Category Archives: Platform

Duke Dashington [$1.99] is the kind of game that exists in a kind of quandary. It's a game built around brevity, and for mobile devices: it's a platformer where players must swipe to get the eponymous Duke to the exit in no more than 10 seconds. It's frequently challenging but failure never leaves the player washed too far ashore to not just go back and try again. It's a game built around maximizing its brevity, but because it's so small, it winds up limiting just how well it succeeds at what it sets out to do...

'Goblin Sword' Review - It's Still Rock and Roll to Me

My thumbs are feelin pretty raw after playing Goblin Sword[$0.99]. As a guy that grew up playing platformers in the late 80's/early 90's I don't think I can give higher praise for a game workin' it's tail off to give that old feeling back. Unforgiving yet short levels give this game a mobile focus while still retaining that frustrating level of difficulty we all had a love hate relationship back then. Gelato Games has hit all the selling points square on the head with this retro title. With controls better than Swordigo[$2.99], and more sophistication than Dodo Master[$0.99 / $0.99 (HD)], Goblin Sword is setting the bar nice and high for it's competition...

Multi-platform Cold War stealth game CounterSpy [$4.99] has snuck into the app store just scant weeks after it was released on it's other platforms. This is not Sony's first foray into the wonderful world of iOS. As a port of a game designed for more than one platform, you can expect production value to be quite high. Once you get past the face of this title, however, there are some serious hurdles to clear if you are looking to draw out some enjoyment...

Are you the type of gamer that likes to get angry at a game? You're going to be quite interested in Glue Knight [$0.99], if so. I mean that in the kindest possible way, too. Glue Knight is a really cool game, with reliable controls, exciting level designs, and a really good tempo overall. It's also cruelly difficult in a way I haven't personally experienced in about a year. This is a level-based auto-run platformer where death comes swift and often, and the only real way to succeed is to have superhuman reflexes or die, die, and die some more until you learn the right sequence. I know some of you out there must dig this because even I sometimes get a kick out of games like this...

'Mikey Boots' Review - These Boots Were Made for Speedrunning

I remember when I first saw Mikey Shorts [$1.99]. It was the GDC Touch Arcade party back in 2012, and I remember meeting Mike Meade. If I recall, I may have been the first press person to ever see the game. It certainly seemed neat, as pixelly platformers are absolutely up my alley. What I didn't expect was that BeaverTap Games would make one of the best speedrun platformers on mobile, this side of Rocketcat Games. Then they would duplicate the feat with Mikey Hooks [$1.99], adding in grappling hooks. And lo, was it good. But where would they go from there? Certainly, the ending of Mikey Hooks hinted that jet boots would play a role. And thus we have Mikey Boots [$1.99], the close of a spectacular trilogy that lives up to its predecessors while also being a bit different for a Mikey game...

The genre label 'Metroidvania' is a combination of Metroid and Castlevania, referring to just about any Metroid game and the post-Symphony of the Night Castlevania games largely overseen by Koji Igarashi. The genre itself, though, stretches back pretty far, and there's at least one series concurrent to Metroid and well before Symphony that hasn't really gotten its due in the grand history of things. I'm referring to Westone's Monster World series, which spun of out the action-oriented Wonder Boy, got a lot of confusing localizations and revisions, and sadly bowed out after the 16-bit console generation. It's a great series that had a lot of clear influence on later titles such as Shantae [$2.99], but seems to get little credit for its contributions to the genre. With that in mind, I am not going to call Ninja Smasher [$1.99] a Metroidvania. It's a non-linear action game with a big, interconnected map where you find new abilities to open up new routes, but at least in my estimation, this game is taking notes less from Metroid or Igarashi's Castlevania and more from Westone's colorful, cartoonish adventures...

'Dodo Master' Review - Classic Platforming isn't Extinct

I don't usually find myself speechless after playing an iOS game, but Dodo Master [$0.99 / $0.99 (HD)] has given me pause. The game is so carefully crafted, and so well planned, and so well tested that I want to be certain that each word I write about it is equally well thought out. My completely uninformed guess is that Samir Selah comes from a long line of watch makers. Every bit and piece of this game fits perfectly together in a well paced harmony. With his debut iOS release he has struck gold, now its just up to us to go pick it up...

