Category Archives: Platform

The Sonic The Hedgehog franchise has a tough line to walk. It's still SEGA's most reliable means of generating sales, and these days, that's more important for that company than ever before. At the same time, the reputation of the character has taken a real bruising over the years from some of the more questionable attempts at leveraging his popularity. For what it's worth, SEGA seems to be aware of the problem, and I would say a good half of the Sonic games released these days are quality efforts like Sonic Generations, the Christian Whitehead remakes of the classic Sonic games such as Sonic The Hedgehog 2 [$2.99], and Sonic & All-Stars Racing Transformed [Free]. I'll even go as far as to say that Sonic Dash [Free] was a pretty decent behind-the-back runner that only got better with updates. Then there's the other side of Sonic, the games that are a poor fit for the franchise, just plain mediocre, or both. Here I'm talking about things like Sonic: Lost World, Mario & Sonic at the Olympics, and yes, the original Sonic Jump [$2.99] for mobiles...

Late last year, a rough little indie platformer named Cally's Caves [Free] won over the hearts of many members of the TouchArcade forums. No sense mincing words, the game's visuals were pretty bad, both in design and execution. That said, the gameplay was fun, the music was excellent, and for reasons I can't exactly understand, the game in its entirety was free, with little more than inobtrusive ads and a single wholly unneccessary IAP to pay the bills. The game featured large, sprawling levels and a less forgiving checkpoint system than today's games typically use, giving the game a pleasantly challenging bite. Well, it hasn't been all that long, but Cally is back in Cally's Caves 2 [Free], and the months have been kind to her. It's still a bit rough around the edges, and in some aspects rougher than the first, but there's no denying the game is a huge step up from the original overall...

Major Magnet Arcade [Free] will feel awfully familiar to those who played the original Major Magnet [$1.99], as this is a free-to-play take on that title's gameplay, involving attaching to magnets, spinning and launching around levels to get to the portal at the end. But while it lacks in originality, it actually manages to make some improvements to its gameplay while not being awful with the monetization...

Long time indie aficionados may remember Oscura, a somewhat obscure platformer with a beautiful art style reminiscent of Limbo. While the original is no longer on the App Store, Surprise Attack Games recently released a sequel in Oscura Second Shadow [$2.99]. Keeping to the themes of its predecessor, Second Shadow retains its visual flair and with a new set of levels, traps and baddies to avoid...

Thanks to the relatively low barrier to entry, the App Store is filled with labors of love. Compared to most other times in gaming's fairly short history, it's less difficult to get a game together and out in front of the public's eyes, even if you have a small team and no budget, so it's no surprise we see a lot of people making homages to their childhood favorites or putting together something that approximates their dream game. Arcane Ghosts [$1.99] is one such labor of love, a letter written with care to express affection for the side-scrolling action games of old, with a particular eye towards Capcom's Ghosts 'n' Goblins series. That series is famous for a few things, but mainly for being a very frustrating game with unusual, yet tight, controls. Arcane Ghosts gets almost all of that right except the most important part...

A young boy who gets trapped inside a video game? Well, it all sounds a little familiar.. doesn’t it? That aside, Marcus Level [$0.99], despite it’s strange name, is a curious platform game that takes elements from the endless runner genre to combine a unique twist on what is essentially a quirky finite runner game...

This is a slightly controversial opinion, depending on one's values, but I personally believe that video game fans have never had it as good as we have it now. Particular genres have ebbed to an extent, as they tend to in this hobby, but I feel like the overall spread of the market is broader and deeper than it's ever been. As the big companies have focused more and more on creating big, expensive productions that dazzle with their beauty and scope, indies have rushed in and filled just about every possible gap you could think of. On top of that, the popularity of deep discount sales across most digital platforms means that not only do we have more choices than ever before, but they're a lot cheaper than ever, to boot. It's truly a buyer's market...

