Category Archives: Fighting

'Garou: Mark of the Wolves' Review - When Butt Fights Dong, We All Win

The latest port of an SNK Neo-Geo fighting game to iOS is one of the best yet. Garou: Mark of the Wolves [$3.99] has a reputation as being one of the last Dreamcast games to release in the US, a late-era Neo Geo game, and as a darn good fighter, the last in the main Fatal Fury series. Now it's on iOS along with other ports done by DotEmu, but this version winds up being one of the best ports yet thanks to the robust features included...

Last month NetherRealm Studios and Phosphor Games unleashed WWE Immortals [Free] onto a bunch of unsuspecting marks. In simple terms, WWE Immortals is NetherRealm's Injustice: Gods Among Us [Free] for mobile but reskinned with superhero versions of WWE wrestlers. That's not necessarily a bad thing though, as Injustice is fantastic and the world of WWE is full of colorful characters who could fit right into a game like this. In fact I'm a big fan of Immortals, and gave it 4 stars in my review, basically stating that it was off to a great start but it has a long way to go to catch up to Injustice in terms of content and polish. ..

In the early months of each year, I like to comb around for anything we might have missed in the rush leading up to the holidays. This extremely intensive effort typically involves heading to the TouchArcade forums and looking for big threads on games we haven't reviewed. Every time I've visited recently, one game keeps surfacing to slap me with its fins: Shark Eaters: Rise Of The Dolphins [Free]. While I had originally passed over the game due to its frankly aggravating controls, I saw it received an update that was supposed to address the problem, so I've given it another solid try. While I have to admit it's better than it was, it's still not doing much for me...

'WWE Immortals' Review - Wrestling with Déjà Vu

It's no secret that I'm a huge fan of Injustice [Free] on mobile. I'm also a huge fan of pro wrestling. So when NetherRealm Studios and Warner Bros., the makers of Injustice, announced a partnership with the WWE to create a new mobile brawler, I got all kinds of excited. The thought of taking the Injustice game and simply plugging in a bunch of WWE wrestlers was enticing. And well, that's pretty much just what they did. WWE Immortals [Free] is basically Injustice: WWE Edition, and while that's not a bad thing by any stretch seeing as Injustice is a proven winning formula, it is somewhat disappointing that there's barely anything substantial to differentiate the games from one another. That said, Immortals is a solid foundation to build upon and it should please fans of both Injustice and the WWE...

The latest brawler from Warner Bros is an awfully familiar one in a lot of ways, but given how much I enjoy the mobile version of Injustice [Free], I'm sure not going to complain. Of course, living where I do, I only know who about half of the characters in WWE Immortals [Free] are, but that doesn't matter. The game plays the same whether or not you know who Roman Reigns is. Now, with a fresh new fighter comes the chance for a fresh start, and while Injustice players with years of experience behind them will probably get in the swing of things easily enough, I'm sure there are plenty of WWE fans experiencing this engine for the first time. There are also a few little differences that Injustice players should be aware of to make the most of the game. I apologize if some of this seems familiar to those who followed my Injustice guides, but surely I deserve at least as much rope as the people who made the game, right?..

iOS gamers that are into brawlers may have heard of Reliance Entertainment, makers Real Steel World Robot Boxing [Free] (among a variety of movie tie-in games). Well, the developers are back with Ultimate Robot Fighting [Free], another robot brawler that focuses on the likes of recent free-to-play brawlers such as Injustice and Marvel Contest of Champions. Lacking the star power of those two games, Ultimate Robot Fighting is forced to rely solely on its gameplay and freemium elements. Unfortunately, lackluster controls and simplistic gameplay make this game a bit hard to recommend...

