Category Archives: Role-Playing

'Titan Quest' Review - It's A Win, But At What Cost

Ever since Gameloft's Dungeon Hunter series shifted gears towards a free-to-play model, one of the most frequent requests I've seen come up in the TouchArcade forums has been for a game that could fill the role of a paid substitute for Diablo. Unfortunately, most of the big publishers have little interest in making games like that, and the scope of something like Diablo is just a little beyond the means of most independent developers. We've seen a few attempts, but they usually end up being buggy, feeling incomplete in some regard, or dropping the ball in one of many other ways. Hopes were raised last year when a couple of familiar names from the PC scene were announced for iOS. In the case of one of those names, Torchlight, it was revealed that the game would be modified to fit a free-to-play model, so everything has come to rest on the other: DotEmu's iOS version of Titan Quest [$6.99]...

RPG Reload File 080 - 'Cardinal Quest'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where I randomly generate an article about an RPG. Each week, we take a look at an RPG from the App Store's archives to see how it holds up in the here and now. It's a chance to look back on old favorites, see how they stack up in the overall library, or simply to go further in-depth than our reviews typically allow for. As the ersatz Higgins of this estate, I try to pick a balanced selection of RPGs from week to week. If you feel like I'm missing something important, however, please let me know. You can do that by commenting below, stopping by the Official RPG Reload Club thread, or by tweeting me at @RPGReload. I can't promise your suggestion will appear soon, but I'll put it on the master list...




It's pretty hard to believe that it's been more than 4 years since developer Touch Foo released their Metroidvania-style action platformer Swordigo [Free] to the App Store, but in the crazy world of mobile gaming time flies right before your eyes. While Swordigo has lived a long and happy life as a paid game and seen several freebie sales during that time, its latest update marks a permanent change and strategy for this plucky little platformer. It's now permanently free to play and supported with ads as well as a couple of new in-app purchase items. ..

'Diablo'-like Hack 'N Slash RPG 'Titan Quest' Hits the App Store

We've been anxiously awaiting DotEmu's port of the hit 2006 PC hack 'n slash action RPG Titan Quest ever since it was first announced back at E3 in June of last year. And we're not alone as folks in our community have been dying to get their hands on it as well. Which makes me very happy to announce that as of just a few moments ago Titan Quest [$6.99] finally launched in the App Store. Rejoice!..

Having played hundreds of action adventure games over the years, the thirst is still very much intact. To many people out there there's only so many times you can adventure with Samus in space, or take an anthropomorphic rabbit on a quest to remember his past before you started to get winded of the concept. But every time I encounter a brand new 2D world, I feel like it's a brand new challenge to undertake -- a new excuse to get to know another universe. While the mechanics most definitely hold up, Soul of Sword [$0.99]'s world isn't necessarily worth uncovering...

RPG Reload File 079 - 'The Shadow Sun'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where we rummage through garbage to find loot. Each week, we take a look at an RPG from the App Store's past to see how it's holding up in the far-flung future that is now. It's a chance to revisit old favorites, reflect on the iOS RPG library, or simply to take a deeper dive than our reviews typically allow for. As the wielder of the legendary blade Excalipoor, I try to set a balanced schedule of RPGs from week to week that reflects the diversity of the genre. If you feel like I'm missing something important, however, be sure to let me know. You can do that by posting in the comments below, dropping by the Official RPG Reload Club thread in the forums, or by tweeting me at @RPGReload. Your suggestion will be added to the master list, which means you might see it several months down the road. Hey, no one ever said it would be easy!..

We live in a pretty amazing time where we can beam entire video games to our insanely powerful pocket computers right out of thin air. This digital gaming revolution has a ton of benefits, like being able to buy a video game in your underwear without getting arrested, but there are also plenty of drawbacks. The biggest one being that with always connected "games as services" once that game ceases to be profitable anymore the developers need to shut it down. Shut down the servers, shut down any further development, shut down anything that costs money pertaining to that game. Well, that's exactly what's happening with Kabam's free to play hack 'n slash RPG Spirit Lords. As players have found out through in-game notification and on Kabam's official forums, Spirit Lords is shutting down its servers on July 8th. They've already shut off in-game purchases as of this past Sunday, and once the servers shut down the game will be completely unplayable and there will be no way of players accessing their profiles from that point forward. ..

