Category Archives: Massive Multiplayer (MMO)

Gameloft is getting increasingly blatant with their clones as of late. Starfront - Collision [$6.99] was so StarCraft-y that I've had friends who were shoulder surfing me flat out ask how I got StarCraft on my phone. They're not stopping there though, the latest teaser trailer released by Gameloft revealed today that their sights are set on... World of Warcraft, believe it or not...

It's crazy what we're starting to see on mobile devices as the performance gap closes more and more with each iteration of mobile technology. Back in the day when I was playing EverQuest, Dark Age of Camelot, and other ancient (by today's standards) MMORPG's, I never thought I'd be playing something that looked even remotely similar on my phone. Enter World of Midgard, an MMORPG based on the Unity engine that looks surprisingly similar to those very same 3D classic MMORPG's...

'Pocket Legends' Dev Announces New MMO

Pocket Legends [Free] succeeded where World of Warcraft has failed me. Try as I might, I’ve never been able to play Blizzard Entertainment’s MMO on the toilet. Now, Pocket Legends, on the other hand... man, we’ve had some seriously productive time together on the toilet...

A few days ago, developer Lakoo released a new iOS MMORPG into the App Store called Empire Online [Free]. Empire Online claims to be the biggest iPhone MMORPG with over 5 million users across Asia and Australia, and it is now available to US players. It's free to download and play, with an IAP currency system. There are four races and five classes to create your character from, with a deep skill system to learn as well as thousands of different items and equipment to collect. What is cool about the equipment in Empire Online is that it affects the look of your avatar, giving you a staggering amount of personalization to set yourself apart from the rest of the players online...

BulkyPix's MMORPG Yslandia [$4.99] recently hit the App Store after a considerable beta testing period in Canada. Earlier this month we posted an extensive hands-on preview of the game, and found quite a bit to get excited about: In so far as the gameplay is concerned, MMOs traditionally have been about lengthy solo leveling experiences (read: grinding) with a smattering of teamwork needed in certain encounters. Yslandia on the other hand is more focused all around Player vs Player combat and social interactions (but with its own share of grinding). The three islands that make up the initial release of Yslandia are comprised of respective starting islands for the Simeh'a Alliance and the Zaa'me Coalition (essentially, Light vs Dark), and a neutral territory called Gilda where all the PvP combat goes on. And it's on this latter island that most of your time in Yslandia will be spent...

A little over a month ago I first posted my review of Godville [Free] and was entirely amused by the concept behind the game. In essence, Godville is barely a game at all, as your interaction with the world is limited to either encouraging or punishing your hero who otherwise just goes about his business. You play as your hero's god, and the "game" basically consists of you reading the events that transpire in your hero's life. Depending on how you treat your hero either through punishment or encouragement, your hero will either be a cold hearted bastard killing everything in its path or a happy go lucky lover of all things living... Or something in between...

The amount of post-launch support Spacetime Studios has given their free MMO [Free: iPhone Universal / iPad Only] got even more impressive lately with the release of Pocket Legends 1.2 which adds three main features to the game:..

In the wake of the free to play movement on the App Store, Ubisoft has recently released an iPad client for their free browser game, Might & Magic Heroes Kingdoms. Currently only available in France, Germany, and the United Kingdom, Might & Magic Heroes Kingdoms puts players to the task of managing their kingdom, bossing around their heroes, and do the typical MMO-style resource gathering and management by capturing mines...

We first heard of Blizzard's plans to improve the functionality of the Mobile Armory [Free] app to include access to the auction house back in February. MMO Champion has all the details today on the recently released Remote Auction House functionality of the existing Mobile Armory app which currently only works for a small number of World of Warcraft servers as part of a beta test of the service...

When Spacetime Studios first revealed their newest game earlier in the month I thought it was as ambitious a project as had been attempted on the platform. Not happy with putting out just any old Massively Multiplayer Online RPG, Spacetime Studios assumed the challenge of delivering it in 3D. And it is fortunate they did, as Pocket Legends [iPhone] and [iPad] has been a huge hit since its release a couple of weeks back...

The last few months have seen an explosion of online games hitting the iPhone. Developers are waking to the fact that in today's WiFi world and speedier mobile internet, online content delivery for the iPhone has finally entered the mainstream. Com2Us have tapped into the mother load of online genres, the behemoth (to pronounce) Massively Multiplayer Online RPG, through its release of IMO: The World of Magic [AppStore]...

Spacetime Studios' Pocket Legends [iPhone, Free / iPad, Free] has been the talk of the town since the iPad client was first released along side the iPad last Saturday. We've already posted about the game between its announcement and a comparison between both the iPhone and iPad clients. Also, we have threads in our forums for both the iPad and iPhone versions of the game if you're looking for someone to play with...

Spacetime Studios' MMO Pocket Legends was released in the same massive batch of iPad games available at launch, and so far, people seem to really be enjoying it. We already posted about the iPad version and managed to dig up some details on the iPhone client, which they expect to be approved and appear on the App Store very soon now...

Here at GDC 2010 we had the chance to meet with Benjamin Zuckerer of CipSoft and have a look at the upcoming iPhone version of their popular TibiaME mobile MMO...

Blizzard forum poster Bornakk recently mentioned as a part of their efforts to increase the functionality of the World of Warcraft Armory that players will soon be able to access in-game auction houses through the web site itself, as well as an app that's in the works to manage your auctions on your iPhone...

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