Category Archives: First Person Shooter

Critical Ops [Free] has solidified itself as the "Counter Strike" of mobile since its release in October 2016. It has continued to foster an extremely loyal fan-base while bolstering a respectable eSports scene. There seems to be tournaments around every corner, as well as several other opportunities for competitive mobile gamers to challenge (or flaunt) their skills against other players. However, one of the common complaints seen/heard within the Critical Ops community is the game's small number of maps. Luckily, a new update has emerged today that brings a whole new map, friend chat, tutorial changes, spawn changes, and crosshair fixes to the game...

Originally announced in July of last year, we first reported about the ambitious upcoming post-apocalyptic first-person adventure The Sun in July of THIS year when its first official trailer dropped, and we thought it was shaping up quite nicely. In truth, The Sun has been in development for more than 3 years by a tiny team with a core of just 3 people, and in early August we got word that the game was nearing completion and should be released by the end of the month. Well, as is often the case, the game wasn't quite ready for release by then and after wondering when a new release date might be announced for the past month or so The Sun: Origin [$0.99] finally did officially launch in the App Store early Saturday morning. ..




Lucas Wilde has consistently added new weapons, cosmetics, game-modes, and a map to  Forward Assault [Free] throughout a series of constant updates since the game's release. These updates serve as proof that he remains committed to improving the game. Now, yet another large update has graced the App Store. This update includes a new map named "Frosty", the FAL assault rifle, and a dramatic change to the use of weapons in the game...

Imagine you are home, but there's no time to rest because zombies are coming your way, and they want to get in through those windows and doors you forgot to board up. This is the scenario of the FPS augmented reality game ARZombi [$0.99], which puts you in the shoes of a lone man trying to defend from wave after wave of zombies. The ARKit on your phone turns your windows and doors into AR portals, and you'll have to quickly board them up, and if that fails, take out any zombies that come in through them. You'll use whatever weapons you can get your hands on, including miniguns and grenades, all the while defending those doors and windows. And, in a clever gameplay twist, when you want a break or want to get some health back, you just sit down and grab a slice of pizza to increase your health...

I've been dying to get my hands on Morphite [$7.99], the new action adventure title from developers Crescent Moon Games, Blowfish Studios, and We're Five Games, ever since I gazed upon its luscious low-poly environments when it was originally announced back in May of last year. It's been a long year and a half wait, but finally Morphite has landed its dropship directly onto the surface of planet App Store. Ok that was a super cheesy line but I don't care, Morphite is here! To coincide with the launch of Morphite on the App Store the developers have put together a brand new launch trailer showing the game in action, check it out!..

A few months back we wrote about Combat Squad: Project Wednesday [Free], a soft-launched mobile FPS made by former Counter-Strike Online developers, and now the game has (almost) gone worldwide. It is available in the US and many other countries (it might still be in the process of going live in other stores), although China, Japan, Korea, and a few other regions won't be seeing the game yet. This fast-paced FPS has you forming a squad of 5 and going squad on squad against other players. The developers are very proud of the DIVE system, which allows you to freely switch between your squad characters or control the whole squad by giving it tactical commands...

In early April, developer Cmune soft-launched their newest mobile first-person shooter Deadheads, and if you missed out on that chance to play the game early then I have some good news for you: Deadheads [Free] has launched worldwide as of this past weekend. If the name Cmune sounds familiar to you, it's because they've created quite a few mobile FPS games over the years. Their 2012 release UberStrike was their first game and was a smash hit, collecting more than 25 million players, but that sort of unexpected success is a blessing and a curse as the team was not prepared for that amount of players and the game was not designed to be easily updated and scaled. ..

A few days ago, we wrote about FZ9: Timeshift [Free], an FPS that's all about bullet time, and now that game is out for iPhones and iPads. In FZ9 you play as Mak, a government agent who was injected with some kind of weird serum that gives him the ability to control time. And, as every self-respecting man would do, Mak uses that ability to enter bullet time and take out his terrorist enemies in Matrix-like slow-mo. As you can see from the launch trailer, the bullet time ability does make for some fun moments where you can take out opponents in style...

For the past year and a half or so, Lucas Wilde has been constructing what he hoped would be the ultimate first-person shooter for mobile devices, and after soft-launching on Android quite some time ago and again on iOS just last month, Bullet Force [Free] is now officially available. The first-person shooter on touchscreens has been a tough nut to crack. Many have tried and failed, and a few have been pretty darn good, but there hasn't been one that truly captures the fun of shooters AND plays well on a touchscreen since, in my opinion, Ngmoco's Eliminate Pro way back in 2009. Lord how I miss that game. Anyway, after the iOS soft launch of Bullet Force last month I took the plunge, and for the first time since those days back in 2009 and 2010, I got that same feeling of fun from playing a first-person shooter on my phone. ..

Movie tie-in games are notoriously bad, and movie tie-in mobile games even more so. Oftentimes the game's release is tied to the release of the film, so development cycles are rushed in order to get the game out in time resulting in a far worse experience than if the game had the proper amount of time needed to develop it fully. But that's not always the case, as the surprise release of Suicide Squad: Special Ops [Free] this week has shown us. It's a wave-based first-person arena shooter of sorts starring three of the main characters from Suicide Squad, which opens in theaters August 5th. The mobile game is an arena-style survival shooter where you take on waves of enemies while also running around gathering up supplies to keep the party rolling. It's pretty similar to the Call of Duty: Zombies [$4.99] games that were super popular on mobile a few years back...

