Category Archives: Fighting

'Street Fighter IV: Champion Edition' Likely to Launch as a $4.99 Premium Title, as Gamevice Bundle Goes up for Preorder

The excitement surrounding the upcoming release of Street Fighter IV: Champion Edition has hit fever pitch as of late, with an endless barrage of teaser trailers revealing new fighters, MFi support and a whole host of features that are set to make Capcom's mobile brawler a serious challenger amongst the App Store fighting game community. Only last week did Gamevice release a new video that showcased Street Fighter IV: Champion Edition being played with one of their eponymous devices, and today the accessory company have revealed that an exclusive Street Fighter Bundled Edition is available to pre-order on their website, with a release date of July 2017. As we discovered last week, the Capcom Mobile Facebook page has previously suggested that the latest mobile iteration of Street Fighter will launch in 'early July', so the shipping date of the Gamevice controller should tie in nicely with the game's App Store launch. However, as eagle-eyed forum member ac166 has discovered, the fact that the bundle comes with a $5 Apple Gift Card strongly suggests that Street Fighter IV: Champion Edition will launch for $4.99 as a fully premium title...

'Street Fighter IV: Champion Edition' Trailer Released, Six Free DLC Characters Announced

Last month, Capcom unexpectedly announced that they would be releasing a brand new mobile iteration in the Street Fighter series, dubbed Street Fighter IV: Champion Edition. Owing to the quality of the last few games in the series that have made the transition to the smaller screen, and an abundance of awesome new features and characters, it was enough to get the iOS fighting game community on our forums excitedly anticipating what this sequel may have in store for us. While there is still no specified release date, Capcom have today released a brand new trailer for Street Fighter IV: Champion Edition, which gives a glimpse of the action, and also divulges some details on the characters we can expect to brawl as when the title finally reaches the App Store...




As was to be expected, Michael Bay's Transformers: The Last Knight, whose trailer looks like five movies combined into one, is paying a visit to Transformers: Forged to Fight [Free] in an update that's gone live today. This new update brings backgrounds inspired from various scenes from the upcoming movie. And we are also getting Autobot Drift, the samurai bot with questionable loyalties, as a new playable character. You can find more about his story in the A Question of Loyalty event. Megatron is also back as the new boss of Alliance Missions...

If you are a Power Rangers: Legacy Wars [Free] player, you're going to like the latest update. This update adds Tommy Oliver, the original White Ranger to the game. Apparently, Jason David Frank, the actor who portrayed Tommy Oliver in the series, helped design the White Ranger's moves. And while adding a new character might be fun, the most important part of this update is how the game has reworked the combat ruleset. After feedback from the community, the developers have changed quite a few things on how you fight. Strikes now defeat Breakers at any time during the Breaker animation, the hit reaction from an incoming attack on an Assist warrior will now carry over to the leader warrior, and recovery time has been reduced so that blocked players have a better chance at countering...

It's not an exaggeration to say that most superhero fans are anxiously waiting to watch the new Wonder Woman movie. It shouldn't surprise anyone, then, that the latest Injustice 2 [Free] update has added more Wonder Woman content to make all of you Wonder Woman fans happy. Specifically, update 1.4 has added two new Wonder Woman cards based specifically on the movie. These new cards are the Silver Tier Amazon Wonder Woman and the Gold Tier Mythic Wonder Woman. As you can see from the trailer, the two new costumes look pretty cool in-game. Each new Wonder Woman version has, of course, a full set of Gear for you to earn (grind)...

In July of last year Hidden Variable Studios announced that they'd be bringing the cult hit fighting franchise Skullgirls to mobile. Rather than mimic its older console siblings with a mess of virtual buttons, Skullgirls on mobile was taking the streamlined, gesture-based mechanics that have proven to work so well in other touchscreen fighters like Injustice and Marvel Contest of Champions. After announcing the game would be published by the almighty Line Corporation, Skullgirls went into a soft-launch/beta period earlier this year, which then brings us to today where Skullgirls [Free] has officially launched on the App Store. It's showtime!..

