Category Archives: Platform

More old games are coming back, y'all! I don't know if iOS 8 was just that destructive of an update to a bunch of games that developers felt the need to update their classics or if this is just all coincidental, but we're seeing a lot of games make comebacks after a long while. And the latest on that list is 1-bit Ninja [$2.99], which has just been updated to support iOS 8, and throws in long-overdue iPhone 5,6, and 6 Plus support, and makes the game universal for iPad...

'Bean Dreams' Review - Sweet Dreams Are Made of These

Holy heck, does Bean Dreams [$2.99] knock it out of the park. The first Bean's Quest [$2.99] game from Kumobius was a solid game, with inventive ways to approach platforming on a touchscreen-based device. But after they applied their time-traveling take on Tiny Wings [$0.99 / $2.99 (HD)] with Time Surfer [$0.99], and gave the challenging arcade game genre an artsy twist with Duet [$2.99], now they return to their original game. And it's clear that the studio has picked up on a lot of lessons from the past few years, as Bean Dreams is possibly Kumobius' best game yet, streamlining the original's concept into a tight and concise experience that they can only further build on and make better...

So Signal Studios and publisher Tilting Point are trying something interesting with their game The Sleeping Prince [Free]. They've made the previously free-to-play game completely free for a limited time, now subtitled as The Royal Edition. There are no in-app purchases, and no more energy system, not even any ads, just the game itself. The game will be shifting to premium in the future, but this is your opportunity to get it at no cost for now...

In August of last year, 505 Games in partnership with Re-Logic released Terraria [$4.99] on iOS, a mobile version of the ultra-popular crafting/action/adventure/platformer on PC and console. Compared to its PC and console counterparts, Terraria on iOS was pretty stripped down, but still incredibly fun. 505 has worked diligently over the last year adding new content to the game, mostly special holiday-themed updates. The most significant updates to the game have been when it received local multiplayer in November of last year, and when it received the Hard Mode update this past August which essentially let you play a New Game+ with a ton of new stuff after defeating the final boss. This latest update though, version 1.2, blows everything else out of the water...

'Oddworld: Stranger's Wrath' Review - You're Looking Mighty Good, Stranger

The story of the Oddworld Inhabitants themselves is almost as interesting as that of any of their games. Founded by Hollywood veterans to take advantage of the correctly-predicted boom that 3D graphics would bring, the company had a clear, ambitious plan for a series of five games that took place in their Oddworld universe. A new team planning for that many games before they've even finished one is the game development equivalent of a rookie stepping up to the plate and pointing at the stands, but when Oddworld: Abe's Oddysee released, it seemed like the Oddworld Inhabitants weren't bluffing. The game was a massive hit, and the lead character Abe become something of a cult icon in the 32-bit era. It was followed by an initially unplanned direct sequel, Abe's Exoddus, which was meant to help fill the gap while everyone waited for the next chapter of the quintology...

If you haven't gotten a chance to try Sometimes You Die [$1.99] yet, now is as good a time as any, as the game is currently on sale for $0.99, down from its regular $1.99 price. The game recently got updated to version 1.3, which adds proper support for the iPhone 6 and 6 Plus, so if you're playing the game on those devices, it'll be all good now...

I like the cut of Not Doppler's jib. Their stable of 2D games are all solidly entertaining games with zippy gameplay. Their most recent game, Earn to Die 2[$1.99], is the first time they have revisited one of their iOS games with an update. From a bird's eye view, this one is really strong, avoiding some of the pitfalls other popular games have stumbled into. Some of the best decisions made are that the follow up game has more content and maybe most importantly, this one was packages as a separate game independent from the first Earn to Die[$0.99]. Once you get a little closer, you'll find there is even more to get excited about...

