Category Archives: Platform

'Temple of Spikes' Offers Sharp Arcade Platforming Action, Launching March 2nd

One of the many constants in video games is the prevalence of spiky traps, which perpetually fulfil the sole purpose of causing the protagonist considerable pain, and normally at the usual cost of a virtual life. Whether it's the original Sonic or Mario titles, or even more recent efforts such as Downwell [$2.99] or Raider Rush [Free], spikes have stood the testament of time as the preferred dangerous obstacle in the medium. Temple of Spikes from developer Tigrido looks to follow this impressive precedent, and promises 'tons of insidious traps' as well as precise platforming action when it launches on the App Store on March 2nd...

'Downwell'-Inspired Retro Platformer 'Tower Fortress' to Launch March 15th on the App Store

All the way back in August 2016, we caught the first glimpse of developer Keybol's Tower Fortress. While the arcade platforming action wore its influences such as Metroid and Downwell [$2.99] on its sleeve, the stunning pixel art graphics from the creator of PC hit Dungeon Souls, as well as an ambitious amount of content and customisable options, Tower Fortress offered a lot of potential to live up to the illustrious critical acclaim of the titles it was inspired by. After many months of fervent anticipation, Keybol has finally announced that Tower Fortress is set to launch on the App Store next month on March 15th, and has released a slick launch trailer that demonstrates the game's frenetic and feverish action in great detail...




The Radiant 'Robot Unicorn Attack 3' Receiving Update With Unicorn Backstories and Performance Enhancements

A couple of weeks ago, we brought you news that the third entry in the eccentric but essential Robot Unicorn Attack series soft launched on the App Store. In keeping with the precedent set by the previous platforming action Adult Swim brought to the App Store many moons ago, the latest title was a whole lot of fun to play - but being a soft launch meant many were asking when the game's global launch would take place, and how different the final release would be to the rather excellent version those in New Zealand were playing right now. While the former question still seems to be up in the air, the developers are extremely active on our forum thread to respond to any questions from Robot Unicorn enthusiasts, and have outlined some neat details on the forthcoming content update for Robot Unicorn Attack 3...

Felis: Save all the Cats [$3.99] has been on our radar for a very long time. Even with the lengthy delay, I was certainly looking forward to its eventual release because, hey, it’s a platformer about saving cats. If you look simply at the story, thematics and gameplay, I’d almost say it was worth the wait, as well. Unfortunately, significant issues with the controls detract from what could have been a decent entry into the genre...

In late October of last year we posted about the then-upcoming sequel to the 2013 platformer Snailboy: An Epic Adventure called Snailboy: Rise of Hermitron [Free]. The game featured some really fantastic visuals and some really interesting snail-based mechanics like slinging yourself around like a rubber band, sticking to walls, and shooting fireballs. Ok, maybe that last one isn't exclusive to snail behavior. Anyway, the game was looking great and about a month and a half after that initial announcement Snailboy: Rise of Hermitron soft-launched in select territories. Well, the wait is finally over as this morning Snailboy: Rise of Hermitron has officially launched worldwide...

Despite its mysterious dystopian backdrop, Collect or Die [$1.99] ironically made me reminisce of the ‘golden days’ of the App Store. Specifically, a time when the perceived novelty of the iPhone’s gyroscopic controls means an abundance of tilt controlled titled, when rag-dolls and stickmen were being constantly flung to their inevitable bloody demise, and also one where an emphasis on genuinely fun gameplay trumped the need for timers and draconian monetisation mechanics. Collect or Die even has a Lite version- it truly doesn't get more retro than that. On the other hand, a lot has changed since 2008 - Collect or Die is a game that, in testament to its title, lives and dies as a result of its reverence to older iOS experiences, and while some may be turned off by its tilt-only rock-hard emphasis on platforming, Collect or Die features enough variety and irreverent humor to make it a highly enjoyable experience, even in 2017...

