Even before its release, we were all over GRID Autosport [$9.99]. It's a real-deal, full-blown premium racing experience that we absolutely loved in our review. The entire game reminds us of the old days of the App Store, when developers would release incredible game experiences that you paid money for, without any IAP shenanigans...

TouchArcade Game of the Week: 'GRID Autosport'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

Out Now: 'GRID Autosport', 'Game Dev Tycoon', 'GNOG', 'Neverending Nightmares', 'Pocket Legends Adventures', 'Hoppenhelm', 'Ferdinand: Unstoppabull', 'Rootworld', 'Pooka: Magic and Mischief' and More

It's time to take a look at all the new iOS game releases of the past 7 days, and showing great disrespect for our backlogs, the App Store has churned out yet another massive list of new games this week. Some of the highest profile games launched earlier this week, like GRID Autosport, GNOG, and Game Dev Tycoon, but there's still a ton of brand new stuff to pick through in this week's batch. Plus I reached back extra deep to snag a few late stragglers from last week's releases. Plenty to pick through, that's for sure! So give the full list of games below a gander and let us know which games have your attention this week...

New iOS Games on Our Forums: 'Hoppenhelm', 'Pooka', 'Game Dev Tycoon', 'Neverending Nightmares', 'GRID Autosport' and TONS More

Holy crap it's Wednesday again and I still feel like I have a massive pile of games to play from last week. This is simultaneously the best thing and worst thing about iOS- Blink and you'll miss an entire week of awesome games. Anyway, today's made up holiday is Throw Out Your Leftovers Day, which is pretty appropriate to "celebrate" (if you'd call it that) because I'm sure everyone reading this has some questionable Thanksgiving leftovers in their fridge. (I know I do.) Anyway, download some games, clean out that fridge, and let's get the party started...

'GRID Autosport' Review - The Best Racing Game on Mobile by a Mile

My review of Codemasters and Feral Interactive's GRID Autosport [$9.99] can easily be my shortest review ever: if you want the best racing game on mobile by far and one of the prettiest game ever to grace the platform, stop reading and go buy this game right now. Why? It's simple, really. GRID Autosport is a fully premium experience with content that will take you forever to complete, a ton of ways to play, fantastic visuals, and highly customizable controls and difficulty level that will suit every player out there. Feral Interactive has really brought a console-quality game to iOS. The port of the game is almost perfect, but expect your battery to drain faster than the gas tank of a supercar and also the rare frame drops when visuals are turned up (even on an iPhone X). Despite these small issues, GRID Autosport is a fantastic game and one racing fans have been craving for...

On Friday, GRID Autosport [$9.99] soft launched in New Zealand, which seemed a little odd as you don't typically see full-blown premium games soft launch. However, after fiddling around a bit with the game, which just hit the US App Store this afternoon, it seems like there's a pretty complicated post-install download process they were likely testing out. The game itself is a 4GB download from the App Store, then on first launch you're given the prompt to download additional content and high resolution textures. These are delivered as free IAP, and together they're around 2GB, bringing the total installed size of GRID Autosport to just under 6GB in total on my iPhone X...

Oh Hey, 'GRID Autosport' is Already Out in New Zealand Ahead of Worldwide Release on Monday

We have been super anxious for Feral Interactive's mobile port of the hit 2014 console and PC racing game GRID Autosport from Codemasters ever since they announced it back in March. Following lots of updates on the game's progress during the year including new trailers and a livestream of the game on Twitch earlier this week, we finally learned just yesterday when GRID Autosport would be officially releasing to the world: This Monday, November 27th. EXCEPT, apparently, if you live in New Zealand as the game has already appeared in that region as of today. Weird!..

'GRID Autosport' Releases on November 27th for $9.99 for iOS

Feral Interactive have finally announced the release date for GRID Autosport. The premium racing game will be releasing sooner than you think. We already learned about the hardware requirements and you will need iOS 11 and a lot of space on your device to play this. They recommend 8GB of free space to avoid installation issues but the game with its free DLC packs will be about 6GB. On the iPhone side of things, it will support iPhone 7 and later and only work on iPad Pros (and the 2017 9.7 inch iPad). The video below demonstrates why it is so demanding:..

