Category Archives: Fighting

TEKKEN Card Tournament [Free] was Bandai Namco's attempt to rethink the TEKKEN fighting games by turning the action fighting games into a card fighting game. Although not too many people talk about the game currently, it actually has great reviews on the App Store, so Bandai Namco's attempt was apparently well-executed. By making the game F2P with IAPs, Bandai Namco was probably hoping that TEKKEN Card Tournament would benefit from the popularity of its sister fighting game and become a strong source of revenue. Alas, as a VentureBeat article points out, that was not to be. TEKKEN Card Tournament, which went live in 2013, has broken into the 1000 highest-grossing iPhone apps only in eight countries, none of them countries with big spenders. Therefore, Bandai Namco decided to reach over into the physical world to summon some help for its card battler...

'Engines of Vengeance' Review - Heavy Metal

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August 11th, 2015 4:14 PM EDT by Nathan Reinauer in $0.99, 3.5 stars, Fighting, Games, Reviews, Universal
99¢ Buy Now

I’m not sure what it is about iOS games and metal bands, but they seem to go together well. Take Hail to the King: Deathbat [$4.99], for example. The hack ‘n’ slash gameplay paired pretty perfectly with the music (and personality) of the band Avenged Sevenfold, and we even gave it a pretty favorable review at the time. Another example is… um. Okay, I could only think of one. But there’s just something about the gritty, messy nature of rock & roll that seems to translate well to tiny little taped-together indie games. Wait! Here’s another example: Engines of Vengeance [$0.99] by Serdar Balli. (And just in the nick of time. This review was going nowhere.)..




Old genres rarely die, they just often end up evolving into something a bit different. That's certainly the case with beat-em-ups, a genre which reached its height in the 16-bit era only to almost completely vanish in the following generation. That happened for many reasons, including market saturation, the popularity of one-on-one fighters eating the genre's lunch, an overall lack of innovation, and the 3D nature of the gameplay meaning it got precious little boost from the shift into polygons the way other genres did. A few attempts were made to keep the genre going on PlayStation and its contemporaries, but they met with limited success at best. It wouldn't be until the release of the PlayStation 2 that the beat-em-up would find its new footing, thanks to Koei's Dynasty Warriors series. That series spawned many sequels, spin-offs, and imitators, and even today serves as a general template for the genre...

SNK has had a large presence on the App Store for a number of years now, mostly thanks to the many excellent touchscreen ports of their legendary fighting games. However, they've put out some original stuff too, like Metal Slug Defense [Free] which takes the Metal Slug characters and puts them into a castle defense game. Or Beast Busters [Free / $2.99], which crosses over the on-rails gallery shooter arcade game of the same name with King of Fighters characters. Another of SNK's original mobile titles is The Rhythm of Fighters [Free], a game that tasks you with keeping the rhythm during classic SNK tunes while a massive cast of fighters duke it out based on your performance. The Rhythm of Fighters was a really novel idea for a game, and it's only barely a year old, but unfortunately SNK is yanking it off the App Store next week...

'The Executive' Review - Like a Boss

Riverman Media's latest game The Executive [$4.99] is a masterpiece. The new game from the creators of Pizza vs. Skeletons [$4.99 / Free] is brilliantly absurd and absurdly brilliant. Riverman has combined a touchscreen-friendly brawler with an idle clicker, all set in an absurd universe full of things like wolves wearing Guy Fieri shirts, and featuring a distinctive art and animation style. It's an amazing game, and you need to play it...

Back in April, during the G.I. Joe-themed convention called GIJoeCon (yes that's a real thing!), Backflip Studios announced that they were releasing a new mobile game utilizing the G.I. Joe IP, which is owned by Backflip's parent company Hasbro. Corporate synergy! Anyway that game, titled G.I. Joe Strike [Free], has just released in the App Store. It's actually a pretty awesome premise. You play as all-around bad ass ninja Snake Eyes in gameplay that's extremely similar to One Finger Death Punch [Free] or Fatal Fight [Free]. Basically, close-quarters twitch combat...

