Category Archives: Adventure

The genre label 'Metroidvania' is a combination of Metroid and Castlevania, referring to just about any Metroid game and the post-Symphony of the Night Castlevania games largely overseen by Koji Igarashi. The genre itself, though, stretches back pretty far, and there's at least one series concurrent to Metroid and well before Symphony that hasn't really gotten its due in the grand history of things. I'm referring to Westone's Monster World series, which spun of out the action-oriented Wonder Boy, got a lot of confusing localizations and revisions, and sadly bowed out after the 16-bit console generation. It's a great series that had a lot of clear influence on later titles such as Shantae [$2.99], but seems to get little credit for its contributions to the genre. With that in mind, I am not going to call Ninja Smasher [$1.99] a Metroidvania. It's a non-linear action game with a big, interconnected map where you find new abilities to open up new routes, but at least in my estimation, this game is taking notes less from Metroid or Igarashi's Castlevania and more from Westone's colorful, cartoonish adventures...

You might recall that with The Walking Dead: Season One [Free], we did something of an unorthodox review due to the episodic nature of the game. There was a basic overview that was appended to with a review of each episode as they released, with the score adjusting appropriately. As it worked pretty well last time, we'll be doing the same thing here. I'll do my best to avoid any serious spoilers for the current season, but I'm going to talk frankly about the first season, so if you haven't finished it yet, consider yourself warned about possible spoilers...

'Appointment With F.E.A.R.' Review - My New Favorite Superhero Is Tin Man

If you ever need proof that competition is healthy for the customer, just check out the gamebook scene on mobiles. What started as simple conversions of the text of existing books has spun out into three developers each, in their own way, trying to combine the essence of classic gamebooks with the flexibility that modern technology allows. It started with Tin Man Games essentially giving you the keys to the game via a bunch of extra features, followed by inkle's brilliant adaptation of Steve Jackson's Sorcery! [$4.99] and Forge Reply's original RPG adventure based on the popular Lone Wolf [$0.99] character. Then, in April, Tin Man released their version of Starship Traveller [$5.99], where for the first time, the developer didn't simply bring the original book over with some bells and whistles, but elaborated on it. Recently, inkle again upped the ante with their stunning take on Jules Verne's classic novel, 80 Days [$4.99], and now we've got Tin Man replying in kind with what is clearly their most confident conversion yet, Appointment With F.E.A.R. [$2.99]...

Ubisoft Clarifies Episodic Format for 'Valiant Hearts,' "No Comment" on Potential 'Child of Light' for Mobile

Earlier this month, Ubisoft announced the imminent release of a touch-friendly version of Valiant Hearts: The Great War for iOS. The announcement came with news that the game would would be "based on the episodic format allowing players to play the game they way they want, just like for comic books of TV series." That's not exactly the clearest description of an episodic game, so I asked Ubisoft to clarify...

'The Wolf Among Us' Review - Red in Tooth and Claw

The first thing that happens in Telltale Games’ The Wolf Among Us [$4.99] is that Sheriff Bigby Wolf talks to a toad in a cardigan. The second thing, at least for me, was that he gets beaten to death (twice). Apparent cause of death is an axe handle through the eye socket, but I’m no doctor. That’s a hell of a first impression for the series, adapted from Bill Willingham’s Fables franchise. Fables’ premise—that fairytale characters have come to live in the real-world Bronx—isn’t uncommon: The 10th Kingdom and Neil Gaiman’s American Gods both predate Willingham, and contemporary shows like Once Upon A Time and Sleepy Hollow continue the unevenly handled tradition...

In December of 2012 developer SkyGoblin released the point-and-click adventure game The Journey Down: Chapter One [$2.99]. It was modeled after the classics of the genre, and could have comfortably sat right alongside them back in the day – SkyGoblin did a really great job with The Journey Down. It featured interesting characters and a vibrant setting, but its low point was in the puzzles. They made sense at least, compared to some of the obtuse puzzles in older adventure games, but they felt a bit by-the-numbers and uninspired. The Journey Down's strength was definitely in its story and characters, but this too was a difficult point being that the game is episodic...

Ask M. Night Shyamalan: When you strike it big by giving people an amazing swerve, it's incredibly hard to follow it up in a way that will please that audience. You either give the people the twist they're expecting from you, totally losing the purpose of a twist, or you play it straight and leave out the reason why people are probably into you in the first place. That's the unfortunate position developer Amirali Rajan finds himself in with The Ensign [$0.99], an attempt to build on to the story found in the underdog hit, A Dark Room [$0.99]. If you didn't play that game but plan to, you should stop reading this review right about here unless you want to be totally spoiled, and you really shouldn't want that...