'GRID Autosport' Requires iPhone 7 or Newer, iOS 11, and 6GB Space

GRID Autosport, Feral Interactive's upcoming premium racing game, looks like it's going to be a blast to play, but you'll only be able to do so if you have one of the latest devices, iOS 11, and plenty of space on your phone. Specifically, GRID will only support iPhone 7 or newer and iPad Pros (with the exception of the 2017 9.7 iPad). And if you haven't yet updated to iOS 11, you won't get to play the game. Finally, the developers recommend you have at least 8GB of space on your device before installing the game, given that the base game and the free DLC packs will take around 6GB of space. I hope those requirements don't keep many of you who wanted to play the game from checking it out, but given how good the game looks, I understand why it needs newer devices...

Watch 'Grid Autosport' Stream Live on November 22nd

Our community has been keeping a very close eye on Feral Interactive's Grid Autosport, the very promising racing simulator, and while there's still no release date, there's good news. On November 22nd, Feral Interactive will stream the game for the first time ever, so those who're curious to see how the game looks and plays on mobile will get an opportunity to do that and ask questions at the same time. The stream will start at 6PM GMT/10AM PST on Feral Interactive's official Twitch channel. I'm very curious to see how the game will look like because trailers and screenshots aren't always that telling. It does look like the game will be a top notch mobile racing sim, and I really hope the developers knock it out of the park with this one...

'GRID Autosport' Gets New Trailer Touting Its Mobile Features

It was way back in March that developer Feral Interactive announced that they'd be bringing a feature-complete version of Codemasters' hit 2014 console and PC racer GRID Autosport to the mobile platform, and it's been a painful wait ever since. While originally slated for a spring release, Feral delayed the mobile version of GRID in May and instead pegged it for release this autumn. Well, with autumn in full swing and winter fast approaching, there's still no set release date in sight, but Feral says development on GRID Autosport has been going smoothly and barring any disasters we should be getting the game on mobile before the year is out. To that end, they've recently released a new trailer showcasing the features of the mobile version of GRID Autosport, check it out...

The First Official Trailer for 'GRID Autosport' Has Been Released, and It Looks Incredible in Motion

While yesterday's Apple Keynote had a relatively strong mobile gaming presence, with the exclusive reveal of Sky from thatgamecompany and some impressive ARKit experiments showing the full capabilities of this exciting new technology, I came out of the conference feeling a little disappointed. Those amongst our lively Discord community will have seen me repeatedly predict that GRID Autosport, Feral Interactive's stunning racing simulator, would make an appearance. After all, if there ever was a game to show off the ridiculous capabilities of the shiny new iPhone X, it'd be GRID Autosport. Thankfully, the developer has numbed the pain somewhat by releasing their first official trailer for their highly anticipated racing title, and I can't help but feel that GRID Autosport could the premium driving simulator that the App Store has desperately needed for so many years...

I've been eagerly following the development of GRID Autosport over the past few months, and early glimpses of Feral Interactive's mobile port of the beloved Codemasters console racer suggest that it could be the next essential racing simulator on the App Store. Alpha preview footage emerged back in June, and it was pretty stunning to see such a detail-rich game look so refined on a smartphone, even at this incredibly early stage. However, all of the gameplay focused purely on an first-person, outside-the-car perspective, and many racing game enthusiasts on our forum thread and Discord server wondered whether a cockpit view would be in the final game. In response to this feedback, Feral have released a gif on their Twitter account that shows some additional in-game footage, most notably with a new cockpit camera configuration that should appease fans wanting a realistic racing experience on iOS...