Back in late February, EA soft-launched a new UFC mixed martial arts game called simply EA Sports UFC [Free], and as of this morning it looks like that soft-launch period is over and the game is now widely available. Now, if you've been around a while you may recall that EA released a mobile game called MMA by EA Sports way back in October of 2010, and it was actually quite good. This new UFC game is cut from the same cloth, but streamlined and improved in several ways. ..

'Mortal Kombat X' Review - Vengeance Feels A Lot Like Justice

Let's get the obvious out of the way before we start. Mortal Kombat X [Free], the mobile take on the latest in the long-running Mortal Kombat series, is not a port of the game that is about to hit consoles. It uses some scaled-down assets and draws its roster from that game, but you should not expect this game to play like a traditional Mortal Kombat game. Instead, Mortal Kombat X should be seen as sort of a follow-up to the popular mobile version of Injustice: Gods Among Us [Free], with simple tap-based combat and a focus on collecting and building your stable of characters. Like it or lump it, the masses have spoken on what they want to see in a mobile fighting game, and fumbling around with virtual buttons and combos never meant for touch controls didn't make the list. Likewise, the heavy story elements found in the console versions of the game are nowhere to be found here...

'Garou: Mark of the Wolves' Review - When Butt Fights Dong, We All Win

The latest port of an SNK Neo-Geo fighting game to iOS is one of the best yet. Garou: Mark of the Wolves [$3.99] has a reputation as being one of the last Dreamcast games to release in the US, a late-era Neo Geo game, and as a darn good fighter, the last in the main Fatal Fury series. Now it's on iOS along with other ports done by DotEmu, but this version winds up being one of the best ports yet thanks to the robust features included...

Last month NetherRealm Studios and Phosphor Games unleashed WWE Immortals [Free] onto a bunch of unsuspecting marks. In simple terms, WWE Immortals is NetherRealm's Injustice: Gods Among Us [Free] for mobile but reskinned with superhero versions of WWE wrestlers. That's not necessarily a bad thing though, as Injustice is fantastic and the world of WWE is full of colorful characters who could fit right into a game like this. In fact I'm a big fan of Immortals, and gave it 4 stars in my review, basically stating that it was off to a great start but it has a long way to go to catch up to Injustice in terms of content and polish. ..

In the early months of each year, I like to comb around for anything we might have missed in the rush leading up to the holidays. This extremely intensive effort typically involves heading to the TouchArcade forums and looking for big threads on games we haven't reviewed. Every time I've visited recently, one game keeps surfacing to slap me with its fins: Shark Eaters: Rise Of The Dolphins [$2.99]. While I had originally passed over the game due to its frankly aggravating controls, I saw it received an update that was supposed to address the problem, so I've given it another solid try. While I have to admit it's better than it was, it's still not doing much for me...

'WWE Immortals' Review - Wrestling with Déjà Vu

It's no secret that I'm a huge fan of Injustice [Free] on mobile. I'm also a huge fan of pro wrestling. So when NetherRealm Studios and Warner Bros., the makers of Injustice, announced a partnership with the WWE to create a new mobile brawler, I got all kinds of excited. The thought of taking the Injustice game and simply plugging in a bunch of WWE wrestlers was enticing. And well, that's pretty much just what they did. WWE Immortals [Free] is basically Injustice: WWE Edition, and while that's not a bad thing by any stretch seeing as Injustice is a proven winning formula, it is somewhat disappointing that there's barely anything substantial to differentiate the games from one another. That said, Immortals is a solid foundation to build upon and it should please fans of both Injustice and the WWE...

The latest brawler from Warner Bros is an awfully familiar one in a lot of ways, but given how much I enjoy the mobile version of Injustice [Free], I'm sure not going to complain. Of course, living where I do, I only know who about half of the characters in WWE Immortals [Free] are, but that doesn't matter. The game plays the same whether or not you know who Roman Reigns is. Now, with a fresh new fighter comes the chance for a fresh start, and while Injustice players with years of experience behind them will probably get in the swing of things easily enough, I'm sure there are plenty of WWE fans experiencing this engine for the first time. There are also a few little differences that Injustice players should be aware of to make the most of the game. I apologize if some of this seems familiar to those who followed my Injustice guides, but surely I deserve at least as much rope as the people who made the game, right?..

iOS gamers that are into brawlers may have heard of Reliance Entertainment, makers Real Steel World Robot Boxing [Free] (among a variety of movie tie-in games). Well, the developers are back with Ultimate Robot Fighting [Free], another robot brawler that focuses on the likes of recent free-to-play brawlers such as Injustice and Marvel Contest of Champions. Lacking the star power of those two games, Ultimate Robot Fighting is forced to rely solely on its gameplay and freemium elements. Unfortunately, lackluster controls and simplistic gameplay make this game a bit hard to recommend...

