Category Archives: Platform

I almost let this particular game slip completely under my radar, but when I saw some screenshots of it, I knew I absolutely had to play it. I just hoped that the game would live up to the aesthetic. Mahluk: Dark Demon [$0.99] is a hack and slash platformer in the vein of Goblin Sword [$1.99] and Sword of Xolan [$0.99] with a super dark art style in which the foreground is completely silhouetted. It’s not dark in the artsy Limbo [$4.99] kind of way, but more the heavy metal crap-sack demon infested Dark Souls style world way, which I am all about. And while the aesthetic is far and away the best thing this game has going for it, it plays pretty decently as well...

Back in late January, developer Kenny Sun released Circa Infinity [$2.99] to the App Store, describing it as a "brain-melting circular platformer." Well, seeing as actually describing in detail what it is you do in Circa Infinity is nearly impossible, "brain-melting circular platformer" is pretty on the money. Just know that there are trippy visuals, pumping audio, and frantic twitch platforming all wrapped up in a slick package. We loved Circa Infinity in our review, and that's probably the best place to find out just what this one is all about. Anyway, today is a big day for Circa Infinity as a huge new update was just released which adds in an entirely new endless mode called Circa Affinity...




Following a successful launch on Android, developer Toka Loka Games brought their gooey platformer Goo Saga [$4.99] to iOS in late April, and it absolutely floored me. You played as a ball of goo with a huge personality (as far as balls of goo go) making your way through tricky platforming levels that demanded you used your gooeyness to expand or shrink down in size, as well as your suite of upgradeable special abilities. In addition, it was one of the more visually pleasing games around. For a fiver, Goo Saga was a totally worthwhile endeavor, and we enjoyed it a lot in our review, but right now you can get all that gooey goodness for the sale price of just 99¢...

As video games increase in complexity, and as there is a unilateral push from both software and hardware developers for graphical prowess, there is a certain charm from games that choose to reminisce on days gone by. Whether it’s titles such as Downwell [$2.99] which have the difficult yet extremely rewarding arcade style action that has been lost over the years, or classics such as 1-Bit Ninja [$2.99] that throwback directly to the 2D side scrolling platformer days of the Mario series, the most successful retro titles on any device are the ones that utilise their source material perfectly while either refining it to perfection or adding unique, modern twists on the formula. However, the schematics for ‘retro’ games in the current gaming environment run a fine line that is more than just surface deep - if it’s too complex, you simply have a modern title under a wrapper of pixel art graphics. On the other hand, if the game is too simple it may just serve as a reminder to why we no longer spend our time squinting at monochrome screens without a backlight. 2-bit Cowboy Rides Again [$1.99] unfortunately is a prime example of the latter - some good level design and interesting ideas are let down by forced artificial difficulty, and ultimately the retro nucleus of the title ends up holding the game back rather than letting it run free...

Never Alone: Ki Edition [$4.99] is a game that seems to set out to do at least two things. First and foremost, it's trying to deliver an atmospheric puzzle-platformer game. It mostly succeeds at that, though it certainly makes a few mistakes that we see fairly often in this sub-genre. Never Alone also seeks to educate the player, at least a little bit, on the folklore and culture of the Inupiat people, and in this aim, it's a considerable success. The game doesn't force any of this on you, but rather focuses on the core gameplay and stunning visuals. It's an enjoyable game on those terms, but if you choose to delve into the extra content, you'll be able to appreciate Never Alone in a new light...

It's no secret that we really loved Downwell [$2.99] here at the TouchArcade lair, with Eli giving it a full 5 stars in his review and many of the writers including it in their Best of 2015 lists. And it's no wonder why since, as Eli put it in his review, the "gameplay is easily among the best arcade action platformers I've played on iOS, potentially ever." In other words, we really like the game. So, I was excited to hear that Downwell's developer, Ojiro Fumoto, gave a GDC talk describing how he developed the game's mechanics and how he went from discovering a fun "gimmick" to designing the entire game around it by trying to maximize its use in gameplay...