Big Bucket's Reverse Platformer 'Stagehand' Is Set to Launch February 8th on the App Store

One of my favourite recent App Store trends is how developers have started to place an emphasis on environment interaction, and using the level to manipulate your character rather than traditional control inputs. The compelling and curious Stretch Dungeon [Free] by Nitrome was one such title, and the upcoming Splitter Critters looks like an incredibly promising example of how puzzle games can feel fresh and fun through this environment-centric focus. Today, Big Bucket (of The Incident [$0.99] and Space Age [$1.99] fame) have announced that their latest title Stagehand - which we first brought you news of in November of last year - will finally release for iPhone on February 8th. While on the surface its pixel art graphics and platforming action may make it seem like little more than an retro auto-runner, rather than controlling the character, you have to move pieces of the stage to progress through the game's levels. It's great to see yet another excellent example of what the developers have described as a 'reverse platformer', and is definitely one to watch when it launches on the App Store on February 8th...

Few games make me feel like I've lost the dexterity of my youth like Geometry Dash [$1.99], which has just received its big 2.1 update. I've played the game quite a bit, and even streamed it on our Mobcrush channel, and just when I think I'm doing relatively okay (for my age), I see players in our forums put me to shame in so many different ways, it makes me miss the time when I had reflexes. The 2.1 update has added a new level called Fingerdash, the Spider gamemode, a ton of new gameplay objects, new rewards, quests, daily levels, and tons more. The editor also received new features, which I know will make our forum members very happy since they love making new levels to torture others with...

While some people are enjoying Capcom's ports of the original 8-bit Mega Man games well enough, it's safe to say that the consensus is that they're not very good ports. A surprising thing for 20 - 30 year old games that ran on a system with less processing power than your bagel toaster, a disappointing thing given the relatively high quality of the Mega Man Legacy ports that appeared on other platforms in the last couple of years, but not necessarily an unfixable thing. After all, this is mobile gaming in 2017. Games are getting updates all the time! Heck, games are being updated as I write these very words. So when I opened up the App Store today and say that beautiful little red number along with Mega Man Mobile's [$1.99] icon, I got a little excited...

2016 was renowned for its famous deaths, and unfortunately mobile was not exempt from such a tragic series of events. The news that Bulkypix had declared bankruptcy in August of last year was met with a vast array of mixed emotions - while many sympathised with the publisher for going under, as they had brought to prominence a lot of hidden gems on the App Store, most were incensed by their poor treatment of the developers under their wing during this period. Despite this, some creators risen from the ashes of Bulkypix's unfortunate demise and have taken this chance to further build and expand on their games, and Keybol is one such developer. With Pretentious Game [Free] now back under their control, the developer has planned to add a whole new Chapter 5 to the title, which is set to launch as a free update (for anyone who has already purchased the Chapters pack) on February 1st...

'Mega Man 1-6' Now Available on iOS and Android

[UPDATE: It only took mere moments of playing one of these ports to see that they are shockingly bad, so even though we'll have an official review coming soon we wanted to give people this extra head's up to avoid these at all costs.] Mega Man is one of the most difficult game series even with a physical controller, and as we've seen a couple of different times over the years the experience doesn't translate super well to the touchscreen. Well, Capcom Mobile is taking another stab at it as they announced last month that the six 8-bit Mega Man games would be hitting mobile, and as of just a few moments ago they've arrived in the iOS App Store as well as on Android's Google Play Store. These ports have been adjusted for mobile play, but I'll have to actually dive into these before we really know what that's supposed to mean. One thing I do know though is that the trailers don't give me a lot of confidence in these ports, as the frame rates look pretty poor. ..

Return of the Zombie King [$2.99] is a clever little platformer, and it even managed to make its way into Eli's Top 10 of 2016. Now it's on sale for the first time ever, and you should pick it up if you've been looking for a fun platformer to play. The conceit behind Return of the Zombie King is that you start the game as the recently-deceased King, and throughout your runs you try to get back to your old virility and humanity by upgrading yourself with legs, eyes, ears, and so on. There are also additional upgrades to unlock as you go along until you once again become the once and future King...

'Le Parker: Sous Chef Extraordinaire' Review - Delicious

One of the great things about classics is that they're readily available. While you'd be hard pressed to find a copy of Master Chu and the Drunkard Hu for the NES, a game almost no one has even heard of (myself included, until my wife showed me hers), you can get Mario 3 on your refrigerator and play Doom 2 inside of a keyboard. Sega is particularly giving with their legacy titles in the mobile arena, as is Square Enix, even if the latter charges an arm and a leg for the privilege. But while those games are timeless to some, new blood needs to come in every so often and keep them in check, even if they aren't particularly unique mechanically. Le Parker: Sous Chef Extraordinaire [$1.99] is comprised of a lot of mechanics found in the aforementioned classics, but its presentation of those concepts is effortless...

