Category Archives: Role-Playing

It feels like we've been waiting for this forever, but the massive version 2.0 update for the classic JRPG Lunar Silver Star Story Touch [$6.99] is now available in the App Store. Originally released as Lunar: The Silver Star on Sega CD back in 1993, an enhanced remake of the game launched in Japan for the Sega Saturn in 1996 and later in North America on the PlayStation as Lunar: Silver Star Story Complete. The iOS version is based off of that enhanced remake, and launched in September of 2012–just in time to miss out on being enhanced for Apple's then-new 4-inch widescreen of the iPhone 5...

'Appointment With F.E.A.R.' Review - My New Favorite Superhero Is Tin Man

If you ever need proof that competition is healthy for the customer, just check out the gamebook scene on mobiles. What started as simple conversions of the text of existing books has spun out into three developers each, in their own way, trying to combine the essence of classic gamebooks with the flexibility that modern technology allows. It started with Tin Man Games essentially giving you the keys to the game via a bunch of extra features, followed by inkle's brilliant adaptation of Steve Jackson's Sorcery! [$4.99] and Forge Reply's original RPG adventure based on the popular Lone Wolf [$0.99] character. Then, in April, Tin Man released their version of Starship Traveller [$5.99], where for the first time, the developer didn't simply bring the original book over with some bells and whistles, but elaborated on it. Recently, inkle again upped the ante with their stunning take on Jules Verne's classic novel, 80 Days [$4.99], and now we've got Tin Man replying in kind with what is clearly their most confident conversion yet, Appointment With F.E.A.R. [$2.99]...

I've played a lot of free-to-play RPGs, and they all tend to have the same strengths and weaknesses. That's probably due to most of them being inspired by the model used in the popular Puzzle & Dragons [Free], following its formula as closely as possible in hopes of achieving similar levels of success. Now, I like that game quite a bit, but even I'm getting a little tired of getting into a new game only to see the same old mechanics powering it. There must be other effective ways to monetize your puzzle RPG besides monster-collecting and stamina meters. Spellfall: Puzzle RPG [Free] takes a different approach, avoiding many typical elements such as multiple currencies, drawing random monsters, and nudging you to expand your inventory. Unfortunately, the game also has its own take on the stamina meter concept that seems on paper like it would be better, but in practice doesn't quite work out...

It would be nice if, one day, all four of Kemco's development teams could get together and make an RPG that combines all of their strengths and covers all of their weaknesses. After just over one year of reviewing Kemco's near-monthly releases, I'm at the point where all I need to do is look at which team is behind a game to make a strong guess at which areas the game will succeed or fail in. This time, we've got Magitec's latest, Soul Historica [$3.99]. They're the developers behind Grinsia [$7.99], Chrome Wolf [$3.99], and Covenant of Solitude [$0.99], and if you've played any of those, you've probably got a good idea of how well you'll like this one...

Whether you love it or hate it, one thing you can say for certain about the Infinity Blade series is that it's been well supported over the years. Each entry in the series has seen numerous post-release updates that add brand new content to the game and take advantage of the latest Apple hardware. The most current game in the series, Infinity Blade III [$6.99], has seen some particularly strong updates since its release and our initial review back in September of last year. There was the Soul Hunter update that landed the following month, the Ausar Rising update in December, and the return of Ryth with the Blade Masters update this past May. And that's not even counting the more minor updates like holiday helms, Clash Mob events, and even 3D-printed figurines...

Ask M. Night Shyamalan: When you strike it big by giving people an amazing swerve, it's incredibly hard to follow it up in a way that will please that audience. You either give the people the twist they're expecting from you, totally losing the purpose of a twist, or you play it straight and leave out the reason why people are probably into you in the first place. That's the unfortunate position developer Amirali Rajan finds himself in with The Ensign [$0.99], an attempt to build on to the story found in the underdog hit, A Dark Room [$0.99]. If you didn't play that game but plan to, you should stop reading this review right about here unless you want to be totally spoiled, and you really shouldn't want that...

RPG Reload File 002 - 'Chrono Trigger'

Hello, gentle readers, and welcome back to RPG Reload, the regular weekly feature where we jump into the time machines in our minds and take another look at an iOS RPG from days past. All types of RPGs are welcome here, and just to make sure things don't get tilted entirely towards my tastes, each month I'll be playing and writing about a game chosen by you. Right now, it's looking very much like The Quest Gold [$7.99] will be the topic of RPG Reload 004, but if you have a different idea, please make your voice heard in the comments below. I also encourage you to share your thoughts on the topic game in the comments, and if you have some spare gaming time, fire it up and play along in the RPG Reload Club thread in our forums...