'GRID Autosport' Developer Feral Interactive Teases Game Codenamed 'Lionheart', Coming 'Quite Soon' to iOS

Feral Interactive have struck a rich vein of form lately, with the ports of the classic Rome: Total War [$9.99 (HD)] strategy series bringing some true in-depth tactical action to the iPad. Furthermore, despite some sadly necessary delays in development, the first early glimpses of the mobile iteration of GRID Autosport have looked stunning, as the British developers look to emphasise their pedigree in porting titles to the App Store. You'd think with all this going on that the developers wouldn't have time for any other projects, however a cryptic tweet on their official Twitter account somehow suggests otherwise. In a similar style to their previous teases on social media, Feral Interactive have announced that a new game codenamed 'Lionheart' is on the way to the App Store, with a vague release date of 'quite soon'...

Here's the Stunning First Footage From the Mobile Port of 'GRID Autosport'

A few weeks ago, the unfortunate news broke that Feral Interactive's port of the classic Codemasters racing title GRID Autosport had been delayed to Autumn. While this was obviously a disappointing move, the developers asserted their commitment to what will be a major 2017 App Store release, and promised that the delay would mean a more polished and better quality title when the Autumn date eventually rolls around. To satiate excited fans of the series, Feral have today released a glimpse of Alpha footage from GRID Autosport, and all I can really say is wow...

'GRID Autosport' Has Been Delayed to Autumn for iOS, With an Android Version Launching Later This Year

The App Store port of Codemaster's premium console racer GRID Autosport has been one of the most eagerly anticipated titles on our Upcoming Games forum, and rightfully so. With the promise of the 'complete experience' of the 2014 iteration of the TOCA series, the forum thread for GRID Autosport has almost reached one hundred posts in a matter of months, and has garnered over 30,000 views from eager gamers wanting to get behind the wheel in the next big-budget racing release. However, the initial Spring release date came and went, and many have been asking when the game would finally be available on iOS, let alone whether it would launch at all on the Google Play store. Today, Feral Interactive have brought some clarification to the issue of the game's release date - as many had expected, GRID Autosport has been delayed to Autumn so more work can be done on the UI and performance. However, the developers have also confirmed that the racing title will also be making its way to 'select Android devices' later this year...

Codemasters' Console Racer 'GRID Autosport' Is Driving Onto iOS Later This Year

Over the past few months, Feral Interactive have put together an impressive run of converting premium console releases to the smaller screen of the iPhone and iPad. Rome: Total War [$9.99 (HD)] brought the cult classic strategic conquering action to the App Store, and the sequel-cum-expansion Rome: Total War - Barbarian Invasion is set to launch on the iPad later this month. Despite this pedigree in the strategy genre, Feral are taking a sharp left turn with their next iOS port - today the London-based developers announced that Codemasters' GRID Autosport would be making the transition to mobile, as the complete experience from the previous PC and console release in 2014...

TouchArcade Game of the Year 2017: 'Death Road to Canada'

This has been a truly incredible year for iOS gaming. We started with a list of hundreds of fantastic titles, whittled that down to a Top 100 Best Games list, and then started the day off with a short list of eight games in consideration for TouchArcade Game of the Year: Splitter Critters [$2.99], Data Wing [Free], Gorogoa [$4.99], GRID Autosport [$9.99], Cat Quest [$4.99], Reigns: Her Majesty [$2.99], Death Road to Canada [$11.99], and Arena of Valor [Free]. On this week's episode of the podcast, we walk through all of these games and what made them so special before eventually hashing out what was going to win what. Normally, we reserve the video version of the podcast for TouchArcade Patreon backers, but since this is a special event that only comes around once a year, we figured that we'd just put the video up for everyone to see. If you're at all curious about these additional titles, or the reasoning that went into what games won and why, definitely check this out or listen to our Podcast on iTunes:



I'm not sure what kind of witchcraft is enchanting both Rocketcat Games and Madgarden, but it seems like the monkey's paw wish they made years ago is still paying off with their ability to flawlessly release game that push every single one of our buttons. Back in 2014 we awarded Rocketcat Game of the Year for Wayward Souls [$6.99], and this year we are happy to announce that our 2017 Game of the Year is Death Road to Canada.

We absolutely loved the game in our review back when it was released earlier this year. It was the game to beat, and while many games came close, nothing dethroned Death Road to Canada. The roguelike gameplay of completely random games and the absurd events that would transpire made trading tells from your time on the Death Road just as fun as playing the game itself. Additionally, a barrage of updates has pulled us right back into Death Road to Canada multiple times throughout the year. The game was among the most popular titles on our forums as well.