'Almightree: The Last Dreamer' Review - An Excellent Puzzle Platformer

Nearly a year since we’ve last seen or heard from it, Crescent Moon Games’ Almightree: The Last Dreamer [$1.99] made some waves back then with aspirations of being a “Zelda-inspired” 3D puzzle game. As far as actual execution is concerned, there isn’t much here in terms of Zelda-inspiration anymore, but what we’re left yet is an impressive 3D puzzle platformer. In fact, it’s one of the better 3D puzzlers I’ve played this year, and should be on everyone’s list to check out...

Castle of Illusion Starring Mickey Mouse [$9.99] has just gotten its second price cut, and boy is it a doozy. Sega's quasi-remake of the beloved Sega Genesis game has dropped all the way down from $9.99 to $0.99. This is a bargain price for what is a console/PC game that retails for $14.99, on mobile for next to nothing...

For the First Time on iOS, Terry Cavanagh's 'VVVVVV' On Sale for 99¢

Terry Cavanagh's platforming masterpiece VVVVVV [$2.99] is seeing its first ever sale on iOS, down to just 99¢ from its regular price of $2.99. Originally VVVVVV was released on Mac and PC in January of 2010, and was widely acclaimed from critics and players alike. The entire game is built around a gravity flipping mechanic that saw the main character Captain Viridian going from traversing floors to traversing ceilings with just the push of a button. In fact, the only actions available in the game are left/right movement and gravity flipping; there was no jumping to speak of which is normally a major function of platforming games. That's what made VVVVVV so brilliant though, as it explored the gravity flipping in every way imaginable, and has some of the most ingenious level design that I've ever seen in any video game...

It's been about a year since Re-Logic's Terraria [$4.99] made its way to the iOS App Store courtesy of 505 Games, and today 505 has announced on the official Terraria blog that a major update for the game should be arriving this week. The update will add the oft-requested "Hard Mode" which is found in the desktop and console versions of the game. Hard Mode is activated by defeating the Wall of Flesh enemy, which will then "transform" the game adding "new biomes, new bosses, 20+ new enemies, 100+ new items, New NPCs" and will allow you to "Use the Pwnhammer to destroy Demon Altars and create new ores."..

'Deep Under The Sky' Review - A Beautiful Physics-Based Puzzler

Deep Under The Sky [$3.99] is a really fascinating game that winds up being a game that's really fun to play – it has a variety of things to do that are enjoyable to play with in motion, the game is set up to not be frustrating to play, and it makes a lot of its premise by presenting tricky challenges to solve. It does so well at so many things, that while calling a physics-based puzzle-platformer is perhaps the closest approximation of a descriptor for the game, it's got appeal beyond just what those words mean – and it's just so gorgeous and well-made that it's worth checking out no matter what...

It's been almost four years since the original They Need To Be Fed [$0.99] made its way from PCs to iOS. We at TouchArcade liked it a lot when we reviewed it then, and when its follow-up appeared on the App Store last year, we liked that one a lot, too. Well, just last week, Bit Ate Bit released They Need To Be Fed 3 [$1.99], and it's no surprise that I like it a lot. I'm sure nobody was expecting them to punt on this when they've got the formula down, though, so the bigger question is whether, with a shorter span of time between sequels, Bit Ate Bit was able to up the ante the way they did with the second game...

Way back in November of 2010, developer Jesse Venbrux released a wonderful little puzzle platformer called They Need To Be Fed [$0.99 / Free]. It had you playing an adorable, armless little silhouette character with big eyes and a curlycue of hair as you traversed many different kinds of platforms and avoided deadly hazards on your way to the end goal of each level, which was to sacrifice yourself into the gaping maw of a monster. Why? Because they need to be fed, that's why. What made They Need To Be Fed so special was its focus on gravity. Each platform was a little planetoid with its own gravitational pull, and working with that gravity was the key to moving past all the hazards and collecting all the gems on each level. It was a lot like a 2D Super Mario Galaxy...

There really aren't enough decent 3D platformers on the App Store. There are quite a few good side-scrolling platformers, but even the companies with IP and money behind them seem reluctant to fill the 3D gap. Maybe it's the cost, perhaps it's a perceived issue with controls, or it might even just be down to the waning popularity of the genre in the hobby on the whole. Whatever the reason is, it leaves an opening for a game like Angel In Danger 3D [$0.99] to make its mark. It's not a particularly great game, and I'm not sure if it actually has even one idea to call its own, but it's challenging, competently-made, and by default is one of the better games on iOS to ape Mario's 3D style...

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