Category Archives: Shooter

I would be willing to bet that many of us have doodled various things on paper at one point in our lives. There is something special about what our imaginations can create when we implement our ideas through different forms of art. I still have a couple of notebooks (from my early childhood) that are chock-full of strange ideas/illustrations and I still find it entertaining to pour over their contents from time to time. I have come to appreciate games that attempt to emulate the aesthetics of doodles/drawings that are procured from the depths of people's imaginations. Grapple Gum [$1.99] emulates this type of art style and manages to mash a variety of gameplay mechanics together to create a "slingshot-action-platformer"...

Out of all the amazing iOS games I've played over the past nine years, there is an extra special place in my heart for Solomon's Keep [Free]. Developer Raptisoft launched the game on April 2nd, 2010 which was the day after I officially began working for TouchArcade as a freelance writer. Its mixture of dual-stick shooting, RPG-like ability upgrading, and randomly-generated dungeons tickled all of my fancies, and I was bursting at the seams to write about it in an official capacity for my very favorite website. It was sort of like the culmination of my dreams coming true right before my own eyes. So write about it I did, and it ended up that my Solomon's Keep review was officially the third full review I wrote for this site and my fifth story overall during my first week working here. I've added more than 4,300 more stories for TA since those humble beginnings 7+ years ago...




Aftermath [$2.99] is a very atmospheric dual-stick zombie shooter that's near and dear to my heart, and I'm so thrilled to be reporting today that this incredibly niche little game has received iOS 11 support in its first update in nearly four years. This probably ties with Rogue Touch as the most surprising updates in my collection. Anyhoo, we first talked about Aftermath way back in March of 2010 just after it launched, when our own TouchArcade co-founder Arn reviewed that version of the game. Boy, our review process sure was different back then! ..

The latest SEGA Forever release is upon us, and like many of the releases so far this one was already released on iOS several years ago before being pulled due to compatibility issues. Space Harrier 2 [Free] is a game of some historical significance as it was one of just two launch titles for the SEGA Genesis's debut in Japan, but it's also a firm reminder that the SEGA Forever celebration of the company's history remains steadily focused on one particular period of it. The emulation is solid enough and it's a decent game that is well-suited to touch controls, so nostalgic SEGA fans could do a lot worse than throwing a couple of bucks at it. Any appeal beyond that group might be a tough sell, however...

'Danmaku Unlimited 3' Review - The Depths of Bullet Hell

The 32-bit Appocalypse is upon us, friends, and some genres are going to get hit worse than others. By the looks of things, shoot-em-up fans are going to have plenty to be upset about. Just about every fantastic Cave shoot-em-up is headed for the scrap heap, and if the company plans to update them, they haven't said anything about it. It's a real loss, not just because they were relatively pricey by App Store standards, but also because they represent some of the finest the bullet hell sub-genre has to offer. You know what, though? I think we're going to be okay, because as long as there are developers like Doragon Entertainment out there putting out games like Danmaku Unlimited 3 [$4.99], we're still eating well on iOS...

There are quite a few multiplayer first-person shooter games for mobile gamers to experience and (possibly) enjoy. It's a genre that has consistently evolved over time in order to adapt to the limitations of touch screen controls. Despite those limitations, these games continue to be a mainstay on my mobile devices. One of my favorite first-person shooters on the App Store is Bullet Force [Free] by Lucas Wilde. Lucas Wilde also recently released his newest game, Forward Assault [Free], which I had the pleasure of testing before its release. Forward Assault may look the same as Bullet Force (aesthetically) but it is an entirely different beast. This guide will hopefully help you ease into this competitive first-person shooter by increasing your knowledge of the game, as well as increasing your skill as a player...

Hitman Sniper [$0.99] continues to be a very entertaining game, and the constant updates with new events and new weapons certainly haven't hurt the game. It's actually great to see how well this game has been supported, even though it's been out for quite a few years. The latest update is one of the most entertaining ones because it blends the seriousness of Hitman Sniper with the craziness that is the Just Cause series. Specifically, this new update allows you to get the Final Argument Rifle for free, and that weapon is a ton of fun. Instead of just letting you shoot people in the head, which is what you do most of the time in Hitman Sniper, this weapon lets you tether enemies to walls, objects, or even other guards, which introduces plenty of silly moments...

