Author Archives: Rob Funnell


I've written extensively about the possibility of Generation 3 creatures from the Ruby, Sapphire and Emerald games making their debut in Pokemon GO [Free], and Niantic have not exactly been subtle in the numerous hints that have been discovered both within and outside of the game. While the biggest indicator thus far has been the discovery of 135 new Pokemon in the datamine of the title's latest update, today a brand new teaser image for an upcoming Pokemon GO Halloween event has emerged that brings even more credence to this theory. As well as touting Gengar, Misdreavus and a Pikachu wearing a witch's hat, third generation ghost-type monsters Duskull and Sableye are also present, suggesting either a partial or complete release of this new cast of creatures before October 31st...

I don't want to use the old equivalency argument for App Store pricing - for example, I rely on caffeine to live, and therefore $3.99 for a much-needed coffee is incomparable to a four dollar game. However, there are times when some of the best mobile releases are just so good that prices below ten dollars almost feel like stealing. Death Point [$2.99] was one such title, and its $5.99 cost of entry was a bargain for the awesome stealth shooting action within. In the strange case that you thought six dollars was too much, or perhaps you spent too much money on the other recent excellent 2017 releases, Death Point has today gone on a 50% sale for the first time, and is now available at a measly $2.99...




From the Forums: Is 'The Talos Principle' on iOS the Best Version of the Game Yet?

It certainly has been an exciting few weeks for iOS gaming. While 2017 has, on the whole, being an incredibly strong year for the platform, the onset of iOS 11 has resulted in a couple of huge surprise releases that have eclipsed everything else in their wake. The Witness [$9.99] brought Jonathan Blow's vibrant and challenging puzzler to the smaller screen in what can only be described as a phenomenal technical achievement, and this week The Talos Principle [$4.99] marked the latest - and hopefully not the last - major indie port for mobile devices. While there are hundreds of other reviews for the game that you can easily find online, as well as the official TouchArcade review hitting your screens soon, it's no secret that The Talos Principle is an excellent puzzle title that is more than worth the $4.99 from a gameplay perspective. However, the most pressing question for mobile gamers, and especially those who may already own the game on other consoles, is whether this iOS iteration is a fitting tribute to its incredible source material. To help, I've enlisted the assistance of the TouchArcade forums to share their thoughts on The Talos Principle on iPhone and iPad...

Despite Pokemon GO [Free] being very much the flag-bearer of augmented reality games on the App Store, its relationship with this pioneering new(ish) technology is a somewhat complicated one. As well as being a major source of battery drain, the AR features within the game actually made it harder to catch any colorful creatures, and so the vast majority of Pokemon Trailers I've spoken to turned off the feature within days, if not minutes. It's probably not too outlandish to claim that the vast majority of gamers who do still play Pokemon GO using AR simply do not know there is an option to turn it off - and the game isn't any less engrossing as a result. That being said, there have been some really neat (and awkwardly hilarious) AR photos from the game over the past few months, and Niantic are holding a competition for the best Pokemon GO pictures on Instagram in an attempt to truly bring Cyndaquil, Drowzee and others into the real world...

Sorry to disappoint any fans expecting the SEGA Forever series to be literally faithful to its name, as there were only ever 897 Genesis/Mega Drive games published, and only a proportion actually developed by the Japanese company themselves. SEGA Forever - more like SEGA Seventeen Years, am I right? In SEGA's defense, they have released so many titles under this new moniker on the App Store that I can't even remember if I've made this awful joke before, so apologies if my terrible humor has started to get stale. Anyway, another week, another new SEGA Forever game, and this time around it's the short but sweet action RPG Beyond Oasis [Free]. In the game, your protagonist comes equipped with a magical Armlet, which can harness the powers of certain elemental spirits encountered on your travels. Beyond Oasis is definitely one of the strongest of SEGA's back catalogue, and is available to download today for free on the App Store...

Ever since iOS 11 served as the first major shake-up to the App Store - and subsequently the mobile gaming ecosystem - since its inception in 2008, it seems some powerful force at Apple has been trying to capitalise on the latent potential of the platform by pushing through some ambitious acclaimed classics from consoles and PC. We first had The Witness [$9.99] - a true technical showcase for the power of the latest iPhones and iPads, let alone a brilliantly innovative experience - and it looks like The Talos Principle [$4.99] is the next App Store release set to push not only the boundaries of the hardware, but also the boundaries of what people expect of mobile gaming. From Croatian developer Croteam, and published by the prolific Devolver Digital, The Talos Principle is a stunning puzzle game set in a crossover of ancient and futuristic architecture, and is now available on the App Store for the phenomenal price of only $4.99...