The existence of an Injustice 2, a sequel to Warner Bros. and NetherRealm's 2013 smash hit Injustice: Gods Among Us, was first leaked via some marketing materials back in June of last year. The success of the original game on console and PC, and it's overwhelming success and ability to print money on mobile, pretty much guaranteed that a mobile sequel would be coming, but this past February it was officially confirmed by way of Injustice 2 on mobile soft-launching in the App Store. Recently NetherRealm announced that Injustice 2 would be launching on mobile on May 11th, just prior to the console release next week. Well, the App Store typically operates a bit offbeat and this case is no different: Injustice 2 [Free] is now live worldwide in the App Store 2 days ahead of schedule. ..

I guess it's a mobile fighting game kind of day, as not only did we post about the Skullgirls soft launch but another similar game has now exited its own soft launch period and is now available worldwide. That game is Kabam's Transformers: Forged to Fight [Free], and if you've played their previous Marvel: Contest of Champions [Free] then you should have a pretty good idea of what you're in store for. Not that this is just a straight reskin mind you, as Forged to Fight actually has a few significant tweaks to the formula that worked so well in Contest of Champions. The most major changes include the ability to launch projectile weapons, a staple of fighting games for decades, as well as the ability to sidestep your opponent's attacks, essentially adding a third dimensional element to the mostly two diminsional side-view fighting. ..

Power Rangers are back, apparently. After a brief period in beta, Power Rangers: Legacy Wars [Free] has released worldwide, just a few days after the new movie premiered. Legacy Wars has you fighting against other players in real-time in arenas and locations from both the movie and the TV show. There are, of course, dozens of Power Rangers to unlock, including classic ones, as well as plenty of villains. The gameplay loop shouldn't surprise anyone used to playing these kinds of fighting games; you collect Rangers, use Zeo Shards to upgrade them, customize your team, fight, rinse and repeat...

Back in January a then-upcoming game called Edo Superstar [$0.99] caught my eye with its really nice art style and promise of beating the crap out of opponents as a martial arts expert monkey. What more is there in life to want beyond THAT? In early February, Edo Superstar dropped in the App Store, and while it got a pretty positive reaction from those who played it, it also seemed to fly a bit under the radar. Part of that might have been due to the game launching as iPhone-only, and although it still technically played on iPad in 2x mode it lacked true Universal support. Well, that's no longer an issue as Edo Superstar received an update today adding in Universal iPad support...

Every since we first heard that a game based in the Lords of the Fallen universe would eventually hit iOS, we were curious as to how the Dark Souls-style gameplay would translate onto the mobile platform. When we finally learned that it would be, in essence, an Infinity Blade clone, we were met with even more questions. Would it offer anything to the genre? Can it successfully be a successor to the aging Infinity Blade series? Unfortunately, the answer to both those questions is a definitive ‘No.’ Lords of the Fallen [$9.99] is simply a sub-par clone in a genre that requires perfect execution to be worth playing...

Marvel Contest of Champions [Free] has been an undeniable success, and that success has translated into some crazy numbers. In celebration of the game's two-year anniversary, Kabam has put out an entertaining video that really puts these two years in perspective and shows just how popular this fighting game has been. Players have logged in almost a billion hours so far and have opened 7.3 billion crystals. There are currently more than half a million alliances with Summoners from over 240 countries with the game being played on over 87 million devices...

There's nothing a game developer wants more than a dedicated player base (well, that and loads of sales), and it looks like Real Steel's [$0.99] player base is definitely dedicated. Recently, Reliance Games launched a competition that asked players to design the next Robot for Real Steel Premium, and the response was really good, with hundreds of entries from over 15 countries. After sorting through all the entries, Reliance Games decided that the winning robot, the top dog, the real steel is Shinobi, the Samurai wielding Japaneselron Assassin. And as you can see in the teaser below, that robot looks quite cool...