Atomine [$2.99] from Broken Arms Games is a twin stick shooter which has rogue-lite elements. It released on Steam back in May and has finally made its way to the App Store at a lower price point. The aim is to clear a level and destroy all enemies to unlock a portal to the next one. Drops include XP, energy, or weapons. Atomine has an actual story that takes place in a virtual world where STUXNET is a computer worm that spreads via Windows. Atomine is a virus that needs to grow stronger and compile itself into the target source code. Check out the Steam launch trailer below:..

'Highwind', a Quirky Vertical Shooter From the Developers of 'Nanuleu', Is Looking for Beta Testers on Our Forums

Vertical scrolling shooters are everywhere, so it takes a particularly nice concept or setting to make any such title really stand out from its contemporaries. Rather than take the pixellated bullet-hell route, developers Selva Interactive have modelled their upcoming shmup Highwind after origami paper planes, in both the enemies encountered and your own A4 vessel. While Highwind won't be pushing the upcoming iPhone 8 to its limits in terms of graphical fidelity, the interesting aesthetic design combined with the accessibility of two button play results in a shooter with a childlike and nostalgic aura, which will, at the very least, be a breath of fresh air in a crowded genre. While Highwind doesn't have a release date as of yet, the developers are looking for beta testers on our forums to give feedback and suggestions in the lead-up to the game's imminent launch...

I have always been extremely fascinated by the Victorian Period. Its aesthetics and 19th century industrial technology definitely allure me more than other periods of time. However, I am an even bigger sucker for Neo-Victorian (A.K.A Steampunk) aesthetics and its different technologies. I think they are a unique mixture of different aspects that you wouldn't initially imagine to be together. My choices in playing past games such as Dishonored and Bioshock Infinite were definitely influenced my my fascination with Victorian science fiction. These aforementioned personal fun-facts are why I absolutely had to try out Noblemen: 1896 [Free] by Foursaken Media...

Miniclip's War Wings [Free] has been out on the App Store for a couple weeks now and I've had a chance to play it for a bit. There have been two really challenging things for me while I've played War Wings, those two things are Combat and Research. Those can be very confusing for the casual pilot. Other games like World of Tanks: Blitz [Free] use the whole 'Research and Combat' method that I'm a pretty big fan of. Though, that method does take a lot of learning about the vehicles and lots of time playing the game...

Taito is one of the most historically significant companies in gaming history, and that is almost entirely due to Space Invaders. The 1978 pioneer of shoot-em-ups kicked off a genuine worldwide craze, and Taito watched their coffers fill with cash hand over fist. Plenty of great games followed, but none would have the impact or financial success of Space Invaders. Taito helped create the arcade scene with that game's focus on achieving high scores. Sadly, the company never quite got the swing of making home games, and their relevance diminished right alongside the arcades they helped to build in the first place. They weren't even able to hold onto their crown in the shoot-em-up genre for very long, but to their credit, they kept right on swinging anyway...

During the mid and late '90s Taito released a trilogy of awesome scrolling shooters starting with 1994's RayForce, then 1997's RayStorm, and finally 1998's RayCrisis which was the third game in the series but actually a prequel to RayForce. Many moons ago, in January of 2012 to be exact, Taito released a port of RayForce [$6.99] onto the App Store. Shooters worked well on the touchscreen and RayForce was a welcome addition to the iPhone's library of shooters. Fans of the series figured that the rest of the trilogy would make a good fit for mobile too, and indeed in June of 2012 the iOS version of RayStorm [$9.99] was released. That just left RayCrisis and later in 2012… it never came. Nor did it come in 2013, or 2014, or 2105. Not even in 2016! What the heck, Taito? Well, it took 5 years, but 2017 turned out to be the year as RayCrisis [$11.99] finally hit the App Store earlier today...