One thing we really loved about our 2016 Game of the Year, Crashlands [$6.99], is how it took a fairly complicated genre and made it unbelievably approachable. The Gentlebros' Cat Quest [$4.99] is dripping with similar magic, and is both a super lightweight RPG you can just play for a few minutes at a time which also features loads of depth if you're looking to explore it. Great touch controls, a ultra cute art style, and perfectly paired music all come together in one of the top must-play experiences of the year. (And our forums also agree!)



With our top two picks being pretty deep in the gamer-y games category, we also wanted to give a special nod to the best iOS puzzler of the year, Splitter Critters [$2.99]. When we first saw this at PAX it was obvious that Splitter Critters was either going to win tons of awards or it'd just be totally under the radar. Thankfully, they ended up winning all sorts of things including an Apple Design Award. As we explain in our review, gameplay involves making tears (or splitting) in the game world to then rearrange those pieces of the level into a way that allows your Lemming-like little blue aliens to reach their space ship. The base game was amazing, and then they updated it to support ARKit, turning one of the best puzzlers of the year into the best AR experience we've seen yet. Folks on our forums also really dig it.

For more end of the year coverage of the best games of 2017, be sure to check out our top 100 best iOS games list, as well as these personal top tens that we've been drizzling out over the week:

Also, if you'd prefer to listen to our Game of the Year discussion in the form of an audio podcast, here's all the links to do that:


iTunes Link: The TouchArcade Show
Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts [Free]
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-336.mp3, 83MB

Thanks a ton for sticking with us all through 2017. It's been a wild year filled with amazing games, and we really can't wait to see what 2018 has in store for us. Something tells me 2018 is going to be filled with lots of mobile games, but that's just a hunch.

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Jared's 10 Best Games of 2017 - Some of the Biggest Releases of the Year and a Few Hidden Gems

Well, 2017 has been yet another incredible year of mobile game releases, and just like always when I sit down to pick out my own personal favorites of the year I had a really hard time keeping it to just ten. For this list I focused mostly on the games that made the biggest impact on me this year as well as the ones I spent the most time playing. That said, this list could easily be ten times the size and there are a lot of fantastic games that I enjoyed in 2017 that I had to make the tough decision to omit. Heck, our 100 Best Games of the Year list actually IS ten times this size, and there's dozens of games that I wish we could have included on it still. I think we just have to get used to the fact that there's an overwhelming amount of great content on mobile, truly something for everybody if you're willing to search through all the crap to find it. That's really why TouchArcade exists in the first place, and we busted our collective butts this year to bring you as many great games as possible, and we plan on working even harder in 2018 to continue that tradition...

Rob's 10 Best Games of 2017 - A Purrfect Year for Mobile Gaming

2017 has been a year of competing extremes in almost every aspect, whether personal, public or within the world of iOS gaming. While so much of it was dominated by the demise of many of my favourite childhood classics with iOS 11 and the 32-bit Appocalypse (being unable to play Dungeon Raid anymore has been a particularly bitter pill to swallow), the release of an unprecedented barrage of high-quality games have made 2017’s struggles slightly easier to take. While phenomenal ports of complete console titles have been fantastic to Witness (no pun intended), and the typically strong showing of innovative indie classics have only further emphasised iOS’s strengths as a serious gaming platform, it has been you - the iOS community - that has been the highlight of my 2017. Whether it’s developers revealing insights into the hottest upcoming games, people sharing their experiences with recent and classic mobile releases, or even heated debate over Taylor Swift and Brawl Stars, the TouchArcade Forums and especially the Discord community have been particularly fantastic points of refuge for not only passionate mobile gamers, but also for a lovely group of friendly people. From both a personal and professional level, my thanks go to everyone who has been actively supporting our community and helping it go from strength to strength over the past twelve months. Alright, enough rambling - here are the top ten iOS games that were particularly memorable for me in 2017, in no particular order:..