As far back as August 2015 we caught our first look at auto runner/platformer hybrid The Amazing Bernard [$3.99], which caught our eye with its interesting take on the genre with innovative mechanics such as being able to create platforms and springs using the touch screen to keep your adventurer progressing over numerous different worlds, environments and even to fight off giant enemy crabs. Unfortunately, its initial release of late 2015 was pushed back to February 2016, and when this later due date was missed, the future of this creative platformer was up in the air. Thankfully this protracted release saga has come to an end as tonight The Amazing Bernard has launched on the App Store, coupled with a launch trailer with a rather inspired music choice which sums up the quirky feel of the game:..

'Leap Day' Review - Jump for Joy

'Leap Day' Review - Jump for Joy

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May 26th, 2016 12:00 PM EDT by Chris Carter in 4.5 stars, Free, Games, iPad Games, iPhone games, Platform, Reviews, Universal
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I always seem to gravitate towards Nitrome's games. I don't know what it is, but I always pick up their latest game not knowing that it's actually them. And there's a common theme after all these experiences -- I usually come out enjoying myself. With a neat new gimmick, now I can add Leap Day [Free] to that list...

I have to admit that ever since the latest generation Apple TV launched last fall with a true App Store and a bazillion games, I haven't really played many games on it since that initial week or so of checking things out. It's not that I don't enjoy playing games on the big TV in my living room, it's more a problem of already having more awesome games than I can handle on my iPhone and not really having any additional time in the day to plunk down on the couch and get my Apple TV on. This is probably why I didn't notice that late last week one of my all-time favorite iOS games The Incident launched on the Apple TV with an awesome new local multiplayer mode...

Goo Saga [$4.99] is a fun platformer for those who would be intrigued by a bit of physics fluidity in their games. It's perhaps a bit loose-playing, but fun. You control a sentient ball of goo that has to find the scientist that created them, and you do so by using your gooey abilities to their full potential. You can jump and slam on enemies to defeat them. As well, you can inflate and deflate, with inflation giving you a more solid body and faster speed, at the expense of some control. Additionally, you can deflate, which is slower, but allows you to squeeze through tight corners. Platforming and enemy-bopping is a huge part of the experience, but boss fights and vehicle-based levels will throw the occasional wrench in the proceedings...

It's pretty hard to believe that it's been more than 4 years since developer Touch Foo released their Metroidvania-style action platformer Swordigo [Free] to the App Store, but in the crazy world of mobile gaming time flies right before your eyes. While Swordigo has lived a long and happy life as a paid game and seen several freebie sales during that time, its latest update marks a permanent change and strategy for this plucky little platformer. It's now permanently free to play and supported with ads as well as a couple of new in-app purchase items. ..

Action Platformer Favorite 'Goblin Sword' Gets New Chapter, New Items, and iCloud Support in Latest Update

Originally launched way back in September of 2014, Goblin Sword [$1.99] is one of the best action platforming games available on iOS. We loved it to pieces in our original review, and developer Gelato Games came through with meaty and frequent content updates for the game. An update in February of last year added a new chapter called The Lost City with 16 new levels, and an update last August added the Shadow Temple chapter, also with 16 new levels. Both content updates also added additional items, weapons, costumes, and features like MFi controller support. Basically, I always felt like I got way more than my money's worth even with the initial release of Goblin Sword, and each new update was just a huge cherry on top of an already delicious sundae. Well, get ready to chow down on even more dessert as Gelato Games have just posted another brand new update to Goblin Sword, this one adding 9 new levels in a new chapter called Sacred Ruins...

Raresloth's fantastic puzzle platformer King Rabbit [Free] is getting ready to be injected with a huge amount of new content this Thursday. As they've detailed in our forums, this update is dubbed the Fire Adventures Update and comes with 16 new campaign levels that'll be free for all existing owners, plus an additional 64 new levels in the Fire Adventures DLC pack which will launch at a sale price of 99¢ for the first 72 hours. That's like not even two cents per new level! In addition to new levels, there are now 8 characters to unlock and play as: Peach, Snobby, Albino, Demon, Jackalope, Leprechaun, Zombie, and Lovely. This update will also include 10 new unlockable customizations so you can trick out whichever character you prefer with some sweet flare. Both the new characters and the customizations are unlockable with diamonds, which by the way are now labeled on the level selection screens so you know which levels have them and which don't. Completionists rejoice! Check out this brand new trailer for the Fire Adventures Update...

