Category Archives: Adventure

'Traps N' Gemstones' Review - An Excellent Metroid-Style Indy Game

I hope no one takes this the wrong way, but Traps n' Gemstones [$2.99] isn't exactly the kind of game I've come to expect from prolific mobile developers Donut Games. Don't get me wrong, their games have a very consistent quality to them, and like their namesake, there isn't really a bad one in the bunch. Still, in the past, they've tended to put together highly-focused gameplay experiences, often building a game around mastery of a single concept, whether it be cutting grass, flinging monkeys, or batting a ball between cats. Short little score-attack affairs, for the most part, have been the bread and butter of Donut Games, and they've found a lot of success with that type of game...

Adventure games are currently enjoying a renaissance after a long period of dormancy. Telltale's dialogue-heavy episodic games are enjoying excellent sales and general critical acclaim, Kickstarter's main legacy in gaming may well end up being dragging many veteran adventure game designers back out for another game, the PC market just might be the strongest it's ever been, and touch interfaces have proven to be a natural second home for point and click-style games. It's an interesting situation for this latest version of Secret Files: Tunguska [$4.99] to release into, a game which has a history of arriving in slightly drier climates. Originally released in 2006 for PC with ports a couple of years later on Nintendo's DS and Wii systems, Secret Files has been fairly successful at taking advantage of a lack of competition, something that obviously isn't the case on iOS...

You might recall that with The Walking Dead: Season One [Free], we did something of an unorthodox review due to the episodic nature of the game. There was a basic overview that was appended to with a review of each episode as they released, with the score adjusting appropriately. As it worked pretty well last time, we'll be doing the same thing here. I'll do my best to avoid any serious spoilers for the current season, but I'm going to talk frankly about the first season, so if you haven't finished it yet, consider yourself warned about possible spoilers...

Pixbits' Junk Jack X [$4.99] is one of those iOS gifts that keeps on giving, and today its newest update has arrived adding all sorts of summer-themed items, an entire new planet, and even the ability to go fishing. The summer items are summer-y things like popsicles and water balloons, as well as some jazzy new outfits like you can see in the screen below. The new planet is Mayan-themed and named Yuca, and it contains 15 new mob types, lots of new blocks and items, and some special Yuca equipment and weapons. ..

Back in May, FDG Entertainment and Cornfox & Bros. teased a fishing mini-game that was set to come to their action-adventure epic Oceanhorn [$8.99], and the following month the developers confirmed that the fishing being shown was actually part of a massive Game of the Year Edition update they had been working on. Today, they've released a new trailer which shows off some of the new content as well as highlights "your voice," meaning it's partially narrated by the many nice comments made by YouTubers and Let's Players. Be sure to watch the very end, where you can see a snippet of the highly-anticipated fishing...

There have been a lot of grumblings about Square-Enix's lack of updates on some of their games, but the company has been slowly and quietly going through their back catalog in the last little while making little touches here and there. Final Fantasy 3 [$15.99 / $16.99 (HD)] and Final Fantasy 4 [$15.99] have both received updates for MFi controller support, Final Fantasy Tactics [$13.99 / $15.99 (HD)] got a major overhaul, and now it seems like one of Square-Enix's first iOS ports, Secret of Mana [$8.99], has gotten its turn. ..

When I was younger and even less wise than I am now, I often wondered why there weren't more games like The Legend Of Zelda and Metroid. I mean, they were popular, almost everyone liked them, surely there was some gold in those hills, right? Later, when I actually started thinking about the design behind games, I realized that it's not that people didn't see profit or merit in those types of games, but rather it's that they're a colossal pain in the butt to put together. ..

'Hellraid: The Escape' Review - First Person Puzzling at its Finest

Folks paying attention to the PC scene may have heard of a soon-to-be-released game called Hellraid. From the makers of Techland, it’s a dark fantasy co-op action title placing players in the role of repelling a demonic invasion. However, in its iOS debut, Hellraid: The Escape [$2.99] doesn’t share the action-oriented approach as its PC and console cousin. In fact, the action is eschewed pretty much in its entirety for a first person puzzler. While this change in genre may disappoint some hoping for something with a bad more action, Hellraid: The Escape offers a pretty impressive experience on iOS...

