Author Archives: Carter Dotson


The gravity gun from Half-Life 2 is a dramatically underutilized tool in games. What felt so cool and revolutionary in 2004 has since been stuck to just one game. Kind of like how there were rumblings that the portal gun would show up in a future Half-Life 2 episode, and other games with portals like Portal have popped up. Thanks to Island Delta [$2.99], it has reminded me of how clever an idea the gravity gun. But also, it serves as a reminder of how a tool that requires good physics also requires good design to be used effectively...

'Mega Man' 1-6 Releasing for iOS and Android on January 5th

Capcom has just confirmed the release date for the 6 NES Mega Man games making their way to mobile. January 5th is when the games will release in the US. Japan's launch date is January 6th, so expect this one to roll out worldwide at about the same time, possibly later on Thursday than earlier. Mobile game release times are more of a polite suggestion than anything concrete, but the point is that the first Thursday of 2017 is when you'll be getting your Mega Man on mobile on. ..




Notice something missing from Super Mario Run [Free]? It's ReplayKit. You probably didn't, which is a shame because Super Mario Run would have been a fantastic flagship game for ReplayKit Live. This was the first Mario game released on a non-Nintendo system, after all. This was a watershed moment for both Nintendo and mobile gaming history. And it was a perfect moment to get people hooked into streaming from their mobile device using a feature specifically introduced in iOS 10 to do just that. Instead, we get nothing. And it's become the sad state of affairs for gaming features on iOS...

2016 was a year that happened. Frankly, that's the best thing I have to say about it. But for mobile gaming, it felt like a transformative year. Nintendo finally got their feet wet on the platform. Supercell shook up the world with Clash Royale [Free] – and then we saw as it went through some uncharacteristic growing pains. And while I kind of felt like that 2016 perhaps wasn't quite full of quality games as 2015 was, going through the list of great titles released in 2016 should serve as a reminder that we live in a time of too many games. There are some games excluded from my list solely because I didn't have the time to play them. And I left off a lot of games that I did play that were worthy of mention. Even games that got five stars from me were left off! But I wanted to go by the ten games that were the most memorable and enjoyable experiences. Maybe in a review fashion, some games wind up as 'better', but recapping my year in mobile gaming, these ten games (in order from ten to one) are my ten favorites of 2016...

The iTunes freeze ain't what it cracked up to be any more. Klei Entertainment, here on Boxing Day 2016, has just released Don't Starve: Shipwrecked [$4.99] for iOS. This isn't a sequel, more of a standalone expansion to Don't Starve [$4.99]. Shipwrecked puts protagonist Wilson on a tropical archipelago. I'm not sure why he would get on a boat crossing the ocean after being stuck in the woods, worrying about starving to death, but apparently Wilson is a risk-taker. The new tropical environment will force you as the player to adopt some new strategies as you have new threats to fear, new tropical seasons that change the game, and new recipes to figure out. You can build a boat to explore more of the world, too...

'Turbo League' Promises to be Like 'Rocket League' on Mobile

Do you like Rocket League? You probably do, you're a normal functioning human being...probably. But you're also a TouchArcade reader, which means you play games on your mobile device. And unless you stream the game from your PC, you can't really play Rocket League on the go. Thankfully, Zero Four Games is here to deliver some rocket soccer action for you in Turbo League. Expect 3 vs. 3 soccer with cars featuring rocket boosters, complete with online play that's crossplatform with iOS and Android...

Brace Yourself Games has announced a new DLC for Crypt of the NecroDancer [$4.99] called Amplified. This DLC is a prequel to NecroDancer, and will feature a whole host of new stuff. Such as a new vampire character. There's new enemies, new bosses, new weapons, new levels, and of course: new music. Over 20 new tracks featuring Danny Baranowsky, Jake "Virt" Kaufman and Mega Ran are planned. Plus, a whole remix soundtrack by the fine composers that contribute to OCRemix. I am ready...

At last, the third (full) season of the game that put Telltale on the map, The Walking Dead, is on iOS. The first two episodes of The Walking Dead: A New Frontier [$4.99] are now available on iOS. Note that while the first two episodes are out in the app, the purchase only includes the first episode – you have to pay to get the second one. It's your typical Telltale setup: you can buy each episode individually or buy the Season Pass to get each episode as they come out. Thankfully, unlike Telltale's Batman [$4.99] series, the episodes are timed right alongside other platforms. Though, Android players as of publication will have to wait a bit longer as the Google Play version has yet to show up...

tinyBuild's boxing tycoon management game Punch Club [$4.99] has gotten a nice new update just ahead of the big iTunes freeze. The new easy mode will allow you to play the game without worrying about your stats decaying at all. This way, you can just sit back and play the game without any worries. If you are the kind of person who plays games less for the challenge, and more for the experience, this is the update for you. They do warn that this mode breaks the balance of the game, though...

Inkle's got a nice surprise right before the holidays for Sorcery players: New Game Plus that lets you start over in part one [$4.99] from a completed save in part four [appprice url="asdf"]. Yes, that's right, you can start over the entire Sorcery series, playing from the beginning with a brand new difficulty: Merciless. Tougher enemies, new items, and new secrets, including one final intriguing thing:..

