Category Archives: Puzzle

Laura Kinney was created in a lab, the 23rd attempt to create a clone from Wolverine's DNA. Dubbed X-23, she escapes confinement in the lab, seeks out Wolverine and enrolls in the Xavier Institute. Now, X-23 has donned the blue and yellow suit and is set to take on the roll of All-New Wolverine in a brand new comic series soon, and also in Marvel Puzzle Quest [Free] on mobile this Wednesday...

In space, nobody can hear you scream because you were just slightly off with that black hole you placed down, careening your ship just to the side of the key you needed, flying into the barrier around the goal that you thought would be down. Maybe next time, AGRAV [Free]. This game of black holes will fluster you, but it's rewarding, and its entry price point – 30 levels for free with an IAP for more – is unbeatable...




'Super Happy Fun Block' Review - It's Super Fun, And That Makes Me Happy

Even though I should know better by now, I still frequently make judgements from the names of games. An evocative title will catch my attention and get me curious enough to at least give a game a try, while a generic one might leave a game lost in the shuffle. It's especially a problem on a platform with as many on-going releases as iOS. Super Happy Fun Block [$1.99] has a pretty plain name. It's so plain that even after it was recommended to me by someone whose opinion I really respect, I downloaded the game and left it unplayed for a while. When I finally did get around to it, I found a pretty amazing puzzle-platformer with a nice sense of style that few people seem to have noticed. Well, hopefully the old adage about late being better than never has some truth to it, because while the name might be bland, the game is fantastic and more people ought to be playing it...

'Lunar Flowers' Review - Rock the Dragon

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October 22nd, 2015 12:30 PM EDT by Chris Carter in 4 stars, Free, Games, iPad Models, iPhone games, Puzzle, Reviews, Universal
99¢ Buy Now

I think the games as art debate is pretty much done in my view. Yes, games can be art, and in their own unique way, provide us with an alternate viewpoint that can enrich us both spiritually and culturally. While Lunar Flowers [Free] isn't exactly a life-changing event, it's a pretty fun little game, and a beautiful work of art...

After the absolutely fantastic initial release of puzzle platformer Furdemption [$2.99], followed by a hefty update that added loads of new content, RareSloth's little gem is now getting all primed and ready for the addition of a level editor, which we talked about last month. Well, in an effort to get people play-testing the level editor prior to release, and to get the ball rolling on having some levels created, RareSloth is currently holding a level creation contest...

With all the recent drama surrounding iOS 9 breaking a bunch of games, you might be apt to think this sort of thing is a new problem. It isn't, iOS updates have been breaking games for years! Around this time last year, iOS 8 broke one of our all-time favorite games, Helsing's Fire [$0.99 / $2.99 (HD)]. From developer Lucas Pope, who also created Papers, Please [$7.99 (HD)], Helsing's Fire originally launched way back in July of 2010 and quickly won our hearts with its unique "illuminating" puzzle gameplay and its oodles of personality. ..

'Monkeyrama' Review - We’re Just Tryin’ To Be Friendly

Shortly before iOS took over my life, one of my favorite games was Boom Blox on the Wii. It was the brainchild of a little known game designer by the name of Steven Spielberg (who also dabbles in film, I’m told), and it was absurdly fun. There’s something about huge explosions and large structures toppling over that delights the eight year old boy in me, and Boom Blox (and especially it’s sequel, Bash Party) took over my free time for countless weeks. Ever since those days I’ve been yearning for something like that on mobile, and while there have been a couple physics-based games that provide a similar feeling (my favorite being Turbo Dismount [Free]), none have quite captured the floaty, block-on-block destruction I’ve craved since 2009. [Dramatic pause.] ...That is, until now...

'Pac-Man Bounce' Review - Free-to-Pac

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October 19th, 2015 12:52 PM EDT by Chris Carter in 3.5 stars, Free, Games, iPad Games, iPhone games, Puzzle, Reviews, Universal
Free Buy Now

Pac-Man really has withstood the test of time. Decades later he still tops the charts as one of the most recognizable mascots in gaming, and he's hosted so many spinoffs that it would take you a lifetime to play them all. It's no surprise then that he's found a new home on mobile devices. Although Pac-Man Bounce [Free] suffers from a very aggressive monetization setup, it's a fun little diversion nonetheless...