If the recent exhumation of the Sierra name (as a publishing imprint of Activision) incites a nostalgic impulse toward adventure in you, Bik - A Space Adventure [$1.99] should satiate. Even if relics like Space Quest are outside your experience, Bik offers an efficient, humorous jaunt punctuated by light puzzles that anyone can enjoy. Its ambitions are modest, but all the key elements work well enough, and they fit together to make a coherent, entertaining whole...

'Corpse Party' Review - This Buggy Port Is A Real Party Pooper

I find the idea of horror games to be quite fascinating. For the most part, the video game medium is about making the player feel powerful. It's about making you feel like you can do things like take on an entire army by yourself, kill a giant, fire-breathing dragon, win an F1 race, or karate a guy in the face so hard that he vomits. Even death is no object, since the ultimate power almost every game allows you is that of the second chance. That's all awesome, and game experiences like those can certainly be tense, but they're rarely legitimately scary. Horror games, on the other hand, tend to strip you of your feeling of power, putting you up against something you are very unlikely to survive, and giving you very few tools to do so. You can't just scare a player by threatening them with death, though, because dying is trivial in the video game world. Instead, you have to find a way to get under the skin of the player in a more subtle way. Or just have a zombie dog jump through a window unexpectedly, I guess...

Are you among the countless people who fell in love with A Dark Room [$0.99]? Well, here's some great news for you- The prequel was just released. It's called The Ensign [$0.99], and just like A Dark Room, you're better off going in to it knowing nothing...

Following up on their incredible port of Monster Hunter Freedom Unite [$14.99], Capcom is back with another outstanding port of one of their handheld titles. Phoenix Wright: Ace Attorney - Dual Destinies [Free], or Ace Attorney 5 for the sake of brevity, continues the crazy adventures of lawyer Phoenix Wright. He's no stranger to iOS gamers, with his first three adventures collected last year in HD form in Ace Attorney: Phoenix Wright Trilogy HD [Free]. Fans were a little mixed about that release, with just about everyone agreeing it was a great value, but some taking issue with the look of the HD sprites, the lack of support for 4-inch displays, and missing animations. Overall, it was a really great package of ports, but not perfect. Well, I don't think there's going to be too many similar complaints about the job Capcom has done with Ace Attorney 5...

Along with all the other new games that released tonight, Capcom has quietly snuck the iOS port of Phoenix Wright: Ace Attorney - Dual Destinies [Free] onto the App Store. Phoenix Wright: Ace Attorney - Dual Destinies, or Ace Attorney 5 for short, was previously a Nintendo 3DS exclusive that was released last year. Earlier this month an iOS port popped up on the Japanese App Store without warning, leaving us all wondering if it would eventually make it to the US. The very next day Capcom confirmed that Ace Attorney 5 was heading to the US, but their only response for the release date was "quite soon." I guess they weren't kidding!..

Ubisoft Bringing 'Valiant Hearts: The Great War' to iOS in September

During Gamescom, Ubisoft announced that they were bring Valiant Hearts: The Great War to iOS as a universal app next month. The colorful puzzle-adventure game will be available on the App Store on September 4th. It was released last year on PC and console...

Even if you've never heard of the Lone Wolf series of gamebooks written by Joe Dever (with their sporadic publishing history I wouldn't blame you), Joe Dever's Lone Wolf [$0.99], a new adventure made specifically for mobile platforms, has got a lot of initial punch. While everything seems to start like any other gamebook you've played on iOS, as soon as you reach the first battle of the game, it's clear that this game has got some strong ideas about where to take gamebooks in the future. The 'Wow' factor of turning the page to an illustration that comes to life in full 3D can't be underestimated, but in its quest to escape the shackles of its old format, Lone Wolf trips over some very familiar problems inherent to its new one. In the style of our reviews of The Walking Dead [Free] and The Wolf Among Us [$4.99], this review will be appended to as each new act releases...

Niman Legends: BrightRidge [$0.99] isn’t going to wow you with an impressive visual engine or keep you enraptured with an epic tale of good vs evil. However, BrightRidge does do one thing that keeps it interesting to any that check it out: Exploration. Focusing entirely on its open world environment and the locations (and secrets) it holds, BrightRidge does just enough right to keep the rest of the game worth playing...

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