One silver lining of the 32-bit Appocalypse is that many ancient titles that have been left to collect dust on the App Store for years have had the opportunity to be revisited by not only new players, but the developers as well. While many such games just receive a mere compatibility update, others have been bestowed by some significant tweaks and additions that serve to improve titles that may have been written off by fans. Connectrode [Free] is firmly in the latter camp - releasing all the way back in 2011, Deep Plaid Games' App Store puzzle title was the recipient of a glowing four-and-a-half star review around its launch. However, the last time Connectrode saw an update on the App Store was in August 2012, and therefore the game was firmly on the chopping block when iOS 11 was due to roll into town. To rectify this, the developers have revisited their time-honoured title and updated it almost five years later, and have also made the game free for the first time in its history...

As the weeks count down until the launch of iOS 11 and the end of 32-bit app support, the status of many a mobile classic remains in question. We're going to lose a lot of great games from the era where paid games ruled the roost, many of which have never seen release on other platforms. Developers and publishers are having to make some hard choices about games that may not bring in much money in the future as a matter of customer service. In many cases, updates aren't even possible as the developer is no longer around. So which ones will survive? Well, I'm happy to say that Ravensword: Shadowlands [$6.99] is off the endangered list, at least...




The App Store is like an awful b-list zombie movie at the moment, with classic games fading left, right and center at the hands of Apple's relentless 32-bit Appocalypse. While a number of titles have since been updated to 64-bit to stay around when iOS 11 rolls into town, the very nature of this new requirement for applications means a number of true classics will soon suddenly disappear, which is disappointing for the platform as a whole. Thankfully, one such cult iOS hit has today confirmed its continued presence on the App Store. As we first reported last week, Rocketcat Games and Madgarden's Punch Quest [Free] has been updated to bring it into compliance with Apple's 64-bit regulations, and the developers have also strongly hinted at later successive updates that could add features such as Apple TV support...

Uppercut Games last grace mobile with the interesting climbing adventure game Submerged [$4.99] last year, but they were first known on mobile for doing the Epoch [$0.99] and Epoch 2 [$0.99], cover-based shooters featuring robots. Lots and lots and lots of robots. The games were unfortunately set to be lost to the 32-bit appocalypse when iOS 11 hits and removes support for 32-bit apps. However, that venomous fate has been avoided as Uppercut has gone in and updated the two robot shooters for 64-bit support. Huzzah!..

I'm always keen to hear about some of my most treasured iOS games being updated to avoid the 32-bit Appocalypse that is approaching with the release of iOS 11, and amidst the business that is WWDC last week news of one such update just about slipped by me. Gesundheit! [$2.99 / $2.99 (HD)], the adorably grotesque stealth puzzler collaboration from Australian developer Revolutionary Concepts and artist Matt Hammill, originally released way back in July of 2011 and went on to win all sorts of fancy awards from all over the place, including our own glowing 5 star review. The game was well-maintained in the couple years following its release but hasn't seen any sort of update since early 2013. That changed last week with the release of a new update adding 64-bit support, higher resolution assets for larger iOS devices, and fixes for missing sound effects and music. If this is the first you've heard of Gesundheit! then definitely check out the trailer...

With all the concern over the 32-bit app-pocalypse, with apps not updated to 64-bit being purged from the App Store, possibly as soon as this week, some notable developers' titles are set to be purged. Games that are otherwise working fine, but might not work starting in iOS 11. Simogo has at least committed to update their titles to 64-bit, saying in fact that they're working on updating Beat Sneak Bandit [$2.99] and all their titles for 64-bit...

There is going to come a day very soon where many classic iOS games are going to disappear because they aren't updated to 64-bit. The good news is that we're seeing a wave of games getting 64-bit maintenance updates. One of the more notable games out there that has been saved is Waking Mars [$4.99], the 2012 TouchArcade Game of the Year. Thankfully, Tiger Style Games has gone ahead and updated Waking Mars to support 64-bit, and fix the support for Japanese-language text...

