Author Archives: Carter Dotson


'Leap Day' Gets Cloud Saves in Latest Update

September 12th, 2016 4:15 PM EDT by Carter Dotson in News, Updates
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Perhaps Nitrome's Leap Day [Free] is just far too gripping of a game. Perhaps you have deleted it to be free of its hold, hoping to never have to return to it again? Or instead, you feel trapped on one device, forced to do your daily leapage on an iPhone, when all you want in life is to have your fruit trophies featured on your iPad as well? Well, you're in luck, as Nitrome has just updated Leap Day with cloud support. Now, your daily progress and various fruit trophies will be forever saved to iCloud. If you're on Android, cloud saves are in the works for that platform as well, but there's some bugs to be rolled out before everything is set up...

'Flappy Golf 2' Will Feature 'Super Stickman Golf 3' Courses

Noodlecake not only delivered Super Stickman Golf 3 [Free] this year, but their Flappy spinoff is getting a sequel, too. Flappy Golf 2 features 29 courses from Super Stickman Golf 3 with the same objective as before: get your ball into the hole in as few flaps as possible, now with some new courses to play, including the graph paper course added to Super Stickman Golf 3 recently:..




With Sorcery 4 set to release this week, now would be the perfect time to check out the first 3 Sorcery games if you haven't quite played them yet, and to cram before Sorcery 4 hits on the 22nd. Well, Inkle is here to give you too much Sorcery for too little money: all 3 Sorcery games are available for just a dollar each ahead of the Sorcery 4 launch on September 22nd. Note that it is a week later than the original release date of the 15th...

'Rome: Total War' for iPad Controls Demoed in New Video

Not long ago, Rome: Total War was announced for iPad, and not some free-to-play spinoff, but the actual classic 2004 real-time strategy game developed by The Creative Assembly, being brought ot mobile by Feral Interactive. And there was much rejoicing, as this game is considered one of the best real-time strategy titles ever, and it spawned many followups over the years. However, there's a question with just how the game would control in the adaptation from mouse to the touchscreen. Not that it's an impossible transition, but there's challenges brought on by the loss of hovering and additional mouse buttons (along with the lack of a keyboard) to go along with the benefits of touch. Well, Feral Interactive has released a new video demoing the game's touch controls:..

'Titanfall: Frontline' CCG Announced by Nexon and Respawn

Last year, Nexon was talking about how Titanfall games were in the works for mobile being created by related studio Particle City. Now, the first Titanfall mobile game has been revealed, and it's a multiplayer card battler called Titanfall: Frontline. The studios are promising this takes place in real-time, which would be an interesting take on a crowded genre. You'll be able to drop Titans, utilize burn cards, and even deploy Parkour (with a capital P!) in the quest to defeat your opponent...

Boomzap has just launched their new multiplayer turn-based strategy game Legends of Callasia [Free (HD)] for iPad as well as PC and Mac, with Android coming soon. The idea is that this is a turn-based strategy game with conquest elements, with Civilization and Heroes of Might and Magic cited as influences. There are several singleplayer campaigns, but the eight-player online mode with cross-platform play is the star here: it uses an intriguing simultaneous turn-based multiplayer system where everyone plans moves all at once...

Apple removing the headphone jack from the iPhone 7 has me unhappy, but the misconceptions around it have me angrier. I thought trying to read Polygon talking about mobile games made me angry, but then I read tech journalists totally flounder when explaining what Apple going to Lightning for audio would mean, and it has me furious. Claims of "infinite improvements in sound quality" and that the 3.5mm jack was a "bottleneck for improvements in audio quality." Look, I accept that there are potential benefits to digital connections for headphones, but I am not for intellectually dishonest arguments. And when it comes to removing the headphone jack, there's a lot of garbage being spewed. When Phil Schiller says that it took "courage" to remove the headphone jack, maybe that should have been the thing that convinced you that it was stupid. Or maybe it was the fact that his brain didn't immediately escape his body from having said something so stupid. It's because I think too many people misunderstand the nature of how headphones and digital audio work, making it easy for companies like Apple to claim that removing the headphone jack is somehow better for people. And I don't think that people, even tech journalists that you hope would know better, are idiots. Understanding digital audio and headphones are difficult unless you dive deep into the topics like I have been doing the past year or so, and even audiophiles have plenty of debates over sound-related topics to where getting a clear answer on anything is nigh-impossible. But it's because of this confusion that nobody but mad geeks like me understand why people are getting screwed over, and that Apple can get away with it. Removing the headphone jack isn't all bad, there are some benefits and if you don't mind the drawbacks of Bluetooth audio, it's okay, but people ought to be mad about this...

Have you always had an inkling to get into game development but didn't know where to start? Well, Humble Bundle is running a crazy-good bundle right now on Game Maker software. For $15, you get GameMaker Studio Pro, the iOS and Android modules, along with HTML5 and Universal Windows Platform modules. GameMaker requires no coding experience to start using and making games with, and there's plenty of tutorials available on the web to get up and started with making games if you're willing to put in the time. ..

Well, with Super Mario Run's big announcement at the September 2016 Apple keynote, there's one question to be asked: what about those Animal Crossing and Fire Emblem mobile games that were set to hit this fall? Well, a particular outlet that only covers mobile gaming with respect when Nintendo's involved got a quote from Nintendo discussing those games, saying that they've been delayed. A Nintendo representative said: ..

iOS 10 Releases on September 13th

September 7th, 2016 3:01 PM EDT by Carter Dotson in News

The new iOS 10, with its myriad new features, is set to launch on September 13th, just ahead of the new iPhone 7. There aren't a whole lot of new core gaming features – Game Center as an app is kind of disappearing, with more of a deep system integration. And iOS 10 will have new graphics and feedback tech for the iPhone 7. The new lockscreen widgets could be used for games, though it's not like the notification center widgets were all that essential. Perhaps the more prominent nature of lockscreen widgets will see them used more than previous implementations...