'Super Sharp' Review - Cutting Edge

'Super Sharp' Review - Cutting Edge

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October 16th, 2015 1:02 PM EDT by Nathan Reinauer in $1.99, 4.5 stars, Games, Puzzle, Reviews, Universal
$1.99 Buy Now

I don’t know about you guys, but my favorite puzzle games are the ones that make me feel like a genius. It’s an extremely delicate balance to achieve, because if the puzzles are too easy, it can feel boring. If they’re too hard, I’m going to feel like an idiot. Somewhere in between those two ends of the spectrum is a sweet spot, and it can be especially tricky to pinpoint since every person is different. Super Sharp [$1.99] hits that sweet spot for me...

'Wormarium Arcade' Review - Pac-Worm

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October 8th, 2015 2:07 PM EDT by Chris Carter in 3.5 stars, Free, Games, iPad Games, iPhone games, Puzzle, Reviews, Universal
Free Buy Now

I still remember the first time I ever played Pac-Man. It was at the arcade, and the concept of a maze-heavy game wracked my brain for hours on end. While most of the games I had played up until that point featured a linear design, like the Super Mario series, the only real comparable title I had played at the time was Dig Dug, which still didn't prepare me for all of those taxing yellow dots. Wormarium Arcade [Free] isn't quite as good of an experience, but it still offers up some of those same thrills...

'Hocus' Review - They're Illusions, Michael

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October 8th, 2015 11:28 AM EDT by Nathan Reinauer in $0.99, 4 stars, Games, Maze, Puzzle, Reviews, Universal
99¢ Buy Now

When I was a kid my dad taught me how to draw a Penrose triangle, which is regarded as one of the purest example of an impossible object. I drew it on everything, and my poor teachers at the time probably thought my family was part of some secret order or something. I just find the shape kind of fascinating since it forces your brain to reset itself depending on where you’re looking. Also, isn’t it slightly mind blowing that in order to depict an object too complicated to exist in three dimensional space, you have to dumb it down to a flat plane? Maybe “too complicated” isn’t the right way to describe it (indeed, the fact that it’s missing a dimension is precisely what allows the illusion to work), but there’s still something rather enigmatic about impossible shapes. And apparently I’m not the only one who thinks so, since there are quite a few games that use the idea as the basis for mind warping puzzles. Like Hocus [$0.99], for example...

One of my favorite games growing up was The Incredible Machine. While the IP has been sadly dragged through the mud in recent years, it was once a work of art, tricking kids everywhere into partaking in what was essentially edutainment. The concept was clear -- simply get an object to its goal while using any number of over-the-top machines.  They were Rube Goldberg machines through and through, and taxed your brain just as often as they put a smile on your face. The Sequence [$0.99] is a bit more muted, but it's the same principle...

'AZZL' Review - Razzl Dazzl

'AZZL' Review - Razzl Dazzl

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October 1st, 2015 10:41 AM EDT by Nathan Reinauer in $2.99, 4.5 stars, Games, Puzzle, Reviews, Universal
$2.99 Buy Now

I’ll admit I was a bit dismissive when I first saw the trailer for Jutiful's AZZL [$2.99]. I mean, sure, it looks really well made and has a neat idea at its core, but… it just seems like a children’s game. Ultimately, though, I couldn’t resist the the promise of a colorful, relaxing puzzler and dove in. But should I review it? Would the intelligent and discerning (and quite good looking) readers of this esteemed mobile review site even be interested in something like this? I think they might be, and I hope you’ll (they’ll?) allow me to spend the next seven paragraphs explaining why...