'Cally's Caves 4', the Latest Entry in the Excellent Action-Platformer Series, Has a November Release Date and an Explosive New Trailer

While big name developers have attempted to translate massive IPs to mobile with mixed results, it's the home-grown franchises that are the most memorable on the App Store. Not simply because they play to the platform's limitations and strengths, and not just because they are the result of the concentrated passions and interests of a few individuals, but they just feel so much more genuine - especially when many of the developers are active within the TouchArcade community. The Cally's Caves series is certainly amongst the very best of them, and it has been a joy to see the significant improvement between each iterative title over the past few years, culminating in the excellent Cally's Caves 3 [Free] that received a stunning five star review from Shaun. Today, the developer has announced that Cally's Caves 4 will finally be launching in November, and has shared a trailer showing some of the frantic platforming action that is to be expected in this highly anticipated sequel...

Its title doesn't really mean anything, and the gameplay mechanics in the app description don't sound like a particularly innovative take on the word game genre that titles like SpellTower [$2.99] have already defined. However, Waggle Words [$4.99] excels amongst its peers in a far more unconventional and unexpected way for puzzle games - with some pretty ridiculous graphical effects. The 'beehive' that holds all of the letters for Waggle Words is fully 3D, and developer Vermont Digital Arts has created some pretty neat visual fireworks as the alphabet slowly dissipates across the board. It may be a little unnecessary, but it is oh so pretty and worth checking out, especially as Waggle Words is now available to download on the App Store...

The weekend isn't perhaps the most popular or conventional time to debut your new iOS game onto the digital equivalent of The Hunger Games that is the App Store, but that doesn't mean some rather excellent titles haven't snuck onto our forums on Saturday or Sunday. It does mean that combing through the App Store at the start of every week is quite exciting, as there's every chance something blindsides me that looks particularly appealing. INFINIROOM [Free] is the next game to have such a status, and takes a really clever spin on the auto-runner genre at a point where I thought there wasn't much room (pun not intended) for innovation in one of the App Store's most tired gameplay mechanics. I've had a lot of run with INFINIROOM this morning, and the game is now available for free on the App Store worldwide if you want something to get past that moody Monday feeling...

Owing to the fact it feels like there are billions of games on the App Store at this point, it's understandable that many titles throw in a multitude of new features in an attempt to innovate and stand out from the crowd. This is all well and good, but sometimes it's best when games go back to the basics, and Tales of the Tiny Planet [$2.99] was a fantastic example of this when it released last month. Simple one-touch gameplay was complimented brilliantly by clever level design and adorable graphics, which resulted in a glowing recommendation in our review shortly after launch. Personally, I cannot recommend Tales of the Tiny Planet enough, and if you missed the game on its initial App Store debut, the title is now on sale for only $0.99 for a limited time...

'Ninja Scroller - The Awakening' Is a Frantic Sidescroller With Slick Graphics, Launching November 30th

If one thing's for certain in 2017, it's that ninjas are still as awesome as ever. I don't care what anyone says about the Assassin's Creed series - the stealthy secret agents from feudal Japan are far more contextually interesting, and also look infinitely more badass. Thankfully, the App Store has had a solid representation when it comes to ninjas, with Mika Mobile's classic (and sadly only 32-bit) OMG Pirates! being one of my favourite sidescrolling action games in the tentative early years of iOS gaming, and recent efforts like Mr. Future Ninja [$1.99] and Breakout Ninja [Free] have also been a lot of fun. Ninja Scroller - The Awakening is the next such upcoming release, and as you may expect from the name, features a lot of the titular mercenaries in a beautiful auto-runner environment. In the lead up to its November 30th release, the developer has released a neat preview trailer for Ninja Scroller on our forums...

Back when I was a child in school, the Pokemon vs Digimon debate was at its peak. While I greatly enjoyed the Digimon cartoon show, Nintendo's monster-fighting games were just so much enjoyable, and continue to be a favorite series of mine twenty years on. That being said, Digimon World for PS1 was a classic, and the recent Digimon Story: Cyber Sleuth for the PS Vita was a mightily enjoyable return to form. Last week, we showcased the first English trailer for DigimonLinks [Free] - the major iOS debut of the series - and today the English version of the game is finally available to download on the App Store...

Goat Simulator [$4.99] is without a doubt my favorite game to write about on TouchArcade, as I can just immerse myself in the series' quirky, eccentric and entirely irreverent humor and manage to get away with it. There are somehow five Goat Simulator games on the App Store thus far, and all of them are hilarious, wacky and bug-filled romps that are worth playing and all relatively unique experiences to boot. Recently, every Goat Simulator title has been updated with iPhone 8 support, and to celebrate such a momentous occasion each title has been reduced to $0.99 for a limited time. For goat completionists amongst us, here is a full list of the simulation series that is featured in this dollar promotion:..