Gamevil's third-person multiplayer shooter Afterpulse [Free] launched worldwide last October following a short soft-launch period. It offered great visuals, but more importantly it streamlined the shooter experience to create something that felt satisfying but still highly playable on mobile touchscreen devices. We enjoyed it a lot in our original review, and although I was a bit late to the party, I also got hooked on Afterpulse late last year and it's become one of my very favorite games. The shooting is fun, the matchmaking works great, and the RPG-ish character and weapon leveling keeps me coming back time and time again. ..

Of the vast multitude of game types that just work really well on iOS, first person sniper games are definitely high on that list. Coming from AAA franchise names and high budgets along with one person indie developed stick man games, in freemium, premium, and everything in between. This is the story of one of those tiny developers. In fact, you may have played his last game at some point, Tactical Assassin [Free]. Well the ante has been upped, and what he’s put out next is, in my estimation, one of the first must have mobile game of the new year. I give you Lonewolf [Free]...

A lot of people still say shooters don’t work on touchscreen devices, but over the years I’ve warmed to them pretty nicely. Sliding your greasy fingers around on a piece of glass will probably never have the same precision as a mouse and keyboard, but on some games I don’t even use a controller anymore. Yes, first- and third-person shooters have certainly come a long way on iOS, and in my opinion Afterpulse [Free] is one of the better recent examples...

'Afterpulse' Review - Mobile Infantry

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November 3rd, 2015 1:00 PM EST by Nathan Reinauer in 4 stars, Action, First Person Shooter, Free, Games, Reviews, Shooter, Universal
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When I first saw footage of Afterpulse [Free] in soft launch, I almost couldn't believe what I was looking at. Developers are always claiming to have "console quality" graphics in their iOS games, but seeing this game in action was one of the first times I started believing the hype. In fact, some people in our forums thought it must be streaming from a server somewhere, because there's no way a mobile game could look that good (and have such a relatively tiny install size to boot, at less than 400MB). Well, I'm one of the few people around here to not have dummy accounts in other countries, so I anxiously waited until it would launch worldwide and I'd finally get to see how it played in person. And folks, that day has come and gone, and I've been have a gay ol' time shooting fools in the face since last week. There's no question the graphics are in a league of their own (for the time being), but does the rest of the game match up?..

Freebie Alert: Foursaken's 'Minecraft'-Style Tower Defense/First-Person Shooter Hybrid 'Block Fortress' Free for the First Time Ever

We haven't heard a whole lot from the bros at Foursaken Media since they launched their epic Heroes and Castles 2 [$1.99 / Free] back in May, but that's okay! They are some of the hardest working indie devs I know, they deserve a little break. Plus they've been busy with updates for Heroes and Castles 2 and you just know they've got at least one new game cooking. Anyway, one very nice tidbit of information they sent our way today is that their excellent base-building/tower defense/first-person shooter mashup Block Fortress [$1.99] is currently free for the very first time since its launch back in March of 2013...

I know it's not quite "Out Now" time, but one of the more highly-anticipated titles of this year has just snuck out on the App Store early, and it feels worthy of a heads up. Dead Effect 2 [Free] is the sequel to Badfly Interactive's well-received 2013 sci-fi horror first-person shooter Dead Effect. Originally planned for release in the first half of September, Dead Effect 2 ended up needing a bit more time in the oven, but it looks like the extra wait was worth it. This game is freaking gorgeous. Check out the trailer...

As we mentioned a few weeks ago, the developers of Midnight Star [Free] were planning a hefty update, and that update has just hit the App Store with a thump. Update 1.1 is the biggest update of the game so far and addresses some important issues as well as adds several new features that will change the way you play the game...

Ever since it’s unveiling over two years ago, Midnight Star [Free] has had some lofty expectations thrust upon it. One consistent theme we’ve heard since its announcement was a promise for a control scheme reimagined for touch-based input. As the game slowly soft launched we realized that such a reimagining would also come with a free-to-play system for monetization. With its worldwide launch last week, we’ve finally had a chance to check out both its claim for improved controls as well as test out its freemium elements. After some extended time with this first-person shooter from Industrial Toys, I came away impressed with the controls and the amount of content offered, but was left lamenting its free-to-play elements...

Just over a year ago, Crescent Moon and Tasty Poison Games released Neon Shadow [$2.99], a mobile first-person shooter that was meant as a throwback to the old-school frag fests of the '90s, and they totally nailed it. Neon Shadow had awesome visuals and a really cool sci-fi single-player campaign, but it also featured an online multiplayer mode that was breezy, fast-paced and fun. I love the more complex FPS games with weapon upgrading tiers, different playable classes, and tons of bells and whistles, but on mobile some of the funnest fragging I've had is with classics like Doom and Wolfenstein. Neon Shadow feels like a modern game that somehow captured the soul of those old classics...

A little more than a year ago, id Software updated two of their old iOS ports–Doom Classic and Rage HD– with 4-inch widescreen support and support for Apple's then-new iOS 7 software. Both games had quietly disappeared from the App Store at least a month prior to the updates, which was scary for me as I'm a massive fan of the Doom iOS port. I was delighted to see them return with updates, and hoped that id might see fit to update some of the other games in their iOS catalog...

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