Category Archives: Platform

We've been following the development of Project MALLOW [Free] for a while now, as its intuitive marshmallow-slinging mechanic combined with its abundant charm and deceptively sinister storyline looks like a sickly sweet winning formula. With over one hundred levels of rock-hard puzzle platforming to overcome in this obstacle-strewn candy factory, Project MALLOW aims to join the likes of Super Meat Boy and Downwell [$2.99] in the hardcore, retro and infuriatingly difficult gaming renaissance of late, and has today launched on the App Store as a free download, supported by an interesting lives-based monetisation system...

Xigma Games has today released Super Nano Jumpers [$1.99], a nifty 2D platformer that feels kind of like a combination of Super Meat Boy and 1-bit Ninja [$2.99]. You control a little blue dude, who has to make it through 75 levels full of buzzsaws, spikes, and other familiar platforming hazards. Our blue friend can only run in one direction: forward. But, this blue buddy can also stop at any time...even in mid-air! So, combined with the jump ability, you as the player have to master the timing and jump angles to make it through levels in as few deaths as possible...




Ah, the arena platformer. Truly, it has been one of the best genres to take prominence in mobile gaming. A big reason is because the combination of a small enough arena to fit on one screen, with simple controls, and endlessly-repetitive high score chasing, is a package that's almost the platonic ideal for a mobile game. We've seen it through countless fun games, with one of the more prominent examples being Super Crate Box [$1.99] from Vlambeer. However, with Vlambeer seemingly not updating the app for 64-bit appocalypse, that means that not only can a great arena platformer shine, but it could possibly take the crown. Penarium [$1.99], much like Super Crate Box, started on PC before moving to iOS. In this case, Team 17 published the game, developed by Self Made Miracle, and helped to bring the late 2015 release to iOS a while later. And it's quite a welcome title on iOS, while perhaps not as tight as some of the finest entries in the arena platformer genre...

Back in early March, Capcom Mobile announced that they'd be bringing four of their classic arcade games to the App Store in special mobile versions: 1942, Commando, Ghosts'n Goblins, and Ghouls'n Ghosts. The following week they followed through with that promise as 1942 Mobile [$1.99] hit the App Store. Then the following week Ghosts'n Goblins Mobile [$1.99] hit, and the week after that Wolf of the Battlefield: Commando Mobile [$1.99] hit. Which pretty much ensured that the next week Ghouls'n Ghosts would arrive, except… it didn't. Was there an error in their original announcement? Was it supposed to be just the original game releasing and not its superior sequel? The answer is no, as today Ghouls'n Ghosts Mobile [$1.99] has finally arrived in the App Store. ..

Earlier this month we told you that the fine fellas at Beavertap Games were prepping a huge update for their fantastic Mikey Jumps [Free], and as of just a bit ago that update has gone live in the App Store. The update adds a whopping 200 new levels to the game, and adds in a major new mechanic with warp portals. These will allow you to enter one portal and instantly exit the other, creating some mind-melting new level designs which you can see in this new version 2.0 update trailer below...

One of the surprise platforming hits of last year had to be the particularly memorable and especially gross Eggggg [$2.99], from developers Hyper Games. Rather than use athletic jumping prowess or other such abilities, the protagonist to Eggggg used their vomit to propel them around the beautifully designed levels. It's a bit of a peculiar game mechanic, but after the initial difficulty curve it just clicks, and reveals itself to be one of the most charming and unique games in its genre on the App Store. While its initial $2.99 cost of entry was great value for the 21 levels within the game, the developers have made Eggggg the unbeatable price of free for the next week only...

'Miles & Kilo' Review - It's Dog-Gone Great!

The original Kid Tripp [$0.99] was an excellent ode to Westone's classic Wonder Boy and the Adventure Island series that it spawned. The game looked and sounded like a latter day Master System or Game Gear game, and the auto-running platforming was almost pitch-perfect. To this day, I consider it one of the better platformers available on iOS. Well, the kid is back, and this time, he brought his dog. More importantly, however, Miles & Kilo [$2.99] tries to advance the Wonder Boy-style gameplay with new moves, gimmicks, and obstacles that Tom-Tom never had to worry about. The result is a fantastic game with one foot planted firmly in the past and the other in the here and now. If you like platformers, you won't want to miss this one...