The whole series of events leading up to Marvel Contest Of Champions [Free] is pretty weird if you think about it too much. It's a clear reply to the mobile version of Injustice: God Among Us [Free], whose console version's inception likely sprang out of Mortal Kombat Vs. DC Universe, which certainly only existed because of Marvel Vs. Capcom. That's Marvel and DC for you, friends. They bite each other's tails so often it's sometimes hard to tell where one ends and the other begins. Well, I just thought that was interesting. Truth be told, I'm glad something like Contest Of Champions came about. While Marvel Vs. Capcom 2 is ideally better than Injustice, trying to play it on a touch screen stripped away a lot of its merits, and the game was removed from the App Store even if you wanted to play it. Injustice, on the other hand, found a winning combination with its collection elements and extremely simplified take on the fighting genre. It only makes sense to have a Marvel version, and that's basically what you get in Contest Of Champions...

Marvel's new free to play mobile brawler, which they originally announced at Comic-Con in July and soft-launched in October, is now officially available worldwide. Called Marvel Contest of Champions [Free], the game puts a large cast of Marvel characters, both heroes and villains, at your disposal as you use them to battle in the Contest of Champions. There is a full single-player portion of the game that sees you beating specific quests and unlocking bits of storyline. There's also online multiplayer, though it's against other players' ghost teams and not actually real-time fighting. It's still fun though, and playing versus lets you win Battle Chips which can be used to enter special Arena events where you can earn high-powered characters and other rewards. Finally there are several daily events to play through which also offer special rewards for winning and unique play parameters...

'Injustice: Gods Among Us' Guide - More Tips To Win Without Spending Real Money

Roughly a billion years ago in App Store time, or about a year and a half ago in human time, I put together a guide for Injustice: Gods Among Us [Free]. It's a pretty nice guide, I think, but here's something interesting you may or may not know about Injustice: WB Games updates this game all the freaking time. While a lot of the advice I gave in that guide is still sound, some of it is outdated and there's a whole lot of new stuff to take into account if you play this game these days. With that in mind, I've decided to put together a new guide, a supplemental if you will, covering some of the changes and new aspects of the game as it currently stands. I'm going to start by revisiting some of the things I said in the old guide that don't quite work anymore. I'll then move into talking about Challenge Mode and Multiplayer Battles...

It's been just over a month since Epic and Chair released the Kingdom Come update for Infinity Blade III [$6.99], a blockbuster content update and the last major addition to close out the trilogy of games. However, a few bugs snuck their way into the Kingdom Come update, and Chair has announced on the Infinity Blade blog that they're rectifying those in a 1.4.1 patch which has just been submitted to Apple...

Whether you love it or hate it, one thing you can say for certain about the Infinity Blade series is that it's been well supported over the years. Each entry in the series has seen numerous post-release updates that add brand new content to the game and take advantage of the latest Apple hardware. The most current game in the series, Infinity Blade III [$6.99], has seen some particularly strong updates since its release and our initial review back in September of last year. There was the Soul Hunter update that landed the following month, the Ausar Rising update in December, and the return of Ryth with the Blade Masters update this past May. And that's not even counting the more minor updates like holiday helms, Clash Mob events, and even 3D-printed figurines...

If you're heavily into the Infinity Blade series and fancy having your own collection of figurines based on your in-game characters, then Chair and online 3D printing service Sandboxr have you covered. A new feature has just gone live in Infinity Blade III [$6.99] which allows you to customize an in-game character to your liking with the game's selection of different armors and weapons, and then with a tap of a button, send the character off to Sandboxr to have it printed out in color with their 3D printing service and shipped to your door...

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