Hey hey, it's time to make some crazy money, are you ready? Here we go! Those are the words that lit a fire in the hearts of many an arcade gamer and Dreamcast owner back in the day thanks to SEGA's Crazy Taxi [Free]. One of SEGA's last big worldwide arcade hits, the game was one of the Dreamcast's best sellers and among the first SEGA games to go multiplatform after the company's exit from the hardware business. Over the years, it's been re-released on just about every platform out there, including iOS and Android. To add another trophy to its shelf, it's also one of very few non-Sonic premium games to survive SEGA's big cull of titles around the release of iOS 9. SEGA clearly likes keeping the game around...

ReplayKit is Apple's system level solution for streaming and recording the action that happens on your iOS device, and is there any game that's more well-suited for the sharing of antics than Rockstar's Grand Theft Auto: San Andreas [$6.99]? The answer is "no" or at the very least, "probably not." If you feel that way too then today has brought some good news as GTA: San Andreas has just received a new update that adds in ReplayKit support for iPhone 6S and later devices as well as 64-bit support to bring the game compliant for Apple's upcoming 32-bit Appocalypse. ..

Last Friday a very unexpected update hit for Fieldrunners [$2.99 / $3.99 (HD)], the stone-cold classic that helped thrust the tower defense genre into the mainstream when it originally hit all the way back in October of 2008. If the update hit last Friday, then why am I just now telling you about this? Because holy moly have I been sucked right back into this absolutely fantastic game. It's not my fault! This is the first update to Fieldrunners in more than 4 years, and alongside the much-needed widescreen support for the iPhone version, both the iPhone and iPad versions are now 64-bit compatible, so they shouldn't be getting the boot whenever the 32-bit Appocalypse approaches...

A few weeks ago, we got word that Winterworks was going to be bringing an update to the original Bloo Kid [$1.99]. With the rumored 32-bit Appocalypse looming, many developers are trying to get their older titles updated to support 64-bit. The nice thing is that some developers are using this as an excuse to add new content or features to games that had otherwise been left alone for quite some time. In Bloo Kid's case, we're getting a whole new world of levels to go with that shiny 64-bit support. Well, the update has now arrived, so feel free to dive into the deep Bloo once more...

Clockwork Pixels first hit on our radar all the way back in 2012 when they ported their excellent matching/cat-collecting game Kitten Sanctuary over from desktop to mobile, and while they did release a handful of titles not long after that, we hadn't heard anything from them in several years. That changed this past Friday when Clockwork Pixels unexpectedly released a new platformer called Citadel 1986 [$0.99 / Free] to the App Store. After cutting his development teeth on the Commodore 64 back in the day, Clockwork Pixels wanted to create an homage to the platformers of that system, specifically Son of Blagger on C64. As such Citadel 1986 is a very straightforward platforming game that will text your dexterity with running and jumping as you explore 37 levels that are grouped together as part of one giant scrolling map, kind of like a Metroidvania. Check out the trailer...

One of my all-time favorite platformers on iOS is Bloo Kid 2 [Free] from Winterworks, and I've even gone as far as saying I think it could be the "Mario" of mobile games. Shaun enjoyed it a lot in his review and I even picked it as one of my personal best games of 2014. It's that good! But that 2 behind its name means that it's a sequel, and indeed that fantastic traditional side-scrolling platformer spawned from the more modest single-screen platformer Bloo Kid [$1.99 / Free] which launched back in 2011. I'm more of a traditional platformer guy but do enjoy the occasional single-screen platformer, and the original Bloo Kid is a good one and contains a whopping 84 levels to enjoy. With the 32-bit apocalypse coming, Winterworks has decided to update the original Bloo Kid to be 64-bit compatible, and while they're at it they'll be adding in another 12 new levels just for fun, bringing the total to 96...

