Category Archives: Game Center

Freebie Alert: Fun Castle Defending Game 'Warcher Defenders' Free for Halloween

At the end of May, developer Ogre Pixel released their charming castle defense game Warcher Defenders [Free] to the App Store, and if you missed out on it previously at its nearly-free price of 99¢, you can now grab it for all-the-way-free as the game is currently on sale for Halloween. Warcher Defenders has you defending your castle on the left of the screen as all manner of creepy enemies approach from the right. Your initial character is an archer so you'll be firing off arrows to dispatch enemies and there's a few different platforms attached to your castle which you can jump between, as enemies not only attack from the ground but from the air too. As you play you can also buy items from a shopkeep and upgrade your character's abilities, and both the look and the progression of Warcher Defenders reminds me a lot of one of my other all-time favorites, Slayin [$0.99]. That right there should be enough incentive for you to give this one a download...

RareSloth's fantastic puzzle platformer King Rabbit [Free] received a fairly minor update today, but one that's leading to much bigger and better things. Today's update adds ReplayKit support so you can broadcast your crazy King Rabbit exploits for the world to see. There's also now an in-game diamond counter so it should be easier for you to keep track of finding those tricky hidden diamonds, and in the spirit of Halloween there's now some new skins in the in-game store to decorate your rabbit for the holiday. The bigger news, though, is that the Fire Adventures level pack, which was released as paid DLC in May, is now permanently free for all players. ..




Late last night (in my timezone, anyway) a curious update appeared for Sonic CD [Free] on iOS, the fantastic remastered version that originally released back in December of 2011. The update text was vague, and simply said "Sonic took a trip to the past and decided to change the game's code. That's right, Sonic CD is now FREE!" As someone who has been burned plenty of times in the past by a previously paid game going free, as I'm sure many others have, I was justifiably suspicious of this new update. And after Carter played guinea pig and downloaded the new update it confirmed my fears: Sonic CD was now free to download and ad-supported, with a $1.99 IAP to remove said ads. Normally that wouldn't be a big deal, except that the ads showed up even for previous owners who had already paid for Sonic CD. There are a few different ways to go about switching a paid app to free, but this was not one of them, and the 1.5 Star average rating of the otherwise phenomenal Sonic CD in the App Store showed that...

There simply is no stopping Plague Inc. [$0.99]. Since its debut nearly four and a half years ago, Plague Inc. has received a constant stream of updates which have mutated the game into new forms and spread it to a constantly expanding base of players. It's like a plague! Its latest update has just hit the App Store and it's very fitting for the forthcoming Halloween holiday. The new Shadow Plague is a "sentient, mutagenic pathogen" that "triggers a powerful thirst for blood in its chosen host", basically turning you into a vampire who must feed on humanity to grow into a giant bat capable of setting up lairs and shadow portals. Here is an exclusive look at the giant, vampiric bat in action...

'Eggggg – The Platform Puker' Review – Engrossingly Gross

I’m not going to lie. When you first start this game, it might seem a little grody. You might feel a tiny bit nauseated. But that goes away quickly, and what you’re left with is one of my favorite games of this year. It is a solid platformer first and foremost, drawing on several great inspirations, but it’s also outrageously silly and funny entirely through its world, art style, and sound effects. This is a triumphant tale of allergies, cyborg chickens, your mean Aunt Doris, and eggs. This is Eggggg – The Platform Puker [$2.99]...

Back in August we learned that Vile Monarch and Gambitious Entertainment would be releasing an enhanced version of their clever insult battling gamejam game Oh…Sir! [Free] which they originally released back in December of last year. That game, titled Oh…Sir! The Insult Simulator [$1.99] has just arrived on the App Store. The original game was a same-device multiplayer game where you and a "friend" would take turns piecing together words and phrases in order to create the ultimate insult. This new version is basically the same idea but expanded greatly. There are more characters to play as, more environments to lob your insults in, and of course many more options for piecing together insults. Also, in addition to the original game's local multiplayer, you can also face off against opponents online or against the CPU...

It is borderline absurd how much developer Infinite Dreams has updated their hit shooter Sky Force Reloaded [Free] since its initial launch at the beginning of June. Absurd, I tell you! Just a couple of weeks into its life Sky Force Reloaded received a new ninth level and tournaments; a month later it got a tenth level, a new tournament level, AND a new ship; a couple weeks later it received an eleventh level (phew!); about a month after that it received a twelfth level with LASER RAPTORS; and finally a few weeks back Sky Force Reloaded received its most recent update which added a new Prestige system, technicians, and much more. All of these wonderful additions came AFTER we awarded Sky Force Reloaded 5 stars in our review. So, where do we go from here? Why, Level 13 of course! ..

