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‘360iDev’ Category Articles

TouchArcade 360iDev Game Jam - A Night to Remember

Thursday, April 15th, 2010

Late last night the TouchArcade Game Jam at 360iDev brought a room full of developers together to build a game in twelve hours with only a single word as the inspiration: "Tiny". After a few cases of Red Bull, a truck load of Doritos, and some Franzia, each participating developer slowly formed workable prototypes for game ideas thought up on the fly. Some people worked in teams, others went solo, but I feel confident in saying that everyone had a good time.

To track the progress of the developers, we opened up a Game Jam Forum that they used to post screenshots and get ideas from the TouchArcade community. Ordered by the number of responses each game got, here are the products of the Game Jam:

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TouchArcade Game Jam Begins at 360iDev in San Jose, CA!

Wednesday, April 14th, 2010

Mere moments ago we kicked off the TouchArcade Game Jam at 360iDev here in lovely San Jose, CA. In the next 12 hours, a room full of developers will each (hopefully) have semi-workable prototypes of amazing game ideas they cooked up on the spot based on the theme of the Game Jam: "Tiny".

There are tons of people here this evening, ranging from iPhone celebrities like Owen Goss, creator of Dapple [$2.99 / Free] and Monkeys in Space [99¢] as well as Imangi Studios, makers of Harbor Master [$1.99 / Free] as well as the new Harbor Master HD [Free] for the iPad.

Other attendees include the team behind Tower Madness [$2.99 / Free], Jason Citron of OpenFeint, and Santiago Gonzalez, an amazing 12 year old from Denver who surprisingly enough already has a collection of six apps on the App Store, with more on the way coming for the iPad.

We've encouraged developers at the Game Jam to post in our Game Jam Forum, so members of the TouchArcade community can see their works in progress. There are only a few threads active right now, but I expect the forum to fill up as more Game Jam participants begin to solidify their game ideas over the next few hours.

Update: So far it seems like Cake Defense, the collaboration between Endloop and Retro Dreamer is turning out to look like a lot of fun, and both Imangi Studios' The Pollinator and Owen Goss's Atomz are looking pretty cool. Almost every game has a thread in the Game Jam Forum right now, so be sure to swing by and check out what people are making.

TouchArcade 360iDev Game Jam

Thursday, April 8th, 2010

This Saturday I will be flying to wonderful San Jose, California for the 360iDev iPhone developer conference. I'm half expecting an awful lot of cool iPad news now that everyone finally has the device in their hands, but the real start of the show will be the TouchArcade Game Jam.

On Tuesday night, any 360iDev attendee who is interested is welcome to join us in an all-night code fest to build an iPhone game. We covered the game jam at the previous 360iDev where games such as Gravity Sling [$2.99 / Free] and Hippo High Dive [99¢] were born. We plan on doing some creative things to showcase all the games as they're developed, so this coming Tuesday night will be a good night to be around if you like following indie game development.

If you're a developer who is going to be at 360iDev who wants to meet up with me to show me your new and exciting iPhone or iPad game, don't hesitate to send an email to tips@toucharcade.com or shoot me an IM on AIM if you want to meet up. If you don't have anything specific you want to show me and just want to say hello, follow me on Twitter and we can coordinate 360iDev parties.


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