Category Archives: Game Center

Combining some super addictive and challenging physics puzzling with four classes of the cutest zombies, Artifex Mundi’s Deadlings [$1.99] is a joy to play. In a similar fashion to Lemmings, you, as the player, must navigate each of the zombie babies around and across the most death-defying traps in an attempt to "train" your minions...

It feels like only yesterday that we brought you the news that Supercell's Clash of Clans follow-up Boom Beach [Free] would be releasing this Thursday. Oh wait, that was yesterday. And it feels like only this morning that we included Boom Beach in our roundup of what new games are hitting the App Store later tonight. Yep, that was this morning. Anyway, in that roundup post, Eli mentioned that "since Boom Beach is soft launched, chances are it'll appear at a really weird time whenever Supercell flips the global release switch." Well, he was right, as apparently they hit the Boom Beach release switch early and the game is available right now in the App Store...

There are many genres where people will debate the usefulness of touch controls, but one genre that is unequivocally better played on a touch-screen than a traditional controller is the strategy game. No surprise, then, that the App Store has a ton of great games in the genre, covering everyone from beginners to experts. One of the more prolific developers in this genre in the last few years is Hunted Cow Studios, who have mostly dedicated themselves to cranking out turn-based strategy games, starting with Tank Battle: 1944 [$0.99]. Since then, they've covered a variety of wars in several times and places, including Rome and the American Civil War. Their latest release, Tank Battle: East Front, brings things back around to where they started, the European theater of World War 2...

Zen Studios' Star Wars Pinball [$1.99] is an awesome mashup of digital pinball and George Lucas's iconic space saga, and it's set to get even more awesome with the upcoming Heroes Within table pack. Upon its original release in March of last year, Star Wars Pinball came with three tables: Empire Strikes Back, The Clone Wars and Boba Fett. Then in October, the "Balance of the Force" update added tables for Return of the Jedi, Starfighter Assault and Darth Vader, bringing the total number of Star Wars Pinball tables up to six. Following that last update we reviewed Star Wars Pinball, and enjoyed it quite a bit...

You might have noticed lately, especially if you followed our GDC coverage last week, that pixely dungeon crawlers are so hot right now. Back in January, we told you about a new one called Quest of Dungeons, which appeared to be a very straightforward roguelike with a nice sense of humor and a great look. Well, if you've been looking forward to it, Quest of Dungeons [$1.99] officially launched in the App Store yesterday. Here's the trailer...

Although many have tried, no one yet seems to have been able to reach the success of Gungho's hit, Puzzle And Dragons [Free]. One of the more successful attempts is Brave Frontier [Free], arguably the second-best Japanese RPG of the last couple years with 'brave' in the title. Like many games inspired by Puzzle And Dragons, Brave Frontier uses many of the same trappings outside of combat and replaces the puzzle mechanic with something totally different. If you're a veteran of that game, you're going to find Brave Frontier to be a cozy fit, with plenty of familiar strategies along with a bunch of new ones. If you're new to this type of game, you've got a lot of catching up to do, and you can start by reading this guide. There's quite a bit to this game, so this guide is mostly going to cover beginner tips and some general advice...

I find it kind of interesting that although one of the appealing aspects of flying is the freedom from our earthly bindings, a great deal of games built around the concept opt to set themselves up like a dark ride at Disneyland. You get in your ship, or on your dragon, or into your fighter jet, and are pulled along a rail while all kinds of craziness unfolds around you. Usually you're more the gunner than the pilot, since you can really only move yourself around in the little one-way tunnel the game has set up for you. There are a lot of good reasons for this kind of set-up, including a desire to guide the experience for the player to create more cinematic scenes, technical limitations of one sort or another, or a simple lack of the resources required to create a full, free 3D world. I suspect with Star Horizon [$3.99], the new space-themed rail shooter from Tabasco Interactive, it's that first reason more than anything else...

Last night we had a small gathering for developer and fans of TouchArcade to come hand out and shoot the breeze, and one game that was getting a lot of buzz as it made its way around the crowd is Daniel Goffin's Symmetrain [$0.99]. While not exactly a new game–it was released back in late October, and Eli's even streamed it a few times on our Twitch channel–I personally hadn't seen it, and both its premise and lovely art style really caught my attention. As the title of this post suggests, Symmetrain mashes together an endless progression with a spot the difference mechanic. It sounds super weird, but it totally works. Check out our video of Symmetrain as we chat with Daniel about his game...

