Category Archives: Platform

Apple is using the revamped App Store in iOS 11 with its added emphasis on curation and editorial to bring us news of a substantial update for Super Mario Run [Free] that's set to hit next week. First up is a new mode called Remix 10 which takes 10 bite-sized chunks from the existing levels in the game and has you play through them in quick succession. There are also rainbow medals spread throughout for you to collect, and it sounds like it'll be a different experience each time you play the new mode. There's no failing this mode, if you don't make it through a level you'll just move onto the next one, but playing well and collecting the medals will allow you an opportunity to earn new items for your Mushroom Kingdom, culminating the the grand prize of a brand new character: Daisy. Once you've unlocked Daisy through Remix 10 mode, she'll be playable in the rest of the game, and comes with a new double jump move that should give players a whole new way to play through the game...

Yesterday was the day that iOS devices officially welcome ARKit and, hopefully, all the augmented reality wonders that will come with it, and we've been seeing some interesting attempts by developers at making augmented reality actually matter for their games. The just-released ARise [$2.99] (got it?) has you guiding a tiny adventurer across all kinds of platforms as you try and reach the top, retrieve the sacred sword, and awaken the monster. As you can see from the trailer below, the game has you moving your device around to change your perspective and find the right path. And the visuals are pretty nice and bright, which should make the game look good on your kitchen table or living room floor (and I can see kids really enjoying this)...




'Drag'n'Boom' Review - Being the Khaleesi on Drogon in 'Game of Thrones'

Ankama's Drag'n'Boom [Free] couldn't have come out at a better time because what better time to come out with a game where you're a dragon than right after a big Game of Thrones season where Drogon, the biggest of the dragons, got to burn quite a few people on the ground. And this game really makes you feel like a dragon, burning everything in your path and pulling off some really fun combos by, well, shooting your enemies again and again. The only thing missing from this game is a bigger enemy variety to fill the game's 50 levels, but even with the enemies it has, Drag'n'Boom is a really entertaining platformer that controls great and lets you feel like a bad-ass...

If you want a fast and furious platformer, then check out the just-released Drag'n'Boom [Free] by Ankama. As we wrote about a few days ago, Drag'n'Boom uses some fun slingshot mechanics to let you slingshot your little dragon around the levels while taking out the many enemies in all kinds of fancy ways. One side of the screen lets you move around by jumping, flying, or charging, and the other side lets you spit fireballs at the many enemies all over the screen. And the game isn't just about rushing from one end of the level to the other; it's also about taking out enemies in style, with mid-air combos giving you more gold. I like the way Drag'n'Boom uses slow-motion effects to break the game's intensity and allow you to pull off crazy stunts...

One of 2017's best games came very early in the year when RAC7 Games released their terrifically unique puzzle platformer Splitter Critters [$2.99]to the App Store. The game had you trying to guide adorable roaming critters to their spaceship by slicing up the environment and then shifting the sliced pieces to create new pathways the little buggers could walk on. It was the type of game that felt like it was built for a touchscreen and not only did we award Splitter Critters our Game of the Week and give it 4.5 stars in our review, but Apple thought it was pretty great themselves and it earned a coveted Apple Design Award during WWDC this past June. So, with so much critical acclaim under its belt, where does Splitter Critters go from here? Into the world of augmented reality, that's where!..

The good folks at RareSloth have once again released an update for their fantastic puzzle platformer King Rabbit [Free]. This latest update is called the Diamond Collection and features 64 of the very best community created levels released in an official package complete with new leaderboards and achievements. The Diamond Collection follows the precious gem naming convention of the previous three expansions - the Emerald Collection, the Ruby Collection, and the Sapphire Collection. Each of those expansions were released for $1.99 apiece, and as a special bonus if you've previously bought all three of them then you'll receive the new Diamond Collection for free. Whee!..

'STANDBY' Review- A Brutally Difficult Precision Platformer That's Tremendously Rewarding

As a child, my first forays into gaming involved me experiencing many platformers on the Super Nintendo Entertainment System. I loved the difficulty and the learning-curve of certain platformers, such as Donkey Kong Country, Super Mario World, Earthworm Jim, and the Super Star Wars series. Sometimes I blow the dust out of my old cartridges and fire up my trusty Super Nintendo in order to take the games of my childhood for a nostalgic spin. I have no idea how I beat some of those games so quickly back when I was a child. They were pretty dang hard back then, and they still are now. Anyways, there have been many additions to the platforming genre on the App Store which continue to fuel my life-long love for them, and that includes the recently released STANDBY [$3.99] by HypeTrain Digital...