Nostalgia can be dangerous. While some of the greatest projects in recent years have drawn from old design philosophies and reintroduced to a new era to some success, strict adherence to outdated concepts can be disastrous. You run the risk of not only limiting your audience to an older generation, but creating a work that's boring and unbending. Clockwork Pixels decided on a mixture of those dueling ideas with Citadel 1986 [$0.99], and mostly came out on top -- as long as you have a soft spot for platformers...

One year ago today, Leap Day [Free] had the crazy idea of being an auto-running platformer built around having a brand new level each and every day. Combined with a vertical level design that could easily be played in portrait with one thumb, and absolutely spot-on physics and jumping mechanics, Leap Day totally pulled off what it was hoping to do. It's a challenging platformer completely tailored to mobile play. The formula seems to have proven popular too, as Leap Day has received a ton of additional content over the course of the past year feeding a hungry base of players. Well, to celebrate their one year anniversary, Nitrome have released the biggest update yet for Leap Day featuring tons of new enemies and obstacles to leap and wall jump your way through. Check out the new stuff in the trailer below...

Team17 is on a roll with bringing their desktop and console published titles over to mobile, with Mouldy Toof's The Escapists [$3.99] arriving early last month and Self Made Miracle's awesome arena platformer Penarium [$1.99] surprise launching this morning. Penarium is actually the name of the twisted circus where the game takes place, and you'll play as Willy hopping from platform to platform trying to avoid an increasingly deadly barrage of hazards and traps as you try to collect as many barrels and coins as possible. Every fifth barrel you collect a new set of hazards will appear, and you'll continue on until you've completed a certain objective to finish a level or for as long as possible in the endless modes. Coins collected go towards picking up special cards which give you different abilities during the campaign levels...

Thinking back to the games that made a big impact in the very early years of the App Store and puzzle platformer Archibald's Adventures [$1.99] is right up near the top of the list. Developer Rake in Grass released the game way back in January of 2009, and updated it several times since then with new content and features. Its last update was in November of 2010, coming up on 7 years ago. With the 32-bit Appocalypse coming up, we've seen plenty of older games get brought back to life in an effort to bring them up to modern standards and keep them alive in the App Store. Given the lack of activity by Rake in Grass for the past several years, I was taken completely by surprise to see that Archibald's Adventures has received a new update today bringing with it all the modern conveniences like widescreen support, high resolution graphics, support for all the different screen sizes, and 60fps support. ..

Clockwork Pixels first hit on our radar all the way back in 2012 when they ported their excellent matching/cat-collecting game Kitten Sanctuary over from desktop to mobile, and while they did release a handful of titles not long after that, we hadn't heard anything from them in several years. That changed this past Friday when Clockwork Pixels unexpectedly released a new platformer called Citadel 1986 [$0.99 / Free] to the App Store. After cutting his development teeth on the Commodore 64 back in the day, Clockwork Pixels wanted to create an homage to the platformers of that system, specifically Son of Blagger on C64. As such Citadel 1986 is a very straightforward platforming game that will text your dexterity with running and jumping as you explore 37 levels that are grouped together as part of one giant scrolling map, kind of like a Metroidvania. Check out the trailer...

Mobile has perhaps been lacking the great Spelunky-like game that could at least imitate one of the best indie games of all time while being something you can play on the toilet while at work. Orangepixel steps up to the plate with Meganoid 2017 [$2.99], the nebulously-named reboot/sequel to one of the solo developer's earliest works. Where the original Meganoid games, both Meganoid 1 [$1.99] and Meganoid 2 [$1.99], were more challenge platformers, Meganoid 2017 is a procedurally-generated platform that takes a lot of cues from Spelunky. Exploring the Meganoid spaceship, you have nothing but your platforming wits, some explosive charges, and whatever you find as you venture further into the spaceship, taking on a different layout when you die, and you will die a lot. Spelunky 2017 had a rather rapid development time, and while it gets the core gist of the Spelunky formula right, and does some rather cool things, the game suffers from its short development time, leading to a lack of variation in level designs. Also, the game just doesn't have the tight platformer feel necessary for what the demanding difficulty requires to give the player a good shot at succeeding...

