Category Archives: Shooter

'JYDGE' Review - Here Comes the JYDGE

'JYDGE' Review - Here Comes the JYDGE

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January 18th, 2018 12:00 AM EST by Andrew Fretz in $4.99, 4.5 stars, Action, Games, iPad Games, iPhone games, Reviews, Shooter, Universal
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10tons multiplatform hit JYDGE [$4.99] is out now on iOS. JYDGE is a twinstick shooter set in a late twentieth century urban dystopian future. You play as the titular Jydge, a cop with the authority to dispense justice to bad guys, save hostages and confiscate contriband loot along the way. You are equipped with a wide array of cyberware enhancements and your trusty firearm, Gavel, complete with various firing modes and its own upgrades. You have been tasked with completing various missions that upon completion award you with points and credits to further upgrade and customize your gear. Much like its predecessor Neon Chrome [$6.99], you can quickly get overwhelmed in enemy fire if you aren't careful. JYDGE does, however, step away from Neon Chrome in a few key areas. The levels are not procedurally generated and and feel more fine-tuned. JYDGE also trades in the endless run idea for finite levels that seem to better encapsulate the sometimes limited time requirements of being on a mobile platform...

It was 2015 when I first saw the developer of the game Let Them Come [$1.99] describe what his game would be about in our Upcoming Games forum, and I've been keeping an eye on the game's development ever since because the idea at its core was pretty smart and its visuals retro in a good way. After a long journey that took a detour to the lands of Steam, Let Them Come has finally hit the App Store, and I'm glad to say that it lives up to my expectations in terms of gameplay. At least so far; I haven't been able to get too deep into the game because I keep getting this weird crash that ruins my runs and has me start all over again. That crashing issue aside, Let Them Come appears to flesh out its simple concept very well...




Sometimes all you really need is a bit of quick shooting action. Beyond Helios [$0.99] aims to fill that need in a game that feels like an homage to classic arcade shooters like Sinistar. Minus Sinistar itself, of course. No one can imitate that guy. You'll hop in your ship of choice and fly around freely in overhead stages set in space. There are a number of targets you'll need to take out, enemy ships that will hassle you as you attempt to do so, power-ups that will give you a temporary boost, and some hazards that will kill you if you bump into them. It's a pretty fast-paced game and there are some rough edges here and there, but overall there's a fair bit of fun to be had here for action fans...

Over the past decade I've grown to love a lot of iPhone games, but there's a handful of games that I love on a whole different level, like I SUPER DUPER LOVE them. Andy Wallace's Particle Mace [$2.99] is one of those games. Released in early 2015, Particle Mace on first blush looks like your typical retro-inspired top-down space shooter. Except… you can't shoot. After finding your ship's weapons nonfunctional, you improvise by tying a bunch of garbage to an array of bungie-like cords to your ship. You defeat enemies and smash asteroids by zipping around and using your momentum to sling that makeshift weapon (let's just call it oh I don't know a PARTICLE MACE) into them, and it is honestly one of the most unique and satisfying gameplay mechanics I've ever used. Here's the trailer for Particle Mace so you can see what I'm very poorly attempting to explain in action...

Critical Ops [Free] has solidified itself as the "Counter Strike" of mobile since its release in October 2016. It has continued to foster an extremely loyal fan-base while bolstering a respectable eSports scene. There seems to be tournaments around every corner, as well as several other opportunities for competitive mobile gamers to challenge (or flaunt) their skills against other players. However, one of the common complaints seen/heard within the Critical Ops community is the game's small number of maps. Luckily, a new update has emerged today that brings a whole new map, friend chat, tutorial changes, spawn changes, and crosshair fixes to the game...

The original Space Marshals [$3.99] took the typically frantic dual-stick formula and injected a heavy dose of strategy and stealth gameplay into it, making it easily one of my favorite games of 2015. Then in August of last year developer Pixelbite released a sequel, which amped up the stealth elements and basically improved upon the original in every way. We loved Space Marshals 2 [$4.99] in our review and even awarded it Game of the Week upon release, and while a small content pack with some additional bonus levels was released back in March, I kind of figured that Pixelbite was finished with the game. Well, I was wrong! I was very happy to wake up to an update waiting for Space Marshals 2 which adds a new DLC pack centered around the character Ava. ..

