Just prior to its release on Playstation 4 and Playstation VR in early May, Montreal based developer KO_OP Mode and publisher Double Fine announced that their extremely stylish and crazy puzzler GNOG would also be arriving on Steam and mobile later in the year. GNOG is an escape room type of puzzle game that has you poking and prodding at the insides of a robot's head in order to free the tiny person trapped inside. It's definitely a wacky premise, but for those who enjoyed games like The Room but craved a bit more surreality and some kicking tunes, GNOG looked to offer exactly that. While KO_OP had to deliver a bit of bad news on Twitter today announcing a delay to the Steam version of GNOG, they simultaneously delivered some good news by announcing that the iOS version is launching tomorrow! Here is the launch trailer for the Playstation version so you can get an idea of GNOG's amazing style.

While there obviously isn't any VR support in the iOS version, there will be support for an augmented reality mode so you can do some puzzle box solving semi in the real world. Mostly though I just feel that GNOG is the exact type of game that feels best on a touchscreen as you poke, push, pull, and otherwise manipulate the various elements of each puzzle in search of a solution. It really makes it a more personal experience when you can directly touch a game and watch the effects. While KO_OP says the iOS release is tomorrow, most of us that live in the world of the digital App Store know that "tomorrow" could mean any time in the next 5 minutes or the next 24 hours. Once we see GNOG live in the App Store though we'll definitely give you a heads up.


    Looks like my cup of tea, bring it on hot served.

  • MikeAK

    Umm.. give me now plz :/

  • Brandon Smith

    I don't know if I would classify GNOG as a puzzle game, per se. I mean, I guess it IS, but I feel like puzzle games are more targeted toward problem solving. GNOG is much more "poke-observation-poke". It replicates the feeling of when someone says, "I don't know how to work this machine!" and then hands it to you. You have no idea how to work the machine either, but you know how to go through the engineer's process of pressing something, seeing what it does, and then eventually working out it's function through process.

    I found the game disappointing for that reason. There's not really any rhyme or reason to what happens. Sometimes you will advance and not really even understand why you advanced. You just poked the right thing and it responded favorably for some reason. It feels more akin to outright "play" then puzzle solving.