It's no secret that we're huge fans of the Mikey games around here, and for me personally being a massive platforming game nut, they're easily amongst my very favorite games on the entire iOS platform. So you could imagine the sadness I felt as the original 3 games in the Mikey Shorts trilogy sat in my "Dead Apps Walking" 32-bit folder, waiting to die with the arrival of iOS 11. But wait! Developer BeaverTap Games has stayed their execution with some slightly delayed but totally welcome 64-bit updates for the Mikey trilogy. Mikey Shorts [$0.99], Mikey Hooks [$0.99], and Mikey Boots [$0.99] are all updated and in good working order now on iOS 11 and are just as fun as ever. ..

Check the thermostat in Hades, friends. When 2K put up a notice that they were pulling down their terrific strategy XCOM: Enemy Within [$9.99] from the App Store pending a compatibility update, I was pretty sure we had seen the last of it. After all, that was sort of the same thing the publisher had said about Bioshock, at least for the first couple of years it was broken. Unlike that sad tale, this story has a happy ending. XCOM: Enemy Within is now back on the App Store, with a spiffy new 64-bit update to make it compatible with the latest version of iOS. I'm eating a plate full of crow, friends, and it has never been so tasty...




Out of all the amazing iOS games I've played over the past nine years, there is an extra special place in my heart for Solomon's Keep [Free]. Developer Raptisoft launched the game on April 2nd, 2010 which was the day after I officially began working for TouchArcade as a freelance writer. Its mixture of dual-stick shooting, RPG-like ability upgrading, and randomly-generated dungeons tickled all of my fancies, and I was bursting at the seams to write about it in an official capacity for my very favorite website. It was sort of like the culmination of my dreams coming true right before my own eyes. So write about it I did, and it ended up that my Solomon's Keep review was officially the third full review I wrote for this site and my fifth story overall during my first week working here. I've added more than 4,300 more stories for TA since those humble beginnings 7+ years ago...

Aftermath [$2.99] is a very atmospheric dual-stick zombie shooter that's near and dear to my heart, and I'm so thrilled to be reporting today that this incredibly niche little game has received iOS 11 support in its first update in nearly four years. This probably ties with Rogue Touch as the most surprising updates in my collection. Anyhoo, we first talked about Aftermath way back in March of 2010 just after it launched, when our own TouchArcade co-founder Arn reviewed that version of the game. Boy, our review process sure was different back then! ..

As iOS 11 looms and the deadline for 32-bit apps is upon us, it's been interesting watching long-dormant apps finally get updated after years of inactivity. Still, some big names remain unaccounted for, while others have promised updates on a nebulous schedule. One game that had many iOS gamers worried was Square Enix's Final Fantasy Tactics [$13.99 / $15.99 (HD)], the only iOS Final Fantasy game that wasn't yet 64-bit compatible. Fortunately, about a month ago Square made it known that the game would be updated sometime in September. Dates have a way of slipping, but this one didn't. Final Fantasy Tactics has at long last been updated and will happily make a home on your spiffy new iOS 11 devices...

One of the silver linings of the impending 32-Bit Appocalypse has been seeing what sort of App Store golden oldies have risen from the depths of neglect to get some sort of shiny new update to make it 64-bit compliant. I'd have to say my most unexpected update so far has been the one for Rogue Touch that launched at the beginning of the month, but my eyes certainly widened when I discovered that PikPok's touch-centric dunking game Slam Dunk King [Free] had received its first update in nearly 5 years saving it from the Appocalypse. Originally launched in 2011, Slam Dunk King felt like a riff on the ultra popular Fruit Ninja as there were basketballs that launched into the screen and your job was to snag it with your finger and dunk it into the hoop, while also flicking away any bombs that came your way. What set it apart was the trick system which had you grabbing the ball and then doing all sorts of fancy things with it before finally dunking it in an effort to rack up cool combos and a high score...

When we talked about all the games we're losing once iOS 11 hits on September 12th (or thereabouts), we saw many of you complain about Playdek's Lords of Waterdeep [$9.99] going away, but we finally have good news on that front. Playdek just announced that the game is getting a 64-bit update on iOS today and is also releasing on Android. And, as you would expect from Playdek, you will be able to play across platforms, so that should make it easier to find players willing to run around Waterdeep with you. The Android version will also have the Undermountain and Skullport expansions available for purchase today. To celebrate the 64-bit update and the Android release, Lords of Waterdeep has dropped in price for a limited time, so if you don't own it, now would be a good time to pick it up...