'Comic Boy', a Stylish Rhythmic Puzzler Set in Comic Book Panels, Is Looking for Beta Testers on Our Forums

Comic book panels and iPhone games have seemed like a natural pairing, ever since Framed [$3.99] first released to universal praise from critics and casual gamers alike. While 2017's greatly improved sequel Framed 2 [$4.99] underlined the appeal of its fluid cartoon aesthetic design, we've been dying out for even more games to use the cool comic book context for even more creative adventures, and Stay Heavy Games are determined to satiate such demand with their upcoming release Comic Boy. Based on an old App Store prototype release titled Escape the Page, Comic Boy is a platforming title with a heavy emphasis on rhythm and style, as you run through the panels and avoid enemies to reach the end of 36 handcrafted levels. While Comic Boy is still very much a work in progress, the developers are looking for eager beta testers to try out the game early on our forum thread...

Before we get going with this review, let's address the elephant in the corner of the room: SEGA Forever. SEGA's latest attempt to bring its classics to iOS has had a bit of a rocky start thanks to a frankly lackluster Genesis emulator. SEGA got a lot of feedback from those initial releases and, to their credit, have been working hard trying to address the problems. Their latest release is Ristar [Free], and it comes with a new emulator build that shows significant improvement over previous ones. It's not perfect, mind you. While it greatly improves on the framerate and sound issues many have had with earlier releases, this version sometimes has some screen tearing. Nevertheless, it's a solid enough release that we feel it's worth reviewing this game largely on its own merits...

'Super Phantom Cat 2' New Trailer Revealed, Set to Pounce Onto the App Store on August 17th

It's an understatement to say I've been extremely excited for Super Phantom Cat 2 ever since it was first revealed back in July. The original Super Phantom Cat [$1.99] was one of my favorite games of 2016, and not simply because of its adorably cute theme. The abundance of colorful worlds and levels to explore, combined with the wonderfully tight platforming action that managed to stay interesting and varied with a number of neat power-ups, resulted in what many described as mobile's own take on Mario - certainly high praise if there ever was some. As a result, a sequel that offers even more characters, chapters and phantom powers to experiment with is inevitably going to be high up my list of upcoming releases. After Cat Quest's [$4.99] impressive debut last week, August is proving to be an outstanding month for everyone's favorite domestic animal on the App Store, as Super Phantom Cat 2 is set to release on the App Store on August 17th...

We're on high alert here at TouchArcade and ever vigilant in tracking the coming iOS 11 "Appocalypse." If you have no idea what I'm talking about allow me to recommend our definitive guide to iOS 11, 64-bit support, and the end of playability of a great many older games. The short of it is, if a game has not been updated from 32 to 64 bits it will stop working on any device that runs iOS 11. Luckily developers have been responding to this threat to their games and, despite there being little financial reward for doing so, are updating their games if possible. One such game is Slayin [$0.99] which just got version 3.0. The update description is simple, yet welcome, "Added 64-bit support."..

Hilarious Speedrunning Platformer 'Himster' Is Looking for Beta Testers on Our Forums

I've played some terrifying games this year, but the upcoming App Store title Himster is looking to serve a serious challenge towards the likes of Outlast 2 and Resident Evil 7 for the most horrifying release of 2017. In Himster, you control the titular upgraded hamster, which is claimed to be 95% more fun and have 75% more energy than your average cat, dog or fish that are currently the post popular pets in the world. The resulting creation is a hideous yet deceptively adorable rectangular-shaped Himster, which is able to stretch and fly around the rainbow-tinted backdrop to solve the many puzzles across the game's numerous platforming challenge modes. This may sound like an incredibly bizarre concept - and you're totally right - however the brilliant gameplay trailer below gives a glimpse of what to expect from this eccentric arcade game before it launches in the near future...

With the iOS platform approaching a decade of existence, there are quite a few titles you could denote as classics when talking about the history of mobile gaming. Jet Car Stunts [$1.99 / Free] is without a doubt one of those titles. Launching in the fall of 2009 with the App Store still in its infancy, Jet Car Stunts married the unique capabilities of iOS devices with some seriously fun stunt track racing. There really was no greater feeling that launching your little digital rocket car into the air, spinning and twirling, and totally nailing the landing on the other side. Or finding some obscure shortcut that gives you a leg up on the highly competitive online leaderboards. Yes for some Jet Car Stunts was an obsession, and for me personally it brings back great memories of the early days of iOS gaming. However, 2009 was a LONG time ago, and the last significant update to Jet Car Stunts was way back in July of 2012 when the game received long-awiated Universal iPad support and some performance improvements. Well, with iOS 11 and its lack of support for 32-bit apps likely coming in just a couple of months, many fans were holding out hope that this oldie but goodie would get some 64-bit update love from developer True Axis. Today that update love has arrived. ..

