, but neither battle mode is very interesting and pales in comparison to Mario Kart. Performance online is surprisingly good, although there was a bit of lag when playing in a full game with bots, it was still completely playable. The online system seems a bit buggy still as I experienced a few instances where games wouldn't launch, game rooms becoming unresponsive and it not releasing my username. Once you're actually connected, however, the gameplay seemed to work fine. We mostly tested on Wi-Fi though 3G worked as well.

This video shows the multiplayer modes as well as single player using touch control:


[ Full HD version | Low Bandwidth version ]

Our early impressions of Krazy Kart Racing is that it's a fun kart racer, and while it's currently the closest thing to Mario Kart available on the App Store, it's still hard to compare to the original. There already is a menu item in game for downloadable content, so it should be interesting to see what Konami has in store with that. If Krazy Kart's online community takes off, I could see myself spending a serious amount of time racing over the internet. We'll spend some more time with this title this weekend, and we are still looking forward to Gameloft's Shrek Kart which is due next month.

Note: Krazy Kart Racing is not currently available from the US App Store, but has appeared in international stores. With any luck it should appear for download in the US shortly, though there have been instances (such as Silent Hill) where the U.S. release lagged as long as a week after the international release.

App Store Link: Krazy Kart Racing (EU), $7.99 (Only available in some regions)

'Mino' - Internet Multiplayer Enabled Tetris

Friday, July 31st, 2009

238201Xio Interactive's Mino [App Store] has all the gameplay of Tetris (and all the other associated clones) with one distinct advantage: Really cool real-time 5-player internet multiplayer.

At its core, Mino is the same line-clearing game you've been playing for years with two basic single-player game modes, standard and glacier. Standard mode offers a straightforward version of Tetris but with the addition of the "slow" button at the top of the screen. As you clear lines the bar on the right side of the play field slowly fills up which controls how long you can have the "slow" mode enabled. It's kind of a cheesy feature, but it has saved me from a few game overs in my time with the game.

Meanwhile, Glacier mode works has you dealing with near-constant intrusions of garbage rows of random blocks to clear at the bottom of the screen. There is also a "freeze" button that can be used to briefly stop these additional lines from spawning.

The bread and butter of Mino is in the multiplayer which can be played either over the cellular network or WiFi. Multiplayer pits you against up to four other people. As your opponents clear lines, garbage rows of random blocks are sent to your board (and vice versa). So your play directly affects other people's boards. While you can play with up to four other people, finding that many people online looking for games at once can be challenging. A newly release multi-player enabled Lite version, however, may improve that. When you do actually find a good game, it's just as fun as you would expect and the chat room you can brag in between games only adds to the enjoyment.

I could go on explaining this game, but I'd really recommend watching this demo video released by the developer which details every feature of Mino:

Obviously in a game like this, online community is everything. When I asked the developers if they felt gamers had anything to worry about with Mino being pulled from the App Store (and its community along with it) like most other games similar to EA's Tetris, this is what they had to say:

Xio Interactive is dedicated to protecting the online Mino community from any threats, legal or otherwise. We are prepared to use any and every resource at our disposal to ensure that Mino and Mino Lite remain on the app store, and that our game servers remain running at all times, including substantial monetary and personnel resources. Our customers can rest easy with the assurance that we are here to stay.

Either way, Xio Interactive also has a surprisingly full featured lite edition available. Mino Lite [App Store] has both the standard single player mode and you can play 30 matches of online play. So if you like these kinds of games, at least give Mino Lite a try.

App Store Link: Mino, $2.99 - Mino Lite, Free

'Words With Friends' - Asynchronous Online Scrabble

Tuesday, July 21st, 2009

852954_2Newtoy, developers of Chess With Friends [App Store] recently released Words With Friends App Store] bringing the same asynchronous multiplayer to the game of Scrabble (basically).

Chess With Friends has become remarkably popular among Chess players, since it's both free and offers a modern spin on correspondence chess. Words With Friends takes this same formula and offers four different multiplayer game modes.

You can either search for users to play with using your contact list, or search by user name. If you don't know anyone with the game yet, you can play a random opponent. Finally, Words With Friends also has a mode for local play if you want to play against a friend using a single device.

