Category Archives: Role-Playing

If you like your RPGs mechanically deep, extremely challenging, and don't mind if the visuals are a bit antiquated, Siralim [Free] is one of the best games you can get on the App Store. I liked it quite a bit when I reviewed it back at its launch last summer, and developer Thylacine Studios has been diligently updating it ever since. The improvements were significant enough that I named the game one of the top "sleeper" games in the RPG Reload 2014 wrap-up, and the game maintains a healthy fanbase in the TouchArcade forums. The game has a really fair pay model, letting you try it out for free until you advance your character to level 15, at which point you can unlock the full game for $4.99...

'Baldur's Gate 2: Enhanced Edition' Review - One Of The Best CRPGs Ever Is Now On iPhone

Okay, yes, this is a pretty late review of Baldur's Gate 2: Enhanced Edition [$9.99]. The game initially released on iPad about a year ago, and we didn't do a write-up of it for various reasons. There are plenty of reviews of the original Baldur's Gate 2: Shadows Of Amn out there, and given the existence of the first game's Enhanced Edition, we sort of assumed there wasn't much demand for one of our own. With the game's recent update that moves it to being a universal app, we've had a lot of requests from readers for a review of the game. Well, I guess we had that one wrong, but nobody's perfect, right? With that explanation out of the way, let's break down this port of one of the all-time greats of the genre...

A few weeks back, our crack Japan-based reporter Shaun Musgrave wrote about a new update for the iOS version of the original Final Fantasy [$8.99]. It was the first update to the game in more than two years. While the game didn't receive true widescreen support, it did get some lovely border art to fill in the dreaded "black bars" when playing the game on any of the widescreen iPhone devices. Similarly, the previous iPhone-only version of the game became Universal, though its scaling was a bit weird on iPad devices. Strangely, some of the long-standing bugs in the game didn't get fixed with that update at all, but at least it was nice to see Square Enix paying some kind of attention to one of their oldest iOS games...

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where nothing is so unimportant that it doesn't go into our inventory. Each week, we take a look at an RPG from the App Store's past to see how it's holding up. It's a chance to revisit the game, reflect on the things it does well, and take a deeper dive on it. I try to balance the schedule so that there's a wide variety of RPGs featured, but I need your help with that. Once per month, I let the readers decide what I'm going to play. Simply tell me the game you'd like to see me play and write about by commenting below, posting in the Official RPG Reload Club thread in the forums, or tweeting me at @RPGReload. The next reader's choice article is next week, so any suggestions you make right now will go towards the April selection. Next week's game is Phantasy Star 2 [$2.99], a suggestion from reader Jesse_Dylan. Thanks for the idea!..

A Closer Look at Character Beaming in the Upcoming 'Sick Bricks'

Earlier this month, we took a look at Spin Master’s Sick Bricks, a new action-adventure title with a ton of characters available to unlock. One of the coolest aspects of the game is its accompanying suite of actual physical toys that can be purchased at brick and mortar stores which can be “beamed” into the game, unlocking the character in the game. We thought we’d take a closer look at the toys themselves and how they interact with the game as we wait for its launch...

I've reviewed more than 20 RPGs from Kemco since I started at TouchArcade in mid-2013, so I like to think I've got a pretty good handle on what to expect from each game at this point. Oh, the quality varies somewhat unpredictably, but the basic outlines each developer for the publisher employs are well-established by now and all too familiar. Every once in a while, however, one of those games dares to color outside the lines just a little bit, and when that happens, you can usually find Hit-Point's name listed as the developer. Such is the case with Seven Sacred Beasts [$3.99], a strangely experimental title whose chief virtue is that it doesn't just feel like a new story plugged into the same old gameplay. Instead it's the opposite, which might seem like a good thing, but ends up causing some serious problems...

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where we never run out of amnesiac magical princesses. Each week, we take a look at an RPG from the App Store's past to see how it's doing in the amazing land of tomorrow. It's a bit of revisiting, a bit of reflecting, and the chance to take a deeper dive than you would usually see in our reviews. Any and all RPGs are welcome here, and I try to put together a reasonably balanced plate from week to week. In order to assist me with that, I need you to vote for a game you would like to see me play and write about. Simply drop your suggestion in the comments below, post in the Official RPG Reload Club thread in the forums, or tweet me at @RPGReload. This is your last chance to put in your choice for the March reader's choice article, as it's coming up in just two weeks. Make it count!..

If it ain't broke, don't fix it. Swap Heroes [$0.99] was a solid game that combined a strategic quick-play focus with plenty of RPG elements. Swap Heroes 2 [$2.99] does pretty much the same thing - it's the same gameplay, where one hero dying means game over. There are a new set of heroes with new abilities to use, but largely balanced in similar ways. The changes here are structural, and that's not a knock on Swap Heroes 2: it's kind of like when a band releases an album a year after their previous one. It's not a huge jump, but you can often tell where refinements and improvements exist, and Swap Heroes 2 is just a better game...