Well friends, we can scratch another one off the condemned list. I'm not real happy about losing the games that are definitely on their way out this fall, but if I must find a silver lining, it's seeing a lot of games updating that I never thought would update again. Take, for example, Rogue Touch [$2.99]. It's a pretty nice mobile version of the classic computer game. Originally released all the way back in February of 2009, the game hadn't seen an update since September of 2013. I thought for sure this one would be a goner come iOS 11, but not only has it been updated with 64-bit compatibility, there's also a bunch of cool new additions and improvements...

We've been keeping a close eye on all the 32-bit games that will vanish from the App Store once iOS 11 hits around September 12th, and today we got some more official information on the fate of 2K's titles. First of all, XCOM: Enemy Within [$9.99] will be pulled from the App Store, but 2K plans to upgrade the game to 64-bit at a later date. Now, those who remember the Bioshock drama know that 2K doesn't always follow through on promises to update apps, but one can hope. There are no dates in the announcement, so we have no way of knowing how long XCOM will be on the sidelines waiting to join the good fight. Still, I'm hoping to see XCOM stick around, and if not, hopefully we'll see more recent XCOM games and expansions find their way onto the App Store...

Whether it's a major triple-A release from a traditional gaming powerhouse, or a smaller gem from an up-and-coming indie developer, it's always a joy to write about iOS games for TouchArcade and contribute to the greater recognition of the platform within the gaming industry. However, there has been one unfortunate exception to this, with the impending 32-bit Appocalypse meaning many classic titles I quite literally grew up with are soon to disappear from the App Store. Super Glyph Quest [$3.99] was one such game, and featured as a particular standout in our recent guide of the best mobile titles that will die with iOS 11. However, thankfully it appears that our list has prompted the developer to ensure one of 2014's best puzzle games will soon survive the cull, as Super Glyph Quest has just had an update submitted for 64-bit compatibility...

Released back in 2014, BattleLore: Command [$6.99] brought Fantasy Flight's board game BattleLore Second Edition to digital life. The tabletop game is fun and one of the better two-player unit-based warfare games out there. The iOS version features the same tactical warfare found on your tabletop and of course offers the opportunity to take on the AI in a single-player campaign or another human being via online multiplayer. A just-released version updates the game to make it 64-bit compliant, thus saving it from the digital dust bin of history. Fantasy Flight is working through their iOS hits, having updated Elder Signs: Omens [$3.99] earlier this year...

Infinity Blade [$2.99] from Epic Games has been updated for the first time in over 5 years today. If you somehow aren't aware of this classic iOS release, read Eli's review of it from a long time ago here. We've seen Infinity Blade get two great sequels and the first entry is easily a classic for mobile gaming in general. Epic Games surprised everyone with an unannounced update that just hit bringing Infinity Blade to version 1.4.2. Just for a blast from the past, watch the original debut trailer for it below:..

Ever since it launched in 2013 to universal critical acclaim, including our very own prestigious Game of the Year accolade, Ridiculous Fishing [$2.99] has remained a mainstay on my premier page of App Store games on my iPhone. As a result, while compiling our extensive 32-bit Appocalypse guide of titles that will vanish with iOS 11, it was somewhat of a surprise to see the very same game appear as one under threat of an impending 64-bit extinction. It turns out that despite feeling fresh throughout the passage of time, Ridiculous Fishing had not received an update since December 2013, and so was still stuck in a 32-bit rut. Amidst the resulting confusion from such a high profile title seemingly being neglected, developer Vlambeer quickly assured us that the game would be modernised for iOS 11. Today, Ridiculous Fishing has received its first update after almost four years, which brings the title up to 64-bit standard and also adds new speedrun leaderboards and haptic feedback for newer iPhone and iPad devices...

As much as the impending 32-bit Appocalypse has been a time for somber reflection on some of the best mobile games that will be rendered unplayable come iOS 11, it has also been encouraging to see how many developers are taking up the formidable and definitely not cost-effective task of updating their titles to be 64-bit compatible. Beloved creative geniuses Simogo are one such example, as the Swedish developer underlined earlier this year how all of their games would eventually receive an update that would modernise them for iOS 11. Today, Simogo's incredibly innovative and infection rhythm puzzle release Beat Sneak Bandit [$2.99] joins fan favourites Kosmo Spin [$2.99] and Bumpy Road [$2.99], as the game has not only been updated with 64-bit compatibility, but also has received a full screen support for gamers on an iPhone 5 or above...