The whole series of events leading up to Marvel Contest Of Champions [Free] is pretty weird if you think about it too much. It's a clear reply to the mobile version of Injustice: God Among Us [Free], whose console version's inception likely sprang out of Mortal Kombat Vs. DC Universe, which certainly only existed because of Marvel Vs. Capcom. That's Marvel and DC for you, friends. They bite each other's tails so often it's sometimes hard to tell where one ends and the other begins. Well, I just thought that was interesting. Truth be told, I'm glad something like Contest Of Champions came about. While Marvel Vs. Capcom 2 is ideally better than Injustice, trying to play it on a touch screen stripped away a lot of its merits, and the game was removed from the App Store even if you wanted to play it. Injustice, on the other hand, found a winning combination with its collection elements and extremely simplified take on the fighting genre. It only makes sense to have a Marvel version, and that's basically what you get in Contest Of Champions...

Marvel's new free to play mobile brawler, which they originally announced at Comic-Con in July and soft-launched in October, is now officially available worldwide. Called Marvel Contest of Champions [Free], the game puts a large cast of Marvel characters, both heroes and villains, at your disposal as you use them to battle in the Contest of Champions. There is a full single-player portion of the game that sees you beating specific quests and unlocking bits of storyline. There's also online multiplayer, though it's against other players' ghost teams and not actually real-time fighting. It's still fun though, and playing versus lets you win Battle Chips which can be used to enter special Arena events where you can earn high-powered characters and other rewards. Finally there are several daily events to play through which also offer special rewards for winning and unique play parameters...

'Injustice: Gods Among Us' Guide - More Tips To Win Without Spending Real Money

Roughly a billion years ago in App Store time, or about a year and a half ago in human time, I put together a guide for Injustice: Gods Among Us [Free]. It's a pretty nice guide, I think, but here's something interesting you may or may not know about Injustice: WB Games updates this game all the freaking time. While a lot of the advice I gave in that guide is still sound, some of it is outdated and there's a whole lot of new stuff to take into account if you play this game these days. With that in mind, I've decided to put together a new guide, a supplemental if you will, covering some of the changes and new aspects of the game as it currently stands. I'm going to start by revisiting some of the things I said in the old guide that don't quite work anymore. I'll then move into talking about Challenge Mode and Multiplayer Battles...

It's been just over a month since Epic and Chair released the Kingdom Come update for Infinity Blade III [$6.99], a blockbuster content update and the last major addition to close out the trilogy of games. However, a few bugs snuck their way into the Kingdom Come update, and Chair has announced on the Infinity Blade blog that they're rectifying those in a 1.4.1 patch which has just been submitted to Apple...

Whether you love it or hate it, one thing you can say for certain about the Infinity Blade series is that it's been well supported over the years. Each entry in the series has seen numerous post-release updates that add brand new content to the game and take advantage of the latest Apple hardware. The most current game in the series, Infinity Blade III [$6.99], has seen some particularly strong updates since its release and our initial review back in September of last year. There was the Soul Hunter update that landed the following month, the Ausar Rising update in December, and the return of Ryth with the Blade Masters update this past May. And that's not even counting the more minor updates like holiday helms, Clash Mob events, and even 3D-printed figurines...

If you're heavily into the Infinity Blade series and fancy having your own collection of figurines based on your in-game characters, then Chair and online 3D printing service Sandboxr have you covered. A new feature has just gone live in Infinity Blade III [$6.99] which allows you to customize an in-game character to your liking with the game's selection of different armors and weapons, and then with a tap of a button, send the character off to Sandboxr to have it printed out in color with their 3D printing service and shipped to your door...

Compared to other popular licensed characters, the Ninja Turtles have had it pretty good in the video game industry. Their first game from Konami is well-remembered if not necessarily loved, though at the very least it taught many an elementary school kid that turtles can't breathe underwater. After that slight misfire, it didn't take long for Konami to put the TMNT into a few of the most beloved belt-scrolling beat-em-ups of all-time, along with a couple of less-successful one-on-one fighters. After their initial popularity waned and the license left Konami, the Ninja Turtles have had a handful of decent, if not spectacular, outings based on their various revivals, most recently seen on iOS in TMNT: Rooftop Run [$3.99]. Sure, their star may have faded over the years, but they headlined two games that are still considered among the best in their genre, something you can't say for those smug Power Rangers...

