Category Archives: Shooter

It's really hard to find anything bad to say about Pixelbite's Space Marshals [$4.99]. When it first burst on the scene in January this year, it took the often overdone dual-stick shooter genre to a whole new level by injecting strategy and stealth into the typically "blast everything in sight" nature of the genre. The only real drawback was that the experience didn't last too long, but Pixelbite has been rectifying that in the months since with new content updates. ..

'Cally's Caves 3' Review - Cally Powers Up Yet Again

Going back and playing the first Cally's Caves game, it's stunning how far this series has come in such a short span of time. While the core action gameplay is solid, just about everything else in the game looks and feels, well, like the small indie game that it is. Cally's Caves 2 [Free] upped the ante significantly, not just in terms of presentation but also in gameplay mechanics, adding a compelling Ratchet & Clank-style weapon upgrade system and smoothing out the overall difficulty. A quick glance at Cally's Caves 3 [Free] would make you think you're getting more of the same from the second game, but although the game may not appear all that different at first, I'm going to go as far as to say that this third game represents almost as significant a leap over Cally's Caves 2 as that game had made over the original...




As the mobile market trends further and further away from classic, no frills, pay-up-front gaming in favor of freemium models, games like The Silver Bullet [$2.99] become an ever increasing rarity. I don't really hate freemium, and there are still plenty of places to find that classic gaming experience. But it would still be nice to see more games like this one, from Korean developer KwangSam Kim and Byulbram studio, supported by the masses. Because man this one is a surprising treat, with awesome gameplay across a fairly lengthy campaign...

Shooting Stars [$0.99] is the kind of game that hits very high heights: it has an enjoyable premise, lots of bullet-dodging shoot 'em up action, roguelike elements, plenty of flashiness, and laser cats. It should be amazing. But as you play, those elements show themselves to have flaws: a game with very shallow humor, a flawed daily run mode, and imbalanced weapons. Shooting Stars is fun, but it's remarkably flawed, too...

Pixelbite's Space Marshals [$4.99] brought some fresh ideas to the tired dual-stick genre when it launched back in January. Rather than a run-n-gun, blast everything in sight approach, Space Marshals demanded strategy, patience and stealth in order to be the most successful. We loved the game in our initial review, but in March, Pixelbite sweetened the pot with a huge Chapter 2 expansion for the game which added new enemies, new weapons and more. Now Pixelbite has taken the wraps off of a forthcoming Chapter 3 update for Space Marshals in our forums, and it's looking really sweet. ..

'Geometry Wars 3: Dimensions' Review - Finally on Mobile, and I Couldn't be Happier

If it ain't broke, don't fix it. That's what Activision's Sierra imprint and Lucid Games have done with Geometry Wars 3: Dimensions [$4.99]. They iterated and tweaked upon a winning formula without rocking the boat too much. The game is this: it's the base modes of Geometry Wars: Retro Evolved 2, which formed the base of the long-gone Geometry Wars: Touch. It then adds in the adventure mode, centered around what Geometry Wars: Galaxies introduced. These are levels where you have to hit certain score thresholds to get stars and to advance. Mix those in with the new modes introduced by the Retro Evolved 2 game, and throw in some original creations, like Sniper, where there's limited bullets to use. Visually, it sticks the glowy geometric style of Geometry Wars, but throws in some new touches, like spherical 3D boards similar to Super Stardust. Yet it has a particular color scheme that makes it something that's familiar in many ways, but ultimately is its own creation. And with all that, you get Geometry Wars 3: Dimensions. Lucid Games absolutely knocked it out of the park when it first came out on console and desktop, and now it's on iOS. It is a wonderful game...

'Tofu Hunter' Review - Tofu Isn't This Bland

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May 27th, 2015 4:15 PM EDT by Chris Carter in 3 stars, Free, Games, iPad Games, Reviews, Shooter, Universal
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Sometimes a parody can be just as shallow as the very thing it attempts to lampoon. Take Tofu Hunter [Free]. It makes every attempt to poke fun at games like Deer Hunter, subbing out living pieces of bean curd for real live woodland creatures. Just like a bad batch of soy milk, it's a little too bitter...

One of the oldest names in Japanese video gaming, Namco is a publisher of many talents. Perhaps chief among them throughout its history is its ability to look at what its competitors are doing and make its own, often better version. It reached near-comical levels with SEGA in the 1990s, where SEGA would release a new arcade game, and Namco would chase it with their spin on the concept. This wasn't new behavior for them, either. Like most Japanese developers in the early era of gaming, Namco started popping out Space Invaders clones before the paint had dried on the cabinets of Taito's seminal hit. Namco's Galaxian added colorful graphics and aggressive enemies to the concept, launching a franchise that still pops up here and there, more than 35 years later...

Industrial Toy's Midnight Star [Free], the F2P first-person shooter from Alex Seropian, one of Bungie's founders, Paul Bertonethe, one of Halo's designers, and with a story written by John Scalzi, is getting a big 1.1 update soon that will mainly focus on improving the game's multiplayer experience. For those who aren't familiar with the game, it's a first-person on-rails shooter with a multiplayer component focused around a variety of challenges where players go for highest score, most headshots, quickest time, etc. The devs have said that among other features, this update will add new weapons, sharing of video highlights, and giving more Challenge timer options...

'Halo: Spartan Strike' Review - An Evolutionary Success

Recently, Microsoft and the folks at 343 Industries launched two Halo spinoffs on the App Store. Halo: Spartan Assault [$5.99] originally debuted back in 2013 on Windows devices and is finally on iOS devices. However, Halo: Spartan Strike [$5.99] is a brand new adventure that saw a simultaneous launch on all pertinent platforms. As a sequel to Halo: Spartan Assault, it would make sense that Strike seeks to improve upon its predecessor and it succeeds in that regard. While the changes to the formula feel more evolutionary than revolutionary, those improvements are on a game that was already great  to begin with making Strike an even better dual stick shooter...

