Category Archives: Platform

Coming into iOS gaming from a background in consoles, dedicated handhelds, and old computers, my first steps into the already-massive catalog were cautious ones. I stuck to familiar brands and the odd breakthrough that had made waves in the traditional media, such as Game Dev Story [$4.99]. One of the first real iOS originals that I fell absolutely in love with was League Of Evil [$1.99], from Ravenous Games. The game will always hold a special place in my heart for hammering it into me that, yes, virtual controls could work marvelously for an action game if they're handled correctly. These guys had their stuff together, I decided, and I began to follow them closely, anxiously awaiting their next big title. By all accounts, that game looked to be Random Heroes [Free], and I bought it pretty much the second it became available...

'1-Bit Hero' Review - Back and Forth

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November 13th, 2014 3:30 PM EST by Carter Dotson in $0.99, 4 stars, Free, Games, iPad Games, iPod touch games, Platform, Prices, Ratings, Reviews
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Auto-running solves a lot of problems for mobile games where virtual d-pads are suboptimal. While generally this is used for endless runners, platformers that use auto-running are an interesting breed to me. Meet 1-Bit Hero [$0.99 / Free]. It's an auto-running platformer that's just a nice little game. It's challenging, but has levels that are short enough that they don't get too frustrating, which strikes a fantastic balance. And it uses auto-running in a good way, that makes it worth playing...

There are lot of reasons developers might choose to put a game on mobiles, and plenty of them have nothing to do with the unique interface presented by the touch screen. Most of us have learned to deal with virtual buttons and such just fine, but it's always nice when a developer clearly designs their game around the hardware's natural input methods in an intuitive way. Splot [$1.99], a new platformer from the developers behind the Trine games, benefits greatly from its easy-to-understand control setup. Its controls work very well, and that should theoretically open the developer up to more challenging level designs, an element I think most platform fans can agree on. Unfortunately, Splot doesn't quite go as far as I'd like it in that regard, but it still ends up being a fun, content-rich game that will keep you busy for at least a few hours...

To a great degree, I applaud Electronic Super Joy: Groove City [$4.99] for managing to bring a challenging trial platformer from PC to iOS without much compromise. It's a game that will test players, but thanks to its simple control scheme, it winds up being a great fit on iOS. It's perhaps more built for replayability than completion, as the dozen-or-so levels are far more rewarding to those trying to complete them quickly and with as much collectibles as possible, but there's still a lot to like for those who like to be tested...

'Skullduggery!' Review - Collecting Taxes via Brain Flinging

Clutch Play is headed back to mobile with their sophomore title, Skullduggery [$4.99]. No bones about it, this game is a head turner. You can find platformers of all shapes and sizes on iOS but this one is the head of its class. Just looking at the graphics(and my amazingly funny jokes), you can probably already guess there are plenty of head and brain puns to be found in this app. What you find underneath, however, is a really great game...

Developer Osao dropped Chronology: Time Changes Everything [Free] on the App Store last week. If the title didn't give it away, Chronology is a platform game that grants you, the player, the ability to manipulate time. Straddling the time periods directly before and after an apocalyptic event, it's up to you to discover the cause and ultimately try to prevent the disaster. Born from a sketch of a snail and a man with a fez, this game has a quirky sense of humor that should prove to have a pretty wide appeal...

Duke Dashington [$0.99] is the kind of game that exists in a kind of quandary. It's a game built around brevity, and for mobile devices: it's a platformer where players must swipe to get the eponymous Duke to the exit in no more than 10 seconds. It's frequently challenging but failure never leaves the player washed too far ashore to not just go back and try again. It's a game built around maximizing its brevity, but because it's so small, it winds up limiting just how well it succeeds at what it sets out to do...

'Goblin Sword' Review - It's Still Rock and Roll to Me

My thumbs are feelin pretty raw after playing Goblin Sword[$1.99]. As a guy that grew up playing platformers in the late 80's/early 90's I don't think I can give higher praise for a game workin' it's tail off to give that old feeling back. Unforgiving yet short levels give this game a mobile focus while still retaining that frustrating level of difficulty we all had a love hate relationship back then. Gelato Games has hit all the selling points square on the head with this retro title. With controls better than Swordigo[$2.99], and more sophistication than Dodo Master[$0.99 / $0.99 (HD)], Goblin Sword is setting the bar nice and high for it's competition...