'Lost Socks: Naughty Brothers' is Currently Free

December 20th, 2016 7:45 PM EST by Carter Dotson in News, Sales
Free Buy Now

The gorgeous and challenging auto-running shooter Lost Socks: Naughty Brothers [Free] is currently available for free. This gorgeous auto-runner will have you blasting through levels, trying to not only stay alive, but to complete different challenging objectives while facing hordes of enemies and dangerous traps. Oh, and the art and animation is some of the best you'll see on the platform. And thanks to the 2.0 update released earlier this year, you now have MFi controller, iCloud, and Apple TV support to get your Lost Socks on with...

'Grumpy Cat's Worst Game Ever' from 'Combo Critters' Developer Releases This Week

Lucky Kat Studios has had a pretty solid 2016, with the fun Sky Chasers [Free] and Combo Critters [Free] that released this year. Now, the studio with its great pixel art is ready to close out the year by teaming up with Grumpy Cat for a game: Grumpy Cat's Worst Game Ever. Releasing on Thursday, December 22nd, this minigame collection will have you trying to play a bunch of minigames, with the promise of getting to watch Grumpy Cat fail at them and be miserable. Because it's Grumpy Cat. The irony in the name belies that there's some great production values in play here, which you would expect from Lucky Kat based on their previous titles...

After the news that VentureBeat confirmed that the Nintendo Switch would use a Tegra chip similar to the Nvidia Shield TV, Eurogamer has chimed in confirming the exact specifications, and an interesting detail: the Switch can run with its GPU processing at a lower clockspeed when in portable, undocked mode. 768 MHz will be available to the GPU in docked mode, 307.2 MHz in undocked mode, with the CPU running at 1020MHz. This could also mean that games could be specified to run one way in the portable mode, with enhanced performance and resolution in the docked, console-style mode...

In a move that is sure to not stir up any controversy whatsoever, along with Minecraft: Pocket Edition [$6.99]'s big Ender update, the Apple TV version is finally out. Initially announced at the October Apple event, it has just released on December 19th. And two potential sticking points: it's a separate purchase from the iOS version, and it's $19.99. It includes three skin packs, three texture packs, and a new 2016 Festive Mash-Up Pack. Plus, it contains all the content from the 1.0 version of the game, the Ender Update including The End and the Ender Dragon...

A word of warning for anyone who sees a game called Totally Accurate Battle Simulator on the App Store, particularly as there are multiple fakes right now, including one that's number 3 in the US iPhone App Store. Totally Accurate Battle Simulator is not actually on mobile (yet), you can't even officially buy the game at all on any platform beyond the open alpha (with some press getting access to the closed alpha). A mobile version isn't even mentioned as being in the works by the developers. Unfortunately, the App Store's approvals team has allowed multiple Totally Accurate Battle Simulator clones through with the name Totally Accurate Battle Simulator. If you see a game named Totally Accurate Battle Simulator on the App Store or Google Play, it is fake. Do not buy it...

Good news: the long-awaited third chapter of Agent A [$2.99] is coming on Thursday, December 22nd. The point-and-click adventure game/room escape game's third episode, "Ruby's Trap," picks up where episode 2 ends, with you being trapped by the suave and actually pretty evil Ruby La Rouge. I've gotten to play this chapter ahead of its release, and it brings more of the same great puzzling fun that the original game brought. It's more of a room escape game in this chapter, as you literally have to escape the room that you are imprisoned in, triggering a variety of hidden objects and figuring out how they work in concert with one another. You'll also have to deal with math at one point, but nothing too advanced. But still, math! ..

Good news for any fans of PewDiePie's Tuber Simulator [Free]: the game has gotten an update just in time for the holiday season that brings a bunch of yuletide goodness to your experience of becoming the top 'tuber in the world. A whole bunch of special festive items, along with a designated Holiday Item Pack, are here, along with a holiday Puggle skin! And who can't forget the Festive Sponsor Eagle? The reason for the season is to make videos for an often-hostile audience, after all...

Wave Light Games keeps on coming with the updates to one of our favorite strategy-RPG games around here at TouchArcade Tower, Demon's Rise 2 [$7.99]. The latest signficant update adds in two cool new features. The first, as far as gameplay content goes, is the Snakeman Rogue character. This slippery snakeman is a stealth-based assassin, using various poisons, daggers, and speed to take down foes...

'Silly Sausage: Doggy Dessert' From Nitrome Will Release on December 22nd

Nitrome's had themselves quite the year, with another slew of top-notch games with top-notch pixel art to their name in 2016, including the hit game Leap Day [Free]. But they are not quite done with 2016 yet, as they have one final release in store: Silly Sausage: Doggy Dessert is set to hit on December 22nd. The sequel to Silly Sausage in Meat Land [Free], where you played as a giant, stretchy, sausage dog stretching throughout various mazes. This time, you'll be traveling through a dreamland made of cake, taking on all sorts of new trials, such as difficult challenge rooms. Oh, and there's a boss fight where you take on the figures on a wedding cake? What?! ..

It's been about three years since the Zelda-inspired Oceanhorn [$5.99] hit iOS, and the game has stopped off on other platforms along the way, but at long last, Android gamers can play it for themselves. Well, as a native app, they can now – Nvidia Shield users have been able to stream the game via GeForce Now for a while, but they already can't play Super Mario Run offline (or at all, until the Android version releases), why should they be forced to be online to play Oceanhorn? Madness, I say!..