Category Archives: Game Center

'Ys Chronicles 1' Review - How Much Is That Dogi In The Window?

In my personal experience, I'm not sure if there's ever been as strong a case of sounding awful on paper but being outstanding in practice as Falcom's action-RPG Ys: Ancient Ys Vanished. I'm actually something of a latecomer to the series, though it was always in my periphery. During the old console wars, there were plenty of ads in game magazines for the SEGA Master System version, and later the TurboGraphx-16 collection of the first two games. It certainly got its fair share of positive press in reviews. In those naive years of my youth, however, I was a one-company boy, and my chosen team was Nintendo. Basically, that means my first experience with the Ys series was with Tonkin House's port of Ys 3: Wanderers From Ys on the Super NES. It was a bit of an odd duck in the series, but I didn't know that at the time. I wouldn't touch another Ys game for more than 20 years...

How many "city building" tap games have you played before? The answer is usually "just one and I hate them" or "five on a daily basis," with very little room in between. Yes, Century City [Free] is another one of those "wait and tap" builders, but it sets itself apart with a few extra mechanics that allow you to play a more active role in your cities' quest for unfettered expansion...

'Mega Drift' review - Anywhere but Tokyo

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Cool cars, a rad '90s racer aesthetic, and a free price point -- what could go wrong with Mega Drift [Free]? Despite the on-paper looks, it's the pacing that wounds the beast. As you can probably guess, you'll be drifting a lot with Chillingo's latest foray into the iOS marketplace. ..

Spirit Lords [Free] from Kabam is their twist on the popular free-to-play hack 'n slash genre. Daniel Erickson, lead designer on Star Wars: The Old Republic and Phil Shenk, lead character artist on Diablo 2, played significant roles in the creation of this game. Additionally, Kabam wanted this to be what they term "white hat" free-to-play, where you can earn all loot through normal gameplay. What they've made is a solid action-RPG, with good touch controls, and a monetization system that can provide hours of play at no cost, but demands lots of grinding to be powerful...

'Rex Rocket' For iPad Review - Mega Man Meets Metroidvania In This Excellent Action Adventure

If there's one thing I should have learned after being into video games for as long as I have, it's that nature abhors a vacuum. Even after watching countless genres swing out of and back into fashion over time, I still sometimes find myself lamenting the lack of games of a certain type during the quiet periods. After seeing Castlevania leave the hands of Koji Igarashi and Nintendo seemingly giving up on Metroid for the moment after the disappointing reception to Other M, I grumbled about the seemingly dim future of the Metroidvania sub-genre. Looking around today, I clearly needn't have worried. After all, there are more people making games than ever, and more games being released than ever, so any holes left by the big players are likely to get filled by smaller developers looking for a niche. Especially so if said hole is a genre near and dear to the hearts of many gamers-turned-developers, the way Metroidvanias seem to be...

I am definitely a formalist when it comes to video games. I don't think that games without structure or failure conditions are any less valuable as interactive works or as artistic achievements. I just enjoy my time with clickers more than I do, say, The Sailor's Dream [$3.99]. I like structure and progression, having a goal to attain. It motivates me to play, and when I no longer care about the goal, that will get me to stop playing. Simple as that. ..

'Hellrider' review - Ducks of Anarchy

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Have you ever wanted to ride a motorcycle through Hell as a duck? Well, Hellrider [Free] is your huckleberry. Accompanied by a slick set of pixelated visuals and an appropriately chiptune soundtrack, Hellrider sees players riding a motorcycle through a hellish landscape, avoiding lava at two sides and a heap of different obstacles. By default you'll start by veering off into one direction, and a simple tap anywhere will change your course. By tapping rapidly you'll stay in place, but eventually you'll need to commit. The animation is very slick on an iPhone 6, and the controls are pretty much instant...

'Halo: Spartan Strike' Review - An Evolutionary Success

Recently, Microsoft and the folks at 343 Industries launched two Halo spinoffs on the App Store. Halo: Spartan Assault [$5.99] originally debuted back in 2013 on Windows devices and is finally on iOS devices. However, Halo: Spartan Strike [$2.99] is a brand new adventure that saw a simultaneous launch on all pertinent platforms. As a sequel to Halo: Spartan Assault, it would make sense that Strike seeks to improve upon its predecessor and it succeeds in that regard. While the changes to the formula feel more evolutionary than revolutionary, those improvements are on a game that was already great  to begin with making Strike an even better dual stick shooter...

When Microsoft announced Halo: Spartan Assault way back in early 2013 as a dual-stick shooter set in the Halo universe that would be exclusive to the Windows platform, no one ever thought that the folks in Redmond would ever sign off on it eventually hitting Apple’s App Store (although we dreamed about it when we checked it out at E3 that year). Yet, here we are with Microsoft pulling a rabbit out of its hat and launching both Halo: Spartan Assault [$5.99] and Halo: Spartan Strike [$2.99] simultaneously on the App Store. As you’ll soon discover, both games play quite similarly to each other, but we’ll focus primarily on Spartan Assault and the gameplay basics in this review and will get into more specifics as well as the differences of Spartan Strike in Part II of our review...

