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‘Android’ Category Articles

A Free-To-Play 'Okabu' Is Coming To iOS

Wednesday, March 28th, 2012

Simon Oliver of Rolando fame is coming back to mobile with a new Okabu game, The Guardian is reporting. Oliver released the original Okabu on PS3 back in 2011. It took a slugging from critics for its overly dry and simplistic design, but Oliver and his studio Handcircus Games has since been working on a free-to-play take in preparation for a release this year across iOS and Android. He didn't comment on what this one will do differently.

He did, however, describe the original Okabu as a first step. He and his studio built a universe, and they'll continue to work within it. "We wanted to retain ownership of the IP so we could build something that we knew would work across different platforms," Oliver said. "That's been our focus since October, working on a prototype for a new free-to-play game set in the Okabu universe, for iOS and Android," he continued, hopefully with a flourish.

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DogByte's '8-Bit Ninja' Looks Pretty Rad

Tuesday, March 27th, 2012

If you've been whining for an extra bits update in 1-Bit Ninja [$1.99 / Lite], you can stop now. DogByte Games has you covered on that front, as its new ninja game, creatively titled 8-Bit Ninja, has SEVEN MORE BITS. That's, like, a lot.

Seriously, though, you should check this out. Taking place in a world where ninjas have tournaments that don't involve men with metal plates stapled to their heads, you play as a variety of tiny ninjas tasked with evading fruit after a demonstration of ninja-ness goes sideways. We've got some footage just below:

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Sega's Free-to-play MMO 'Phantasy Star Online 2' Heading To Mobile, Too

Monday, March 26th, 2012

Sega's Phantasy Star Online 2 won't cost you a dollar -- unless you'd like an item or two. Sega has announced that the upcoming sequel to the everyone's favorite "light" MMO, Phantasy Star Online, will roll with the standard MMO free-to-play model, and charge users for select item transactions from its in-game store. Also, an iOS and Android version has been confirmed. Both are slated to hit at some point in "winter 2012," according to Andriasang.

Keep your expectations in check, though: Sega has said that the phone versions of the game are simpler and will feature "social game elements," on top of a basic character creation mechanism, and controls. These versions will be able to loosely communicate with the PC and Vita versions of the game, but the experiences won't had across these platforms won't be measuring up to each other.


Images via Andriasang.

The available intel on PSO2 still isn't fantastic, as it seems like Sega is keeping its marketing efforts for the game contained to other regions. However, we do know that PSO2 will continue to offer the franchises' specific blend of shooter-meets-brawler combat and offer instanced-based content. Oh, and Mags are totally coming back!

Footage of the Vita version.

 

[via Andriasang]

Double Fine's Adventure Game Funding Drive Closes

Wednesday, March 14th, 2012

About a month ago, Double Fine asked video game fans to fund a $400,000 adventure game that'll see a release across PC and iOS. That campaign closed yesterday. In the end, it gathered over three million dollars from 87,142 backers. It also smashed records, and gave the independent studio some decent mainstream coverage in the process.

Basically, it worked. Fans will get their adventure game. On a Ustream feed that Double Fine led alongside the countdown until the end of the crowd-funded project, Tim Schafer said that this has been "an amazing experience," and acknowledged the outpour of love it has received from its fans.

Now the hard part starts. From what we understand, this is a from-scratch project; you won't see a game anytime soon, and we think it's doubtful that the mobile version will see the light of day until after the release of the game on PC. If you're a backer, on the other hand, you get access to behind-the-scenes commentary as the game is created. That'll ease the pain. Probably.

Double Fine has a lot of people to make happy with this one since this project will be made with fan money, but the pressure is on the backers, too. They'll be a part of the decision-making process as pre-production ramps up. Now, get to work!

Roccat To Unleash A PC Gaming Companion App

Monday, March 12th, 2012

Call this a curiosity. While we were catching up on GDC stuff, we stumbled across Roccat's answer to the tired "Is PC Gaming is dead" question. Its answer, as a peripheral maker, is naturally a big fat "No," but it has added an interesting caveat: PC gaming needs an iOS, Windows Phone 7, or Android companion app.

Allow us to introduce you to Roccat Power-Grid, an app that can sync with your Skype or Teamspeak channels, give you real-time readouts on CPU temperature and hard disc space, allow you to tune game audio on the fly, and lets you create custom macros for your favorite games complete with themed icons.

Roccat plans to give the app away for free, but will support it with fancy keyboards that ship with USB phone docks. Check one out:

Roccat believes millions are going to jump on its companion app, and while our guts have to disagree with that, we do see the appeal. Keyboards that ship with those programmable buttons on the side are often big, expensive, and look silly. Using a smartphone to do those tasks specifically certainly sounds preferable.

