Category Archives: Platform

While some people are enjoying Capcom's ports of the original 8-bit Mega Man games well enough, it's safe to say that the consensus is that they're not very good ports. A surprising thing for 20 - 30 year old games that ran on a system with less processing power than your bagel toaster, a disappointing thing given the relatively high quality of the Mega Man Legacy ports that appeared on other platforms in the last couple of years, but not necessarily an unfixable thing. After all, this is mobile gaming in 2017. Games are getting updates all the time! Heck, games are being updated as I write these very words. So when I opened up the App Store today and say that beautiful little red number along with Mega Man Mobile's [$1.99] icon, I got a little excited...

2016 was renowned for its famous deaths, and unfortunately mobile was not exempt from such a tragic series of events. The news that Bulkypix had declared bankruptcy in August of last year was met with a vast array of mixed emotions - while many sympathised with the publisher for going under, as they had brought to prominence a lot of hidden gems on the App Store, most were incensed by their poor treatment of the developers under their wing during this period. Despite this, some creators risen from the ashes of Bulkypix's unfortunate demise and have taken this chance to further build and expand on their games, and Keybol is one such developer. With Pretentious Game [Free] now back under their control, the developer has planned to add a whole new Chapter 5 to the title, which is set to launch as a free update (for anyone who has already purchased the Chapters pack) on February 1st...




'Mega Man 1-6' Now Available on iOS and Android

[UPDATE: It only took mere moments of playing one of these ports to see that they are shockingly bad, so even though we'll have an official review coming soon we wanted to give people this extra head's up to avoid these at all costs.] Mega Man is one of the most difficult game series even with a physical controller, and as we've seen a couple of different times over the years the experience doesn't translate super well to the touchscreen. Well, Capcom Mobile is taking another stab at it as they announced last month that the six 8-bit Mega Man games would be hitting mobile, and as of just a few moments ago they've arrived in the iOS App Store as well as on Android's Google Play Store. These ports have been adjusted for mobile play, but I'll have to actually dive into these before we really know what that's supposed to mean. One thing I do know though is that the trailers don't give me a lot of confidence in these ports, as the frame rates look pretty poor. ..

Return of the Zombie King [$2.99] is a clever little platformer, and it even managed to make its way into Eli's Top 10 of 2016. Now it's on sale for the first time ever, and you should pick it up if you've been looking for a fun platformer to play. The conceit behind Return of the Zombie King is that you start the game as the recently-deceased King, and throughout your runs you try to get back to your old virility and humanity by upgrading yourself with legs, eyes, ears, and so on. There are also additional upgrades to unlock as you go along until you once again become the once and future King...

'Le Parker: Sous Chef Extraordinaire' Review - Delicious

One of the great things about classics is that they're readily available. While you'd be hard pressed to find a copy of Master Chu and the Drunkard Hu for the NES, a game almost no one has even heard of (myself included, until my wife showed me hers), you can get Mario 3 on your refrigerator and play Doom 2 inside of a keyboard. Sega is particularly giving with their legacy titles in the mobile arena, as is Square Enix, even if the latter charges an arm and a leg for the privilege. But while those games are timeless to some, new blood needs to come in every so often and keep them in check, even if they aren't particularly unique mechanically. Le Parker: Sous Chef Extraordinaire [$1.99] is comprised of a lot of mechanics found in the aforementioned classics, but its presentation of those concepts is effortless...

Back in 2012, Danish developer Press Play was acquired by Microsoft and used to create exclusive games for Microsoft's fledgling Windows Phone platform. One of those games was called Tentacles, and it was about controlling a little blob creature by touching the screen to grab onto objects and pull through the level using its set of 4 wiggly tentacles. It was a really unique game that worked wonderfully on a touchscreen, and when it was apparent that its exclusivity wasn't exactly bringing in the customers to the Windows Phone platform, Microsoft opted to bring the game to iOS in October of 2012 with the title Tentacles: Enter the Dolphin [$2.99]. It was an interesting and entertaining game that we enjoyed in our original review...

