Author Archives: Blake Patterson


About the Author

At age 7 (or thereabouts) Blake received his first game console, an Atari 2600, and has been gaming ever since. He has owned over 100 machines during his nearly life-long stint as a geek and is presently more avid a gamer than ever, both on modern hardware as well as "they just don't make 'em like they used to" retro gear.

'Alien Breed' Review - Mostly They Come at Night...Mostly

Way back in 1991, a little UK shareware studio called Team 17 released a top-down, space-themed shooter for the Amiga platform. Dark and highly atmospheric -- downright scary, actually -- Alien Breed and the enhanced Special Edition '92 version that followed, were soon hailed as bringing some of the best shooter action that Amiga gamers had ever seen. So popular were they that, to date, eight sequels have followed, half of those for modern consoles. And now, Alien Breed [$0.99] has come to the iOS platform...

An Early Look at Amiga Classic 'Alien Breed' from Team 17

As we mentioned earlier this month, Team 17 will soon be releasing an iOS conversion of their highly acclaimed, Alien-inspired top-down shooter Alien Breed into the App Store. Originally released in 1991 on the Amiga, the game places you in a multi-levels space station overrun with hideous xenomorphs, on a solo mission to wipe out the alien intruders and, ultimately, survive...

Any gamer who has been at it for as many years as myself certainly has a shortlist of particular standout favorites that set themselves apart for one reason or another, having indelibly left their mark upon his or her twitchy gamer brain. One such game that can be found on my list / burned into my brain is the Apple II title Wings of Fury, written by Steve Waldo and published by Broderbund in 1987. It's a side-scrolling, carrier based aerial shooter set in the Pacific during World War II. The mission of the game is to use your Hellcat's canons, bombs, rockets, and torpedoes to wipe out island installations, enemy ships, and defend your carrier against aerial attacks. It's a lot of fun and is particularly challenging due to the somewhat realistic flight mechanics and the need to delicately land on the carrier to refuel / rearm...

Since he started making games for iOS, indie developer Jeff Minter of Llamasoft has really been cranking them out. The guy has been making games -- and, rather unique games, I might add -- for over 30 years, but I don't believe he's ever dished out one after another faster than he's doing for Apple's platform. And that's really good news for iOS gamers because all of his iOS titles are rather well done and worth playing. His latest title, Five A Day [link], which just landed in the App Store, comes close on the heels of Gridrunner for iOS, his excellent remake of his original 1982 VIC-20 game and one of the best shooters on the platform...

Adventure Classic 'The Lords of Midnight' Coming to iOS

Way back in 1984, English teacher-turned-game developer Mike Singleton released a vast and innovative adventure gamed for the ZX Spectrum home computer called The Lords of Midnight. The game was extremely well received and garnered high praise for its gameplay, the expansive world in which it is set, and its use of a clever graphical technique known as "landscaping" to render the scene with pre-scaled sprites. The Lords of Midnight turned out to be Singleton's most well respected title and is considered by many to be one of the best video games ever created...

GDC 2012: Seven from Ayopa - Some New, Some Updated

Out at GDC 2012 I sat down with publisher Ayopa Games and, in the time of an hour, ran through seven different titles in a sort of marathon session. It was a lot to take in, but there are some real stand-outs here. ..

GDC 2012: Two on the Way from Digital Goldfish

At GDC 2012 we got a preview of two upcoming titles from Scottish game studio Digital Goldfish, the guys behind Bloons...

Earlier this week at GDC 2012, we sat down with members of three iOS game studios to discuss their upcoming collaborative project, Zombie Track Meat (do you see what they did there?), which will see a release to coincide with the 2012 Summer Olympics in July...

GDC 2012: A Look at BinarySquare's Upcoming 'Puzzle Bebop'

Today at GDC I spent some time with retro strongman Dan Bliss of BinarySquare, who showed us his latest creation, Puzzle Bebop...

Apple's iPad Media Event recently drew to a close and TouchArcade was fortunate enough to have been sitting ring-side to watch the iOS phenomenon further unfold...

GDC 2012: A Host of Titles on the Way from BulkyPix

Today at GDC 2012 we sat down with the folks from BulkyPix to have a look at a host of new titles they will soon be releasing, both internally developed and those from outside development groups...

GDC 2012: A Look at Clever Arcade Puzzler 'Twin Spin'

My last meeting of day on Monday, here at GDC 2012, turned out to be a real treat. Alex Houdent of GlobZ, a studio formed in 2000 that develops primarily Flash-based games, let me spend some time with his upcoming iPhone arcade puzzler Twin Spin...

GDC 2012: Upcoming Space Trader 'Drifter' from Celsius

Today at GDC 2102 we sat down with Colin Walsh of Celsius Game Studios and took a look at his upcoming galactic space trading game Drifter...

Lots of folks out there became new iOS gamers over the holidays, and one of my personal App Store favorites that may not be on their radars just got iCade support in an update. Madgarden's excellent Saucelifter! Heavy Disc [App Store] is a Choplifter clone that started life on the PC and landed on the iPhone in early 2009. Since then, it has seen numerous updates, getting iPad support as as universal app and receiving various gameplay tweaks here and there...