Category Archives: Fighting

Remember that wacky, over-the-top short film riff on kung-fu movies called 'Kung Fury' which took the internet by storm back in May? You may also recall that a mobile tie-in game was released alongside it called Kung Fury: Street Rage [Free], and at that time it was little more than an endless, high-score-chasing beat 'em up with left/right combat mechanics similar to something like One Finger Death Punch [Free] or Fatal Fight [Free]. Now, that wasn't exactly a bad thing, as Kung Fury was a lot of fun for a high-scoring game and the production values were totally on-point, nailing the look and feel of an '80s-era arcade game. It's just that it felt like it could have been so much more; a full-fledged brawler like Final Fight or Streets of Rage...

Following in the footsteps of the most recent update to Marvel Future Fight [Free], a Jessica Jones story event has been added to Kabam's mobile brawler Marvel Contest of Champions [Free] just in time for the Netflix original series to kick off tomorrow. Like the game's previous Blood and Venom story event (which expires in less than 24 hours in case you haven't finished it!) there are Beginner, Normal and Heroic difficulty levels of the new Jessica Jones "Contamination" event. The new event also introduces a new character, the Daredevil from the recent Daredevil TV series, which preceded the Jessica Jones series. Here's a quick video showing Daredevil's special moves...




In the console and PC world, NetherRealm Studios announced that Jason Voorhees, the hockey-masked murderer from the Friday the 13th series, would be a playable guest character in Mortal Kombat X. Of course, they made this announcement on Friday the 13th this past March. Over on the mobile side of things, the iOS version of Mortal Kombat X [Free] has finally caught up just in time for Halloween, as Jason Voorhees has been added to the game...

It's been a while since we've heard from our old pal Injustice [Free], the pseudo-fighter that kicked off the pseudo-fighter craze on mobile more than two years ago. Today a brand new update is available for Injustice, and among many other things it adds a mode I've been hoping for for a long, long time: A survival mode! While a simple survival mode where you pitted your best team against an endless string of opponents would have been just fine, Injustice's new mode is quite a bit more complex than that...

'Zombie Deathmatch', a Zombie Vs Zombie Fighting Game, Coming Out Just in Time for Halloween

Fighting games can be loads of fun when done right, with Street Fighter still going strong after what feels like a hundred years. More recently, Injustice: Gods Among Us and Marvel Contest of Champions have been doing quite well on mobile, even though they aren't the most complex fighting games ever created. Now, Reliance Games is getting ready to join the fray with its upcoming Zombie Deathmatch, a zombie on zombie fighting game with "the widest assortment of one and two-gesture moves to learn and master," which I hope means there's more than just two kicks and two punches. You'll play as an "immune," a human who cannot turn into a zombie, also known as the best person to be if you have to live through a zombie apocalypse...

Let's start with the essential information: the gorgeous and classic Infinity Blade III [$6.99] is free for the first time ever, and you should definitely get it. Why? Let me explain the game's history a bit. When the original Infinity Blade [$5.99] came out on iOS, it really surprised everyone with how good it looked; not many thought that companies could bring the Unreal Engine to the iPhone. The game soon became the go-to game for showing off your mobile device's capabilities to wide-eyed friends. In addition to its fantastic visuals, Infinity Blade introduced swiping combat to mobile devices, a system that's been used in so many games ever since and had some players enjoying it and some players complaining about its relative simplicity...

TEKKEN Card Tournament [Free] was Bandai Namco's attempt to rethink the TEKKEN fighting games by turning the action fighting games into a card fighting game. Although not too many people talk about the game currently, it actually has great reviews on the App Store, so Bandai Namco's attempt was apparently well-executed. By making the game F2P with IAPs, Bandai Namco was probably hoping that TEKKEN Card Tournament would benefit from the popularity of its sister fighting game and become a strong source of revenue. Alas, as a VentureBeat article points out, that was not to be. TEKKEN Card Tournament, which went live in 2013, has broken into the 1000 highest-grossing iPhone apps only in eight countries, none of them countries with big spenders. Therefore, Bandai Namco decided to reach over into the physical world to summon some help for its card battler...