We've been following the development of Project MALLOW [Free] for a while now, as its intuitive marshmallow-slinging mechanic combined with its abundant charm and deceptively sinister storyline looks like a sickly sweet winning formula. With over one hundred levels of rock-hard puzzle platforming to overcome in this obstacle-strewn candy factory, Project MALLOW aims to join the likes of Super Meat Boy and Downwell [$2.99] in the hardcore, retro and infuriatingly difficult gaming renaissance of late, and has today launched on the App Store as a free download, supported by an interesting lives-based monetisation system...

Xigma Games has today released Super Nano Jumpers [$1.99], a nifty 2D platformer that feels kind of like a combination of Super Meat Boy and 1-bit Ninja [$2.99]. You control a little blue dude, who has to make it through 75 levels full of buzzsaws, spikes, and other familiar platforming hazards. Our blue friend can only run in one direction: forward. But, this blue buddy can also stop at any time...even in mid-air! So, combined with the jump ability, you as the player have to master the timing and jump angles to make it through levels in as few deaths as possible...

Ah, the arena platformer. Truly, it has been one of the best genres to take prominence in mobile gaming. A big reason is because the combination of a small enough arena to fit on one screen, with simple controls, and endlessly-repetitive high score chasing, is a package that's almost the platonic ideal for a mobile game. We've seen it through countless fun games, with one of the more prominent examples being Super Crate Box [$1.99] from Vlambeer. However, with Vlambeer seemingly not updating the app for 64-bit appocalypse, that means that not only can a great arena platformer shine, but it could possibly take the crown. Penarium [$1.99], much like Super Crate Box, started on PC before moving to iOS. In this case, Team 17 published the game, developed by Self Made Miracle, and helped to bring the late 2015 release to iOS a while later. And it's quite a welcome title on iOS, while perhaps not as tight as some of the finest entries in the arena platformer genre...

Back in early March, Capcom Mobile announced that they'd be bringing four of their classic arcade games to the App Store in special mobile versions: 1942, Commando, Ghosts'n Goblins, and Ghouls'n Ghosts. The following week they followed through with that promise as 1942 Mobile [$1.99] hit the App Store. Then the following week Ghosts'n Goblins Mobile [$1.99] hit, and the week after that Wolf of the Battlefield: Commando Mobile [$1.99] hit. Which pretty much ensured that the next week Ghouls'n Ghosts would arrive, except… it didn't. Was there an error in their original announcement? Was it supposed to be just the original game releasing and not its superior sequel? The answer is no, as today Ghouls'n Ghosts Mobile [$1.99] has finally arrived in the App Store. ..

Earlier this month we told you that the fine fellas at Beavertap Games were prepping a huge update for their fantastic Mikey Jumps [Free], and as of just a bit ago that update has gone live in the App Store. The update adds a whopping 200 new levels to the game, and adds in a major new mechanic with warp portals. These will allow you to enter one portal and instantly exit the other, creating some mind-melting new level designs which you can see in this new version 2.0 update trailer below...

One of the surprise platforming hits of last year had to be the particularly memorable and especially gross Eggggg [$2.99], from developers Hyper Games. Rather than use athletic jumping prowess or other such abilities, the protagonist to Eggggg used their vomit to propel them around the beautifully designed levels. It's a bit of a peculiar game mechanic, but after the initial difficulty curve it just clicks, and reveals itself to be one of the most charming and unique games in its genre on the App Store. While its initial $2.99 cost of entry was great value for the 21 levels within the game, the developers have made Eggggg the unbeatable price of free for the next week only...

'Miles & Kilo' Review - It's Dog-Gone Great!

The original Kid Tripp [$0.99] was an excellent ode to Westone's classic Wonder Boy and the Adventure Island series that it spawned. The game looked and sounded like a latter day Master System or Game Gear game, and the auto-running platforming was almost pitch-perfect. To this day, I consider it one of the better platformers available on iOS. Well, the kid is back, and this time, he brought his dog. More importantly, however, Miles & Kilo [$2.99] tries to advance the Wonder Boy-style gameplay with new moves, gimmicks, and obstacles that Tom-Tom never had to worry about. The result is a fantastic game with one foot planted firmly in the past and the other in the here and now. If you like platformers, you won't want to miss this one...

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