Category Archives: Controller Support

Mad Catz C.T.R.L.i Bluetooth iOS 7 Controller Revealed at Mobile World Congress

Historically speaking for iOS gamers, despite being among the largest mobile conventions in the world, Mobile World Congress hasn't ever yielded much we'd be interested in. It's a conference filled with ten million variations of every nearly identical Android device, the hardware that powers cellular networks, and a bunch of other highly technical stuff that has nothing to do with iOS games...

BeaverTap Games have updated their two main "Mikey" games, Mikey Hooks [$1.99] and Mikey Shorts [$1.99], with official support for MFi iOS 7 controllers. Owners of Mikey Shorts may have noticed that the game already received a controller support update early last week… and then again over this past weekend. Well, there was some wonky issues with the controller support in those first two updates, but today's update seems to be right on target. As such, the sequel Mikey Hooks has received the same controller support update...

'R-Type II' Review - Don't Bydo More Than You Can Chew

Seeing the Irem logo come up when starting a game still makes me a little sad. We've seen a lot of important game companies go softly into the night, but somehow, seeing Irem give up game development to focus on pachinko machines hurts a little bit more than the usual. At the time they made the decision, it stung all the more because it resulted in virtually all of their games being pulled from digital services, including the original R-Type, one of the true classics of its genre. As a bit of a silver lining, though, Irem seems to be agreeable about licensing their older games out, and R-Type has slowly been making a return. Last summer saw DotEmu's enhanced re-release of R-Type [$1.99] for iOS, which offered the original game with a few new options. It's a great version of a game that's been ported to just about every piece of hardware imaginable, as long as you can't imagine an NES...

It's been more than three years since the generally well-received Ys/Zelda mash-up action RPG Across Age [$3.99] was released on the App Store. It was a surprisingly well-done adventure, developed by frequent Kemco collaborators EXE Create, that used a simple time travel mechanic to make it stand out. Well, we finally have a sequel, and in spite of it being rather a long time coming, it's more refinement than revolution, delivering an experience that's a little bit too familiar in many ways. Still, there's a great time to be had here, especially if you enjoy the genre...

'Duke Nukem: Manhattan Project' Review - The Best Duke Nukem Game Of This Millennium

I'm not sure if there's another character in the games industry that has achieved so much fame with so few noteworthy games to his name as Duke Nukem. I've got a lot of great memories of Duke, like many of you, I'm sure, but they're all pretty well exclusively tied to Duke Nukem 3D [$1.99]. I mean, I had played Duke Nukem 1 or 2 [$0.99] before that came out, but unfortunately for that version of Duke, I played it around the same time as Wolfenstein 3D [$1.99], and it wasn't hard to miss the merits of the choppy 2D action platformer in that light. I think I mentally filed the series under the same category as Jill of the Jungle and went back to shooting Nazis on my father's PC and getting my 2D shooter fix on my SNES and Genesis...

SteelSeries Stratus iOS 7 Bluetooth Controller Review: A Great Controller, Graded on a Massive Curve

When I first heard that SteelSeries was making an iOS 7 controller, I got really excited. Previously, we've looked at both the MOGA Ace Power and the Logitech Powershell, the only two kids on the proverbial iOS 7 controller block and while it's awesome to have physical controls in iOS games, they're each difficult to recommend. Logitech and Moga are both great companies who have both been releasing accessories for years now, but SteelSeries has been making products specifically targeted at the hardcore gaming crowd since they were founded in early 2001. I've been a huge fan of their products for quite some time, and hooked up to my gaming PC is the fantastic SteelSeries Sensei mouse and a pair of SteelSeries Siberia v2 headphones. SteelSeries is among the brands of gizmos I trust, if I need new whatever and they make it, chances are I'll just buy whatever they've got. So, it was with lofty expectations that I unboxed the SteelSeries Stratus iOS 7 bluetooth game controller...

