Category Archives: Shooter

'Bug Heroes 2' Review - This Sequel Ant Fooling Around

A few years ago, Foursaken Media released Bug Heroes [Free], an awesome hybrid of castle defense and twin stick shooting with a healthy dose of RPG mechanics sprinkled in. What could have turned out to be an overly ambitious idea instead ended up just right, offering players tons of content with great core mechanics. Given how well it went over with iOS gamers, it was probably inevitable that we would one day be talking about the sequel, and here we are. Bug Heroes 2 [$1.99] is an excellent follow-up to the first game, maintaining the same basic elements that made the first game work so well and adding a few twists, all while piling a giant heap of new content on top and giving the whole thing a beautiful shine. The end result is just about everything a fan could want out of a sequel...

Nostalgia is a heck of a thing. Like many of you, I like to indulge in revisiting my childhood on occasion. To tell the truth, though, when it comes to games, I feel like I never fully left my childhood favorites behind. Not only am I big on retro collections and classic re-releases, I actually have an NES and SNES connected to my main TV, plugged in and ready to go at all times. I keep my old brick Game Boy in an empty drawer in the kitchen in case I want to play some Tetris while I wait for the water to boil. There's one important part of my gaming past that I fell out of touch with over the years, however, and that's computer gaming. My first gaming hardware that I actually owned and had in my house, apart from a Coleco Mini Arcade version of Galaxian, was a Commodore 64. It was only a couple of years later at most that I got an NES, but those Commodore years remain as formative to my gaming memories as hanging off of arcade machines at the restaurant where my mother worked...

What do you suppose ran through the mind of your nameless, faceless, Indiana Jones-wannabe adventurer when he desecrated an ancient Egyptian temple and awoke hundreds of bloodthirsty mummies from their eternal slumber? "I should have parked closer to the temple" would be my guess. His predicament is our gain, as Escape from Doom [Free] is a rollicking good time...

'R-Type II' Review - Don't Bydo More Than You Can Chew

Seeing the Irem logo come up when starting a game still makes me a little sad. We've seen a lot of important game companies go softly into the night, but somehow, seeing Irem give up game development to focus on pachinko machines hurts a little bit more than the usual. At the time they made the decision, it stung all the more because it resulted in virtually all of their games being pulled from digital services, including the original R-Type, one of the true classics of its genre. As a bit of a silver lining, though, Irem seems to be agreeable about licensing their older games out, and R-Type has slowly been making a return. Last summer saw DotEmu's enhanced re-release of R-Type [$1.99] for iOS, which offered the original game with a few new options. It's a great version of a game that's been ported to just about every piece of hardware imaginable, as long as you can't imagine an NES...

Making a traditional shoot-em-up out of the Star Wars license is such a great idea that you just know something had to go wrong. A curious spin-off of a spin-off series, LEGO Star Wars: Microfighters [$0.99] seems to naturally have its sights set on the younger Star Wars fans. It's about as basic a vertical shooter as you could imagine, with little of the imagination one would associate with the LEGO franchise. In and of itself, there's nothing wrong with that, especially considering the heavy debt the shooter genre owes to the original films, but the end result is a fairly unremarkable game that isn't even packed with much fanservice, leaving it without the usual last resort many Star Wars games have had to retreat to...

This past November, Liv Games debuted the latest entry in their "Wars" series with the sci-fi strategy title Stellar Wars [$0.99]. Today the game has received a massive new update, and to celebrate the game is now temporarily free for the first time ever. This trilogy of games began with Legendary Wars [$0.99] back in early 2011. While predominantly a castle defense game, Legendary Wars actually stuffed a bunch of different kinds of genres into its lengthy campaign, along with a humorous story and killer visuals. It all blended together incredibly well, and was so full of content it easily kept us busy until the next game in the series, Monster Wars [$0.99], launched in early 2012, almost exactly a year later...

Broken Arrow. Face/Off. And the bluntly titled Bullet in the Head. When you think of John Woo, you think of firefights and blood. Lots and lots of firefights and blood. You may also think of explosions coming from the most unlikely of sources, like a piece of fruit...

We only just told you about Touch Force [Free] in the middle of last week, but already the game has shot through the Apple approval process and popped up in the App Store this past Friday. Nothing better than learning about a cool upcoming game and not having to wait a long time for it, eh? To recap, Touch Force is a scrolling shooter with all the things you'd expect from the genre, like huge bosses and bullets flying everywhere. However, one key difference is the implementation of multitouch, where each finger you place on the screen creates a ship at your control. It's an interesting idea and one I haven't seen used in a shoot 'em up before, and in practice, it actually works pretty darn well...