Multi-platform Cold War stealth game CounterSpy [$4.99] has snuck into the app store just scant weeks after it was released on it's other platforms. This is not Sony's first foray into the wonderful world of iOS. As a port of a game designed for more than one platform, you can expect production value to be quite high. Once you get past the face of this title, however, there are some serious hurdles to clear if you are looking to draw out some enjoyment...

Are you the type of gamer that likes to get angry at a game? You're going to be quite interested in Glue Knight [Free], if so. I mean that in the kindest possible way, too. Glue Knight is a really cool game, with reliable controls, exciting level designs, and a really good tempo overall. It's also cruelly difficult in a way I haven't personally experienced in about a year. This is a level-based auto-run platformer where death comes swift and often, and the only real way to succeed is to have superhuman reflexes or die, die, and die some more until you learn the right sequence. I know some of you out there must dig this because even I sometimes get a kick out of games like this...

'Mikey Boots' Review - These Boots Were Made for Speedrunning

I remember when I first saw Mikey Shorts [$1.99]. It was the GDC Touch Arcade party back in 2012, and I remember meeting Mike Meade. If I recall, I may have been the first press person to ever see the game. It certainly seemed neat, as pixelly platformers are absolutely up my alley. What I didn't expect was that BeaverTap Games would make one of the best speedrun platformers on mobile, this side of Rocketcat Games. Then they would duplicate the feat with Mikey Hooks [$1.99], adding in grappling hooks. And lo, was it good. But where would they go from there? Certainly, the ending of Mikey Hooks hinted that jet boots would play a role. And thus we have Mikey Boots [$1.99], the close of a spectacular trilogy that lives up to its predecessors while also being a bit different for a Mikey game...

The genre label 'Metroidvania' is a combination of Metroid and Castlevania, referring to just about any Metroid game and the post-Symphony of the Night Castlevania games largely overseen by Koji Igarashi. The genre itself, though, stretches back pretty far, and there's at least one series concurrent to Metroid and well before Symphony that hasn't really gotten its due in the grand history of things. I'm referring to Westone's Monster World series, which spun of out the action-oriented Wonder Boy, got a lot of confusing localizations and revisions, and sadly bowed out after the 16-bit console generation. It's a great series that had a lot of clear influence on later titles such as Shantae [$2.99], but seems to get little credit for its contributions to the genre. With that in mind, I am not going to call Ninja Smasher [$3.99] a Metroidvania. It's a non-linear action game with a big, interconnected map where you find new abilities to open up new routes, but at least in my estimation, this game is taking notes less from Metroid or Igarashi's Castlevania and more from Westone's colorful, cartoonish adventures...

'Dodo Master' Review - Classic Platforming isn't Extinct

I don't usually find myself speechless after playing an iOS game, but Dodo Master [$0.99 / $0.99 (HD)] has given me pause. The game is so carefully crafted, and so well planned, and so well tested that I want to be certain that each word I write about it is equally well thought out. My completely uninformed guess is that Samir Selah comes from a long line of watch makers. Every bit and piece of this game fits perfectly together in a well paced harmony. With his debut iOS release he has struck gold, now its just up to us to go pick it up...

'Almightree: The Last Dreamer' Review - An Excellent Puzzle Platformer

Nearly a year since we’ve last seen or heard from it, Crescent Moon Games’ Almightree: The Last Dreamer [$0.99] made some waves back then with aspirations of being a “Zelda-inspired” 3D puzzle game. As far as actual execution is concerned, there isn’t much here in terms of Zelda-inspiration anymore, but what we’re left yet is an impressive 3D puzzle platformer. In fact, it’s one of the better 3D puzzlers I’ve played this year, and should be on everyone’s list to check out...

Castle of Illusion Starring Mickey Mouse [$9.99] has just gotten its second price cut, and boy is it a doozy. Sega's quasi-remake of the beloved Sega Genesis game has dropped all the way down from $9.99 to $0.99. This is a bargain price for what is a console/PC game that retails for $14.99, on mobile for next to nothing...

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