There's very little that's more satisfying than an easy to grasp game. If it has shooting elements, great, it probably appeals to the little destroyer in us all. That's precisely why so many have flocked to Downwell [$2.99], as it has that "one more run" type of feel combined with a loveable art style and simple control scheme. It's something that you can just pick up and play, preferably on a convenient device like a smartphone, and just go to town with, for minutes or hours at a time. Spingun [Free] might not be as epic as some of those types of games, but it definitely has that feel...

Way back in the spring of 2014 an unassuming little roguelike called Quest of Dungeons [$1.99] released in the App Store. Amongst heavy hitters of the time like Hoplite [$2.99] and Cardinal Quest 2 [Free], Quest of Dungeon's only knock was that it perhaps played things a little to safely in terms of the roguelike genre. That wasn't necessarily a bad thing though if you wanted a solidly built little dungeon crawler, and Quest of Dungeons has won over many fans over the years. This week, developer David Amador has released the biggest update to the game yet, adding in an entire new chapter via IAP titled Revenge of the Jelly King which adds a new NecroDancer class in a nod to the fabulous rhythm roguelike Crypt of the NecroDancer [$4.99], a new dungeon called Rackan, and a new Custom game mode. Not to mention the novel's worth of much-appreciated tweaks, fixes, and new features...

'Pumped BMX 3' Review - A Successful 360 Spin

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October 13th, 2016 11:05 AM EDT by Shaun Musgrave in $3.99, 4 stars, Arcade, Game Center, iPad Games, iPhone games, Reviews, Sports
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The original Pumped BMX [$1.99] was a fun, surprisingly deep side-scrolling stunt game that combined elements of Tiny Wings [$0.99] and Trials to great success. The sequel, Pumped BMX 2 [$2.99], completely blew the first game out of the water. The highlights included a dramatically-improved presentation, a deeper trick system, and a better set of controls that made pulling off intricate maneuvers much easier. It was such a big step up from the first game that it was hard to see where the series could go in a sequel without completely tearing up the carpet. That seems to have proven true, as Pumped BMX 3 [$3.99] isn't nearly the upgrade that the second game was over the first. There are some significant additions, but nothing that really changes the game in any major way. Whether that's a good thing or not depends on how well you've enjoyed this series until now...

It's always interesting to see what kind of games follow when a novel idea hits big. The first wave is usually composed of shameless clones, but after everyone gets those out of their systems, you start to see some interesting, enjoyable twists. Earlier this year, we took a look at Dungeon Tiles [Free], a game that fused some light RPG mechanics into the core mechanics of Threes! [$2.99], adding an extra layer of tension to the swipe 'n' merge gameplay. Stencilsmith [$0.99] takes a broadly similar approach to that game, but also introduces crafting aspects to give you even more to do. The game has been out for a few months already, but it just recently got a great update that made me take a closer look at it. While it's not much to look at and comes off a little rough in places, the added ideas it brings to the table makes for an entertaining twist on a favorite...

'Jade Empire: Special Edition' Review - Everybody Was Kung Fu Grinding

As one of the most well-known RPG developers in recent times, Bioware is primarily known for two things: Dungeons & Dragons-style fantasy, and space operas. Back in 2005, as the original Xbox was fading out and the Xbox 360 was on the horizon, Bioware was able to slide a little something different down the line. Jade Empire [$9.99] was a martial arts fantasy action RPG inspired by wuxia films like Crouching Tiger, Hidden Dragon and House of Flying Daggers. It was the developer's first real foray into incorporating real-time action into the RPG framework that had become known for, a blend that woulds  be revisited with greater success in the Mass Effect series. While it was well-received critically, the game failed to sell anywhere near as well as Bioware's other titles, so the developer went back to the more reliable fantasy/sci-fi salt mines. That's a shame, because Jade Empire is an excellent game with some flaws that could have been buffed out to marvelous effect in a sequel...

