Category Archives: First Impressions

Following a weird free, then not free release is the Kickstarter-funded Fist of Awesome [$2.99]. It's the quintessential side scrolling arcade beat 'em up homage, filled with plenty of humor that'd make any EnviroBear fan grin. We take it for a spin in this video, encompassing the first level which is basically the tutorial, and then the second bear-filled stage:..

The latest title from Crescent Moon Games is a platformer that initially seems incredibly basic, but if you stick with it, you'll be rewarded with some really neat environmental puzzles. You'll see this in our first look video, as we go from "Alright so you play a dog that can move clouds around, so what" to "Oh wow, that was really clever." The controls are a little weird, which we also talk about in the video, but they're no show stopper by any means...

It's not often that we find ourselves saying, "I'm not sure I've seen this mechanic before," but that's definitely the case with Pocket Titans. It's a tactics-centric puzzle battle game, but the way you maneuver your dudes to attack is closer to a match three where you slide rows of tiles to create matches. It's hard to explain, but if you just check out a few seconds of the video you'll see what I'm talking about...

Billed as a "psychological horror" game, I feel like in our first look we didn't even get past the shrink wrap to actually scratch the surface of the game. I'm still sort of dumbfounded that you can actually drive vehicles you come across though, as it seems like in 99% of these kind of games cars just serve as set pieces rather than something you can actually interact with. We were impressed with the graphics and atmosphere, and I can't wait to dig into this deeper...

The first game of tonight's onslaught that we checked out is Mega Dead Pixel, a free to play avoidance game of sorts from Chillingo. The premise is a little weird, as you play as a pixel sliding down the screen and you've got to graze black pixel art to color it. After doing this enough times in a row, you turn into a mega pixel and can blast away loads of the dark pixels. It's a little basic at first, but maybe it improves as you get unlocking things...

I feel like way too often we find ourselves saying, "Oh, it's another one of these." That's a phrase that's absolutely impossible for anyone to utter when referring to Rollabear. Basically, you play as a bear, in a laundromat, who crawls into dryers to be teleported to the woods where you fling yourself with a slingshot, pick up fish that allow you to time travel, and then finally bowl into lumberjacks set up like bowling pins. It's like someone sat down with a super-creative five year old and asked, "OK, what game should we make," and then they executed on it 100%. I... Yeah. It's crazy...

Random Runners is exactly the kind of thing we've been talking about a lot in videos and on the podcast lately. Sure, it's a good runner, but in late 2013 with the crazy amount of runners on the App Store, is it enough to just be "good?" Either way, if you're wild about Ravenous's other games in the Random series, chances are you'll dig this one too...

I knew this game was something special when I saw the screenshots, and after a quick play through of the first "Gothic" level pack of the game, I'm totally sold. We don't spend much time on it in the video, as us silently reading would be pretty boring, but the way the game weaves actual gameplay with the history of typography is ultra-cool. Definitely, definitely give this one a look...

This is a weird one, because it plays very similarly to PikPok's Into the Dead [Free] which is another highly atmospheric first-person runner. The main difference here is that this game has mummies. Is that worth a $1.99 premium over Into the Dead? Hard to say, I guess it depends how much you hate zombies and how much you love Egyptian stuff...

Foursaken Media always manages to come up with awesome game concepts, and that trend continues with Monster Adventures. In a nutshell, you play as an infinitely customizable elemental of sorts that you use for a dungeon-crawler-y almost rogue like randomized fighting experience. There's tons of content between a massive supply of unlockables, and a hefty amount of online capabilities...

This video comes with the massive caveat that I've always been terrible at drifting games. As we discuss, Jared and I are relics of digital controllers, and any game that requires precise analog control of the accelerator I miserably fail at. Regardless, I try my best, and at the end of the day I appreciate any street racing game that starts you out with a realistic dirty Honda-like with both painted and primer-colored body parts...

Our readers have been asking for it in comments for ages, and Shadowrun Returns is finally upon us. Much like Fading Fairytales, a video hardly does this game justice. There's tons of dialog to read through, character creation is complex, and the battles are even more so. If you've been excited for this game since the Kickstarter, it seems the iOS port has been in some very capable hands...

The original Trace [Free] was released during a time in the history of the App Store where the concept of drawing a line to do something in a game was practically a mind-blowing thing- Especially when it came to actively modifying the world you interact with. So, understandably, Trace seemed to do pretty well. Here we have Trace 2 [$2.99] which is largely the same idea, but with way more content. I'm ridiculously curious to see how this does, as I feel like the App Store has moved on to a place beyond stick figures and line drawing, but, I am often very wrong on these things...

If medieval brawlers are your cup of tea, look no further than Trouserheart. You play as some sort of king who has lost his pants, and you're on a quest to reclaim them. Gold coins are plentiful which are then used for various upgrades to become an even leaner, and meaner, fighting machine. Our first impressions are pretty positive, although we wish there was some more interactivity to the combat other than tapping away at the screen...

This is a weird one, as from a single player perspective it doesn't really seem to do that much that is new on a platform that seems to be absolutely dripping with behind the back runners. I mean, you've got your jumps, your slides, and a strange virtual control setup complete with all sorts of mention of physical buttons (Pressing R1, for instance). Where it brings me back in a big way is in the single device multiplayer mode, where two players grab either side of your device and go to town racing each other. I'm not sure I've seen that done before...

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