Like most kids who grew up in the 1980s, I loved Robocop. It was kind of a strange situation, looking back. The movie was an R-rated, ultra-violent piece of multi-layered social commentary, and yet the character was heavily marketed towards kids. Of course, for kids, it wasn't social commentary, it was a movie about a cyborg police officer with a gun in his leg shooting bad guys and big robots while issuing easily-quoted one-liners. That description sounds nearly as perfect as can be for a video game concept, and yet, Robocop's forays into gaming have not only been of dubious quality, the IP itself seems to be cursed. In addition to Orion Pictures itself going down the tubes shortly after the wretched third movie, literally every company that ever worked on a Robocop game no longer exists. Perhaps that explains why such an easily-exploitable franchise has been relatively dormant for so long...

'Bardbarian' Review - Are You Ready To Rock?

As soon as I heard the title of Bardbarian [Free], I had a good feeling that this was going to be something worth checking out. It's a little known fact that bard appreciation is a sign of good taste, after all. So I was certainly looking forward to giving this a try, but my face had no way of knowing how much it was about to get rocked. This game is half-shooter, half-castle defense, and half-RPG, mixed in with a good sense of humor and some sweet tunes. Don't worry about that extra half, barbarians have no need for math! Just kidding, stay in school, kids. Being able to calculate the best angle to cleave a skull in twain with your broadsword is a skill that can apply to all kinds of jobs...

'Duke Nukem: Manhattan Project' Review - The Best Duke Nukem Game Of This Millennium

I'm not sure if there's another character in the games industry that has achieved so much fame with so few noteworthy games to his name as Duke Nukem. I've got a lot of great memories of Duke, like many of you, I'm sure, but they're all pretty well exclusively tied to Duke Nukem 3D [$1.99]. I mean, I had played Duke Nukem 1 or 2 [$0.99] before that came out, but unfortunately for that version of Duke, I played it around the same time as Wolfenstein 3D [$1.99], and it wasn't hard to miss the merits of the choppy 2D action platformer in that light. I think I mentally filed the series under the same category as Jill of the Jungle and went back to shooting Nazis on my father's PC and getting my 2D shooter fix on my SNES and Genesis...

Dubbed by its developers as a mix of Diablo and The Binding of Isaac, Hero Siege [$2.99] is a dual-stick shooter that immediately has big shoes to fill. With a simplified combat system combined with a load of randomization systems, Hero Siege may pick up some aspects from those titles in terms of theory, but not so much in terms of implementation. Still, while the action-RPG hybrid may not live up to the games that it’s inspired by, Hero Siege is still an enjoyable romp through a 16-bit styled randomized world with plenty of enemies to dispatch...

'Starborn Anarkist' Review - Building Ships, Rocking The Establishment

Not every game makes a good first impression. As gamers are human beings, we tend to be comfortable with certain established ways of doing things, and games that go too far outside the box in some way or another can be initially off-putting. Gamers are particularly sensitive when it comes to controls, with good reason. A simple swap of the usual functions of buttons is enough to drive some people mad, and I've seen people walk away from masterpieces like Shadow of the Colossus in the first five minutes because it played differently from how they'd like. Adding to the problem for iOS gamers is the sheer quantity of games available. Between new releases and sales, it's very easy to discard a game that doesn't feel good right away...

'Infinity Danger' Review - Simply Boss Fights

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November 14th, 2013 12:00 PM EST by Chris Carter in 3.5 stars, Games, iPad Games, iPhone games, Reviews, Shooter, Universal
Free Buy Now

Have you ever played a game that had particularly boring levels, but kick ass boss fights? What if you could just have a game where you fought boss after boss, ignoring all the goons along the way?..

Well, here we are again. I'm going to preface this review with the statement that I don't envy publishers in today's smartphone market. Thanks to what is certainly the most ridiculously high level of competition in any gaming market ever, it must be enormously difficult to balance getting your game into enough people's hands with making enough money to keep the lights on. As with any difficult task, there are many figurative bodies on the floor resulting from missteps. There are free games that give away too much, leading to little income. There are free games that give too little, leading to being buried in obscurity. With so many free and low-priced games, publishers that choose to put a larger price on their games frequently face backlash or, worse, have their product entirely ignored. It's a minefield, and I feel for you guys...

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