The 32-bit Appocalype is a cruel and indiscriminate mistress, and while there may be legitimate compatibility concerns with the upcoming iOS 11 update, it's still been disheartening to see some classic iPhone games that I grew up with slowly blast off into the horizon. Thankfully, The Last Rocket [$1.99] has today escaped such an unfortunate fate, as developer Shaun Inman has updated his classic retro platformer with 64-bit compatibility to survive the upcoming App Store purge. For those of you who may not be familiar with the game, The Last Rocket is an incredibly clever puzzle title with a stylish GBA-esque aesthetic, and involves blasting off throughout numerous obstacles and traps to escape a ship before it collides with a star. I'm incredibly glad to see The Last Rocket receive its first update in almost exactly five years, and it's fantastic to have such a classic game secure on the App Store for many more months to come...

'Canabalt' Gets 64-bit Update Ahead of iOS 11

August 4th, 2017 1:17 AM EDT by Eli Hodapp in News
$2.99 Buy Now

We've been closely watching the App Store for some of our favorite old school iOS games to get updated to 64-bit so they won't fall into the dusty halls of App Store history when iOS 11 launches. Tonight, Canabalt [$2.99] got updated to be a 64-bit app, removing it from the list of games doomed to die on my phone when I inevitably update next month. If you've never played it, Canabalt is the quintessential endless runner, and is historically important on mobile for a number of reasons...

Remember five days ago when I posted that Final Fantasy Tactics [$13.99] was on sale and suggested that this was a pretty strong sign that the game was going to eventually get a 64-bit update? Well, it's almost like we know what we're talking about over here at TouchArcade because Squeenix just confirmed that a 64-bit update is in fact coming to Final Fantasy Tactics via updating the iTunes description of the game. The iTunes text now reads:..

With the iOS platform approaching a decade of existence, there are quite a few titles you could denote as classics when talking about the history of mobile gaming. Jet Car Stunts [$1.99 / Free] is without a doubt one of those titles. Launching in the fall of 2009 with the App Store still in its infancy, Jet Car Stunts married the unique capabilities of iOS devices with some seriously fun stunt track racing. There really was no greater feeling that launching your little digital rocket car into the air, spinning and twirling, and totally nailing the landing on the other side. Or finding some obscure shortcut that gives you a leg up on the highly competitive online leaderboards. Yes for some Jet Car Stunts was an obsession, and for me personally it brings back great memories of the early days of iOS gaming. However, 2009 was a LONG time ago, and the last significant update to Jet Car Stunts was way back in July of 2012 when the game received long-awiated Universal iPad support and some performance improvements. Well, with iOS 11 and its lack of support for 32-bit apps likely coming in just a couple of months, many fans were holding out hope that this oldie but goodie would get some 64-bit update love from developer True Axis. Today that update love has arrived. ..

Among the many things that take place in the TouchArcade Discord is a hefty amount of speculation that comes from iOS gaming fans desperately trying to read the tea leaves on the App Store. Today's eyebrow-raising events surround an all-time classic of gaming: Final Fantasy Tactics [$13.99]. If you've never played this game and you're even remotely interested in turn-based strategy, I don't care what platform you play it on, or what re-release you play as long as you play it. Final Fantasy Tactics was one of the few PlayStation games you could practically turn a profit on trading it into Funco Land it was in such demand back in the day, and the game has aged beautifully over the years through its various ports and re-releases...

I'm guessing most people would be familiar with UK developer Damp Gnat by way of their stunning surrealist platforming adventure Icycle: On Thin Ice [$2.99], but if you've been hanging around the App Store since around 2012 and have yourself an iPad then you might also be familiar with their also stunning and also surrealist mini-golf game Wonderputt [$0.99]. Ah yes, Wonderputt. Originally released as a Flash game back in 2011, Wonderputt gives you just a single 18 hole course to play through, but that single course is a shape-shifting piece of art. As you complete each hole, various events happen that create new holes for you to play through on the huge structure, and it's one of the most whimsical experiences I've ever had with a video game. Check out the (quite old) official trailer for Wonderputt just below to get an idea of what I'm talking about...