Category Archives: Accessories

App-controlled toys aren't really a new thing by any stretch of the imagination, as if you wind the clocks back to 2011 you'll find us posting about all sorts of 'em. The main difference here is that previous-generation iOS-controlled toys almost always required an ultra-clunky accessory you jammed in your headphone port to convert the app's output to infrared signals. The downfall of almost all of the toys I tested was that they both required line of sight and usually just didn't work that well- Even under ideal conditions...

As if our eyebrows could be raised any higher after Walking Dead and Bastion got controller support, Limbo [$4.99] is the latest "big name" title to gain iOS 7 controller support this week. Even more curious is that AVP Evolution, the first game to publicly state iOS 7 controller support has since had that line removed from its "What's New" listing on the App Store...




We've been really into everything to do with iOS 7 game controllers, as the idea is really exciting to us- Especially now that we're seeing big name games getting controller support. It seems really odd to me that both Telltale and Warner Bros. just said to their respective dev teams, "Hey guys, what are you doing today? Nothing? Let's add controller support." Instead, this smells of what might be the start of a much bigger push from Apple to get the "AAA" of the App Store ready for controllers... Whenever it is that they launch...

With iOS 7 officially out in the wild complete with support for MFi game controllers, it's not surprising that accessory companies are gearing up to unveil their own controller solutions for our mobile devices. Earlier today ClamCase unveiled their GameCase controller, which looks sort of like someone snapped an Xbox 360 controller in half over their knee and wedged an iPad mini in-between the two halves. Now Logitech is starting to hint over on Facebook that they're iOS controller is on the horizon, releasing this cheeky teaser image...

We've been hard and heavy into all sorts of iOS 7 controller rumors and speculation, but today is the first time we're actually seeing a real official iOS 7 controller revealed. It's called the GameCase, and it's from ClamCase, who currently are manufacturing a whole line of iPad stands and keyboard cases. ..

I really hate that we're reduced to this level of Apple tea leaf reading, but, here we are. If you're among the boatload of our readers who are totally excited for iOS 7 game controllers, here's some good evidence that they might be coming sooner rather than later: Apple is now approving game updates that specifically support controllers. AVP: Evolution [$2.99] is the first one that has popped up on our radar...

We don't usually post about iPhone cases, but these are pretty clever in that they're actually games in case form. So, in the event that you're totally out of battery and still want to play a game, you can wind the clocks back to the days of only having enough tickets at the arcade for a spider ring and the ball maze...

Back at E3 we got a look at Scosche's smarROLL Bluetooth dice. Our reaction was basically a resounding, "Huh, that's neat." Well, while it'd seem that Scosche is still on the hunt for developers to build things with their dice, the creatively named Polish company Game Technologies has started shipping their competing product, DICE+. A single DICE+ will run you $39.99 plus $7.99 shipping to get it across the Atlantic to the USA...

If you've been living in a cave on Mars with your eyes closed and your fingers in your ears for the last year, here's some news for you: The Oculus Rift is amazing. Launched with an overwhelmingly successful Kickstarter, the Oculus Rift virtual reality headset offers a full field or view VR experience that is to immersive it's scary just how real the feeling of immersion is...

Crytek's 'The Collectables' Demoed with iOS Controller Support

So remember yesterday's leaked photo of the first actual "Made for iPhone" game controller in the wild? From the looks of it, that was from a Crytek demo of their upcoming iOS title, The Collectables. Here's another shot of what looks to be the same controller courtesy of our pals over at 9to5Mac:..

Is This The First "Made For iPhone" Controller?

We heard many (many) rumblings of actual "Made for iPhone" controllers being demonstrated behind closed doors at both WWDC and E3, so it'd only make sense in this brave new world of everyone walking around with a camera in their pocket that we'd get some spy shots of it. According to Kotaku, this is it:..

Gizmo and accessory manufacturer Scosche has some crazy stuff on the horizon with their Bluetooth "smartROLL" dice. They work via low power Bluetooth, and, well, serve as real-world dice that can be also used in game. It sounds crazy, and it kind of is, but check out the demo in action from the E3 show floor:..

iOS 7 is going to roll in API support for MFi controllers, but who's getting tapped to make them? Apparently, Logitech and MOGA. An intriguing post on Czech site Jablickar.cz reports that Apple is teaming up with MOGA and Logitech to produce upcoming controllers for iOS. It doesn't have details outside of that, but we don't really need promo images or schematics to satisfy our curiosity since reference images are already in the wild...

Information is slowly leaking out of WWDC as developers start installing the recently released beta version of iOS 7. Specifically, in regards to the mysterious reference to game controllers during today's keynote. We were just tipped off that a vague guide has been posted on Apple's developer site that mentions some basic guidelines on how game controllers should be used. No real specifics yet, although these two images give some idea of what Apple is thinking with this functionality:..

WWDC 2013: Anki Debuts 'Real World' Robotic Car Game, 'Anki Drive'

At the WWDC 2013 keynote, app developer Anki took the stage and debuted a bluetooth-powered app called Anki Drive that pairs with robotic cars, giving them the ability to drive around a printed race track. According to the keynote, the cars know where they are and can react to obstacles in real time. ..

If you're a fan of Another World [$3.99] and just so happen to own an iCade, iCade Jr., iCade 8-Bitty, or the numerous other peripherals that work off the iCade-style Bluetooth keyboard emulation, you're in luck. Aside from adding a whole bunch of new language options and some better iOS 6 support, Another World now fully supports the iCade...

Here's some pre-CES news for your eyeholes: PC and console peripheral maker Mad Catz has a new initiative called "GameSmart" that'll add Mac and mobile support to a fresh run of some of its more popular peripherals via Bluetooth pairing...

Hey, in case you were not aware, the 46th annual Consumer Electronics Show is kicking off this week in Las Vegas, and there's already plenty of news pouring out from the Nevada desert. One thing that caught our eye is the Sensus touch-enabled iPhone case from Canopy...

Have you been asking Santa for an arcade cabinet for the past 30 years and every Christmas you wake to look under the tree just to be disappointed yet again? Maybe that's just me, but if you have a similar longing for some button mashing action then I have something that just might ease the pain a bit. ..

Yesterday afternoon my UPS driver dropped off two fantastic new toys for me to play with: The ingenuiTEA which you need to order now if you're at all into tea and the ThinkGeek 8-Bitty gamepad... A product I'm not sure I can give a similar glowing recommendation to. It's something that has sparked quite a debate amongst TouchArcade staff as we all agree on various levels that it almost seems like the era of the iOS Bluetooth gamepad may have passed...

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