A 16 bit action platformer come endless runner, Bill Killem [Free] focuses on a movie star hero who’s out to kick some alien butt. When they destroy his movie premiere, he decides to take vengeance in the only way he knows best, guns and hellfire. The game itself is an interesting pixel-driven storyline full of unique twists, and thankfully, despite it’s free-to-play model, doesn’t require any additional spend to really get stuck in. ..

With as many puzzle-platformers as there are on iOS, a title really need to do something to earn some limelight. Crescent Moon Games' Twisty Planets [$1.99] earns its attention in a couple of ways. Its world-turning element is well done and certainly adds a different perspective to the genre. Meanwhile its variety in levels and emphasis on gradual difficulty give players motivation to continue playing. It all leads to a fun platformer worth enjoying...

Cave Story creator Studio Pixel last month released KeroBlaster [$4.99] on to the App Store, and we absolutely loved it in our review. Now, there's a new free version worth checking out: Pink Hour. [Free]. This serves as both a demo of the full game and as additional content: the star of the game is Pink, one of the office workers at the Cat and Frog office from the full game, who must retrieve an important document. This involves playing through a level that incorporates various elements of KeroBlaster's worlds, including the giant tire of death...

Thomas Was Alone [$5.99 (HD)] by Mike Bithell now has the "Benjamin's Flight" DLC previously available in the PS3 and PC versions, but available as free content. This adds 20 new levels to the game, with players controlling the character Benjamin through his own story that runs parallel with main character Thomas', with a variety of other new characters introduced. ..

'VVVVVV' Review - A VVVery Good Port

'VVVVVV' Review - A VVVery Good Port

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June 18th, 2014 11:44 AM EDT by Chris Carter in $2.99, 5 stars, Games, iPad Games, Platform, Reviews
$2.99 Buy Now

It's hard to believe that it's been four years since Terry Cavanaugh's VVVVVV was first released, but here we are in 2014 with an iOS port. While a lot of people would be quick to note that due to its precision nature, the mobile platform wouldn't be conducive to pixel-perfect jumping , I'm pleased to say that after playing it -- they're wrong. VVVVVV [$2.99] on iOS is a wonderful port-job, and newcomers and veterans alike will be able to enjoy it...

These days, developer 5th Cell is most famous for their huge break-out hit series, Scribblenauts. Although that series started on the Nintendo DS, it saw an iOS release more than two years ago in the form of Scribblenauts Remix [$0.99], which still regularly hangs in the top selling paid apps. Offering players a great deal of personal input into solving the game's levels, it's easy to see why it appeals to so many. However, that wasn't 5th Cell's first foray into games that allow players a way to express their creativity. That honor goes to Drawn To Life [$4.99], released in 2007 for Nintendo DS, a platformer that asks the player to draw various objects into the world, not the least of which being your main character. While it wasn't the mega-hit Scribblenauts would become, it was a very successful game that kicked off its own series, and it's now available on iOS courtesy of publisher 505 Games (Terraria [$4.99]) and developer WayForward (Shantae: Risky's Revenge [Free])...

I love so many things about Uncanny X-Men: Days Of Future Past [$2.99], a new action-platformer from Glitchsoft, the developer behind He-Man: The Most Powerful Game In The Universe. Based not on the recently-released movie but rather on the comic it sources, X-Men is a full-length game, packed with nods fans will love, delivered in complete form for a reasonable price, with no IAP or online connection required. There are multiple playable characters, each with two or more costumes, with more planned as free content to be added later. Each character has their own skills and abilities that can be upgraded as you go along. The stages cover a variety of locales, and the graphics are generally quite nice. There are also tons of secrets to uncover by exploring the stages that reward you with bonus art and some extra experience...

If it seems like you’ve seen Micronytes Directors Cut [$0.99] somewhere before, you wouldn’t necessarily be wrong. Previously available for Android, the game is a 2D platformer that was released way back in 2011 for Xperia Play. Unfortunately, it was sloppy, a little ugly in all the wrong places, and infuriatingly difficult for the most part. On the bright side, it’s been redesigned, reconstructed and re-released for iOS devices, and it certainly looks like a completely different game indeed...

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