RPG Reload Presents - The History Of Handheld RPGs, Part Nine

Hello, gentle readers, and welcome to the RPG Reload. This week, we're continuing our little monthly project looking at the history of handheld RPGs. That means that we will not be taking a look at a specific RPG from the App Store's past this time around. Last month, we did the backstroke in the treasure trove that is the PSP's RPG library. It's where the idea of cooperative RPGs truly caught on in Japan, and its successes and failures had a large part in shaping the future course of handheld RPGs. While the PSP was one of the most successful handheld systems of all-time, however, it didn't manage to meet the high expectations many had for its multimedia capabilities. There were many reasons for that, but one of the big ones is the topic of this article. This month, we're taking a look at the early years of smartphone RPGs...

I can't decide if I'm happy or sad that we've gotten enough EXE-Create RPGs from Kemco this year that I'm getting a bit weary of them. The developer behind the Alphadia, Across Age, and Asdivine series, as well as numerous other one-off RPGs, EXE-Create generally creates the best games of any of the teams working for Kemco. They're particularly good at writing interesting characters and entertaining dialogue, and I can't honestly think of a single release from them that has let me down in that regard. The most common weak point of their RPGs is in how safe they tend to play things with gameplay mechanics. They seem to have really fallen into a rut of late, and it's made all the more apparent when you play their releases nearly back-to-back. For good or for ill, Glorious Savior [Free / $4.99] is another EXE-Create RPG through and through...

'Hammer Bomb' Review - A Fabulous Dungeon Crawler

Dungeon crawlers are in my blood. One of the first games I ever played for the NES was Dragon Warrior, also known as the first Dragon Quest. Sure I needed some help to actually beat it, but I eventually learned the concept of grinding out experience so that I was stronger, and the great feeling of conquering my foes with a newer better hero. Oh and the loot -- the fabulous loot -- that works in tandem with your newfound abilities to compound your strength. It's something I'll probably never get tired of. That experience doesn't always translate well to a smaller screen, but somehow, the developers of Hammer Bomb [Free] found a way...

Hello, friends! It's that time of the month once more, which means we've got a delicious hot 'n ready episode of the RPG Reload Podcast ready for your consumption! The main topic this time around is Crescent Moon's Ravensword: Shadowlands [$6.99], and we ended up doing something a little different from usual. Due to conflicting holidays, Andy wasn't able to make it for the recording of this episode, so taking his spot in the third chair is none other than Crescent Moon's very own Josh Presseisen. The format's a little different this time around, and we ended up powering right on through without taking a break. I'd like to give a big thank you to Josh for coming on the show and answering a lot of questions, some of which were a little tough...

RPG Reload File 078 - 'Pocket RPG'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where we always seem to be starting from scratch. Each week, we take a look at an RPG from the App Store's past to see how it holds up in the futuristic, post-apocalyptic world we inhabit. It's a chance to revisit old favorites, reflect on their overall place in the iOS library, or simply to take a deeper dive than our reviews usually allow for. As the Lukahn of this little Circle Of Sages, I decide which game gets the canoe from week to week. If you feel I've missed any awesome games, however, you can make a suggestion by commenting below, posting in the Official RPG Reload Club thread, or by tweeting me at @RPGReload. While it might not show up for a while, it will be added to the master list, so you'll see it sooner or later...

You may be familiar with developer Seth Robinson from his super popular mobile MMO/platforming/crafting mashup Growtopia [Free], but way back in August of 2009 he first released a novel little word game/dungeon crawler mashup called Dungeon Scroll [$1.99]. The idea was pretty simple: Form words out of the letters that appear on the board, with the size of each word you make determining the power of your attack on the enemies in the game. It sounds like a pretty normal mobile game nowadays, but nearly 7 years ago this was a really unique idea for an iPhone game. However, besides an update in mid-2012 to fix an iOS-related crash issue, Dungeon Scroll has remained as it was when it released all those years ago. Then this past week a surprise update arrived adding 64-bit and widescreen support to Dungeon Scroll, prompting the resurrection of the game's forum thread and introducing it to an entirely new audience...