Jeff Weber's Just Ski [$1.99] is easily one of the most interesting games I've played on iOS over the past year, which may sound surprising for anyone who has not given it a go yet. While its hyper-minimalist aesthetic design and skiing mechanics we've already seen perfected in games like Alto's Adventure [$4.99] may make Just Ski not seem particularly distinctive, the developer's emphasis on realistic physics created what others may call the Dark Souls of the skiing game genre. Joking aside, such a lazy descriptor detracts from the fact that Just Ski's nuanced mechanics were immensely satisfying to nail down, and success or failure was entirely down to the player. For the first time, Just Ski is now available for free for a limited time only, which serves as a perfect excuse to get back onto the pistes and promptly crash to your inevitable alpine death...

Gaming hardware developer Razer's flirtation with the mobile platform has only been growing over the past few months, and it's one of the worst kept secrets that the company has been looking to launch their first phone for a while now. Earlier in June, CEO Min-Liang Tan stated that Razer had plans to 'disrupt' the mobile gaming market, and that this latest push was going to be a 'huge part of [Razer's] business'. Amidst the recent announcement of the iPhone X, and the greater importance that the leading smartphone companies have placed on gaming recently, these are bold claims indeed. With Razer acquiring Nextbit - the creators of the Robin phone - in January, it's always been a question of 'when' and not 'if' the company would make a splash in mobile gaming. Today, Tan has given the biggest hint that an upcoming Razer Phone is very close to reality, as a picture of the CEO with Tom Moss, the SVP/GM of Mobile for Razer, has revealed a suspicious smartphone-shaped device with the company's logo in Tan's pocket...

As any dedicated disc golf fanatic would know, today marks the start of the US Disc Golf Championships in South Carolina. While this event is apparently the pinnacle of the disc golf season, the App Store serves as a year-long celebration of the frisbee-throwing sport, as mobile gaming and disc golf has resulted in numerous excellent arcade experiences over the past few years. Disc Golf To Go [$3.99], from solo developer Kelsey Doherty, marks the latest iOS disc golfing release, and serves as an especially impressive premium title with 40 meticulously crafted levels, 20 unique discs and continued support since its release in August. To celebrate the big US Disc Golf Championships, Disc Golf To Go is now on sale for the first time since release, and is $2.99 for a limited time...

The past few turbulent months for iOS gaming have forced me to try and re-evaluate my perspective on the legacy and impact of the App Store. It's an inevitability that many digital games in such a volatile ecosystem will eventually become unplayable - rather than lament the loss of many of my childhood favorites to the restrictions of iOS 11, it's probably best to just appreciate every release as it comes, and not expect much more. However, while I don't have enough fingers and toes to count the games that have perished from the App Store, there are equally as many that are still running strong today, and Dungeonism [Free] is one such title. Featuring classic dungeon-crawling gameplay with a simple and rhythmic turn-based twist, Dungeonism was well received in our review at its launch in 2013, and is available for free today for the first time on the App Store...

Crazy Dungeon Crawler 'The Scrungeon Depths' Has a Hilarious New Trailer, Launching November 9th on the App Store

Earlier this year, we brought you news on the eclectic endless roguelike dungeon crawler The Scrungeon Depths, and both the early previews and tremendous beta testing response have emphasised how well developer Chase Holton has refined the humorous and hectic nature of the game. With some pretty pixel art graphics and a lot of enemies to slay, The Scrungeon Depths reminds me of the likes of Death Road to Canada [$10.99] and The Binding of Isaac [$14.99] but dialled up to 11, which is a fantastically enticing prospect. After a few weeks of radio silence, the developer has revealed a brilliant brand new trailer for the game, and has also announced that The Scrungeon Depths will be launching on the App Store next month on November 9th...

Puzzle Platformer Remake 'Duke Dashington Remastered' Is Charging Onto the App Store on November 9th

2014's Duke Dashington [$0.99] was the first in a long line of awesome puzzle platforming titles from developer Adventure Islands, and the frantic nature of the challenges combined with the Wario-esque arrogant swagger of the titular protagonist resulted in a particularly memorable mobile experience. Those of us who may have enjoyed the original game will be all to aware that the recent 32-bit Appocalypse means the game is currently unplayable on iOS 11, however the developers have seized this seemingly sad situation to bring Duke Dashington charging into 2017 in style. Enter Duke Dashington Remastered - don't let the name fool you, this entirely new game in the series is built from the ground up with new level design and improvements in almost every aspect of the title, and is set to launch on the App Store on November 9th...

We've written about REKT [$1.99] a couple times over the past few months, and for good reason. The game's beautiful futuristic aesthetic design combined with an exciting sandbox freedom to just barrel-roll around playgrounds resulted in something that Jared explained as 'if Jet Car Stunts had a baby with the Tony Hawk's Pro Skater warehouse level', and I can't really describe REKT any better than that. The emphasis on ridiculous combos, high scores and meticulous exploration from the latter skating series comes across strong at first glance, from grinding rails to making a tremendous leap of faith across a perilous gap between platforms, and maybe REKT can fill the Tony Hawk's Pro Skater 2 void ever since the beloved iPhone port was killed by future iOS updates. At the very least, it looks like a lot of fun, and REKT is finally available to download on the App Store for $1.99 today...