'Sonic & Sega All-Stars Racing Transformed' Review - An All-Star Sequel

It seems to be an unwritten rule that every major character gets their own racing game, and Sonic the Hedgehog is obviously major enough to have had a few in his history. The racing genre is a pretty good fit for the speedy character, so it's not surprising that we've seen a number of takes on the concept. The Game Gear Sonic Drift games were pretty mediocre kart racers that had Sonic and his pals shoehorned into SEGA's pre-existing Power Drift series. The games begged the question of why Sonic would use a car, and SEGA replied in kind with Sonic R, a game that had Sonic and company racing on foot to some of the greatest music ever to grace a racing game. Unfortunately, the game was pretty bad, so Sonic hung up his racing stripes for a while until the Sonic Riders series came about, which focused on hoverboard racing. It was popular enough to spawn a couple of sequels, but still didn't quite scratch the itch properly...

I'm going to get something out of the way up front so that I don't harp on it too much for the rest of this review. The icon for Clash of Puppets [$2.99], that image up and to the right a little bit? That is the most terrifying thing I have seen in ages. I've seen those unblinking plastic eyes in my nightmares every night for the last few days. I have no idea why the main character of this game is creepy, but he is. None of the monsters are as scary as he is. He's like Chucky's sick uncle. Then you play the game and he has a child's voice. This does not make him less horrifying, at all...

We're at sort of a strange time right now as more and more games are being updated with official MFi Controller support, which was announced as a new feature of iOS 7 back at WWDC, but there have yet to be any actual controllers released. We've seen a leaked image of what one of Logitech's iPhone controllers might look like, and it seems pretty likely that Apple will announce something to do with controllers at this month's media event. Of course we thought they'd surely say something at the iPhone 5s event, and there was nary a peep, so we'll see...

Classic gaming console fans rejoice: today Amiga Games, Inc. announced that they are getting set to release games for the iOS platform, iMore reports. The Amiga was a line of personal computers sold by Commodore during the '80s and '90s, and has seen a fantastic library of classic games throughout its history. Unfortunately, details as to what games will be released aren't included in today's press release, but it does note that "Amiga Games will customize its classic Amiga titles for Apple's iOS, including iPhone, iPod Touch, and iPad devices, and will support Apple's upcoming iOS 7 game controllers."..

Everyone seems to be extremely excited at the prospect of controlling their iOS games with actual physical controllers ever since official MFi Controller support was announced at the WWDC keynote this year as a feature of the new iOS 7. Well, iOS 7 has since launched and it seems that any official talk of controllers from both game developers and accessory manufacturers has been hard to come by. The general sentiment is that everyone is remaining hush hush until Apple gives the go ahead, possibly at an upcoming event announcing a new iPad in the coming weeks. ..

As if our eyebrows could be raised any higher after Walking Dead and Bastion got controller support, Limbo [$4.99] is the latest "big name" title to gain iOS 7 controller support this week. Even more curious is that AVP Evolution, the first game to publicly state iOS 7 controller support has since had that line removed from its "What's New" listing on the App Store...

We've been really into everything to do with iOS 7 game controllers, as the idea is really exciting to us- Especially now that we're seeing big name games getting controller support. It seems really odd to me that both Telltale and Warner Bros. just said to their respective dev teams, "Hey guys, what are you doing today? Nothing? Let's add controller support." Instead, this smells of what might be the start of a much bigger push from Apple to get the "AAA" of the App Store ready for controllers... Whenever it is that they launch...

With iOS 7 officially out in the wild complete with support for MFi game controllers, it's not surprising that accessory companies are gearing up to unveil their own controller solutions for our mobile devices. Earlier today ClamCase unveiled their GameCase controller, which looks sort of like someone snapped an Xbox 360 controller in half over their knee and wedged an iPad mini in-between the two halves. Now Logitech is starting to hint over on Facebook that they're iOS controller is on the horizon, releasing this cheeky teaser image...

We've been hard and heavy into all sorts of iOS 7 controller rumors and speculation, but today is the first time we're actually seeing a real official iOS 7 controller revealed. It's called the GameCase, and it's from ClamCase, who currently are manufacturing a whole line of iPad stands and keyboard cases. ..

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