The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that's OK. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…


Portal Knights

Portal Knights [$4.99], developed by Keen Games and published by 505 Games, launched in Early Access on Steam back in February of last year before officially launching on Xbox One, PlayStation 4, and Steam proper in May of this year. During that early access time the game developed quite a following, and upon its official release it garnered favorable reviews. The biggest news for Portal Knights recently was the highly-anticipated arrival on the Nintendo Switch just a couple of weeks ago, but this week the developers surprised everyone by releasing the game on iOS as well, and boy howdy am I glad they did.

Portal Knights is like an amalgamation of several games, and to use mobile examples, it's like a mix of Minecraft [$6.99], Oceanhorn [$7.99], and Junk Jack [$4.99]. Or for a simplified comparison, you could say it's a 3D version of Terraria [$4.99]. Whatever the case, Portal Knights takes elements from many types of genres and mashes them together into one cohesive experience. There's the open world sandbox building and crafting of Minecraft, the world-hopping of Junk Jack, the real-time combat of Oceanhorn, and RPG-like character progression.

As someone who has dumped hundreds of hours into Minecraft across a variety of platforms, I really appreciate the structure that Portal Knights brings to the formula. Sure, you can while the hours away simply exploring or building or crafting stuff, but there's actually a very interesting story campaign to play through too. An event called The Fracture has, well, fractured your whole world and split it up into many smaller worlds. Being a Portal Knight you'll work towards restoring the various portals found in each world and those will then allow you to travel to and from the other worlds in the game. Along the way you'll battle a bunch of enemy types and even engage in some epic boss battles.

All this exploring and fighting and questing will net you experience which you can use to upgrade your character, and although Portal Knights has been described as "grindy" in this regard, I actually love having that sense of progression to urge me to continue further. In fact, if you're the type of person who always wished they could enjoy Minecraft but it was just too open-ended for you, Portal Knights is your savior. You constantly have goals to work towards, whether it's storyline based or random side quests, and so you never feel like you're without direction if you need it. Of course, like I said, you can just plop down in a world of your choosing and build away for no reason at all if you want too. It really is the best of both worlds.

There's a cooperateive angle to Portal Knights too, though on iOS it's limited to local multiplayer rather than online like other platforms. That's perhaps the reason for its $5 price point compared to other platforms where it costs $20. Even with the lack of online, there's a stunning amount of content here for five bucks. iOS devices with 2GB of RAM or more will also enjoy the ability to create larger worlds, and there's a graphics quality slider in the options so you can suit the visuals to the strength of your device. Portal Knights looks absolutely stunning on my iPhone X with graphics cranked up and it fills out the entire screen beautifully.

I've really only scratched the surface of what this game has to offer, but as someone who has grown tired of the aimlessness of Minecraft after spending so many years playing it, I'm absolutely loving the more structured, RPG-like Portal Knights. If you've felt similarly about open-world sandbox games, or you're just looking for a neat spin on the formula, you should definitely give Portal Knights a look and drop by the forum thread for more information and discussion.

  • Milotorou

    And i was expecting Reigns to get game of the week hahaha....

    I seriously hope this game could get MFi support... rather sooner than later

  • primalxconvoy


    No hardware controller support? Then no support from me. The idiots even geolocked this "game" blocked users in Japan. Their Google Play email address also has an auto reply telling users to use their website instead and goes on to tell customers they won't receive any help from emailing them.

    I doubt this will do very well. In fact, I hope it failes miserably.

    • Eli Hodapp


    • Mr_ C_

      Heh. This guy is on a mission. He’s posted this same comment on multiple sites. Too bad you can’t make out his words over all that sobbing.

  • Shining Jade

    I’m quite happy this got Game of the week, it needs spotlight, I mean Seriously a PC port (a 3D one at that) got ported to iOS in this time and world where AppStore is loaded with WiFi locked freemium junk !
    The Switch (while being a gaming console is mobile & happily doesn’t have these issues because Nintendo watches what goes into the store thus getting great games to a extent)
    Apple doesn’t watch only when it falls under a movie app or emulator then they care we have so much bloat on the store all these great games get lost in the flood.
    Portal knights will be the first I grab when I can it’s Premium it’s a full port & looks gorgeous!
    May seem weird but Apple has competition, the Nintendo Switch .. they need to step it up..

    • TouchGameplay

      You can not really compare ios to switch. The switch is after a dedicated games console, compared that to xbox or playstation and the switch is getting beaten over hand over fist. ios start with are foremost and will always be a phone. Apple is very strict what does actually go on the apple store seeing first hand what holes the developers have to jump though. As for the locked freemium junk you can not blame apple its us the user that download them in 1,000s and made some company's some serious money ie supercell if they had failed to start with we would not be where we are now.

  • Jinxtah

    Sooo, does it have controller support?