Amidst all of the speculation over whether the game was a financial success, as well as Nintendo's later mobile and console achievements in 2017, the fact that Super Mario Run [Free] was actually an incredibly enjoyable arcade runner has become a bit obscured. It was by no means a revolutionary, platform-defining release as many had expected, but for me, Mario's first foray on the App Store was easily one of the most fun experiences of 2016. As we reported last week, a brand new major update for Super Mario Run has been in the works, featuring Daisy as a new character, a bunch of additional levels and much more. While the initial release date was slated for September 29th, it appears Nintendo has fired out these extra features a day early, as the latest update for Super Mario Run is now available to download - with the game's in-app purchase also getting a price cut to $4.99 for the next two weeks.

While Princess Daisy and her apparently signature double-jump move is perhaps the marquee feature in this latest update, the additional courses and remixes are what will likely bring many seasoned Super Mario Run fans back to the game. Remix 10 brings a compilation of ten short but sweet old courses in a row to unlock Luigi's aforementioned love interest (sorry Rosalina!), and World Star introduces brand new levels in forests and - of course - that cursed airship, as well as a whole host of surprises. An in-game music player, new buildings for the Kingdom Builder mode and better balancing of the Toad Rally are all also nice additions, and will hopefully help propel Super Mario Run back into the App Store charts. Download the update for Super Mario Run today (and take advantage of the 50% off IAP sale if you haven't already purchased the full game), and let us know your impressions on these new additions on our forum thread and Discord server.

  • boydstr

    Nintendo is known for fresh and fun gameplay but the Mario Run game isn’t my type of game,but the overall look an graphics are so cool.The animated wiggly biting plant is so funny.So far as I know Rare was inspired by the specific Nintendo style and made the biting plant model in 3D and used it in other games like Grabed by the Ghoulish and Kameo elements of power.

  • Eric Zinke

    I really enjoyed this game for what it is. Glad to see they haven’t abandoned it. I would still rather see them do remakes of some of the NES and SNES games on iOS. ( I know that will probably NEVER happen.)

    • Eric Zinke

      ....... or just hand the iOS keys over to Nitrome ; )

    • BGB

      Problem is, the control scheme on an iPhone or iPad is really poorly suited to the main 2D Mario games. If you want to see an example of what a direct port of a 2D platformer to iOS looks like, try Capcom's ports of the NES Mega Man games. The controls are difficult to use, and when I play them I find that I am unable to jump when I want because my fingers have slid off of the virtual onscreen button. And that's for a game which just has two buttons and a direction-pad. If Nintendo were to try porting Super Mario World or Yoshi's Island, which also use the shoulder trigger buttons, controlling it on just a touchscreen would be nigh impossible.

      You can somewhat rectify the lack of buttons by implementing MFi controller support. However, that means that such a game can only appeal to the demographic of gamers who buy an expensive, pocket-sized device for the sole purpose of gaming. But if I need to carry an extra device in my pocket in order to game, why would I not just carry a 3DS?
      An iPhone without a controller is not just a gaming device, and people who would never buy a console will get an iPhone for non-gaming reasons. Nintendo is probably only comfortable releasing games for iOS because they know they can reach people who would never buy a 3DS or Switch. But a "controller-required" game would be like releasing a game for a competing console, which Nintendo is obviously never going to do.

      • Shaun Musgrave

        I don't know, couldn't we look at Christian Whitehead's brilliant Sonic ports as an example of the potential of 2D platformers with touch controls instead of a set of ports that were mangled in every respect? You could add controller controls to those Mega Man ports and they would still be the worst versions of the games ever released by a good stretch.

        I don't think Nintendo would do it in a million years, but I think the NES Mario games would be fine with virtual buttons. There are platformers on iOS of similar complexity that control just fine with them. Not everyone is good with them, I'll grant, but that's really just a matter of practice.

  • Shining Jade

    They make it offline playable I would of paid ten, but the online lock ruined it for me, have fun with your game while it lasts as we have seen with iOS 11 anything can bring down apps kill them off & if Nintendo doesn’t feel it’s necessary to update and fix, you could lose it. Get it at the cheaper price least down the line if it goes down u didn’t blow much on this Runner game.