Dungeon Slots [Free] is the kind of game that I'm glad an independent developer made as a curious side project, rather than by a large company looking to monetize it. This is a game that is somewhat mindless and random – but unlike many other slot games, it owns this fact, and manages to be surprisingly player-friendly for a game where there's little control over what happens...

RPG Reload File 001 - 'Chaos Rings'

Hello, gentle readers, and welcome to the very first edition of RPG Reload. In what I hope will be an ongoing regular feature, each week I'll be shining some light on a different iOS RPG. These are not reviews. Many of the games I'll be talking about already have reviews on the site, some even written by me. Instead, think of this column as a chance to revisit an old friend, catch up on how it's doing, and reflect a bit on it. I hope to cover all kinds of RPGs here, whether they are ports or originals, JRPGs or WRPGs, action RPGs or strategy RPGs, famous or unknown, new or old, or anything in between. I absolutely encourage you to fire up the game, give it a play, and share your thoughts in the comments below. It's fun to play along! Just to underline how much I want this to be a community thing, once a month I will be playing an RPG selected by you. Simply head down to the comments and nominate the RPG you'd like me to feature. I'll tally the votes over the next few weeks and the winner will be the subject of RPG Reload File 004. Captain Planet was right, the power is yours!..

Way back in September of 2012, developer SoMoGa released a touch-friendly port of the classic RPG Lunar Silver Star Story. The port, appropriately called Lunar Silver Star Story Touch [$6.99], was really good, despite a few minor drawbacks. Unfortunately, Lunar Touch released right as the iPhone 5 came out, and being that it was based on a mid-90s Sega Saturn game, it wasn't exactly equipped to support the new 4-inch widescreen of the new iPhone...

At times, it's hard not to anthropomorphize Kemco as that student who is always in such a rush to turn in their assignment that they cut every possible corner. This behavior is particularly evident in the works of developer Hit-Point, who have so much potential that seems to get thrown under the bus in favor of churning out a half-dozen RPGs per year. Rusted Emeth [$3.99] is, sadly, a near-perfect example of both what Hit-Point does well and what they do poorly, another strike against my hopes of seeing this developer actually have some time and money for their projects. They're trying so hard to do something new, but on the way, they're making more sloppy mistakes than ever before...

Even if you've never heard of the Lone Wolf series of gamebooks written by Joe Dever (with their sporadic publishing history I wouldn't blame you), Joe Dever's Lone Wolf [$0.99], a new adventure made specifically for mobile platforms, has got a lot of initial punch. While everything seems to start like any other gamebook you've played on iOS, as soon as you reach the first battle of the game, it's clear that this game has got some strong ideas about where to take gamebooks in the future. The 'Wow' factor of turning the page to an illustration that comes to life in full 3D can't be underestimated, but in its quest to escape the shackles of its old format, Lone Wolf trips over some very familiar problems inherent to its new one. In the style of our reviews of The Walking Dead [Free] and The Wolf Among Us [$4.99], this review will be appended to as each new act releases...

As was announced late last month, the big version 2.0 "Game of the Year Edition" update for FDG and Cornfox's Oceanhorn [$8.99] is now available in the App Store. The big update includes "up to 4 hours of additional gameplay" as you explore the new area called the Island of Whispers and explore the northern regions of the world in search of Cursed Skulls. In addition to that, a new fishing feature has been added which will let you cast out into the sea and collect a host of different fish varieties. The fishing meta game even comes with Game Center leaderboards so you can compete with friends...

'Dragon Quest IV' Review - But Thou Must Play This!

Dragon Quest IV [$14.99] is one of my favorite games in the entire Dragon Quest series. That also makes it one of my favorite RPGs, and by extension, one of my favorite games. Every time I run through this game, I find myself impressed that a game of this vintage hasn't lost even a bit of its shine. Dragon Quest IV does many interesting things, some of which are rare even today. As a result, while a lot of elements of this game are going to feel familiar to RPG fans, there's still nothing else quite like it, even with nearly 25 years of road behind it. So, you know clearly now where I stand concerning this game, but that's not much use to you without telling you why I think so highly of this game...

It was just yesterday that we told you the third Act for Joe Dever's Lone Wolf [$0.99] would be hitting this Thursday, but due to how time zones work and other wackiness, it's actually available as I type this. In addition to that, if you haven't already bought Lone Wolf previously, the first Act which is included with the initial download of the game is now temporarily free to celebrate the arrival of Act 3. In case you missed it, Act 3 is entitled "The Shianti Halls" and you can scope out the trailer for it below...

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