Back in May, developer Rumblecade released a side-scrolling beat 'em up called Rockabilly Beatdown [$0.99] that featured simple button-mashing gameplay and some of the nicest pixel art and animation I'd seen. Despite being a simple game with just a single attack button, there was some hidden depth to Rockabilly Beatdown that slowly unveiled itself the more you played. With the charm and personality of the characters in the game, this was definitely an "endless high-scoring" take on the beat 'em up genre that I could get behind. The biggest problem was that it felt like a one-trick pony and, besides shooting for high scores, there wasn't a ton of meat on the bones in terms of progression and unlocks, things we had issues with in our review. That's something that Rumblecade has attempted to rectify with the first big update for Rockabilly Beatdown...

Taekwondo Game Global Tournament [Free] has been my game of choice whenever I need a quick fighting game fix, but its lack of online multiplayer was always a big shame since the game is so well made. We really liked the game here at TouchArcade when it first came out and even gave it our Game of the Week award. Finally, in a update released today Taekwondo has added online multiplayer, which is great news (although as of this moment I'm still getting server issues). The update has also added new Suits but, more importantly it has brought in an official endorsement by the World Taekwondo Federation, which is great both for the game and for those who enjoy the sport...

You know, even if I didn't love kung fu movies and think of Bruce Lee as an inspiration and a hero, I would still probably love this game. This is the kind of game touch screens were made for. Simple, unique, original, fun gaming on the go. I love games that personify this philosophy. Games like Lonewolf [Free], Redden [$2.99], and Ball King [Free]. Games that may not be perfect or are maybe a bit repetitive, but they just have that addictive magic. The latest game for me in that list is The Counter of Death [Free], and it has nothing to do with mathematics, step counting, or kitchen surfaces...

I'm really glad that fighting games are still alive and well. They're a classic old school genre that has withstood the test of time, and many franchises that were started so long ago in arcades are still with us. Although it's not nearly as old as Street Fighter, Arc System Works' BlazBlue has definitely earned the right to be in the same conversation, following up their storied Guilty Gear series with the same amount of flash and style. That partially translates to the mobile arena with a game that's more beat 'em up than fighter in BlazBlue RR - [Free], but it's muddled by one of the worst IAP schemes I've seen in a while...

Just a few weeks ago we talked about the limited soft-launch of a new mobile fighting game in the BlazBlue series, and although the planned worldwide launch was all set for June 8th, BlazBlue Revolution Reburning [Free] snuck out early around the globe over the weekend. While the initial trailer and info we had on BlazBlue RR led us to believe it was a 3v3 swipe-based fighter similar to Injustice [Free], Marvel Contest of Champions [Free], that's not exactly the case. ..

Well, it's mid-week and there are a ton of new games hitting the App Store as usual, but as far as I can tell there's only one sausage-themed fighting game releasing this week: Sausage Legend [Free]. In fact, I'm pretty sure it's the only sausage-themed fighting game to ever be released on any platform. We are long overdue. Since I'm a massive fighting game fan, and a massive fan of eating sausages, this should be a shoe-in, right? I guess that all depends on what you're looking for from your sausage-themed fighting games. Are you looking for an incredibly deep, tactical experience that rewards fast reactions and pinpoint timing? Or are you looking for a one-touch control scheme that lets you flop sausages of all sizes and flavors against each other until one of them explodes, with disturbingly lifelike sausage-flopping physics? Sausage Legend doesn't offer any of the former, but is absolutely loaded to the brim with the latter...

Remember that wacky, over-the-top short film riff on kung-fu movies called 'Kung Fury' which took the internet by storm back in May? You may also recall that a mobile tie-in game was released alongside it called Kung Fury: Street Rage [Free], and at that time it was little more than an endless, high-score-chasing beat 'em up with left/right combat mechanics similar to something like One Finger Death Punch [Free] or Fatal Fight [Free]. Now, that wasn't exactly a bad thing, as Kung Fury was a lot of fun for a high-scoring game and the production values were totally on-point, nailing the look and feel of an '80s-era arcade game. It's just that it felt like it could have been so much more; a full-fledged brawler like Final Fight or Streets of Rage...

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