While the pace of them has slowed down a bit since iOS 11's initial release back in September, I still get unreasonably excited when I see an older game I'm still clutching onto get a 64-bit compatibility update. Today's winner: Disney's Castle of Illusion Starring Mickey Mouse [$1.99]. The game originally arrived on iOS with zero warning or fanfare back in November of 2013, only a couple of months after its debut on consoles. There had never been a single update to the game since then, however, which led me to believe that this would be one lost forever in the great 32-bit Appocalypse. I'm very happy Disney has decided to update Castle of Illusion, and on top of just basic compatibility, the game even supports the new iPhone X screen. Check it out...

The 32-bit Appocalypse has come and gone, and apart from the few of us resolutely holding on to iOS 10, it seems many have accepted the perilous fate of many classic App Store games as Apple make further strides towards modernisation of their software. Thankfully, missing the iOS 11 launch doesn't permanently condemn any specific application to irrelevance, and it's been really neat to see games like XCOM: Enemy Within [$9.99] make a miraculous 64-bit resurgence. Samurai 2: Vengeance [$2.99] may not have the big-name pedigree of the aforementioned sci-fi strategy title, but the game did have a significant role in the early evolution of the App Store when it launched in 2010. While its hack 'n slash gameplay wasn't particularly revolutionary (despite being surprisingly slick with its virtual joystick input), Samurai 2: Vengeance had a truly stunning visual style that was groundbreaking for its time, and I'm delighted to see Madfinger Games' breakout release finally be updated with 64-bit support today...




I think just about every iOS gamer out there has their own personal list of golden App Store oldies that they want to see updated with 64-bit compatibility. I don't know about your lists, friends, but I've just scratched another one off of mine with the arrival of the latest update to Solomon's Boneyard [Free], one of my very favorite twin-stick shooters on the platform. Just as Raptisoft did with the update to Solomon's Keep [Free], however, the developer didn't stop with just adding in 64-bit support. There are a bunch of new reasons to check out this classic's newest version...

It's always a happy day when one of my favorite older games gets a 64-bit update and is saved from the doom of the Appocalypse. Today's example of this is ZeMind Game Studio's unique space shooter Starborn Anarkist [$2.99]. Initially released in December of 2013, Starborn Anarkist isn't your typical dual-stick space shooter, of which you can find many on the App Store already. Its main hook is the ability to build and customize your ship using a variety of ship blueprints and parts that you'll drag onto a grid and connect in the game's garage. I can't stress enough just how much fun it is to try out wacky ship designs and see what works, and the collecting and unlocking of new parts and blueprints is one of the most engaging forms of progression I've seen in a mobile game. It's very possible to create a total clunker ship that barely functions right, but that's part of the fun, and with randomly generated enemies and an endless nature Starborn Anarkist is one of those games that I'm always guaranteed to have a good time with when I fire it up...

Doug Cowley's Hoplite [$2.99] appeared like an early Christmas present when it arrived back in December of 2013 and quickly became a favorite of our community and went on to receive critical acclaim from the gaming world at large. It takes place in a hexagonal dungeon and your task is to dive down to the 16th floor and retrieve the Fleece of Yendor. It's turn-based and there's a simple set of rules for how you can go about moving and attacking the various enemies in the game. Hoplite is refreshingly simple and clean on the surface, but provides an ample amount of depth and replay value through its brilliant mechanics. We absolutely loved it in our review, and it only got better since then with the addition of new modes and features. Basically, it's a must have and absolute iOS classic for strategy and dungeon crawling fans...

We've seen quite the stream of iOS games getting updated for iOS 11 and its new 64-bit requirement. While we've likely seen the bulk of said updates by now, you can probably count on a few stragglers appearing here and there. One of today's examples is an old favorite of mine, Dragon Fantasy [$7.99]. An entertaining throwback to 8-bit console RPGs, Dragon Fantasy first launched on iOS back in 2011 before making its way in ever-improved forms to a number of other platforms including PlayStation Vita, Nintendo 3DS, Android, and PC. Its most recent update prior to this one was back in 2013, so there was plenty for the iOS version of the game to catch up on...

