Category Archives: Cave-Flyer

Digital Concepts Bringing 'Minecraft'-alike and 'Starfall' Sequel

We've recently been given an exclusive heads-up on two interesting looking upcoming titles from Digital Concepts, who brought us the early iOS pick-up RPG Loot Master [iPhone] as well as the space age tower defense title Starfall [iPhone, iPad]. ..

iPhone developer Paul Carter has recently released a game into the App Store that will surely grab the attention of iPhone-toting fans of cave-flyers and gravity games. GravSpace [link] is basically an iPhone take on the classic cave-flyer, Thrust, that keeps fairly close to the original while adding a few modern treatments...

Of all the different ways I have of letting off a little steam during the workday, one of my favorites is getting involved in a quick, online match of XPilot (installed via Fink) on my Mac.  XPilot, which likely many readers have not heard of, is a free X-Windows-based online, multiplayer space game in the spirit of Asteroids and various cave-flyers, that offers several modes of gameplay, such as deathmatch, capture the flag, base defense, and racing.  It features minimal graphics and a server browser to choose from on-going games from all over the world.  It's quite a lot of fun for those that don't require photorealistic graphics and surround sound and has a bit of a cult following in the *NIX gaming communities...

Late last month, Big Head Games released iPhone cave-flyer Retro through the iTunes App Store.  Retro debuted at $4.99 but has since dropped in price to 2.99 [link]...

The "cave-flyer" is a unique genre of games that MobyGames well describes as follows...

London-based developer Big Head Games has just announced the submission of their new iPhone gravity game / cave-flyer, Retro, to the App Store...

We reviewed Oliver Pasqualini's cave-flyer G Force [App Store] a few weeks back and liked what we saw but found the game severely crippled by an odd "extended hang time" physics / control quirk.  This is just a quick update to let everyone know that Oliver has not only ironed out the issues with the game's control system in the 1.1 update but has also dropped the App Store price from $3.99 to $1.99...

Oliver Pasqualini has recently released a 2D cave-flyer for the iPhone called G_Force [App Store].  As a particular fan of the genre, I was excited to see the game appear in the App Store and was anxious to try it out.  (I am always hoping for an iPhone title that approximates my all-time favorite mobile game, RocketElite.)  And while G_Force is an otherwise well-designed game, it has one fatal flaw that ruins the feel of what could be a very enjoyable title...

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