Category Archives: First Impressions

Originally released in 2006, The Shivah has a strangely serious premise in that it revolves around a Rabbi as a main character, exploring themes related to the Jewish faith through adventure game mechanics. As a non-religious person with little exposure to these worlds, I've found it to be oddly captivating. The "Kosher Edition" is an updated version with better pixel art that's more in line with the other titles Wadjet has brought to the App store like Gemini Rue [$4.99]...

I lost a good weekend of my life to Earn to Die [$0.99 / $2.99 (HD)], which had a nearly perfect compulsion loop of "I just need one more run for my next upgrade…" Strike Force Heroes Extraction seems to take a similar path, only with the endless runner formula. There's tons of characters to unlock, upgrades to earn, new weapons to get, and more. It runs a little janky on our iPad Air, but this isn't a new phenomenon with games being slightly broken on the Air, and we expect a patch to hit shortly fixing it. Regardless, you can sort of get an idea of what's going on here. Be sure to check out the developer's trailer and their hands on video for more...

While I totally love that games like Drive on Moscow and Battle of the Bulge [$9.99] are on the App Store, both Jared and I are really bad at them. How bad? Well, we somehow managed to get stuck in the tutorial of this one, a new feat for generally being terrible at video games. Regardless, if you liked Battle of the Bulge, this is about as must-have as it gets for you...

The original Epoch [$2.99] is a great shooter, powered by the unreal engine, that manages to use touch gestures in a clever way to make you feel like you're totally part of the action while not being overwhelmed with the typical dual virtual stick setup you see in a lot of games. Building on an already awesome foundation is Epoch 2, a game that takes everything that was awesome about the original and makes it awesome-er...

It's really awesome how the developers of these Wars games have handled their series. They're all sort of similar, but at the same time, totally different. Legendary Wars [$0.99] was a great lane-based combat game, and Monster Wars [$0.99] flipped that formula upside down and allowed you to quite literally play as the bad guys. Now Stellar Wars heads to space, putting you in direct control of the Liv Games robot, and many other futuristic units...

It's not at all hyperbole to say that I love the original Tilt to Live [$2.99]. It's a game that has remained on my phone, and is still played, years following its release. The hardest part about Tilt to Live 2's release tonight is figuring out whether or not I'm going to delete the original, and replace it with the sequel, or allow both to live together in harmony...

The App Store is home to many homages and arguably too many "homages" that feel a little too close to their original source material. Neon Shadow is a tasteful hat tip to classics like Wolfenstein, Doom, Quake, and other first person shooters where you didn't really think too deep into them beyond just killing anything that moves. Online multiplayer sounds awesome, but, the perils of playing the game before everyone else means we couldn't try it out...

This was the surprise of the day for me. I'd never heard of the original Stealth Inc, and had no idea what was in store for me with the iOS version. What we found was an ultra-clever stealth side scrolling puzzle game with great controls and flawlessly seamless online leaderboards. Definitely check out this video, and if you like what you see, pick this one up tonight...

Gameloft's original GT Racing [Free] was a great racing game, but, like all two year old 3D games on the App Store is really starting to show its age. GT Racing 2 has been soft launched in Canada for a while now, and just finally showed up in the US store. So, here's a video of us doing a couple of the early races...

While we were entirely too stupid for Football Manager, King's League: Odyssey is way more our pace. Arguably, the worst thing it has going for it is that it looks a lot like a free to play timer game, but in reality, it's a surprisingly deep management game where you put together a crew of knights to fight… All sorts of things. Don't judge this book by its cover...

I feel apologies are in order for anyone who knows anything about soccer and is excited for the Football Manager series. See, we're Americans and know nothing about soccer. Or, at least, Jared and I don't. We try to play Football Manager Handheld 2014, but without any sort of tutorial it basically was a total disaster. Still, I know there are people excited for this game, so it only made sense to record some kind of footage hoping someone out there can make some sense of it...

One of my favorite things about the App Store is the weird games that leak out of it every now and again. The Rivers of Alice seems to fall squarely inside of that category, with weird interactions such as picking up random sticks floating town a river to smack some kind of worm-looking sloth to see a weird series of images that have to do with dragonflies. I'm anxious to figure it all out, but, check out our video if you want to see what I'm talking about...

Even though I spend this entire video mispronouncing the name of this game, I assure you, it didn't stop me from enjoying it. I love how game books are getting so advanced on iOS, it's crazy to think we're only a few years off of super basic dice rolling game books, and here we are with a game book that has full 3D battles. If you want to see the cool part, skip to the end of the video...

Strap in for a massive blast of videos from tonight's releases, with the first of which being Chicken Boy. We got a sniff of this game back at GDC, and are glad to finally see it released. Gameplay is a little simple, and is hard to get that excited about next to other releases tonight like Oceanhorn, but, still. These kind of games are fun time wasters...

Bulkypix's just-released shooter Meltdown [$4.99] has a lot of things to love. It's got an entirely touch-based default control scheme which seems really cool, but it never seems to take me too long to just switch back to virtual controls in all these games. I think I'm just too stuck in my old ways. There's a bunch of little Borderlands nods from the way enemies are introduced to the way they barf numbers when you shoot them...

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