Coming into iOS gaming from a background in consoles, dedicated handhelds, and old computers, my first steps into the already-massive catalog were cautious ones. I stuck to familiar brands and the odd breakthrough that had made waves in the traditional media, such as Game Dev Story [$4.99]. One of the first real iOS originals that I fell absolutely in love with was League Of Evil [$1.99], from Ravenous Games. The game will always hold a special place in my heart for hammering it into me that, yes, virtual controls could work marvelously for an action game if they're handled correctly. These guys had their stuff together, I decided, and I began to follow them closely, anxiously awaiting their next big title. By all accounts, that game looked to be Random Heroes [Free], and I bought it pretty much the second it became available...

'1-Bit Hero' Review - Back and Forth

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November 13th, 2014 3:30 PM EST by Carter Dotson in $0.99, 4 stars, Free, Games, iPad Games, iPod touch games, Platform, Prices, Ratings, Reviews
$1.99 Buy Now

Auto-running solves a lot of problems for mobile games where virtual d-pads are suboptimal. While generally this is used for endless runners, platformers that use auto-running are an interesting breed to me. Meet 1-Bit Hero [$1.99 / Free]. It's an auto-running platformer that's just a nice little game. It's challenging, but has levels that are short enough that they don't get too frustrating, which strikes a fantastic balance. And it uses auto-running in a good way, that makes it worth playing...

There are lot of reasons developers might choose to put a game on mobiles, and plenty of them have nothing to do with the unique interface presented by the touch screen. Most of us have learned to deal with virtual buttons and such just fine, but it's always nice when a developer clearly designs their game around the hardware's natural input methods in an intuitive way. Splot [$1.99], a new platformer from the developers behind the Trine games, benefits greatly from its easy-to-understand control setup. Its controls work very well, and that should theoretically open the developer up to more challenging level designs, an element I think most platform fans can agree on. Unfortunately, Splot doesn't quite go as far as I'd like it in that regard, but it still ends up being a fun, content-rich game that will keep you busy for at least a few hours...

To a great degree, I applaud Electronic Super Joy: Groove City [$4.99] for managing to bring a challenging trial platformer from PC to iOS without much compromise. It's a game that will test players, but thanks to its simple control scheme, it winds up being a great fit on iOS. It's perhaps more built for replayability than completion, as the dozen-or-so levels are far more rewarding to those trying to complete them quickly and with as much collectibles as possible, but there's still a lot to like for those who like to be tested...

'Skullduggery!' Review - Collecting Taxes via Brain Flinging

Clutch Play is headed back to mobile with their sophomore title, Skullduggery [$4.99]. No bones about it, this game is a head turner. You can find platformers of all shapes and sizes on iOS but this one is the head of its class. Just looking at the graphics(and my amazingly funny jokes), you can probably already guess there are plenty of head and brain puns to be found in this app. What you find underneath, however, is a really great game...

Developer Osao dropped Chronology: Time Changes Everything [Free] on the App Store last week. If the title didn't give it away, Chronology is a platform game that grants you, the player, the ability to manipulate time. Straddling the time periods directly before and after an apocalyptic event, it's up to you to discover the cause and ultimately try to prevent the disaster. Born from a sketch of a snail and a man with a fez, this game has a quirky sense of humor that should prove to have a pretty wide appeal...

Duke Dashington [$0.99] is the kind of game that exists in a kind of quandary. It's a game built around brevity, and for mobile devices: it's a platformer where players must swipe to get the eponymous Duke to the exit in no more than 10 seconds. It's frequently challenging but failure never leaves the player washed too far ashore to not just go back and try again. It's a game built around maximizing its brevity, but because it's so small, it winds up limiting just how well it succeeds at what it sets out to do...

'Goblin Sword' Review - It's Still Rock and Roll to Me

My thumbs are feelin pretty raw after playing Goblin Sword[$1.99]. As a guy that grew up playing platformers in the late 80's/early 90's I don't think I can give higher praise for a game workin' it's tail off to give that old feeling back. Unforgiving yet short levels give this game a mobile focus while still retaining that frustrating level of difficulty we all had a love hate relationship back then. Gelato Games has hit all the selling points square on the head with this retro title. With controls better than Swordigo[$2.99], and more sophistication than Dodo Master[$0.99 / $0.99 (HD)], Goblin Sword is setting the bar nice and high for it's competition...

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