Author Archives: Eli Cymet


I don't know about you, but I think Disney's foray into mobile games might have yielded some of the most creative work of its recent years. Ignoring of course the companies they own, the Mouse House has been seen as lagging in both the movie and videogame departments for quite some time. As anyone not living in a sewer themselves knows, that all changed with the release of Where's My Water? [$1.99] For the first time in...well...ever, a new Disney icon had been created at the videogame level first, and the company seemed to be using mobile to kick off an upswing in the quality department. So naturally, with an alligator as their new face of gaming, they'd follow things up with...a fluffy kitten. Wait, what?..

'Slayin' Review - Who Needs a "G" When You're Having This Much Fun?

Hello everyone. My name is Eli, and...I can't say no to the retro aesthetic. Wow! It feels good to get that one off my chest. In all seriousness, though, the resurgence of 8 and 16-bit era visuals on iOS has done a number on my wallet over the past few years, and that's been somewhat of a double-edged sword...

There are very few motifs out there that haven't been beaten nearly to death by a deluge of games crafting variations of the same story. Zombies. Pirates. Ninjas. And yet, I've somehow maintained a soft spot for the story of the well-meaning robot caught up in something bigger than itself. Whether it's a brilliant point-and-click adventure like Machinarium [$4.99] or the frantic puzzling of Robot Wants Kitty [Free], I can't say no to the task of taking care of something cute and artificially intelligent. So it's no great surprise that when I heard Teotl Studios was bringing their well-received head-scratcher Unmechanical [$2.99] from PC to iOS, I had my download finger at the ready...

Does anyone remember The Conduit? That ambitious Wii shooter that combined mystery and lore with with action fundamentals, and made a run at carving out a core niche on the system? Its developer High Voltage Software seemed primed to make a name for themselves on the back of that game and its sequel. After the tepid reception of Conduit 2 a couple of years ago, however, the talented studio all but disappeared into the contract work they were doing, with big name brands like Toy Story and Star Wars burying their recognition. Now, of all platforms, it seems like it's iOS that has given them a new lease on life...

'Melodive' Review - Genres, Take Five

In my fourth year of university, I took a class called Canadian Experimental Shorts. I wasn't optimistic going in (I mean, that title alone puts you to sleep, right?). On my first day, however, instead of handing out notes or instructions, the professor dimmed the lights and showed us something I had never seen before: a film without cameras. Barely longer than two minutes, it was animated entirely onto physical film strip, and packed with color that danced, twinkled, and exploded to the sound of classic jazz. Its name was Cameras Take Five, and it sold me on Canadian Experimental Shorts. Good news if you're looking for something completely original: Melodive [$0.99] is basically Cameras Take Five: The Game...

I always find that the arrival of a traditionally non-mobile developer on the iOS platform fills me with equal parts excitement and skepticism for their prospects; wondering if we're headed for the next Rayman Jungle Run [$2.99] ...or the next Final Fantasy: All the Bravest [Free]. Case in point? Our announcement last week about Uber Entertainment's foray into iOS. The developer of Monday Night Combat is bringing a game to phones and tablets!? And it's based off of that awesome series? Excitement...Oh. It's an endless runner. Skepticism. After diving in and playing the title, I find myself surprisingly caught in the middle...

1001 Attempts [$0.99]. It feels like there are at least that many tries each month by developers to relive the coin-op glory days. Everplay's latest release joins the pack with an elevator pitch that doesn't do it any favors; to give you an idea, it's peppered with phrases like "ENDLESSLY ADDICTIVE GAMEPLAY" and "SIMPLE TO LEARN, TOUGH TO MASTER." Don't let the bombardment of buzzwords stop you from putting four of your quarters in the App Store's money hole, though. You'll quickly forget all about the clichés in your haste to push the retry button for the millionth time. (Disclaimer: your iOS device does not accept real quarters.)..

'Cyto' Review - An Engrossing Addition to the Puzzle-Platform Gene Pool

Chillingo's position in the App Store has become somewhat of a double-edged sword. As a mega-publisher with a huge user base, getting signed to work with them can mean instant success for a smaller developer. Yet with the crazy flood of new releases, the blessing of brand recognition can just as easily be a curse. Hand-crafted standouts from talented studios risk being dismissed as "this week's Chillingo game," passed over by players and reviewers as they scour for something more 'unique.' Until a couple of days ago, I had typecast Room 8 Studio's Cyto [$0.99] as one to skip. While checking out our forums, though, it became clear that it had readers intrigued and impressed, wondering why there wasn't more being said. One non-stop play session later, I'm here to make amends...