'Magic Flute by Mozart' Review - One Time At Bandcamp

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September 29th, 2015 12:00 PM EDT by Nathan Reinauer in $1.99, 4 stars, Games, Music / Rhythm, Puzzle, Reviews, Universal
$3.99 Buy Now

I first heard about Mozart's opera The Magic Flute when I was a music major in college. I remember thinking the title was sort of ridiculous, and the plot seemed equally silly. Something about a guy and his bird buddy meeting some witches or something and then rescuing a princess somewhere. And, of course, there's a magical flute. It was hard to take seriously since opera was never my thing, but reading about it on wikipedia all these years later it actually sounds kind of interesting. The main plot is supposed to be kind of light and silly, but underneath there's a subtext about religion, reason, and enlightment. Oh! And there's an iPhone game based on it now. Did I mention that part?..

'SPL-T' Review - Simogo's Super Simple Secret Stuffed Puzzler

No developer out there is so quick to buck trends and make risky, imaginative, original titles like Simogo. Heck, they don't even have an internally consistent style or handful of genre's they stay with. They've covered puzzle, rhythm, adventure, endless, all with different atmospheres. They're basically allergic to sequels and sameness. The single thread connecting their games is their talent for great, memorable game design. So when you look at SPL-T [$2.99], and I tell you it's the latest amazing game from Simogo, I fully expect you to look confused or laugh in my face...

What do you get when you cross the idea of sentient objects from Toy Story with eastern philosophies of reincarnation, but instead of toys, the objects are tools of all kinds, from phones to frying pans to bullets to weapons of mass destruction? You get one of the stranger games available on the App Store. Throw in a great minimalist silhouette art style and puzzles of death and blood shed, and you’ve got Redden [$2.99], a nifty title from earlier this summer that I nearly overlooked entirely...

Freemium elements, aside, I’m a pretty big fan of the recent Pokemon Shuffle Mobile [Free] title to hit iOS. While I played it a bit on the Nintendo 3DS, I always thought it would work better on mobile (with others agreeing as well) and my convictions turned out to be correct when I finally installed it on my iPhone. While it has great production values and all the Pokemon allies most fans have grown to love, it’s still a match-3 freemium game. Despite the good and bad associated with that, it does mean that as a freemium game there are always a few things to keep in mind, as well as tips that can be followed in order to maximize your enjoyment with the game. We thought we’d compile a few of those in a starter guide for folks looking to get a leg up on the game...

It seems like gore sells on the App Store recently, doesn't it? Take Happy Wheels, the challenging platformer that was a surprising hit on the App Store partly because of the wonderful explosions of bones and blood that accompany each of your (frequent) failings. If you think about it, we are extremely used to death in our games (Mario doesn't bounce back when he falls off a platform - he meets an untimely, violent death), but those deaths are often bloodless, a sanitized failure that makes a game suitable for all ages while still retaining the mechanic of dying equals losing. Cute Things Dying Violently [$0.99], ApathyWorks' recent iOS port of its Xbox Live Indie Games hit, declares from as early as the title that gore is central in this puzzle-platformer game, but one shouldn't think that CTDV is all about the gore...

'Trick Shot' Review - Putter Finger

When a game has been revealed to be developed by one of the artists behind Monument Valley [$3.99], it has quite a lot to live up to. That game is an outstanding puzzler, but I’d wager about half of its appeal is the unique, wonderful visuals. It won a ton of awards and recognition--deservedly so--and I don’t envy artist Jonathan Topf for developing what could be seen as a followup of sorts. Sure, Monument Valley and his first solo outing Trick Shot [$1.99] don’t have much in common, but they are both puzzle games in their own way. And, of course, they’re pretty good lookin'...

The guys over at Simogo have earned a special place in most iOS gamers' hearts because they have delivered some amazing games such as Year Walk and the fantastic Device 6. Recently, though, they've shifted to games that straddle the divide between game and narrative and have even gone full-narrative recently with the release of a collection of stories called Year Walk Bedtime Stories for Awful Children. As a literature fanatic, I can't complain about this latest release (and I love the title too), but most gamers have been waiting to see when Simogo would shift back to producing games. Well, the wait is over becase Simogo has just released a new puzzle game called SPL-T [$2.99]. However, it wouldn't be Simogo if the game was just a straightforward game, would it?..

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