Category Archives: Platform

Before we get going with this review, let's address the elephant in the corner of the room: SEGA Forever. SEGA's latest attempt to bring its classics to iOS has had a bit of a rocky start thanks to a frankly lackluster Genesis emulator. SEGA got a lot of feedback from those initial releases and, to their credit, have been working hard trying to address the problems. Their latest release is Ristar [Free], and it comes with a new emulator build that shows significant improvement over previous ones. It's not perfect, mind you. While it greatly improves on the framerate and sound issues many have had with earlier releases, this version sometimes has some screen tearing. Nevertheless, it's a solid enough release that we feel it's worth reviewing this game largely on its own merits...

'Super Phantom Cat 2' New Trailer Revealed, Set to Pounce Onto the App Store on August 17th

It's an understatement to say I've been extremely excited for Super Phantom Cat 2 ever since it was first revealed back in July. The original Super Phantom Cat [$1.99] was one of my favorite games of 2016, and not simply because of its adorably cute theme. The abundance of colorful worlds and levels to explore, combined with the wonderfully tight platforming action that managed to stay interesting and varied with a number of neat power-ups, resulted in what many described as mobile's own take on Mario - certainly high praise if there ever was some. As a result, a sequel that offers even more characters, chapters and phantom powers to experiment with is inevitably going to be high up my list of upcoming releases. After Cat Quest's [$4.99] impressive debut last week, August is proving to be an outstanding month for everyone's favorite domestic animal on the App Store, as Super Phantom Cat 2 is set to release on the App Store on August 17th...




We're on high alert here at TouchArcade and ever vigilant in tracking the coming iOS 11 "Appocalypse." If you have no idea what I'm talking about allow me to recommend our definitive guide to iOS 11, 64-bit support, and the end of playability of a great many older games. The short of it is, if a game has not been updated from 32 to 64 bits it will stop working on any device that runs iOS 11. Luckily developers have been responding to this threat to their games and, despite there being little financial reward for doing so, are updating their games if possible. One such game is Slayin [$0.99] which just got version 3.0. The update description is simple, yet welcome, "Added 64-bit support."..

Hilarious Speedrunning Platformer 'Himster' Is Looking for Beta Testers on Our Forums

I've played some terrifying games this year, but the upcoming App Store title Himster is looking to serve a serious challenge towards the likes of Outlast 2 and Resident Evil 7 for the most horrifying release of 2017. In Himster, you control the titular upgraded hamster, which is claimed to be 95% more fun and have 75% more energy than your average cat, dog or fish that are currently the post popular pets in the world. The resulting creation is a hideous yet deceptively adorable rectangular-shaped Himster, which is able to stretch and fly around the rainbow-tinted backdrop to solve the many puzzles across the game's numerous platforming challenge modes. This may sound like an incredibly bizarre concept - and you're totally right - however the brilliant gameplay trailer below gives a glimpse of what to expect from this eccentric arcade game before it launches in the near future...

With the iOS platform approaching a decade of existence, there are quite a few titles you could denote as classics when talking about the history of mobile gaming. Jet Car Stunts [$1.99 / Free] is without a doubt one of those titles. Launching in the fall of 2009 with the App Store still in its infancy, Jet Car Stunts married the unique capabilities of iOS devices with some seriously fun stunt track racing. There really was no greater feeling that launching your little digital rocket car into the air, spinning and twirling, and totally nailing the landing on the other side. Or finding some obscure shortcut that gives you a leg up on the highly competitive online leaderboards. Yes for some Jet Car Stunts was an obsession, and for me personally it brings back great memories of the early days of iOS gaming. However, 2009 was a LONG time ago, and the last significant update to Jet Car Stunts was way back in July of 2012 when the game received long-awiated Universal iPad support and some performance improvements. Well, with iOS 11 and its lack of support for 32-bit apps likely coming in just a couple of months, many fans were holding out hope that this oldie but goodie would get some 64-bit update love from developer True Axis. Today that update love has arrived. ..

We've been following the development of Project MALLOW [Free] for a while now, as its intuitive marshmallow-slinging mechanic combined with its abundant charm and deceptively sinister storyline looks like a sickly sweet winning formula. With over one hundred levels of rock-hard puzzle platforming to overcome in this obstacle-strewn candy factory, Project MALLOW aims to join the likes of Super Meat Boy and Downwell [$2.99] in the hardcore, retro and infuriatingly difficult gaming renaissance of late, and has today launched on the App Store as a free download, supported by an interesting lives-based monetisation system...