Like Chess With Friends you can have multiple games going at once with both friends and random internet players. While push notifications aren't supported yet, you can either just launch the app to see if it's your turn yet, or enable email/SMS notifications. A recent tweet by Newtoy mentions push notifications coming soon for Chess With Friends, so I'd assume the same treatment will be coming soon for Words With Friends.

Either way, both games are free and supported via in-game advertising and Words With Friends has a premium version for 99¢ that you can buy if you want to support the developer and/or don't like looking at ads. If you like Chess or Scrabble, both games are a ton of fun.

App Store Links:

TouchArcade Rating:

'UniWar': Great Online Multi-Player for an Unbelievable Price

Wednesday, April 15th, 2009

uniwarWhen people ask me what I think about certain games, all too often my commentary includes “…and it would be really great if it had some kind of online multiplayer.”

Xpressed has knocked my socks off with UniWar [App Store]. The game is by no means perfect, but for the current promotional price of 99¢, it’s impossible to pass up if you’re even remotely interested in turn based strategy games.

UniWar tips its hat at both the StarCraft and Advance Wars series with three playable races that each have slightly different advantages and disadvantages while waging a turn based war on a hex grid.

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Nitro Kart Developers Release 'Raging Thunder' Racer

Monday, September 22nd, 2008

The developers of Crash Bandicoot Nitro Kart have released a new racing title to the App Store called Raging Thunder [App Store]. The $7.99 title claims to be a "coin-op style racing game" and boasts having "the most breathtaking 3D graphics on the iPhone yet."

Features listed by the developer include:

  • WiFi multiplayer
  • State-of-the art 3D graphics
  • Boost, draft and tackling physics
  • Customizable controls

There is a lot of competition amongst racers in the App Store. We had felt that Nitro Kart offered the best "kart racing" experience on the iPhone, so we'll be interested to see their take on a more traditional racer. Raging Thunder has existed for some time in Jailbroken form.

Amongst the other racers currently available, we favored Asphalt 4 Elite Racing over GTS World Racing, Pole Position Remix, and Moto Chaser (formerly Moto Racer). Another notable upcoming title is Need For Speed: Undercover.

We'll provide a full review once we have spent some time with this title.

EA Scrabble on Sale for 20% Off

Friday, September 19th, 2008

EA is starting to experiment more with price flexibility by putting Scrabble [App Store] on sale for $7.99. The app is normally priced at $9.99 but is on sale for "a limited time." EA had similarly dropped Tetris from $9.99 to $7.99 (though on a permanent basis).

The most recent Scrabble update has introduced Wi-Fi networking as well as improved game stability and sound quality.

Scrabble is popular word game in which players form words from individual lettered tiles. Words are formed in horizontal or vertical rows with scoring based on which letters are used.

The iPhone version of Scrabble has been reasonably well reviewed, so the discounted price and Wi-Fi option may provide some additional incentive for readers to make the jump.

'Vector Pong': 3D Pong from Gyrocade

Tuesday, July 15th, 2008

Gyrocade has released a futuristic 3D take on the classic game of Pong with a distinctive Tron feel through the iTunes App Store.  Vector Pong uses the iPhone's accelerometer to control the player's paddle, enabling him/her to serve, deflect, and spike a puck down a 3D corridor against a computer opponent or another (human) player thanks to WiFi-enable network play.

The game features three levels of difficulty, but even at the "Easy" setting the game is quite hard and the "Pro" level is apparently designed for robots.  However, due to the fluid gameplay and pleasant retro-future feel of this title, I feel compelled to keep at it in hopes of eventually getting a few consecutive victorious matches under my belt.  An "Easier" setting would be welcome, though.

Vector Pong has a feel reminsicent of the 80s classic Shufflepuck Cafe (which, incidentally, exists for the jailbroken iPhone as remake tuxPuck) and provides the player with the same satisfying sense of "WHACK!" with each successful deflection of an incoming volley.  Despite the game's difficulty, it's a lot of fun and seems well priced at $1.99.

Game Details

Name: Vector Pong
Developer: Gyrocade
App Store Link: Buy
Price: $1.99
Compatibility: iPhone and iPod Touch


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