One of my all-time favorite platformers on iOS is Bloo Kid 2 [Free] from Winterworks, and I've even gone as far as saying I think it could be the "Mario" of mobile games. Shaun enjoyed it a lot in his review and I even picked it as one of my personal best games of 2014. It's that good! But that 2 behind its name means that it's a sequel, and indeed that fantastic traditional side-scrolling platformer spawned from the more modest single-screen platformer Bloo Kid [$1.99 / Free] which launched back in 2011. I'm more of a traditional platformer guy but do enjoy the occasional single-screen platformer, and the original Bloo Kid is a good one and contains a whopping 84 levels to enjoy. With the 32-bit apocalypse coming, Winterworks has decided to update the original Bloo Kid to be 64-bit compatible, and while they're at it they'll be adding in another 12 new levels just for fun, bringing the total to 96...

Super Mario Run [Free] finally launched on Android this week after many months of iOS exclusivity, and everyone's second favorite plumber taking the limelight yet again has led to much speculation and discussion over whether Nintendo's first true mobile title has been a success or not. Compared to the cash cow and cultural phenomenon that was Niantic's Pokemon GO [Free], Super Mario Run has not reached such lofty heights, and despite finally launching across all platforms, it's unlikely that the Android release will serve as a catalyst for sudden unprecedented success. However, in a recent article, Japanese financial newspaper Nikkei has suggested that, despite the fact Super Mario Run "did not meet [Nintendo's] expectations" according to Nintendo President Tatsumi Kimishima, the release and subsequent Android launch were primarily focused around expanding the fan base, irrespective of earnings...

Like anyone who has been playing games for any length of time, I've seen so many endings that they barely even register in my memory anymore. But I distinctly remember the Saturday one summer in high school when I finally finished Super Ghouls 'n Ghosts. My friend owned the game, and I had dabbled with the game here and there over the couple of years leading up to that moment thanks to the occasional loan. It was something I had originally written off as being too frustrating to care about, but I was staying at my buddy's house that weekend and he was out for the day. Lacking other options, I sat down and played through the whole thing (twice). It's an incredibly difficult game even for its era, but there's a certain rhythm to it that will carry you through once you learn it. And to be perfectly honest, it's probably the easiest game in the series that started with 1985's Ghosts 'n Goblins...

'The Big Journey' Review - This Platformer is Near Purrfect

Folks, we’re in the middle of something of a feline renaissance of late, what with the recent release of an amazing kitten rhythm title and the future release of an RPG that lets you play as a cat (among other games). Meanwhile, The Big Journey  [$1.99] from Catfishbox and Armor Games is the latest platformer starring a cast of cuddly fat cats.Thankfully, The Big Journey does justice to our cat overlords with an excellent soundtrack, gorgeous visuals and gameplay that offers something for every type of gamer...

Despite its relative brevity, Collect or Die [$1.99] left a profound impression when I reviewed it back in January. While its ultra-hard masochistic approach to level design wasn't particularly innovative, Super Smith Bros' daring approach to make the game entirely tilt controlled gave Collect or Die a whole new level of challenge that drew parallels to many of the earlier titles on the App Store. With the promise of future level packs, Collect or Die was a relatively sound investment for only $1.99, however today the game has gone on sale for a limited time at the unbeatable price of completely free...

The Amazing Bernard [Free] is a pretty smart auto-runner/platformer where you get to create platforms and springs to keep Bernard going. Now, the game has gone free for the first time, and if you like smart, though not perfect, platformers, you should pick this one up. While the game has a few small issues - the jumping is on the floaty side and the whole game moves a bit too slow - it's definitely entertaining and comes with a ton of content and great art. Amazing Bernard has 30 unique levels for you to power through along with a Challenge Mode, where you play all 30 levels in a row and gain bigger rewards as you go along...

'Temple of Spikes' Offers Sharp Arcade Platforming Action, Launching March 2nd

One of the many constants in video games is the prevalence of spiky traps, which perpetually fulfil the sole purpose of causing the protagonist considerable pain, and normally at the usual cost of a virtual life. Whether it's the original Sonic or Mario titles, or even more recent efforts such as Downwell [$2.99] or Raider Rush [Free], spikes have stood the testament of time as the preferred dangerous obstacle in the medium. Temple of Spikes from developer Tigrido looks to follow this impressive precedent, and promises 'tons of insidious traps' as well as precise platforming action when it launches on the App Store on March 2nd...

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