When Microsoft announced Halo: Spartan Assault way back in early 2013 as a dual-stick shooter set in the Halo universe that would be exclusive to the Windows platform, no one ever thought that the folks in Redmond would ever sign off on it eventually hitting Apple’s App Store (although we dreamed about it when we checked it out at E3 that year). Yet, here we are with Microsoft pulling a rabbit out of its hat and launching both Halo: Spartan Assault [$5.99] and Halo: Spartan Strike [$5.99] simultaneously on the App Store. As you’ll soon discover, both games play quite similarly to each other, but we’ll focus primarily on Spartan Assault and the gameplay basics in this review and will get into more specifics as well as the differences of Spartan Strike in Part II of our review...

I remember the early days of the App Store, when twin-stick shooters roamed the landscape free and clear. They're a bit more rare now, as the genre got crowded and kind of played itself out. Geometry Wars: Touch [$0.99] remains un-updated for modern devices. At least Radiangames has cornered the market with JoyJoy [$1.99], Inferno 2 [$2.99], and the dual-stick shooter Metroidvania Powerpuff Girls: Defenders of Townsville [$3.99] which unfortunately is no longer for sales. I enjoyed the era of dual-stick shooters, because I liked the variety of games developers made with the conventions! Trigonarium [$1.99] should provide some hope for the masses, needing more dual joysticks to blast enemies from all over the place. If you like frantic shooters and going for high scores, all at a silky-smooth 60 frames per second, Trigonarium is the game for you...

There are plenty of same-room multiplayer games, where you and a friend link your phones on Bluetooth or WiFi and do battle. Now, Chicago-based developer Sebastian Gosztyla twists the formula with Dual [Free], a simple shooting game that sees you stand face-to-face with your opponent and trade bullets across devices...

'Star Wars Rebels: Recon Missions' Review - Witness The Power of This Fully Operational Battle Platformer

Are you ready to stand up against the Empire and join the rebels? Become a galactic hero in Star Wars Rebels: Recon Missions [Free]; a full paced action platformer based on the new Star Wars Rebels animated series which is set 5 years before Episode IV of the movie franchise. Blasters, light sabers, mines and vehicles in a side scrolling platform action adventure... there’s finally a Star Wars game on the app store worth savoring...

'Jump'N'Shoot Attack' Review - Fun Shooter, Boring Jumper

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March 26th, 2015 11:00 AM EDT by Andrew Smith in $1.99, 3.5 stars, Action, Arcade, Reviews, Shooter
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Not long in to playing Jump'N'Shoot Attack I sent an enthusiastic message to some of the other Touch Arcade writers, telling them that it was "super fun". Chatting to the developer on Facebook, I said the game was "right up my street". So this is a game that makes a great first impression. Sadly, the fun that is promised and delivered by those early stages, soon gives way to some unimaginative level design that is more tedious than it is challenging...

Magenta Arcade [$1.99] is a game in the shoot 'em up genre, which isn't really crowded, but is neither lacking for titles. But what this game does to stand out is extremely clever: it's a shmup that exploits the way that fingers exist on and around mobile touchscreens, and makes it part of the game itself. It doesn't make the game any easier, and I have some issues with the structure of the game, but this core concept makes for a ridiculously clever game...

'Future Factory' Preview - A Dual-Stick Roguelike Shooter, for Mobile?

One of my most-played Steam games over the past year-and-a-half has been Nuclear Throne, Vlambeer's dual-stick shooter action-roguelike. It's challenging, has fantastic art, is highly replayable, and has no shot whatsoever of coming to mobile. The controls are a huge hindrance because there's aim-and-fire controls, and only a more deliberately-paced game like Space Marshals [$4.99] can pull that off. Plus, if control issues will keep Vlambeer from releasing Luftrausers on mobile, Nuclear Throne ain't happening. So, I find myself mostly wanting for a similar experience on mobile. While it's not quite on iOS yet, and it's a bit of a different game, Future Factory could just fill that void later this year...

'.Decluster - into the Bullet Hell' Review - Bullet Paradise

One genre that I can't get enough of is shoot 'em ups. I think I'll be taking them to my deathbed. The high-octane action, the emphasis on pinpoint precision, and the constant positive reinforcement of blowing up enemies and getting massively entertaining power-ups is just too great of a force. .Decluster [$1.99] is my latest obsession, and it ticks all the right boxes...

Starting in June of last year, Halfbrick began an aggressive updating schedule to one of their oldest and most beloved games, Age of Zombies [$0.99]. Arriving about every month on average, these updates added new content and features that injected new life into a game that was originally released way back in 2010, and long-time fans like myself couldn't be happier to see a classic getting some loving. ..

'Blokshot Revolution' Review - Round And Round We Go

It's been interesting watching the way shooting games have progressed over the years. As one of the first genres in video gaming, the shooting genre has had a lot of interesting twists and turns. From the earliest titles like Space Invaders that offered a single screen and a big set of targets to pick off one at a time, to the advent of scrolling shooters with titles like Namco's Xevious, into a golden age with amazing shooting games being made by just about every prominent company, often with intricate stage designs and power-up systems. This was followed by the near-total death of the genre that coincided with the rise of Cave who, along with developers like Treasure and Psikyo, continued to service the shrinking audience with increasingly intricate and complex games. The once-mighty genre seemed consigned to niche status forever...

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