'Bullet Hell Monday' Review - Another Manic Monday

Last year, we were treated to a pair of excellent shooters by Japanese indie developer Masayuki Ito. Titled .Decluster [$2.99] and .Decluster Zero [$4.99], these shoot-em-ups combined a unique visual style with tense bullet-hell action. The scoring mechanisms largely surrounded the ability to cancel enemy bullets. The more bullets you canceled, the more points you would earn. This encouraged you to use risky strategies, making for some seriously thrilling close calls. The stage designs and enemy placements in the games were top-notch, too. The .Decluster games were sold as paid games with no IAPs, and that's probably one of the biggest points where Ito's latest shooter, Bullet Hell Monday [Free], diverges from his previous titles...

Fox's animation shows have been dominating TV for quite some time now. Family Guy, Futurama, Bob's Burgers, American Dad, and King of the Hill all offer their own specific kind of craziness and humor. It's not surprising, then, that Kongregate decided to develop a card game based on all five shows, and the result is hilarious, as to be expected. Yet not all is rosy in Animation Throwdown: The Quest for Cards [Free]; while you'll laugh at the silly card combos and be entertained for quite a bit with the gameplay, eventually you hit so many timers that you'll quickly regret your investment in the game...

'Antiquia Lost' Review - Goo Girl Gone

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You don't even have to squint for Antiquia Lost [Free / $4.99] to resemble the recent Asdivine games released by Kemco. In terms of its visuals, mechanics, and systems, it's barely changed from EXE-Create's last few games for the prolific RPG publisher. There are a few small twists, most notably that one of the main characters has an unusual method of leveling up, but for the most part, if you've played any of the EXE-Create RPGs that use weapon customization as a core mechanic, you'll know what to expect here. That's not necessarily a bad thing, I suppose, but it's also not a very exciting thing. The most noteworthy part of Antiquia Lost is in how it advances Kemco's IAP monetization techniques, and that's not really the kind of dinner bell most of us want to hear...

In January of 2014 Stoic Studios launched their tactical RPG Banner Saga [$9.99] on PC to much critical acclaim. In October of that year, just shy of two years ago, they launched Banner Saga on the App Store, and it turned out to be a fantastic fit for the mobile platform. The following December, Stoic officially announced what many people had already assumed was coming, a full sequel, and also mentioned their plans to eventually bring that sequel to mobile platforms as they did with the first game. Well, after another well-received launch on desktop this past April and on consoles in July, Banner Saga 2 [$9.99] has finally popped up for purchase in the App Store...

Zombie titles really need to innovate more-so than a lot of other types of games these days. The market is just so saturated that the mere notion of "survival" itself just isn't enough, and there at least needs to be an interesting hook involved beyond the solitary concept of continuing to exist. Skyhill [$2.99] does that, even if the magic doesn't last as long as the developers intended it to...

Just over a month ago, we told you about Zip Zap [$1.99], an upcoming puzzler from Phillip Stollenmayer and his studio Kamibox, maker of the brilliant existential crisis platformer Sometimes You Die [$1.99] as well as clever puzzlers like Okay? [Free] and Squaredance [Free]. Oh, and I can't forget about my favorite silly time wasters like Pancake - The Game [Free] and 1 Meter [Free]. Zip Zap looked to fall into that "clever puzzler" category, as it has you manipulating various Erector Set-like pieces that are joined with hinges in an effort to scoot, hop, or swing them over to an end goal. The whole thing makes a lot more sense if you watch the trailer for Zip Zap...

The sheer number of mobile devices out in the wild coupled with the ease of downloading apps and their tendency to be free means that download milestones can get pretty crazy compared to other platforms. A million or, heck, even half a million units sold on another platform would be a huge success for most studios, but on mobile it's not even a drop in the bucket anymore. Which brings me to the news that FDG's ape-themed auto-runner Banana Kong [Free] has just reached the 100 million downloads mark across all platforms, and to celebrate FDG will be bringing a huge Beach-themed update to the game on iOS this Thursday. Here's a video showcasing the new Beach content...

'Steins;Gate' Review - Desperately Seeking a Good Time

There's a certain attraction to time travel stories. Sometimes, they're about comparing the present to the past, particularly by sticking a fish out of their water. Other times, they're used as a way to think about the future and the promise it holds. Most of them really come down to a simple question: what would the present be like if things had gone differently in the past? Ultimately, time travel stories are more often than not morality tales about appreciating what we have and who we are. A warning about greed and how it can leave you with less than you had. A means of dealing with regret and the paralysis it can bring. Well, except for Back to the Future. That one's about making out with a younger version of your hot mom and getting a new truck...

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