Back in 2012, Danish developer Press Play was acquired by Microsoft and used to create exclusive games for Microsoft's fledgling Windows Phone platform. One of those games was called Tentacles, and it was about controlling a little blob creature by touching the screen to grab onto objects and pull through the level using its set of 4 wiggly tentacles. It was a really unique game that worked wonderfully on a touchscreen, and when it was apparent that its exclusivity wasn't exactly bringing in the customers to the Windows Phone platform, Microsoft opted to bring the game to iOS in October of 2012 with the title Tentacles: Enter the Dolphin [$2.99]. It was an interesting and entertaining game that we enjoyed in our original review...

'Super Mario Run' Review - Mario and Luigi Are Doing What They Can

I feel pretty confident saying that Super Mario Run [Free] is the most hyped game release in the history of iOS. It has had the full marketing weight of two of the biggest giants in the industry behind it since its announcement, with Apple even going so far as to introduce a new notification system to allow players to pre-order it. That hype is there for good reason, of course. This is a historical moment for the video game industry. It's the first time a Mario game developed by Nintendo has released on non-Nintendo hardware since, I think, the original Mario Bros. back in the early 1980s. The legendary game designer Shigeru Miyamoto took a direct hand in the development of Super Mario Run, something he hasn't done for a Mario game since Super Mario Galaxy back in 2007. While the concept of Miitomo [Free] felt a bit underwhelming, Super Mario Run is Nintendo committing to mobile with unexpectedly fierce intensity...

One of the most interesting and challenging aspects of Super Mario Run [Free] is the five hidden coins that can be located throughout each level. While the initial pink versions are relatively easy to locate, the final black coins can be extremely difficult to attain, even if you know where they are within the colorful environments Mario has to traverse to save Princess Peach. While I'd highly recommend trying to discover where each black coin is located by yourself, there may come a point where it is just too frustrating without successive retries to find them all. If you are truly stumped by the black coins in Super Mario Run, here is a guide to where each of the elusive item can be found in the game's levels...

'Super Mario Run' - How to Midair Stall

December 15th, 2016 4:20 PM EST by Carter Dotson in Games, News, Platform, Runner
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There's an advanced ability in Super Mario Run [Free] that you ought to know about. It's not covered in the tutorial and it's not super-clear on how to use it unless you try it out. It's the midair stall, and it's a clever way that you can use to not only stop, but go backward on a jump...

If you are wondering how to unlock all six characters in Super Mario Run [Free], here's how to do so. Mario is obviously unlocked from the beginning. Toad can be had through just linking your My Nintendo Account (which also enables cloud saves), but the other characters are going to involve playing the game to earn them, in particular through performance in the Toad Rally mode. Here's how to unlock each of the characters, who have their own attributes that affect gameplay: ..

As is the case with most Mario games, Nintendo’s Super Mario Run has a load of secret content in each level. The clearest evidence of this is in the game’s use of secret coins, which are differently colored coins scattered across the map in typically out of the way (or hidden from sight) places. Super Mario Run keeps track of your collection of all these coins, and if you collect the full batch, the game will unlock another set of coins that are even harder to find. Earn these and you’ve demonstrated complete mastery over that level. While this guide doesn’t go through the coin locations of specific levels (those will be coming soon), this guide will lay the foundation for any player looking to find coins with some general tips and tricks...

Hands-On With the 'Super Mario Run' Demo

When Nintendo announced that Apple Stores would have demos of Super Mario Run a week in advance, my initial reaction was "cool!" followed "Wait, I'm going to have to go to the mall during Christmas shopping season." Once again, the mall has become my Waterloo. Yet, it wound up being not that bad: not much traffic, easy parking, no wait to get an iPhone to play the game. I was able to play Super Mario Run in peace. My experience with Super Mario Run followed a similar narrative arc: initial excitement, then a bit of disappointment, before realizing things were actually pretty cool. ..

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