RPG Reload File 077 - 'Gailardia'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where you can't have a boat until you get yourself a map. Each week, we take a look at an RPG from an older time to see how it's doing in the modern day. It's a chance to revisit old favorites, dig up forgotten titles, or just take a deeper dive than our reviews typically allow for. As the fated hero's second cousin (twice removed), I try to choose a balanced plate of RPGs from week to week that properly represent the diversity of the genre. If you feel like I'm missing out on something good, though, make sure to speak up. You can give me suggestions by commenting below, posting in the Official RPG Reload Club thread, or by tweeting me at @RPGReload. The schedule is done up months in advance, so I can't promise you'll see your suggestion soon, but I will add it to the list...

The Kingdom Hearts series is one of the top-selling RPG brands in the world. It's hard not to be cynical about its origins, as it was a clear attempt to mash together two things that are very popular, especially in Japan, to see how much money would come out. The answer was, a lot. To the credit of the various development teams who have worked on the franchise, they've made the best of a very unnatural mash-up. The original game sort of coasted on the goodwill of fans and largely inoffensive gameplay, but some of the follow-up games have been surprisingly high quality. Even the failures have tended to be interesting experiments worth messing around with just to appreciate their quirkiness...

RPG Reload File 076 - 'Ravensword: Shadowlands'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where we respect giant dino-cows. Each week, we take a look at an RPG from the App Store's past to see how it holds up in the here and now. It's a chance to revisit old favorites, reflect on their position in the overall iOS RPG spectrum, or simply to take a deeper dive than our reviews typically allow for. As per the prophecy, I try to choose a balanced variety of RPGs from week to week, but if you feel like I'm missing something cool, please let me know. You can do that by posting in the comments below, dropping by the Official RPG Reload Club thread, or by tweeting me at @RPGReload. Since the schedule is planned quite far in advance, your suggestion might not appear soon, but it will go on the master list...

'Pocket Mortys' Spring Update Brings Quick Crafting, 10 New Mortys, a New Attack and More

Pocket Mortys [Free] has the distinction of being the absolute best Rick and Morty-themed Pokemon clone available. Nobody else is even close. That's because there IS nobody else, but that's not the point. Pocket Mortys is the best in class in its own very specific category, and there's simply no disputing that. It was great when it originally released in January, and it got even better with a big update in early February. Today, it gets even more better-er as another update adds 10 new Mortys to collect, a new Paralyze attack move, a new item to counter Paralyze, and best of all the new ability to craft items directly from the Recipe menu. All this is amusingly explained by Rick in the following trailer...

It sometimes feels like Marvel is working towards a future where there will be a free-to-play game for every possible genre. The quality of those games has run the gamut from the bland Marvel: War Of Heroes to the surprisingly enjoyable Marvel Future Fight [Free]. Somewhere in the upper end of that range sits Marvel: Avengers Alliance, a rather fun game with a battle system pulled from turn-based RPGs. The one thing that ties most of these games together aside from the license is that no matter how well they start off, they all seem to end up becoming worse over the long run. The original Avengers Alliance is probably the worst example of that, with its poorly-implemented PVP, serious issues with cheating players, and completely broken character balance. At a certain point, it felt like Marvel Entertainment just gave up on it...

A couple of weeks ago, Square Enix released a wonderful remake of their 16-bit classic Romancing SaGa 2 on iOS, Android, and Vita in Japan. After putting the game through its paces, I put together some impressions of the game, but wondered at the end if the rest of world had a chance of seeing the game or not. After all, Romancing SaGa 2 had never been released outside of Japan before, and the last time any game in the series did get an international release was more than a decade ago. Well, chin up, friends. Direct from the game's official Twitter account just a few minutes ago, Romancing SaGa 2 will be launching worldwide on iOS and Android "soon"...

RPG Reload Presents - The History Of Handheld RPGs, Part Eight

Hello, gentle readers, and welcome to the RPG Reload. This week, we're continuing our little monthly project looking at the history of handheld RPGs. That means that we will not be taking a look at a specific RPG from the App Store's past this time around. Last month, we looked at the most successful dedicated handheld of all-time, the Nintendo DS, and the bounty of RPGs it brought with it. Quite impressive for a piece of hardware that most pundits felt had little chance against the opposition. This month, we're taking a look at the opposition in question, the Sony PlayStation Portable. Although it started its life playing the less-desirable role in a David vs. Goliath match-up, it would in time be the subject of its own feel-good comeback story. Most importantly for us here in the RPG Reload, it was home to a massive library of excellent RPGs...

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