Quirky media can often be a breath of fresh air. Whereas dramas and grimdark settings usually go over well with just about anyone, weird comedies like Arrested Development can break the mold and have us enjoy something we never even knew we wanted. But quirk alone isn't enough to carry every project. Sometimes, studios or developers can go overboard, and made a game so loud, so desperate for your attention that it falls on deaf ears. Despite some solid gameplay mechanics, Egz The Origin of the Universe [$3.99] suffers from some of these issues...

Squishy Platformer 'Goo Saga' Makes the Jump from Android to iOS

There's no shortage of amazing platforming games on the App Store, but I'm still always on the lookout for more. I guess I just have an insatiable appetite for running and jumping. A few weeks ago, a beautiful little platformer called Goo Saga launched on Android from developer Toka Loka Games. It was about a mad scientist obsessed with creating life in his lab, and after many many failed attempts he finally does it by creating a gooey little blob named Goo. When the scientist mysteriously disappears, Goo becomes lonely and decides to break out of the lab and go in search of him. Thus, the saga begins! After a bit of a snafu with Apple approval that prevented it from coming out last week, today Goo Saga [$4.99] has finally arrived in the iOS App Store...

The odd week of new releases continues as more than a few games have trickled out later than anticipated. The latest is Umbrella's single-tap block-by-block platforming game Back To Square One [Free], which you may remember us checking out at GDC this year and really liking what we saw, and Carter felt similarly when he went hands-on with the game just a week ago. I hesitate to make the comparison, but this is almost a side-scrolling Crossy Road type of game, as your goal is to make it through a gauntlet of traps and hazards moving your square character one space at a time. ..

Those of you who hang around our forums don't need any introduction to Andy C83. For years he has been one of the most skilled mobile gamers we've ever seen when it comes to speedrunning or setting high scores. If you aren't familiar with Andy, well, just fire up Game Center at pretty much any popular game and chances are pretty good he'll be somewhere near the top of the leaderboard. In fact we've even featured Andy's work on the front page here before, once for putting together an awesome time-lapse of the first 1,000 holes in Desert Golfing [$1.99] and one time for speedrunning through the insanely difficult Duet [$2.99] in less than 10 minutes. Anyway, Andy's latest feat is one I'm still trying to wrap my head around. He recently speedran the entire game Chameleon Run [$1.99] and has put together a compilation of all his speedruns for all the game's levels. Seriously, check this out...

'Mimpi Dreams' Review - Dream A Little Dream

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April 5th, 2016 11:45 AM EDT by Shaun Musgrave in $2.99, 4 stars, iPad Games, iPhone games, Platform, Puzzle, Reviews
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The original Mimpi [Free] was a cute, somewhat short puzzle-platformer with inspired art design and serviceable controls. Mimpi Dreams [$0.99], the sequel, is a cute, somewhat short puzzle-platformer with inspired art design and excellent controls. The original game was an excellent little bit of fun and still holds up quite well today, and the follow-up offers up another tasty serving with a few useful refinements. While its brevity and relative lack of difficulty might turn off those looking for something more substantial to sink their teeth into, Mimpi Dreams has enough appeal to carry it far...

In January of this year I was pleased to see Sega release an update for Sonic 4 Episode 2 [$2.99] that addressed some iOS compatibility issues which had rendered the game unplayable. Sure the game was broken for about 2.5 years before the fix arrived, but I was still glad to see it arrive at all and, perhaps feeling a bit too optimistic, I also said "Although it's never been broken by iOS, I sure wouldn't mind Sonic The Hedgehog 4 Episode 1 [$2.99] getting a little update love with some widescreen action." Well hey, guess what? Sega has done just that with an update released just this morning. Not only is the game properly widescreen now, but the art itself has been cleaned up for modern iOS device resolutions. Here's a bunch of comparison shots from before and after today's update, click on any of them to enlarge...

I quite enjoyed Rope Racers [Free] in my review last week, and in fact I’m still playing every day. Flying through each level via ropes and trying to beat nine other people to the finish is incredibly fun, but unfortunately the game has just about every free-to-play mechanic you can think of. There’s a slot machine, two currencies, a stamina meter, and several other timers. It’s far from the worst I’ve seen, but it can hamper your progress if you’re not careful. Fortunately, I managed to unlock all 20 leagues and most of the characters since it came out, and I’ve compiled some of the tips and tricks I used below...

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