'Implosion - Never Lose Hope' Review - Hope Is The Thing With Missiles

Implosion - Never Lose Hope [$4.99] is the latest game from Rayark, the developer behind the wonderful titles Cytus [$1.99] and Deemo [$1.99]. It's an outstanding game, and if you're reading this review because you want to know whether or not you should drop ten US dollars (or your local equivalent thereof) on it, let me cut to the chase for once. Yes, you should. Head over the the App Store, hit the button to purchase it, prepare a cup of your beverage of choice while it downloads, and get ready to settle in for a slick action game with superb production values and seriously well-designed combat. I can't recommend this game enthusiastically enough...

There's something about girls with pet dragons. I think we can all agree on that. But while Daenerys Targaryen in Game of Thrones [$4.99] uses her scaly babies for intimidation, airborne immolation and other miscellaneous conquering duties, the princess in Dragon Hills [$1.99] uses hers strictly for vengeance. Leave the fair maiden alone and she'll not trouble you. But lock her up in a tower and she'll summon forth her fiery steed and hunt you down, wreaking all manner of chaos and destruction in the process...

Some runners are so seamlessly crafted that they don't even feel like runners at all. That's definitely the case with Pie in the Sky [$2.99], partially because of the fact that you are actually flying rather than running, and that it manages to strip most instances of repetition in favor of a more cohesive frame, similar to the old classic Paperboy...

'Mortal Kombat X' Review - Vengeance Feels A Lot Like Justice

Let's get the obvious out of the way before we start. Mortal Kombat X [Free], the mobile take on the latest in the long-running Mortal Kombat series, is not a port of the game that is about to hit consoles. It uses some scaled-down assets and draws its roster from that game, but you should not expect this game to play like a traditional Mortal Kombat game. Instead, Mortal Kombat X should be seen as sort of a follow-up to the popular mobile version of Injustice: Gods Among Us [Free], with simple tap-based combat and a focus on collecting and building your stable of characters. Like it or lump it, the masses have spoken on what they want to see in a mobile fighting game, and fumbling around with virtual buttons and combos never meant for touch controls didn't make the list. Likewise, the heavy story elements found in the console versions of the game are nowhere to be found here...

'Attack the Light - Steven Universe' Review - Power Levels Over 9000

There are pretty much three things that I care about in life: mobile games, baseball, and cartoons. How society decided I was an adult was a tremendous failure on the part of a lot of people, but we've got to live with the consequences. My latest obsession besides games or crying over Texas Rangers players suffering season-ending injuries? It's Steven Universe, created by Rebecca Sugar, who pretty much wrote and storyboarded all the best episodes of Adventure Time before she became the first woman to create a Cartoon Network show. And Steven Universe is amazing. It's gotten better and better as it's passed its first season, it's picking up fans, and it is now the recipient of its own licensed game, in Attack the Light [$2.99]...

'Cube Koala' Review - Super Marsupial Boy

Some people like to curl up with a good book to relax, I like to curl up with a challenging game. While that sounds like the opposite of therapy for a lot of people, I enjoy the notion of testing my brain, especially with a casual setting like a mobile device where I can pick it up and play anytime. Cube Koala [Free] pretty much encapsulates that ideology...

So, the Blackrock Depths Wing of Blackrock Mountain Adventure (BRM) for Blizzard's Hearthstone [Free] has been officially released, and many of you are getting ready to take on the many challenges in the adventure. But, as you know, it's dangerous to go alone, so take this guide to help you get through the first three Bosses in both Normal and Heroic Difficulties as well as the two Class Challenges...

And just like that, the trickle became a flood and all 31 cards from Hearthstone's [Free] upcoming adventure Blackrock Mountain have been revealed. Blizzard revealed the last 14 cards today on its Twitch stream, and there are definitely some gems...

'Earthcore: Shattered Elements' Preview - "Risking" a Change

Touchscreens and Collectible Card Games (CCGs) have been enjoying a great relationship the last few years with the App Store featuring games like Might and Magic: Duels of Champions, Solforge, Magic: Duels of the Planeswalkers, and the current King of the Mountain, Blizzard's Hearthstone. I've recently been playing a bit of Earthcore: Shattered Elements [Free], a new CCG by Polish Independent Developers Tequila Games currently in soft-launch, and I think it's going to be an intriguing addition to iOS CCGs...

During its Friday night Twitch stream, developer Super Evil Megacorp revealed the new hero for its popular MOBA Vainglory  [Free]. Vainglory's new hero is Vox, Celeste's brother and a mobile sniper who can be build both for single and multi target damage and can fight equally well in lane and jungle. Vox will be joining the fray in the upcoming update...

Proto Raider [$2.99] makes a great first impression. Its graphics are entirely composed of ASCII symbols, giving it a striking appearance, particularly when things start to move on the screen. By this point in gaming, it's somewhat difficult to make a platform game that can immediately catch the eye, and the idea of going back to the very roots of video games for inspiration is a clever one. Behind the intriguing presentation sits a somewhat ordinary platformer with excellent level design. It reminds me of the wildly experimental days before the success of the Super Mario Bros. series dictated what platformers ought to be like. It's almost as though a lost Commodore 64 game spilled out of the time tunnel and into the App Store...

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