Following hot on the heels of their movie-licensed shooter Robocop [Free], Glu Games has finally taken their follow-up to Frontline Commando [Free] and Frontline Commando: D-Day [Free] out of soft launch and into wide release. Robocop itself used many of the same mechanics as the Frontline Commando games, so it's perhaps not that surprising that some of the new elements in Frontline Commando 2 [Free] echo certain parts of it. Luckily, one thing they didn't carry over, at least not completely, is the stamina meter, but even without that hanging over its head, Frontline Commando 2 is kind of a dud sequel, particularly when held against D-Day...

The original Block Fortress [$1.99], from the good folks at Foursaken Media, was one of the roughly 86 million Minecraft [$6.99]-inspired games that came in the wake of its success. More importantly, it was one of the roughly five Minecraft-inspired games that weren't awful. It was a really cool fusion of FPS, construction, and base defense, with each element working almost perfectly in combination with one another to create a compelling new take. Block Fortress: War [$1.99], the new spin-off, also attempts to fuse genres. This time, it's a bit of RTS, a bit of tower defense, a bit of MOBA, and, of course, a hearty helping of the construction genre. That's a lot of plates to keep spinning at one time, so perhaps it's no surprise that things don't work quite as well as you might hope...

Two years ago, iOS players received a gem in Autumn Dynasty [$6.99], a beautiful real-time strategy game with a unique art style and excellently implemented gameplay. With the recently released Autumn Dynasty Warlords [$6.99], the stakes are raised significantly with a fully functioning turn-based strategy game incorporated on top of the core RTS gameplay. While this sounds like an awesome combination in theory, Warlords implementation leaves plenty to be desired...

One of the cool things about indie games is that concepts that literally have no chance of getting greenlit via traditional means can still find a way to get out there. Everything from inside jokes to personal stories to insanely specific niches can all become games for the world to see and play. Shinjuku Dungeon [Free], from one-man developer Uehara Labo, is a great example of this. On the one hand, it's a very typical retro-styled adventure that has you exploring a winding labyrinth, solving a variety of puzzles, and collecting keys and items that allow you to open up new areas. On the other hand, it's a nearly perfect recreation of a real place that tens of thousands of people walk through every day. While the game itself is decent enough, it's certainly nothing special. Yet, for anyone familiar with the real place, Shinjuku Dungeon takes on a whole new meaning...

It was just a few days ago we told you about the new skatepark that was heading to True Axis' skateboarding sim True Skate [$1.99], but it looks like Apple wasn't messing around as the update has been approved and is now available in the App Store. In case you missed it, the new skatepark is called The Warehouse and is an indoor park similar to the game's other park called Inbound. However, The Warehouse is much more spacious than Inbound, and features all kinds of awesome lines to discover. Here's a shot at what The Warehouse looks like...

If you're somewhat new to the world of iOS gaming, it's possible you haven't heard about Chris Neveu's adorable little platformer Miss Claire Garden [$0.99], which launched way back in January of 2011. However, last week the game received a massive, long-overdue update, and if you somehow have missed out on the game before, now is the time to introduce yourself to Miss Claire. The game is largely built around the mechanic of picking up items and enemies that will be instantly familiar to fans of Super Mario Bros. 2, or at least the non-Japanese version of it (which is actually a game called Doki Doki Panic that was reskinned with Mario characters and released as Super Mario Bros. 2 outside of Japan). Miss Claire Garden takes the item-picking-up idea and runs with it, and the original 2011 release is considered by many to be one of the top platforming games on iOS...

Big Blue Bubble has published a wide breadth of different kinds of mobile games to the App Store, most notably their Burn the Rope series and the wacky city-builder/musical-monster-collector My Singing Monsters. However, I don't believe they've ever covered dungeon crawler territory, but that's changed with the worldwide release of their newest game Finder's Keep [Free]. Finder's Keep was soft-launched last month, and the early impressions from our forum goers have been quite positive. ..

Copyright 2013, TouchArcade.com, LLC.