Last week we learned that the fifth and final episode of Telltale's gritty adventure series The Wolf Among Us [$4.99] was scheduled for release this Thursday July 10th. And, given the weirdness of international time zones and digital distribution, that means it's actually available right this moment, despite the fact that my calendar is still flipped to July 9th. It's like, crazy, man. This fifth episode is entitled Cry Wolf and here's the trailer...

Telltale Games has done a pretty good job of bringing out new episodes of The Wolf Among Us [$4.99] at a decent pace. I mean, if I've learned anything from their other adventure game series The Walking Dead, it can be agonizing having an episode end on a major cliffhanger and then be stuck waiting months for the story to progress. Episode 4 of The Wolf Among Us dropped just over a month ago, and today Telltale has announced that the fifth and final episode, called "Cry Wolf", will be available on iOS next Thursday July 10th...

'Monster Hunter Freedom Unite' Review - Good-bye Free Time, Hello Wildlife Slaughter

Capcom's iOS games present a truly insane roll of the dice. You've got terribly reimagined ports of classics like Mega Man X [$4.99], wonderful ports of underappreciated games like Ghost Trick [Free], ports that are maybe a bit too perfect like Street Fighter II Collection [$3.99] or the dearly departed Marvel Vs. Capcom 2, and games that take familiar names and series and go in strange directions like Ghosts 'n Goblins Gold Knights [$0.99]. This time, however, they've really gone and done it. Just when you think they can't make you doubt them any further, they go and totally redeem themselves with an absolutely fantastic iOS version of Monster Hunter Freedom Unite [$14.99]...

Die-hard Kemco fans, or sufferers as we are known to normal people, know that for whatever reason, Kemco's games usually hit Android before iOS. Typically, the iOS versions lag behind by a month or two, but there have been a couple of instances where Kemco skipped to the next game instead. As of this month, one of those two skipped titles has finally seen release on iOS, some eight months after the Android release. For any other publisher, that's not a very long time, but for Kemco, that's somewhere around eight releases ago, and as a result, Link of Hearts [$3.99] feels a bit outdated in several respects. Well, more outdated than usual, I guess I should say...

Card battles and rogue-likes probably aren’t a combination you necessarily think about, but that’s exactly what you get in Dream Quest [$2.99]. It may sound weird, but it actually works very well, with some potentially deep gameplay that keeps you coming back for more. Unfortunately, outside of the battle system there’s a lot to be desired, but Dream Quest still has enough going for it to be worth exploring...

'Powerpuff Girls: Defenders Of Townsville' Review - Once Again, The Day Is Saved

Every once in a long while, things converge in this hobby in such a way that I almost feel the resulting game was aimed right at me. I'll confess, I was on top of this game as soon as I saw it was The Powerpuff Girls. I can't explain why watching three super-powered kindergarteners beat the crap out of a hyper-intelligent megalomaniacal talking monkey is awesome. I shouldn't need to. Next, I saw that word used to describe it: Metroidvania. That term gets tossed around a lot, and even though most of the games that invoke it rarely deliver, I'll still show up every time, because I miss Metroid and Symphony-style Castlevania games. Finally, as a ridiculously unnecessary coup-de-grace on the whole thing, I saw that it was developed by none other than radiangames, who have a very fine catalog of games on the App Store, including the recent Fluid SE [$1.99] and JoyJoy [$1.99]. They're a developer I trust enough to buy their games as soon as they appear, no questions asked...

Ever since Vivid Games announced Godfire: Rise of Prometheus [$4.99] last year, we’ve been keeping a close eye on its development. For good reason too, as Vivid has a reputation for great games (see Real Boxing) and the thought of them creating a title in the same vein as God of War was an exciting prospect. Now that it’s finally here, it’s safe to say that the wait has been mostly worth it. Visually stunning, Godfire suffers from some gameplay monotony but is otherwise a great action-adventure title...

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