'Engines of Vengeance' Review - Heavy Metal

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August 11th, 2015 4:14 PM EST by Nathan Reinauer in $0.99, 3.5 stars, Fighting, Games, Reviews, Universal
99¢ Buy Now

I’m not sure what it is about iOS games and metal bands, but they seem to go together well. Take Hail to the King: Deathbat [$4.99], for example. The hack ‘n’ slash gameplay paired pretty perfectly with the music (and personality) of the band Avenged Sevenfold, and we even gave it a pretty favorable review at the time. Another example is… um. Okay, I could only think of one. But there’s just something about the gritty, messy nature of rock & roll that seems to translate well to tiny little taped-together indie games. Wait! Here’s another example: Engines of Vengeance [$0.99] by Serdar Balli. (And just in the nick of time. This review was going nowhere.)..

Old genres rarely die, they just often end up evolving into something a bit different. That's certainly the case with beat-em-ups, a genre which reached its height in the 16-bit era only to almost completely vanish in the following generation. That happened for many reasons, including market saturation, the popularity of one-on-one fighters eating the genre's lunch, an overall lack of innovation, and the 3D nature of the gameplay meaning it got precious little boost from the shift into polygons the way other genres did. A few attempts were made to keep the genre going on PlayStation and its contemporaries, but they met with limited success at best. It wouldn't be until the release of the PlayStation 2 that the beat-em-up would find its new footing, thanks to Koei's Dynasty Warriors series. That series spawned many sequels, spin-offs, and imitators, and even today serves as a general template for the genre...

SNK has had a large presence on the App Store for a number of years now, mostly thanks to the many excellent touchscreen ports of their legendary fighting games. However, they've put out some original stuff too, like Metal Slug Defense [Free] which takes the Metal Slug characters and puts them into a castle defense game. Or Beast Busters [Free / $2.99], which crosses over the on-rails gallery shooter arcade game of the same name with King of Fighters characters. Another of SNK's original mobile titles is The Rhythm of Fighters [Free], a game that tasks you with keeping the rhythm during classic SNK tunes while a massive cast of fighters duke it out based on your performance. The Rhythm of Fighters was a really novel idea for a game, and it's only barely a year old, but unfortunately SNK is yanking it off the App Store next week...

'The Executive' Review - Like a Boss

Riverman Media's latest game The Executive [$4.99] is a masterpiece. The new game from the creators of Pizza vs. Skeletons [$0.99 / Free] is brilliantly absurd and absurdly brilliant. Riverman has combined a touchscreen-friendly brawler with an idle clicker, all set in an absurd universe full of things like wolves wearing Guy Fieri shirts, and featuring a distinctive art and animation style. It's an amazing game, and you need to play it...

Back in April, during the G.I. Joe-themed convention called GIJoeCon (yes that's a real thing!), Backflip Studios announced that they were releasing a new mobile game utilizing the G.I. Joe IP, which is owned by Backflip's parent company Hasbro. Corporate synergy! Anyway that game, titled G.I. Joe Strike [Free], has just released in the App Store. It's actually a pretty awesome premise. You play as all-around bad ass ninja Snake Eyes in gameplay that's extremely similar to One Finger Death Punch [Free] or Fatal Fight [Free]. Basically, close-quarters twitch combat...

Back in late February, EA soft-launched a new UFC mixed martial arts game called simply EA Sports UFC [Free], and as of this morning it looks like that soft-launch period is over and the game is now widely available. Now, if you've been around a while you may recall that EA released a mobile game called MMA by EA Sports way back in October of 2010, and it was actually quite good. This new UFC game is cut from the same cloth, but streamlined and improved in several ways. ..