'Oz: Broken Kingdom' Takes Advantage of iPhone 7 Features, Launches Worldwide with iPhone 7

Apple's key demo showing off the iPhone 7's new powerful A10 Fusion chip was with Oz: Broken Kingdom from Nexon and This Game Studio. This RPG based on a dark fantasy world in The Wizard of Oz will take advantage of many new iPhone features when it launches alongside the iPhone 7. That means 400 flying monkeys at a "flawless frame rate," aww yeah...

Why 'Super Mario Run' Might or Might Not Have IAP (Update: It Does Have IAP)

Apple has led off the iPhone 7 press conference with Super Mario Run [Free], with Shigeru Miyamoto on stage to talk about the game. What's interesting is that he said that the game would be paid up-front, rather than free with in-app purchases. Apple also has debuted an App Store pre-registration feature similar to what Google Play has, where you can get notified when an app is available. But, what's curious is that Super Mario Run is listed as having in-app purchases despite it being a paid game. What's up with that?..

'Pokemon GO' Coming to Apple Watch

September 7th, 2016 1:35 PM EDT by Carter Dotson in News, Updates
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Nintendo and Niantic are bringing Pokemon GO [Free] to the Apple Watch. The Watch companion will allow you to see how far to hatch an egg with a Watch complication, and alerts to when your eggs will hatch. You can also see your level and XP as a complication. Nearby Pokemon will appear as you're walking when you start a workout, allowing you to catch Pokemon by pulling out your phone. Nearby Pokestops will pop up on your Watch as you walk by them, swiping to collect items when the Pokestops pop up on your phone. The Watch app will be available before the end of the year...

It seems like we haven't heard much of 22Cans since the Godus [Free] debacle and the savage interview embattled studio head Peter Molyneux had with John Walker of Rock Paper Shotgun. However, the team has not faded away, in fact they've been working on a new game called The Trail, and it's now in soft launch in the Philippines. Published by Kongregate, the game basically has you walking along a trail to collect resources and to make it from camp to camp without tiring yourself out by traveling too fast and running out of energy. At camps, you can complete objectives you've been given, craft new items, and barter for goods. It's an interesting mix of familiar elements with a game that's seemingly about traveling through a gorgeous landscape, and I'm fascinated to see where this one is going...

CS54 might be most known among gamers for shoot 'em up Galactic Nemesis [$1.99], but their next game, *Solitaire* [Free], doesn't play coy with its influences or anything like that. No, it's just solitaire, the preferred game of Windows 95 users, bored office workers and grandmothers everywhere. But *Solitaire* is a super-slick game of solitaire. The game looks absolutely gorgeous, and the entire interface is usable by way of taps rather than tapping-and-dragging. It also simplifies things so that if you get stuck, you can tap cards just to see if you're an idiot that missed an obvious move...

Stealth-Action Game 'Mr Future Ninja' Needs Beta Testers

Earlier this year, we wrote about Huijaus Studios' stealth-puzzle game Mr Future Ninja, and it looked rather promising! Apparently publisher Appsolute Games thought so too, and they signed up Huijaus' title to be part of their lineup. The game is set to release in early 2017, but if you want to help test it out, good news: Appsolute is signing up beta testers on our forums right now...

Raider Rush [Free] is about a year old now, and if you forgot about this cool little wall-jumping rollerskating platformer formerly known as Adventure Roller Skates, well, good news: a third chapter for the game containing a whole new set of levels is in the works right now. And developer Tatiaki needs the community's help to get the third world tested. You can sign up in the game's forum thread to help test it out. There are some tricky new elements such as touch-activated tiles:..

Nitrome's 'Stretch Dungeon' Features a Dangerous Geezer with Telekinesis

Nitrome's got a cool-looking new game releasing this week called Stretch Dungeon. You'll play as an old bearded man who can't really do anything physically to avoid his fade as he slides down this strange dungeon he's in. But thankfully, this old dude has some powerful telekinesis to manipulate the walls of this dungeon, and as such, the goal becomes to manipulate the walls to keep this old dude safe. Though, he was locked in prison, maybe there was a reason.....

Eli's at PAX West and Jared had to follow an urgent Sasquatch sighting tip in the Alabama wilderness, so this week's episode is a bit different. It's the Carter and Shaun Podcast Takeover 2016! We chat about the new Lumines: Puzzle and Music [$2.99] that just came out, and discuss whether other companies need to copy that game's paid version and different free-to-play game idea that they're trying out. Shaun discusses the weird trio of licensed games that hit this week in Justice Monsters Five [Free], Street Fighter Puzzle Spirits [Free], and Marvel Tsum Tsum [Free]. Shaun then tries to explain just what the heck Siralim 2 [$4.99] is. Finally, we wrap things up by chatting about the iPhone 7's potential removal of the headphone jack, and the possible implications of some new App Store policies Apple announced.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

iTunes Link: The TouchArcade Show
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Direct Link: TouchArcadeShow-272.mp3, 54MB

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TouchArcade Game of the Week: 'Riff Racer: Race Your Music'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...