This comes straight from my "Wanted to Post Last Week but Didn't Have Time" file, but it's still worth mentioning that Sunnyside Games have a BIG update coming for their extremely stylish arcade shooter Towaga [$2.99] and last week they also updated their excellent stock-trading twitch game The Firm [$0.99] for the coming 32-bit Appocalypse. First up is Towaga which launched way back in January with fantastic visuals and animation and core gameplay that was solid but felt like it needed to be fleshed out just a bit more. This forthcoming update, called the New Moon update and detailed by Sunnyside in our forums, looks to address that by adding unlockable Masks and Outfits which each give special abilities to your character, new enemy types, new bosses, an in-game perk and spell upgrade system, and TONS more. Oh, and of course the much-requested iPad support is in this update too. Check out these animated .gifs from the new version of Towaga; the top one shows the new Bump special move and the bottom shows the UI for selecting your Masks and Outfits...

In January of last year FDG Games and SHD Games released an unassuming little sniper game called Lonewolf [Free] to the App Store. While the sniper genre had been absolutely oversaturated on mobile, Lonewolf managed to stand out from the pack with its unique noir-inspired visuals and an emphasis on telling an interesting story, which was rare for that type of game. We liked Lonewolf a lot in our review and awarded it our Game of the Week back then, and it was pretty universally loved by all who played it. The only problem was that the game ended on a bit of a cliffhanger and players were anxious to find out what happens next in a promised upcoming new chapter… except that chapter never came. ..

In January of 2012, Taito released their classic 1994 arcade shoot 'em up RayForce [$6.99] to the App Store, and about 6 months later they released its 1997 sequel RayStorm [$9.99] as well. Shooters like these always translated well to the touchscreen and it seemed pretty likely that Taito would be bringing the third game in the trilogy RayCrisis to mobile too. I mean, why wouldn't they bring the whole trilogy over, and if the previous Ray game release schedule was to be trusted, I would have bet they'd release RayCrisis at the end of 2012. Well, that release schedule was not to be trusted. RayCrisis never came, and while both RayForce and RayStorm were excellent additions to the App Store's shooter catalogue, they sat around virtually untouched after their release and were never updated with any of the modern trappings that came with newer and better iOS hardware and software...

The iOS platform has been home to some pretty great space games. Some of them lean more into exploration and trading in the style of Elite or Wing Commander: Privateer. Others are pure shoot-em-ups in the grand tradition of Atari Star Wars and StarFox. Subdivision Infinity [$4.99], the latest release from prolific publisher Crescent Moon, is far closer to the latter type. You're not on rails, but you are generally operating within a set area for each mission. While there are some side missions involving mining and exploring, the meat of the game is in shooting down enemies before they do the same to you. It's not the deepest game around, but it knows what it wants to do and does it well...

Hey there, friends! I have a question for you all. Do you like shooting lasers at things in space? I'm going to assume you do because if you don't, you are dead to me. At least, the me that is writing this article, hoping this is very salient to your interests. Phew, I'm rambling here. It's just that Subdivision Infinity [$4.99] from Crescent Moon Games has hit the App Store a touch early and I'm very excited about that. It's even having one of those launch sale things, so you can get it for 40% off what will be its eventual regular price...

Limbic Software's original Zombie Gunship ranks right up there with games like Angry Birds and Fruit Ninja as one of the most successful and sticky mobile games released in the earlier days of the App Store. In fact, the way that it has maintained popularity in the nearly 6 years since its initial launch makes it seem like there's no need for a Zombie Gunship sequel. However, 6 years is a long time and sometimes it's nice to be able to start fresh using all the knowledge you've gained from having such a successful app. That feels like the case with Zombie Gunship Survival [Free], the sequel that's a collaboration between Limbic and Flaregames that we've been following for the past couple of years and which just went live worldwide today, two days ahead of schedule. On first blush it doesn't seem too far removed from the first game in terms of core mechanics, but there are many new features added in and a brand new structure that makes it more well suited to today's free to play market than the original game ever was...

'Steredenn' Review - Horns Out For This Roguelike Shoot 'Em Up

Sometimes good ideas don't come together into being good final products. What sounds good on paper can be lackluster in execution. Not so much with Steredenn [$3.99], which sounded amazing on paper! A roguelike combined with a shoot 'em up, with a heavy metal soundtrack? It's like Pixelnest said "How can we make a game that Carter Dotson would enjoy?" Then, they made it. Of course, they didn't do exactly that since it didn't release on mobile for about a year and a half after its original release, and I am kicking myself for having not played it until now. Well, better late than never: Steredenn is fantastic fun for fans of roguelikes, shoot 'em ups, and/or heavy metal...

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