'Mortal Kombat X' Review - Vengeance Feels A Lot Like Justice

Let's get the obvious out of the way before we start. Mortal Kombat X [Free], the mobile take on the latest in the long-running Mortal Kombat series, is not a port of the game that is about to hit consoles. It uses some scaled-down assets and draws its roster from that game, but you should not expect this game to play like a traditional Mortal Kombat game. Instead, Mortal Kombat X should be seen as sort of a follow-up to the popular mobile version of Injustice: Gods Among Us [Free], with simple tap-based combat and a focus on collecting and building your stable of characters. Like it or lump it, the masses have spoken on what they want to see in a mobile fighting game, and fumbling around with virtual buttons and combos never meant for touch controls didn't make the list. Likewise, the heavy story elements found in the console versions of the game are nowhere to be found here...

'Garou: Mark of the Wolves' Review - When Butt Fights Dong, We All Win

The latest port of an SNK Neo-Geo fighting game to iOS is one of the best yet. Garou: Mark of the Wolves [$3.99] has a reputation as being one of the last Dreamcast games to release in the US, a late-era Neo Geo game, and as a darn good fighter, the last in the main Fatal Fury series. Now it's on iOS along with other ports done by DotEmu, but this version winds up being one of the best ports yet thanks to the robust features included...

Last month NetherRealm Studios and Phosphor Games unleashed WWE Immortals [Free] onto a bunch of unsuspecting marks. In simple terms, WWE Immortals is NetherRealm's Injustice: Gods Among Us [Free] for mobile but reskinned with superhero versions of WWE wrestlers. That's not necessarily a bad thing though, as Injustice is fantastic and the world of WWE is full of colorful characters who could fit right into a game like this. In fact I'm a big fan of Immortals, and gave it 4 stars in my review, basically stating that it was off to a great start but it has a long way to go to catch up to Injustice in terms of content and polish. ..

In the early months of each year, I like to comb around for anything we might have missed in the rush leading up to the holidays. This extremely intensive effort typically involves heading to the TouchArcade forums and looking for big threads on games we haven't reviewed. Every time I've visited recently, one game keeps surfacing to slap me with its fins: Shark Eaters: Rise Of The Dolphins [$4.99]. While I had originally passed over the game due to its frankly aggravating controls, I saw it received an update that was supposed to address the problem, so I've given it another solid try. While I have to admit it's better than it was, it's still not doing much for me...

'WWE Immortals' Review - Wrestling with Déjà Vu

It's no secret that I'm a huge fan of Injustice [Free] on mobile. I'm also a huge fan of pro wrestling. So when NetherRealm Studios and Warner Bros., the makers of Injustice, announced a partnership with the WWE to create a new mobile brawler, I got all kinds of excited. The thought of taking the Injustice game and simply plugging in a bunch of WWE wrestlers was enticing. And well, that's pretty much just what they did. WWE Immortals [Free] is basically Injustice: WWE Edition, and while that's not a bad thing by any stretch seeing as Injustice is a proven winning formula, it is somewhat disappointing that there's barely anything substantial to differentiate the games from one another. That said, Immortals is a solid foundation to build upon and it should please fans of both Injustice and the WWE...

The latest brawler from Warner Bros is an awfully familiar one in a lot of ways, but given how much I enjoy the mobile version of Injustice [Free], I'm sure not going to complain. Of course, living where I do, I only know who about half of the characters in WWE Immortals [Free] are, but that doesn't matter. The game plays the same whether or not you know who Roman Reigns is. Now, with a fresh new fighter comes the chance for a fresh start, and while Injustice players with years of experience behind them will probably get in the swing of things easily enough, I'm sure there are plenty of WWE fans experiencing this engine for the first time. There are also a few little differences that Injustice players should be aware of to make the most of the game. I apologize if some of this seems familiar to those who followed my Injustice guides, but surely I deserve at least as much rope as the people who made the game, right?..

iOS gamers that are into brawlers may have heard of Reliance Entertainment, makers Real Steel World Robot Boxing [Free] (among a variety of movie tie-in games). Well, the developers are back with Ultimate Robot Fighting [Free], another robot brawler that focuses on the likes of recent free-to-play brawlers such as Injustice and Marvel Contest of Champions. Lacking the star power of those two games, Ultimate Robot Fighting is forced to rely solely on its gameplay and freemium elements. Unfortunately, lackluster controls and simplistic gameplay make this game a bit hard to recommend...

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