This morning we were excited to tell you that the "Platinum Edition" update for one of our most beloved iOS games Space Miner [$3.99] was awaiting approval from Apple and could be arriving at any time. I'd hoped that while writing that story last night I'd wake up and see the update waiting for me, like a 10-months-too-early Christmas present. Well, that almost happened, as just a few minutes ago the update popped up in the App Store. Well… sort of. Let me explain...

Hands-on with 'Sick Bricks' - A Mobile-First Toy Adventure

iOS was a little late to the game when it came to action-adventure games that featured real-world toys. Disney’s iOS version of Infinity [Free] is restricted to its (admittedly cool) toy box mode while Skylander’s Trap Team [Free (HD)] is the first title on iOS to offer the full console package. While both have enjoyed some success on iOS, they are still ports of console juggernauts. Sick Bricks by toymaker Spin Master looks to change all that with a new universe of animated shorts and miniature toys all grounded in an action-adventure title designed for mobile...

RPG Reload File 025 - 'Dragon Fantasy Book 1'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where some of us may be losing our hair, but we certainly aren't losing our thirst for adventure. Each week, we dive into the bountiful past of App Store offerings, looking for previously-released RPGs that we can pull out and get reacquainted with. It's a chance to take a deeper dive on games that we may have already reviewed in the past, and a sort of check-up to see how those games are getting on these days. I try to present a fairly balanced schedule that represents the broad spectrum of RPGs out there, but I need your help to make sure I'm not missing anything. Each month, the readers have a chance to select the game I'll be writing about. Hey, you're a reader! If you'd like to vote, simply head on down to the comments, pop into the Official RPG Reload Club thread in the forums, or tweet me at @RPGReload with your selection. The next reader's choice article is coming up in the first week of March, so get your vote in as soon as possible!..

Hello, gentle ... listeners? I've had the pleasure of writing the RPG Reload weekly feature for just over six months now, doing my best to play through one RPG each week in addition to my usual workload and writing a whole bunch of words for all of you to read and hopefully enjoy. It was a bit of a risk because, well, we don't usually do regular features, but thanks to all of you, it's been a great success. With the excellent response we've received, I wanted to expand on things a bit, so using the @RPGReload account on Twitter, I asked you what you wanted to see. The most popular choice was a podcast, and so here we are...

In September of last year, developer Beamdog released a patch for Baldur's Gate: Enhanced Edition [$9.99] that, among many other things, added Universal iPhone support to the previously iPad-only mobile port of BioWare's classic RPG. Sure, Baldur's Gate: EE was teeny tiny on an iPhone, but it was manageable, and quite a treat to carry around in your pocket. The sequel, Baldur's Gate II: Enhanced Edition [$9.99], was released for iPad in January of last year, and had yet to receive the iPhone treatment. Until today that is, as an update has just landed adding in Universal support to Baldur's Gate II along with tons of tweaks and fixes...

Evoland [$4.99] is an odd experience. It's packed to the brim with genuine enthusiasm for my favorite genre and many great games of that genre and outside of it. Like an experienced stage magician running through his act, it has a brilliant set of tricks that it cleverly lays out one after the other, upping the ante each time to maintain your awe and excitement. At first they come at breakneck speed, not unlike the progress of gaming technology itself. After a half hour or so of this, the designers must have realized that they had to space out their remaining cards so that the game wouldn't be finished too quickly. Things slow down. They ride out the previous trick for a while, perhaps too long. Then, having exhausted their bag of tricks and understanding that even a patient audience can get restless, things come to a swift, sweet finish. Evoland is too short at times and too long at others...

RPG Reload File 024 - 'Adventure Bar Story'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where we serve only the finest wolf-ham sandwiches. Each week, we take a look at an RPG from the App Store's past to see how it's doing these days. It's a chance to step out of the hustle and bustle of weekly releases and instead, think back to some of the great games we've left behind in our hungry search for the next bite of entertainment. I always strive to provide you with a balanced diet of RPGs, but to help me cover any blind spots, I've got the best sous-chef around: you. Once per month, the task of choosing the game falls to you, my appreciated readers. All you have to do is say the name of the game you'd like to see me feature in the comments below, in the Official RPG Reload Club thread in the forums, or in a tweet to @RPGReload. I'll randomly choose one winner each month, and plenty of fun will be had by all. The article you're reading right now is the result of one such suggestion, in fact. That means the next reader's choice Reload will be in the first week of March, so get those suggestions in now. February's a short month, after all...

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