You really have to hand it to The King of Fighters series. Not only has it survived through 20 years and more than one company sale, it's actually seen fairly regular releases throughout that span, proving to be just as prolific, if not more so, than its more well-known competitors. It also has long roots on handhelds, with semi-regular handheld versions dating all the way back to the second installment, King of Fighters '95. I feel like the series has never quite gotten its due from the general public, but it enjoys a strong reputation among fighting game fans, and The King of Fighters '98 [$2.99] is arguably the best of the bunch...

It's been just over a month since Double Stallion's Big Action Mega Fight! [$2.99], or BAMF! for short, switched from being a free to play game and rejiggered itself to be a pay-once game with no in-app purchases. According to a recent interview with Pocketgamer, it looks like that decision is working out for the best. BAMF!'s designer Nicolas Barrière-Kucharski tells Pocketgamer "On a business level, during our $1.99 launch week June 25th to July 1st, revenue from the premium version of game across all versions surpassed lifetime revenue up to that point." That means in that in just that first week after switching to a paid game, BAMF! made more money than it had in the six months it existed as a free to play title. That's quite a turnaround...

When we reported that King of Fighters '98 [$2.99] was coming to mobile soon, we were not kidding around, as soon meant "this week" – you can download this classic Neo-Geo fighting game regarded as one of the best in the series right now. The port is done by the usual suspects at DotEmu, who handle most of the King of Fighters and SNK games ports. Much like their other ports, there's gamepad support, including MFi gamepads, though the touchscreen controls have been surprisingly adequate for pulling off the convoluted super moves. ..

Hey Injustice junkies (Injunksties?) a new update is now available for the mobile version of Injustice: Gods Among Us [Free] that spills the beans on four new challenge characters as well as makes some much-needed improvements to the online portion of the game. First up: the new characters. Expect to see challenges for Killer Frost, Luchadore Bane, Arkham Origins Deathstroke and Red Son Batman go live in the coming weeks. In fact, the Killer Frost challenge is already live and will run until July 13th. Also, the actual interface for the challenges has been reworked and it's a lot easier to tell how many challenge levels you've completed and what the rewards are with the new layout. A small thing, but it matters...

If you're among the many who are still actively playing Chair's iOS masterpiece Infinity Blade III [$6.99], then you're probably aware of the significant new update that was released for it today. But, if you've been away from the game for a while for whatever reason, it's time to dust that puppy off because this new Blade Masters update is quite a doozy. To start off with, there's a new Deathless to battle against in the game named The Collector. When you run into him, you'll have a chance to fight for a super rare weapon, with the caveat that if you lose you'll have to give him your own weapon. In order to get it back, you'll have to fight again and beat The Collector before you even get to try and fight him for a rare weapon (or lose another one of your weapons). It's like racing for pink slips: the stakes are high. It sounds like a rad risk vs. reward battle. Here's an entire video where Chair's Donald Mustard goes into detail about The Collector...

For a media form so ripe for it, there's been very little decent video game parody until recently. Thanks to the rise of independent developers who were born and raised on games, we're seeing more and more games that tweak the nose of gaming's history, some more affectionately than others. Blackmoor [$0.99] is a side-scrolling melee action game that is absolutely drenched in love for classic Japanese games, sending up or homaging works from Capcom, Konami, Technos, Nintendo, and more. Anyone can toss in Firebrand or a Dragon Punch and call it a day, though, so that's not especially noteworthy. Blackmoor goes a little beyond the superficial trappings, which it admittedly revels in, and shows not just a fondness for characters and attacks, but also for the depth in mechanics of the action games that came out of those great companies...

When we found out earlier this week that Injustice: Gods Among Us [Free] was getting an online multiplayer of some sort, I was ecstatic. This is easily amongst my favorite iOS games and adding in online functionality would be a great way to keep me playing even more than I already do. Well, it came much quicker than I'd imagined, but the Injustice version 2.0 update is out right now, and not only does it include online multiplayer but it's an entire refresh of the game and includes a whole bunch of awesome new features...

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