Xigma Games has today released Super Nano Jumpers [$0.99], a nifty 2D platformer that feels kind of like a combination of Super Meat Boy and 1-bit Ninja [$2.99]. You control a little blue dude, who has to make it through 75 levels full of buzzsaws, spikes, and other familiar platforming hazards. Our blue friend can only run in one direction: forward. But, this blue buddy can also stop at any time...even in mid-air! So, combined with the jump ability, you as the player have to master the timing and jump angles to make it through levels in as few deaths as possible...

Ah, the arena platformer. Truly, it has been one of the best genres to take prominence in mobile gaming. A big reason is because the combination of a small enough arena to fit on one screen, with simple controls, and endlessly-repetitive high score chasing, is a package that's almost the platonic ideal for a mobile game. We've seen it through countless fun games, with one of the more prominent examples being Super Crate Box [$1.99] from Vlambeer. However, with Vlambeer seemingly not updating the app for 64-bit appocalypse, that means that not only can a great arena platformer shine, but it could possibly take the crown. Penarium [$1.99], much like Super Crate Box, started on PC before moving to iOS. In this case, Team 17 published the game, developed by Self Made Miracle, and helped to bring the late 2015 release to iOS a while later. And it's quite a welcome title on iOS, while perhaps not as tight as some of the finest entries in the arena platformer genre...

Back in early March, Capcom Mobile announced that they'd be bringing four of their classic arcade games to the App Store in special mobile versions: 1942, Commando, Ghosts'n Goblins, and Ghouls'n Ghosts. The following week they followed through with that promise as 1942 Mobile [$1.99] hit the App Store. Then the following week Ghosts'n Goblins Mobile [$1.99] hit, and the week after that Wolf of the Battlefield: Commando Mobile [$1.99] hit. Which pretty much ensured that the next week Ghouls'n Ghosts would arrive, except… it didn't. Was there an error in their original announcement? Was it supposed to be just the original game releasing and not its superior sequel? The answer is no, as today Ghouls'n Ghosts Mobile [$1.99] has finally arrived in the App Store. ..

Earlier this month we told you that the fine fellas at Beavertap Games were prepping a huge update for their fantastic Mikey Jumps [Free], and as of just a bit ago that update has gone live in the App Store. The update adds a whopping 200 new levels to the game, and adds in a major new mechanic with warp portals. These will allow you to enter one portal and instantly exit the other, creating some mind-melting new level designs which you can see in this new version 2.0 update trailer below...

One of the surprise platforming hits of last year had to be the particularly memorable and especially gross Eggggg [$2.99], from developers Hyper Games. Rather than use athletic jumping prowess or other such abilities, the protagonist to Eggggg used their vomit to propel them around the beautifully designed levels. It's a bit of a peculiar game mechanic, but after the initial difficulty curve it just clicks, and reveals itself to be one of the most charming and unique games in its genre on the App Store. While its initial $2.99 cost of entry was great value for the 21 levels within the game, the developers have made Eggggg the unbeatable price of free for the next week only...

'Miles & Kilo' Review - It's Dog-Gone Great!

The original Kid Tripp [$0.99] was an excellent ode to Westone's classic Wonder Boy and the Adventure Island series that it spawned. The game looked and sounded like a latter day Master System or Game Gear game, and the auto-running platforming was almost pitch-perfect. To this day, I consider it one of the better platformers available on iOS. Well, the kid is back, and this time, he brought his dog. More importantly, however, Miles & Kilo [$2.99] tries to advance the Wonder Boy-style gameplay with new moves, gimmicks, and obstacles that Tom-Tom never had to worry about. The result is a fantastic game with one foot planted firmly in the past and the other in the here and now. If you like platformers, you won't want to miss this one...

Nostalgia can be dangerous. While some of the greatest projects in recent years have drawn from old design philosophies and reintroduced to a new era to some success, strict adherence to outdated concepts can be disastrous. You run the risk of not only limiting your audience to an older generation, but creating a work that's boring and unbending. Clockwork Pixels decided on a mixture of those dueling ideas with Citadel 1986 [$0.99], and mostly came out on top -- as long as you have a soft spot for platformers...

One year ago today, Leap Day [Free] had the crazy idea of being an auto-running platformer built around having a brand new level each and every day. Combined with a vertical level design that could easily be played in portrait with one thumb, and absolutely spot-on physics and jumping mechanics, Leap Day totally pulled off what it was hoping to do. It's a challenging platformer completely tailored to mobile play. The formula seems to have proven popular too, as Leap Day has received a ton of additional content over the course of the past year feeding a hungry base of players. Well, to celebrate their one year anniversary, Nitrome have released the biggest update yet for Leap Day featuring tons of new enemies and obstacles to leap and wall jump your way through. Check out the new stuff in the trailer below...