If you've loaded old games or apps (like the TouchArcade app) lately, chances are you've seen the scary popup warning you that a particular app could slow down your iPhone. What this is really saying is whatever app you're using hasn't been updated yet to be a 64-bit app, these old apps have a nebulous future where they'll either eventually not work in new versions of iOS at all and/or get pulled from the App Store entirely.. We see a lot of folks (particularly when it comes to our app) who have the attitude of "Well what's the problem just update it to 64-bit ya dingus." Unfortunately, as Michael Brough points out on his blog, even when updating 868-HACK [$4.99] should be as easy as re-compiling as a 64-bit binary, it isn't:..

Great news for fans of iOS gaming classic Disc Drivin' [$2.99 / Free / $4.99 (HD)] – the game has gotten an update for 64-bit devices. This really just means that it's ensured not to get pulled when Apple starts the great 32-bit app purge around iOS 11 or so, but considering that's a concern for many otherwise still-functional games like Disc Drivin' to someday disappear, hopefully we hear about more games that get updates to ensure that they still work. And if you haven't played Disc Drivin' yet, this is one of the best turn-based multiplayer games in mobile gaming history, as you slide around tracks, taking risky maneuvers and strategic powerup usage to try and win ahead of everyone else. Now, if you have played Disc Drivin', this teaser from Pixelocity might just intrigue you:..

If you've been playing Hearthstone [Free] on a tablet or mobile recently, you've probably noticed that the game would get sluggish even on the latest devices. Fear not, though, because Blizzard's decided to give the game a boost. In an update released yesterday, Blizzard switched on support for 64-bit devices (anything better than an iPad Air 1 and an iPhone 5s) and, seriously, the improvement isn't just noticeable, it's more like playing the game on fast forward. Menus pop open without the slightest delay, and any delay that wasn't network-related has vanished. Go check it out yourself, you'll be surprised at the difference 64-bit support makes...

We've been saying for a long time that the Apple TV is just begging to invade the living room as a home gaming console, but Apple stubbornly shrugs off their set top box as just a "hobby" and has never appeared eager to let apps or games run on the device like they do with iPhones and iPads. With the revelation at WWDC this year that MFi Game Controller support would be part of iOS 7, we again got all excited thinking that this would easily lead into Apple opening up the Apple TV (and iOS devices of course) to apps and games with full-blown controller support, thus making it the affordable home gaming console that most of us already own anyway. It just makes too much damn sense, but again, not a word about Apple TV or controllers was uttered during the iPhone keynote earlier this week. Again, Apple left us feeling disappointed...

Best iPhone Game Updates: 'Pac-Man', 'Connectrode', 'Bubble Witch 2 Saga', 'Lonewolf', and More

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. Well, we've got some updates, alright. Not a lot of them, and not exactly a lot of TouchArcade favorites, but they are what they are. It is pretty cool to see so many long-dead apps resurrected of late, if nothing else. Of course, you can keep an eye out for updates yourself using AppShopper or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

Michael Brough's 868-HACK [$4.99] is one of the very best roguelite games you can get on iOS. While the game's visuals tend to divide people, it's hard to argue against its creative, challenging, and endlessly-fun take on a genre that has no shortage of competition on the platform. Like many developers, Brough wanted to bring his games up to date with 64-bit compatibility so that they'll survive the upcoming shift to iOS 11. He did that for 868-HACK back in April, making a few balance tweaks while he was at it. Apparently he couldn't resist doing a bit more, and that's good news for all of us...

Best iPhone Game Updates: 'Marvel Future Fight', 'Fire Emblem Heroes', 'WWE Immortals', 'Onirim', and More

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. Some quality games come back from the grave this time around, along with the usual spate of regular updates. One by one, some great old classics are getting shined up and prepared for the 64-bit future, and some of them are bringing some nice improvements with them to boot. Of course, you can keep an eye out for updates yourself using AppShopper or by participating in the TouchArcade forums. This weekly summary is here to fill in the things you might have missed. Let's dig in!..