We'll keep our eyes on this. As PC gaming evolves, so does what we do with it. Bringing our phones into the fold seems like a pretty organic development in the scene. If it catches or not, however, remains to be seen.

[via Kotaku]

Rovio Gets NASA To Give An 'Angry Birds Space'-Themed Physics Lesson

Thursday, March 8th, 2012

The power of the Angry Birds [$.99 / Free / HD / HD Free] machine is enormous. In the latest teaser for Angry Birds Space, developer Rovio Mobile has enlisted the help of an actual NASA astronaut for its promotional effort. While hanging out on the International Space Station, this dude gives a mini-lecture on Angry Birds and physics. You've got to see this.

Angry Birds Space is due out March 22nd. At launch, it'll boast around 60 levels, new birds, and a hip and new space-themed physics model. Images of a few levels are now available over at Joystiq.

[via Joystiq]

'Dungeon Raid' Goes On Sale, Now $.99

Wednesday, January 18th, 2012

Dungeon Raid [$.99 / Lite], a match-3 that TouchArcade President-in-Chief Eli Hodapp freely argues is the greatest game ever created, has been updated on Android. You probably don't care about that considering this is an iOS-centric web site and all, but here's the twist: in a tiny celebration of the fact that DR has made the platform leap, the iPhone version's price has been reduced to $.99 from $2.99. Neat!

The RPG component is what hooks people as hard as Eli Hodapp. The integration of items, abilities, equipment upgrades, and character classes is seamless and super clever; they end bridging a gap you didn't even know existed in the well-worn genre. Our glowing review, which pours over all of the game's fine details, is available here if you'd like to learn more before taking the plunge.

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'Age of Booty' Coming to iOS, Android

Friday, January 13th, 2012

Earlier this week, Certain Affinity announced the "impending arrival" of a "new" version of Age of Booty for iPhone, iPad, and Android devices. Being developed in a partnership with Chaotic Moon, Certain Affinity promises that the duo has taken what fans didn't like in the 2008 original and has piled on new stuff, including fresh interfaces and visual flair, based on consumer feedback. Twitter and Facebook are also being jacked in, alongside new levels and new "strategic opportunities."

Take note that this isn't a true continuation or a follow-up. This is Age of Booty with new stuff (see above image), and hopefully some key improvements. And, hey, even though it's not all-new, Age of Booty on iPad and iPhone sounds like a cool thing. We're hoping to give you some impressions in the near future.

Rift Mobile Connects You To 'Rift,' Gives Users Loot

Friday, January 6th, 2012

Rift, a fairly popular MMO from Trion Worlds, has a mobile companion app. Earlier this December, the studio pushed out a free "beta" build that lets Rift users do all sorts of cool stuff, like, for example, chat in real-time with friends and guild mates, as well as peruse "the latest wall postings."

Rift Mobile [Free], as it's called, also comes stocked with a trio of mini-games -- Planar Invasion, Craft Critters, and Shinies -- that give players, and apparently not just ones with a Rift account, a "chance" to win in-game crafting and artifact loot. These games all seem pretty simple, but hey, loot.

Trion describes this release as the "first stage" of an overall Rift Mobile rollout. The final launch, accompanied by an Android app, is expected in Q1. We're pretty stoked to see where this goes -- no-one has really nailed an MMO companion app, so it'll be fun to watch it grow and, hopefully, become truly awesome.

App Store Link: RIFT Mobile, Free (Universal)

'Cthulhu Saves the World' Coming To iOS Soon

Thursday, January 5th, 2012

Zeboyd Games radical 16-bit parody RPG, Chtulhu Saves the World, is coming to mobile devices this year. And sooner than you'd think. On Twitter, lead designer Robert Boyd says the studio held this announcement until work was almost finished, and he expects the game to hit at some point this quarter. Nice guy!

Meaningful details, like, how this version will control, if it'll include any extras, or its price point aren't being discussed at this time. A note on the game's blog does say that more information is coming in the next few weeks, but since we're so nosey we've reached out to Zeboyd for more anyway.

If you've played Breath of Fire or an old-school Final Fantasy, you'll be able to get your head around Cthulhu's systems and mechanics pretty quickly. The awareness of what genre its in, the sharp improvements it makes, and the humor is what makes it pretty great. Here's hoping the mobile ports rock just as hard.

'Grand Theft Auto 3' Is Actually Incredibly Moddable

Wednesday, January 4th, 2012

Grand Theft Auto 3 [$4.99] is good and all, but wouldn't it be better if you could, say, adjust the draw distance? Or turn up the Awesome on those muddy A4 chip textures? Some of our more technically savvy and adventurous message board users are doing just that right now, believe it or not, and without a jailbreak.