Team17 is on a roll with bringing their desktop and console published titles over to mobile, with Mouldy Toof's The Escapists [$3.99] arriving early last month and Self Made Miracle's awesome arena platformer Penarium [$1.99] surprise launching this morning. Penarium is actually the name of the twisted circus where the game takes place, and you'll play as Willy hopping from platform to platform trying to avoid an increasingly deadly barrage of hazards and traps as you try to collect as many barrels and coins as possible. Every fifth barrel you collect a new set of hazards will appear, and you'll continue on until you've completed a certain objective to finish a level or for as long as possible in the endless modes. Coins collected go towards picking up special cards which give you different abilities during the campaign levels...

Thinking back to the games that made a big impact in the very early years of the App Store and puzzle platformer Archibald's Adventures [$1.99] is right up near the top of the list. Developer Rake in Grass released the game way back in January of 2009, and updated it several times since then with new content and features. Its last update was in November of 2010, coming up on 7 years ago. With the 32-bit Appocalypse coming up, we've seen plenty of older games get brought back to life in an effort to bring them up to modern standards and keep them alive in the App Store. Given the lack of activity by Rake in Grass for the past several years, I was taken completely by surprise to see that Archibald's Adventures has received a new update today bringing with it all the modern conveniences like widescreen support, high resolution graphics, support for all the different screen sizes, and 60fps support. ..

Clockwork Pixels first hit on our radar all the way back in 2012 when they ported their excellent matching/cat-collecting game Kitten Sanctuary over from desktop to mobile, and while they did release a handful of titles not long after that, we hadn't heard anything from them in several years. That changed this past Friday when Clockwork Pixels unexpectedly released a new platformer called Citadel 1986 [$0.99 / Free] to the App Store. After cutting his development teeth on the Commodore 64 back in the day, Clockwork Pixels wanted to create an homage to the platformers of that system, specifically Son of Blagger on C64. As such Citadel 1986 is a very straightforward platforming game that will text your dexterity with running and jumping as you explore 37 levels that are grouped together as part of one giant scrolling map, kind of like a Metroidvania. Check out the trailer...

Mobile has perhaps been lacking the great Spelunky-like game that could at least imitate one of the best indie games of all time while being something you can play on the toilet while at work. Orangepixel steps up to the plate with Meganoid 2017 [$2.99], the nebulously-named reboot/sequel to one of the solo developer's earliest works. Where the original Meganoid games, both Meganoid 1 [$1.99] and Meganoid 2 [$1.99], were more challenge platformers, Meganoid 2017 is a procedurally-generated platform that takes a lot of cues from Spelunky. Exploring the Meganoid spaceship, you have nothing but your platforming wits, some explosive charges, and whatever you find as you venture further into the spaceship, taking on a different layout when you die, and you will die a lot. Spelunky 2017 had a rather rapid development time, and while it gets the core gist of the Spelunky formula right, and does some rather cool things, the game suffers from its short development time, leading to a lack of variation in level designs. Also, the game just doesn't have the tight platformer feel necessary for what the demanding difficulty requires to give the player a good shot at succeeding...

One of my all-time favorite platformers on iOS is Bloo Kid 2 [Free] from Winterworks, and I've even gone as far as saying I think it could be the "Mario" of mobile games. Shaun enjoyed it a lot in his review and I even picked it as one of my personal best games of 2014. It's that good! But that 2 behind its name means that it's a sequel, and indeed that fantastic traditional side-scrolling platformer spawned from the more modest single-screen platformer Bloo Kid [$1.99 / Free] which launched back in 2011. I'm more of a traditional platformer guy but do enjoy the occasional single-screen platformer, and the original Bloo Kid is a good one and contains a whopping 84 levels to enjoy. With the 32-bit apocalypse coming, Winterworks has decided to update the original Bloo Kid to be 64-bit compatible, and while they're at it they'll be adding in another 12 new levels just for fun, bringing the total to 96...

Super Mario Run [Free] finally launched on Android this week after many months of iOS exclusivity, and everyone's second favorite plumber taking the limelight yet again has led to much speculation and discussion over whether Nintendo's first true mobile title has been a success or not. Compared to the cash cow and cultural phenomenon that was Niantic's Pokemon GO [Free], Super Mario Run has not reached such lofty heights, and despite finally launching across all platforms, it's unlikely that the Android release will serve as a catalyst for sudden unprecedented success. However, in a recent article, Japanese financial newspaper Nikkei has suggested that, despite the fact Super Mario Run "did not meet [Nintendo's] expectations" according to Nintendo President Tatsumi Kimishima, the release and subsequent Android launch were primarily focused around expanding the fan base, irrespective of earnings...

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