It's hard to believe that 10tons launched their fantastic dual-stick shooter Neon Chrome [$6.99] on iOS almost an entire year go, as the game still feels as fresh and fun as it did last November. Following its great reception on mobile, questions quickly turned to when 10tons would be releasing the Arena mode DLC that had been added to the desktop version of Neon Chrome this past January. Well, it took longer than I think we all thought it would, but today that Arena mode DLC has finally arrived in the mobile version of Neon Chrome...

'Kick Ass Commandos' Review- A Gloriously Gory Homage to Arcade Shooters of the Past

The late 80's and early 90's were times when the more gore and shock-value video games had, the better. One of my favorite games of this time was Total Carnage. My cousin and I would play the crap out of its violent cooperative mode. Total Carnage's gory, action-packed gameplay made us feel like the edgiest kids of all time. I'm a sucker for anything that provides nostalgia (as I have mentioned time and time again) and Kick Ass Commandos [$2.99] gave me a much-desired dose of Total Carnage-like gameplay. It was originally released on Steam back in November of 2016, and now the game has "Schwarzenegger'd" and "Stallone'd" its way onto the App Store...

It's always a happy day when one of my favorite older games gets a 64-bit update and is saved from the doom of the Appocalypse. Today's example of this is ZeMind Game Studio's unique space shooter Starborn Anarkist [$2.99]. Initially released in December of 2013, Starborn Anarkist isn't your typical dual-stick space shooter, of which you can find many on the App Store already. Its main hook is the ability to build and customize your ship using a variety of ship blueprints and parts that you'll drag onto a grid and connect in the game's garage. I can't stress enough just how much fun it is to try out wacky ship designs and see what works, and the collecting and unlocking of new parts and blueprints is one of the most engaging forms of progression I've seen in a mobile game. It's very possible to create a total clunker ship that barely functions right, but that's part of the fun, and with randomly generated enemies and an endless nature Starborn Anarkist is one of those games that I'm always guaranteed to have a good time with when I fire it up...

Wednesday is easily one of the best days of the week, and not simply because it follows the dreary, soul-destroying humdrum that Monday and Tuesday inevitably bring. Of course, beyond simply marking the middle of a laborious working week, Wednesday is the day where the App Store gets showered by so many mobile games it can be difficult to know what to do with them all. Thankfully, us at TouchArcade Towers are faced with the monumental yet majorly enjoyable task of finding the gems amongst the trash, and Time Recoil [$5.99] is certainly one such release that has caught my eye with its inventive premise and high-octane action. Being the latest game from 10tons, who you should definitely know from their previous excellent dual-stick shooter Neon Chrome [$6.99], Time Recoil is exactly what you'd expect from a developer with such a pedigree in the genre. However, with a unique twist of combo-driven slow motion gun fights, Time Recoil has a neat emphasis on strategy that distinguishes it from the crowd. After a few weeks of waiting, Time Recoil is finally available to download on the App Store for a mere $3.99...

I don't want to use the old equivalency argument for App Store pricing - for example, I rely on caffeine to live, and therefore $3.99 for a much-needed coffee is incomparable to a four dollar game. However, there are times when some of the best mobile releases are just so good that prices below ten dollars almost feel like stealing. Death Point [$2.99] was one such title, and its $5.99 cost of entry was a bargain for the awesome stealth shooting action within. In the strange case that you thought six dollars was too much, or perhaps you spent too much money on the other recent excellent 2017 releases, Death Point has today gone on a 50% sale for the first time, and is now available at a measly $2.99...

I have absolutely loved playing Forward Assault [Free] since its initial release on the App Store. In my opinion, it delivers a solid CS:GO-like experience on mobile devices that few other iOS games can rival. Lucas Wilde has been busy working on big updates (simultaneously) for Forward Assault and his other game, Bullet Force [Free]. Today, Forward Assault's update has arrived!..

'Cally's Caves 4', the Latest Entry in the Excellent Action-Platformer Series, Has a November Release Date and an Explosive New Trailer

While big name developers have attempted to translate massive IPs to mobile with mixed results, it's the home-grown franchises that are the most memorable on the App Store. Not simply because they play to the platform's limitations and strengths, and not just because they are the result of the concentrated passions and interests of a few individuals, but they just feel so much more genuine - especially when many of the developers are active within the TouchArcade community. The Cally's Caves series is certainly amongst the very best of them, and it has been a joy to see the significant improvement between each iterative title over the past few years, culminating in the excellent Cally's Caves 3 [Free] that received a stunning five star review from Shaun. Today, the developer has announced that Cally's Caves 4 will finally be launching in November, and has shared a trailer showing some of the frantic platforming action that is to be expected in this highly anticipated sequel...