How? Turns out that Grand Theft Auto 3 on iOS and Android has the exact same file structure as their PC versions, which opens them up for modding after a bit of directory digging. The thread we mentioned is a guide of sorts if you'd like to get in on the action. If you're looking for how to do it, or have questions along the way. That's the place to go.

Cult of Mac speculates that modding could lead to Hot Coffee-type inclusions into this version, if modders wanted to go that far with additional content. It'll be interesting to see how Apple would react to that. Guess: not favorably.

App Store Link: Grand Theft Auto 3, $4.99 (Universal)

'Catan' Card Game In The Works, Cities & Knights Expansion Still Coming

Monday, December 19th, 2011

This is probably ancient news for the biggest of big fans of Catan [$4.99 / HD] in general, but check this: USM, the same dudes responsible for the App Store port of the popular board game, are putting out a port of Rivals of Catan. This morning, actually, we were told that the "first version" is currently in testing, and USM is inviting its users into a beta to give it a spin.

Rivals of Catan is a card game adaptation of Catan proper built for two players. In brief, it's all about expanding principalities and scoring points for various things in a fairly rapid-fire fashion -- players roll dice for bonuses and draw cards each round, some of which activate a special event or allow general improvements. You can read more about it here, if this is tickling you in any special way.

And by the way, that Cities & Knights expansion is still coming to Catan. A beta test is planned to start at the beginning of the year, and DSM hopes to release at some point around February or even March. Cross-platform multiplayer is also still scheduled to hit at some point after this update, FYI.

App Store Links:
    Catan, $4.99
    Catan HD, $4.99 (iPad Only)

See 'LostWinds' iOS In Action, Get Ready For Holiday Release

Monday, December 12th, 2011

Earlier this summer, we caught word that Frontier Developments's LostWinds was headed to iOS and Android. Now, we've got a great first-look at the iOS version title in action -- and, guys, it's silly gorgeous.

Once an acclaimed WiiWare title, Frontier has obviously pushed the visuals to the max for our phones and tablets. And if you look, you'll notice that it's a fairly HUD-free port with specific touch actions, which has us thinking that we're actually in for an all mobiled-out experience.

No solid date or price point have been announced, but we do know that LostWinds is coming to every iDevice this holiday as a Universal app. Also, it'll ship with a "new map feature" specific to touch devices. Our popcorn is ready, for sure.

UPDATE: Yay, technology! The trailer we originally posted was cut short for some... reason. This is the full thing.

'Grand Theft Auto 3' Releases December 15, Will Support Single-Core Devices

Tuesday, December 6th, 2011

The wait for Grand Theft Auto 3 on iOS and Android is almost over. On its blog a few minutes ago, Rockstar revealed that the 10 Year Anniversary Edition port of the game-changing open-world title will hit the App Store and Android Marketplace on December 15th at an agreeable price point of $4.99. A new trailer giving you another taste of what's to come is expected to release next week, but we've got some new screens right now to hold you over.

Oh! And in other related-and-cool news, GTA 3 will support more than just iPad 2, iPhone 4S, or a beefy Android device at launch. Single core phones and devices are now game. Here's an updated list of what will be supported at launch:

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GameStop Begins Android Tablet Pilot Program; 3 Models Offered at 200 Locations

Monday, October 31st, 2011

We've been following GameStop's entry into the tablet gaming world for some time now. Rumblings started when GameStop started taking iOS devices on trade-in, which we determined utilizing the latest tinfoil hat and witching stick technology might mean they were going to start selling iOS devices soon. A few days later, news hit that GameStop wouldn't be selling iOS devices, and instead is launching it's own Android gaming tablet. Since then, we've speculated heavily on our podcast regarding what this tablet will be like, if GameStop will have a proprietary storefront for it, and whether or not that storefront will offer some kind of trade-in gimmick.

Per a recent report from PC Mag, GameStop just started a pilot program where they will be selling not one but three Android tablets in 200 locations. The lineup includes the Acer A100 at $329, the Asus Transformer at $399, and the Samsung Galaxy Tab at $499. Naturally, these are coming pre-loaded with GameStop software, and they'll be promoting tablet-optimized games to play on them. Interestingly enough, it doesn't sound like GameStop is going to be pushing touch-based games, as all but the low-end tablet will come packaged with a Bluetooth controller.

We'll have to wait and see how this pilot program does, as it's very interesting seeing GameStop respond to iOS games taking off the way they have as well as online game distributors and streaming services like Steam and OnLive eating so much of their proverbial lunch. I tend to think for this to get anywhere GameStop will need to take a much more unified and powerful approach to the whole thing, far beyond the "Oh hey, here's three Android tablets and two of them come with Bluetooth controllers" thing they're doing now.

[via PC Mag]


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