'Super Mario Run' Review - Mario and Luigi Are Doing What They Can

I feel pretty confident saying that Super Mario Run [Free] is the most hyped game release in the history of iOS. It has had the full marketing weight of two of the biggest giants in the industry behind it since its announcement, with Apple even going so far as to introduce a new notification system to allow players to pre-order it. That hype is there for good reason, of course. This is a historical moment for the video game industry. It's the first time a Mario game developed by Nintendo has released on non-Nintendo hardware since, I think, the original Mario Bros. back in the early 1980s. The legendary game designer Shigeru Miyamoto took a direct hand in the development of Super Mario Run, something he hasn't done for a Mario game since Super Mario Galaxy back in 2007. While the concept of Miitomo [Free] felt a bit underwhelming, Super Mario Run is Nintendo committing to mobile with unexpectedly fierce intensity...

One of the most interesting and challenging aspects of Super Mario Run [Free] is the five hidden coins that can be located throughout each level. While the initial pink versions are relatively easy to locate, the final black coins can be extremely difficult to attain, even if you know where they are within the colorful environments Mario has to traverse to save Princess Peach. While I'd highly recommend trying to discover where each black coin is located by yourself, there may come a point where it is just too frustrating without successive retries to find them all. If you are truly stumped by the black coins in Super Mario Run, here is a guide to where each of the elusive item can be found in the game's levels...

'Super Mario Run' - How to Midair Stall

December 15th, 2016 4:20 PM EST by Carter Dotson in Games, News, Platform, Runner
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There's an advanced ability in Super Mario Run [Free] that you ought to know about. It's not covered in the tutorial and it's not super-clear on how to use it unless you try it out. It's the midair stall, and it's a clever way that you can use to not only stop, but go backward on a jump...

If you are wondering how to unlock all six characters in Super Mario Run [Free], here's how to do so. Mario is obviously unlocked from the beginning. Toad can be had through just linking your My Nintendo Account (which also enables cloud saves), but the other characters are going to involve playing the game to earn them, in particular through performance in the Toad Rally mode. Here's how to unlock each of the characters, who have their own attributes that affect gameplay: ..

As is the case with most Mario games, Nintendo’s Super Mario Run has a load of secret content in each level. The clearest evidence of this is in the game’s use of secret coins, which are differently colored coins scattered across the map in typically out of the way (or hidden from sight) places. Super Mario Run keeps track of your collection of all these coins, and if you collect the full batch, the game will unlock another set of coins that are even harder to find. Earn these and you’ve demonstrated complete mastery over that level. While this guide doesn’t go through the coin locations of specific levels (those will be coming soon), this guide will lay the foundation for any player looking to find coins with some general tips and tricks...

Hands-On With the 'Super Mario Run' Demo

When Nintendo announced that Apple Stores would have demos of Super Mario Run a week in advance, my initial reaction was "cool!" followed "Wait, I'm going to have to go to the mall during Christmas shopping season." Once again, the mall has become my Waterloo. Yet, it wound up being not that bad: not much traffic, easy parking, no wait to get an iPhone to play the game. I was able to play Super Mario Run in peace. My experience with Super Mario Run followed a similar narrative arc: initial excitement, then a bit of disappointment, before realizing things were actually pretty cool. ..

Colorful Platformer 'Le Parker: Sous Chef Extraordinaire' Hits the App Store

Back in March during GDC, I was fortunate enough to check out a very promising upcoming platformer called Le Parker: Sous Chef Extraordinaire. I had never heard of the game before, nor of developer PlayPretend, and they didn't have an appointment to meet with us or anything like that. They had heard we were at GDC and simply tracked us down and we were able to squeeze in an impromptu demo between meetings, and it ended up being one of my favorite games I saw at the conference. I love conferences like GDC precisely for those unexpected moments when some super awesome game just comes out of the woodwork. Anyway, about a month later PlayPretend released two new videos showing off more of Le Parker, but things had been awfully quiet since then. However, just last week the developers popped back up on our forums to announce that Le Parker was under review with Apple, and just a few moments ago Le Parker: Sous Chef Extraordinaire [$1.99] officially went live in the App Store...

