Category Archives: First Impressions

Our readers have been asking for it in comments for ages, and Shadowrun Returns is finally upon us. Much like Fading Fairytales, a video hardly does this game justice. There's tons of dialog to read through, character creation is complex, and the battles are even more so. If you've been excited for this game since the Kickstarter, it seems the iOS port has been in some very capable hands...

The original Trace [Free] was released during a time in the history of the App Store where the concept of drawing a line to do something in a game was practically a mind-blowing thing- Especially when it came to actively modifying the world you interact with. So, understandably, Trace seemed to do pretty well. Here we have Trace 2 [$2.99] which is largely the same idea, but with way more content. I'm ridiculously curious to see how this does, as I feel like the App Store has moved on to a place beyond stick figures and line drawing, but, I am often very wrong on these things...

If medieval brawlers are your cup of tea, look no further than Trouserheart. You play as some sort of king who has lost his pants, and you're on a quest to reclaim them. Gold coins are plentiful which are then used for various upgrades to become an even leaner, and meaner, fighting machine. Our first impressions are pretty positive, although we wish there was some more interactivity to the combat other than tapping away at the screen...

This is a weird one, as from a single player perspective it doesn't really seem to do that much that is new on a platform that seems to be absolutely dripping with behind the back runners. I mean, you've got your jumps, your slides, and a strange virtual control setup complete with all sorts of mention of physical buttons (Pressing R1, for instance). Where it brings me back in a big way is in the single device multiplayer mode, where two players grab either side of your device and go to town racing each other. I'm not sure I've seen that done before...

Don't let the cute art style of this game fool you, as it's an oddly deep tactical battler set in a view point that might feel more like a castle defense game. In fact, depth-bombs seem to be everywhere, to the point that our initial ten minutes with the game hardly seems to do it justice. I can only imagine getting deeper into the game and the whole party attack timeline thing at the bottom becoming very, very important...

This game is just dripping with Super Hexagon influence, and I can't get enough of it. The game starts slow, and, at least to me, the control scheme feels a little awkward but if you stick towards the end of the video you'll see just how fast this Hexagon-y style runner/platformer gets. It definitely has all that "Wow, I died in 3 seconds" charm, too...

I admit, I was hoping this game would be way cooler than it initially seems to be. The coin push extravaganza that seemed to hit with the rise of free to play has long since passed, leaving us curious (and a bit excited) for a coin pushing game that, at least on the surface, seems to have some RPG elements to it. Unfortunately, at its core it's still a coin pusher, and being able to cast spells and do other junk like that doesn't spice that formula up as much as we were looking for- At least in the first impressions department...

Today is the day that the new iPhones hit retail shelves, and with Apple opting to not let people pre-order the iPhone 5s this time around, it meant that I'd be playing the "wait in line game" at my local Apple store. I've done the whole waiting in line overnight thing for Apple devices before, and while it can be kind of fun, it's certainly lost a lot of its luster the past couple of times I've done it...

If you've been following the various iPhone 5s reviews, you'll see that the iPhone 5s is a real winner with the critics... I mean, it makes sense, right? An incrementally better iPhone that iterates on the already amazing iPhone 5? Of course everyone is going to love it. Well, after an epic night spent in line and as of this writing, well over 24 hours of being awake, I'm here with some first impressions of my just-unboxed iPhone 5s...

Hands On With 'Infinity Blade III' - The Graphical Bar is Raised Once Again

When the original Infinity Blade [$5.99] was released, it set a new standard in what we could expect out of 3D iOS games. Sure, we were wowed by Epic Citadel [Free], but Infinity Blade was a real game, and a good one too. The sequel, Infinity Blade II [$6.99] had some massive shoes to fill, which it did admirably by improving on the Infinity Blade formula in numerous ways...

Hands-on with 'Mines of Mars' - Discovery Runs Deep

In case you haven't noticed, we've been interested in Crescent Moon Games' Mines of Mars ever since it got announced earlier this year. Recently, we had the opportunity to check out a work-in-progress build of the side-scrolling mining title. Despite its early pre-alpha status, I still came away pretty impressed with what Mines of Mars had to offer, making it an upcoming release well worth being placed on your TouchArcade [Free] app Watch List...

We saved the best for last, and the Unreal-powered 2013: Infected Wars sure looks pretty awesome in a visual sense. Textures and lighting are great, the blur effects are cool, and the environment as a whole is super realistic. Single player gameplay seems to fall a little flat, but, we're thinking this game is going to have a huge multiplayer tail and we'll have to capture another video once the game is released to see what playing against real humans instead of mindless zombies is like...

If you're into the hex-based turn-based tactics-based genre of games on the App Store, Ancient Battle: Rome is the latest release that's going to be right up your alley. This morning Jared and I bumbled through the tutorial and took a quick look at the first actual campaign level. Check it out...

We absolutely loved Bombcats the first time around, and this re-release of the game seems to be the same game we loved but with a price tag instead of all the free to play junk. Definitely check this game out if you haven't already played the original as it's one of the better cat-related puzzlers on the App Store...

Texting of the Bread is still my favorite iOS iteration of the typing teaching tool turned game available on the App Store, but Zombie Typomaniac is a good alternative if you're looking for another one to soak up your time. I'm a little embarrassed that I could consistently bust out 60+ WPM typing on my iPad with two fingers while recording a video but... C'est la vie...

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