'Aka to Blue' Review - Red and Blue and Awesome All Over

It has been a bittersweet couple of months for fans of iOS shoot-em-ups. The removal of 32-bit support in the latest version of iOS effectively took out a swath of stunning games in one fell swoop, most notably the entire library of amazing arcade ports of Cave's games. On the positive side, the latest in the Danmaku Unlimited series released, and it was every bit as incredible as we could have hoped. Well, we can chalk another one up for the angels with the international release of Aka to Blue [$7.99], a brand-new bullet hell ballet from Tanoshimasu, a small developer founded by ex-Cave staff. The team's pedigree shows. This game could easily slide into Cave's line-up without much effort, even if it's not quite as rich in extras as some of their mobile ports...

Gameloft has been known for their attempts to bring popular "console-quality" games to the App Store, such as their personal iterations of the Grand Theft Auto series or the Call of Duty series. Gameloft's Modern Combat series has emulated the Call of Duty series throughout all 5 of its past installments and it has steadily gained traction/popularity on the App Store. It appears that the series will continue to thrive with the recent release of Modern Combat Versus [Free] (MCVS). MCVS is Gameloft's first foray into the "hero shooter" genre. However, there are many free-to-play gimmicks/shenanigans within Modern Combat Versus that can make things a bit difficult for the uninformed and casual F2P player. This guide will help you progress in MCVS as smoothly as possible (without spending a penny) by providing information about currency management, team composition, Agent suggestions, and various gameplay tips...

It's been a long wait for the new Modern Combat game since it was originally announced in October of last year, and after finally getting a confirmed global release date of this Thursday, Modern Combat Versus [Free] has jumped the gun a bit and launched in the App Store a day ahead of schedule. This is the sixth game in the Modern Combat series but unlike previous entries that featured a full single-player story-driven campaign as well as an online multiplayer component, Modern Combat Versus is entirely and online multiplayer game. ..

One of the biggest losses from the culling of 32-bit games from iOS 11, aka the 32-Bit Appocalypse, was being unable to continue playing the fantastic shooters released by CAVE. It wasn't really surprising though. After releasing many titles in their library as higher-priced premium apps on mobile in the earlier days of the App Store, CAVE said in early 2012 that it wasn't seeing the return that they'd hoped for from them and would instead be focusing more on social and free to play games. They continued releasing a few more games in the years since, much to the delight of its hardcore fanbase, but it seemed like its mobile glory days were already over some five years ago. If you find yourself pining for those glory days in these modern times, Tanoshimasu's new shooter Aka to Blue [$7.99] is here to answer that call...

I would be willing to bet that many of us have doodled various things on paper at one point in our lives. There is something special about what our imaginations can create when we implement our ideas through different forms of art. I still have a couple of notebooks (from my early childhood) that are chock-full of strange ideas/illustrations and I still find it entertaining to pour over their contents from time to time. I have come to appreciate games that attempt to emulate the aesthetics of doodles/drawings that are procured from the depths of people's imaginations. Grapple Gum [$1.99] emulates this type of art style and manages to mash a variety of gameplay mechanics together to create a "slingshot-action-platformer"...

Out of all the amazing iOS games I've played over the past nine years, there is an extra special place in my heart for Solomon's Keep [Free]. Developer Raptisoft launched the game on April 2nd, 2010 which was the day after I officially began working for TouchArcade as a freelance writer. Its mixture of dual-stick shooting, RPG-like ability upgrading, and randomly-generated dungeons tickled all of my fancies, and I was bursting at the seams to write about it in an official capacity for my very favorite website. It was sort of like the culmination of my dreams coming true right before my own eyes. So write about it I did, and it ended up that my Solomon's Keep review was officially the third full review I wrote for this site and my fifth story overall during my first week working here. I've added more than 4,300 more stories for TA since those humble beginnings 7+ years ago...

Aftermath [$2.99] is a very atmospheric dual-stick zombie shooter that's near and dear to my heart, and I'm so thrilled to be reporting today that this incredibly niche little game has received iOS 11 support in its first update in nearly four years. This probably ties with Rogue Touch as the most surprising updates in my collection. Anyhoo, we first talked about Aftermath way back in March of 2010 just after it launched, when our own TouchArcade co-founder Arn reviewed that version of the game. Boy, our review process sure was different back then! ..

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