There are a wide variety of genres and types of games on the App Store, many of which would only work on the pure touchscreen-centric input that the iPhone offers. While this results in a lot of imaginative and innovative experiences, I still end up gravitating towards platformers when I'm looking for a new game to play. I don't know whether it's their intrinsic familiarity or maybe just a personal predisposition towards the genre, but games such as Mos Speedrun 2 [$1.99] and Kero Blaster [$5.99] provided incredibly compulsive platforming action that was impossible to put down. Tons of Bullets [$1.99] follows in a similar vein - with both graphics and gameplay that evoke a bygone era of chaotic 2D platformers, the developers created a predictable but fun premium game that was a bargain for its two dollar price of entry. While the developers have supported the game with successive updates since its launch, Tons of Bullets has today gone on sale for the first time ever for only $0.99, which is a fantastic price for anyone looking for even more enemies to run, shoot and jump at...

When I first heard about Eggggg [$3.99], I couldn't help but agree with the developer's own assessment that the title was 'ridiculous' and 'crazy'. After all, Eggggg is a game where you literally propel your protagonist around a variety of colorful environments with their own vomit. However, to describe Eggggg as a 'sick' platformer would be correct in every sense of the word - behind the rather odd concept is a charming adventure which is really unlike similar games on the App Store. While our review back in October was unrelentingly positive, the one issue I had was its relative brevity - once the mechanics have been mastered and the admittedly challenging levels have all been completed, it's impossible not to want more of the game's eccentric charm. Thankfully, developers Hyper Games have announced the first major update for Eggggg set to launch in December, with some cool new Christmas-themed additions as well as Apple TV and MFI controller support...

'Super Cat Tales' Review - Don't Paws, Play This Nya-ow

In spite of the seeming limitation of having no physical buttons by default, iOS has a lot of really great platformers. Some of them get by with virtual controls, putting some of the burden on the player to simply get used to them. That's fine, but unless the game is a port from another platform, I'm not sure if it's really the best way to go. I think some of the best platformers on iOS are the ones that avoid the temptation of using virtual buttons and find a way to build a game around a more fitting setup. Sure, you have to sacrifice some of the conventional ways of designing levels and obstacles, but in doing that, many games find something new and interesting...

'Mikey Jumps' Review - A Divine Slice of Mike

That Mikey sure gets around. He uses hooks, boots, and even shorts in his previous adventures on iOS. But what if Mikey were to put down his shorts for a minute and just, you know, jump? Alright, all kidding aside, the Mikey games have always been about precise platforming, a gameplay mechanic that usually involves all kinds of jumping. So what is the deal with this new game? Well, I suspect Mikey Jumps [Free] got its name from the fact that you're really only dealing with what would be the jump button in previous games. As it did in those games, it does all sorts of things here, but the key difference between this spin-off and the mainline games it that Mikey automatically runs forward at all times. Your job is to make sure you're hitting that jump button at the right times to keep Mikey (or friends) alive, collect lots of coins, and grab the star at the end of each stage...

'RETSNOM' Review - Yako S'ti

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I think the first platformer I ever played where you could manipulate gravity was Irem's Metal Storm for the 8-bit NES. It's a side-scrolling action game, a genre that at the time was so flooded that you virtually had to have some kind of gimmick to stand out. You were mostly jumping and shooting, but you also had a handy button that let you flip to the ceiling. That mechanic showed up here and there over the years before the popular VVVVVV [$2.99] used it better than any game had before, at least in my opinion. It makes for clever puzzles, but more importantly, it rewrites the rules of one of gaming's most well-worn genres. So it's not surprising that a lot of games that followed VVVVVV drew that mechanic into their tool sets. Unfortunately, in becoming a trend, flipping gravity has lost a lot of what it can offer a game...

About a month ago we posted about how developer Kumobius, who you probably know from such hits as Bean Dreams [$2.99], Duet [$2.99], and Time Surfer [$0.99], were looking for beta testers for their new mobile game project, a platformer of sorts called High Risers. Well apparently the testing period went just fine as just this morning Kumobius pulled the rusty old release lever and High Risers [Free] is now available in the App Store. ..

RareSloth's fantastic puzzle platformer King Rabbit [Free] received a fairly minor update today, but one that's leading to much bigger and better things. Today's update adds ReplayKit support so you can broadcast your crazy King Rabbit exploits for the world to see. There's also now an in-game diamond counter so it should be easier for you to keep track of finding those tricky hidden diamonds, and in the spirit of Halloween there's now some new skins in the in-game store to decorate your rabbit for the holiday. The bigger news, though, is that the Fire Adventures level pack, which was released as paid DLC in May, is now permanently free for all players. ..

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