Radiangames Releases Loads of 64-bit Updates

September 27th, 2017 12:16 PM EST by Eli Hodapp in News, Updates
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Developers are still hard at work updating some of our favorite 32-bit games to 64-bit, and the latest dev to make it across the finish line with loads of legacy updates is Radiangames. As mentioned on their blog, ten games in their catalog of classic iOS games are now 64-bit. ..

It's no secret that we're huge fans of the Mikey games around here, and for me personally being a massive platforming game nut, they're easily amongst my very favorite games on the entire iOS platform. So you could imagine the sadness I felt as the original 3 games in the Mikey Shorts trilogy sat in my "Dead Apps Walking" 32-bit folder, waiting to die with the arrival of iOS 11. But wait! Developer BeaverTap Games has stayed their execution with some slightly delayed but totally welcome 64-bit updates for the Mikey trilogy. Mikey Shorts [$1.99], Mikey Hooks [$1.99], and Mikey Boots [$1.99] are all updated and in good working order now on iOS 11 and are just as fun as ever. ..

Check the thermostat in Hades, friends. When 2K put up a notice that they were pulling down their terrific strategy XCOM: Enemy Within [$9.99] from the App Store pending a compatibility update, I was pretty sure we had seen the last of it. After all, that was sort of the same thing the publisher had said about Bioshock, at least for the first couple of years it was broken. Unlike that sad tale, this story has a happy ending. XCOM: Enemy Within is now back on the App Store, with a spiffy new 64-bit update to make it compatible with the latest version of iOS. I'm eating a plate full of crow, friends, and it has never been so tasty...

Out of all the amazing iOS games I've played over the past nine years, there is an extra special place in my heart for Solomon's Keep [Free]. Developer Raptisoft launched the game on April 2nd, 2010 which was the day after I officially began working for TouchArcade as a freelance writer. Its mixture of dual-stick shooting, RPG-like ability upgrading, and randomly-generated dungeons tickled all of my fancies, and I was bursting at the seams to write about it in an official capacity for my very favorite website. It was sort of like the culmination of my dreams coming true right before my own eyes. So write about it I did, and it ended up that my Solomon's Keep review was officially the third full review I wrote for this site and my fifth story overall during my first week working here. I've added more than 4,300 more stories for TA since those humble beginnings 7+ years ago...

Aftermath [$2.99] is a very atmospheric dual-stick zombie shooter that's near and dear to my heart, and I'm so thrilled to be reporting today that this incredibly niche little game has received iOS 11 support in its first update in nearly four years. This probably ties with Rogue Touch as the most surprising updates in my collection. Anyhoo, we first talked about Aftermath way back in March of 2010 just after it launched, when our own TouchArcade co-founder Arn reviewed that version of the game. Boy, our review process sure was different back then! ..

As iOS 11 looms and the deadline for 32-bit apps is upon us, it's been interesting watching long-dormant apps finally get updated after years of inactivity. Still, some big names remain unaccounted for, while others have promised updates on a nebulous schedule. One game that had many iOS gamers worried was Square Enix's Final Fantasy Tactics [$13.99 / $15.99 (HD)], the only iOS Final Fantasy game that wasn't yet 64-bit compatible. Fortunately, about a month ago Square made it known that the game would be updated sometime in September. Dates have a way of slipping, but this one didn't. Final Fantasy Tactics has at long last been updated and will happily make a home on your spiffy new iOS 11 devices...

One of the silver linings of the impending 32-Bit Appocalypse has been seeing what sort of App Store golden oldies have risen from the depths of neglect to get some sort of shiny new update to make it 64-bit compliant. I'd have to say my most unexpected update so far has been the one for Rogue Touch that launched at the beginning of the month, but my eyes certainly widened when I discovered that PikPok's touch-centric dunking game Slam Dunk King [Free] had received its first update in nearly 5 years saving it from the Appocalypse. Originally launched in 2011, Slam Dunk King felt like a riff on the ultra popular Fruit Ninja as there were basketballs that launched into the screen and your job was to snag it with your finger and dunk it into the hoop, while also flicking away any bombs that came your way. What set it apart was the trick system which had you grabbing the ball and then doing all sorts of fancy things with it before finally dunking it in an effort to rack up cool combos and a high score...

When we talked about all the games we're losing once iOS 11 hits on September 12th (or thereabouts), we saw many of you complain about Playdek's Lords of Waterdeep [$9.99] going away, but we finally have good news on that front. Playdek just announced that the game is getting a 64-bit update on iOS today and is also releasing on Android. And, as you would expect from Playdek, you will be able to play across platforms, so that should make it easier to find players willing to run around Waterdeep with you. The Android version will also have the Undermountain and Skullport expansions available for purchase today. To celebrate the 64-bit update and the Android release, Lords of Waterdeep has dropped in price for a limited time, so if you don't own it, now would be a good time to pick it up...

Well friends, we can scratch another one off the condemned list. I'm not real happy about losing the games that are definitely on their way out this fall, but if I must find a silver lining, it's seeing a lot of games updating that I never thought would update again. Take, for example, Rogue Touch [$2.99]. It's a pretty nice mobile version of the classic computer game. Originally released all the way back in February of 2009, the game hadn't seen an update since September of 2013. I thought for sure this one would be a goner come iOS 11, but not only has it been updated with 64-bit compatibility, there's also a bunch of cool new additions and improvements...

We've been keeping a close eye on all the 32-bit games that will vanish from the App Store once iOS 11 hits around September 12th, and today we got some more official information on the fate of 2K's titles. First of all, XCOM: Enemy Within [$9.99] will be pulled from the App Store, but 2K plans to upgrade the game to 64-bit at a later date. Now, those who remember the Bioshock drama know that 2K doesn't always follow through on promises to update apps, but one can hope. There are no dates in the announcement, so we have no way of knowing how long XCOM will be on the sidelines waiting to join the good fight. Still, I'm hoping to see XCOM stick around, and if not, hopefully we'll see more recent XCOM games and expansions find their way onto the App Store...

Whether it's a major triple-A release from a traditional gaming powerhouse, or a smaller gem from an up-and-coming indie developer, it's always a joy to write about iOS games for TouchArcade and contribute to the greater recognition of the platform within the gaming industry. However, there has been one unfortunate exception to this, with the impending 32-bit Appocalypse meaning many classic titles I quite literally grew up with are soon to disappear from the App Store. Super Glyph Quest [$3.99] was one such game, and featured as a particular standout in our recent guide of the best mobile titles that will die with iOS 11. However, thankfully it appears that our list has prompted the developer to ensure one of 2014's best puzzle games will soon survive the cull, as Super Glyph Quest has just had an update submitted for 64-bit compatibility...

Released back in 2014, BattleLore: Command [$6.99] brought Fantasy Flight's board game BattleLore Second Edition to digital life. The tabletop game is fun and one of the better two-player unit-based warfare games out there. The iOS version features the same tactical warfare found on your tabletop and of course offers the opportunity to take on the AI in a single-player campaign or another human being via online multiplayer. A just-released version updates the game to make it 64-bit compliant, thus saving it from the digital dust bin of history. Fantasy Flight is working through their iOS hits, having updated Elder Signs: Omens [$3.99] earlier this year...

Infinity Blade [$0.99] from Epic Games has been updated for the first time in over 5 years today. If you somehow aren't aware of this classic iOS release, read Eli's review of it from a long time ago here. We've seen Infinity Blade get two great sequels and the first entry is easily a classic for mobile gaming in general. Epic Games surprised everyone with an unannounced update that just hit bringing Infinity Blade to version 1.4.2. Just for a blast from the past, watch the original debut trailer for it below:..

Ever since it launched in 2013 to universal critical acclaim, including our very own prestigious Game of the Year accolade, Ridiculous Fishing [$2.99] has remained a mainstay on my premier page of App Store games on my iPhone. As a result, while compiling our extensive 32-bit Appocalypse guide of titles that will vanish with iOS 11, it was somewhat of a surprise to see the very same game appear as one under threat of an impending 64-bit extinction. It turns out that despite feeling fresh throughout the passage of time, Ridiculous Fishing had not received an update since December 2013, and so was still stuck in a 32-bit rut. Amidst the resulting confusion from such a high profile title seemingly being neglected, developer Vlambeer quickly assured us that the game would be modernised for iOS 11. Today, Ridiculous Fishing has received its first update after almost four years, which brings the title up to 64-bit standard and also adds new speedrun leaderboards and haptic feedback for newer iPhone and iPad devices...