Following the typical cadence of iOS releases, iOS 11 was originally revealed at WWDC this summer then predictably released mere moments ago leading up to the iPhone 8 launch this Friday. I feel like most of the benefits of iOS 11 are going to be on the iPad where the new icon dock along the bottom of the screen is going to make your iPad behave a lot more like a MacBook when it comes to multitasking. What's likely going to be a bigger hit around here is the release of AR Kit, which is Apple's way of allowing developers to easily embrace creating all sorts of augmented reality apps and games.

Additionally, there's a whole new and "improved" App Store experience which features significantly fewer apps and games but switches gears to be much more like a daily digest instead of just an onslaught of icons. I'm interested to see whether or not these new featuring methods have the same impact as previous methods. I'm sure we won't need to wait long for developers to analyze every nook and cranny of the new App Store.

As we've mentioned numerous times on the site now, updating to iOS 11 also means that 32-bit apps will no longer work on your iOS device. You can check which apps you have that won't work anymore by loading up "Settings," then going to "General," "About," then "Applications." Per a post earlier today, you'll likely notice our own app in there as well as a bunch of other games. If you've got a bunch of stuff in this list that you use all the time, it might be worth holding off on updating.

Along with the release of iOS 11, Apple has opened the flood gates on AR Kit updates for games. So far things are reminding us a lot of when Apple released all the app updates to support the Apple Watch. We're expecting a lot of things that are using AR Kit for no good reason other than because they can. (Much like the rush to iMessage sticker packs.) We're going to spend the next couple days sifting through all these updates and will report back with the ones that are worth your time. (Additionally, if you come across any particularly cool augmented reality updates, please reach out in the comments and let us know!)

Like most iOS updates, iOS 11 supports a surprising array of devices. iPhones as old as the iPhone 5s are supported, along with iPads as far back as the iPad mini 2 and the 5th generation iPod. Sadly, only the most recent 6th generation iPod Touch is supported, but I'm not really sure how many of those there even are in the wild anymore. If you're willing to take the plunge on being an iOS 11 day zero adopter, head to your settings and download the update right now. Be sure to let us know how it performs on your device, as I'm sure many people who aren't so anxious to update will be dying to know how iOS 11 performs- Particularly on older devices.

  • dancingcrane

    Thanks so much for this. I really want to know what's worthwhile.

  • Jinxtah

    How are the mfi controllers working? I remember it was a huge issue for 6 months in ios in that they stopped working completely. That was annoying as hell, and I'm not willing to go through that again, so I'd love to hear if they're still compatible with ios 11.

    • Cameron Mulder

      They have been working fine with the iOS 11 beta on my iPhone SE.

  • redicius

    So, good bye touch arcade.. will miss you, but the progress is not waiting for anyone :-/

  • Nan Polizzi

    The wishlist for the app store is gone. Very annoying. I had several games listed there. Will be tough for games released awhile back to be remembered by users when they are thinking about what they want to buy.

    • Cameron Mulder

      Yeah, I found that to be a really odd change. Now I just add things to omnifocus.

    • curtisrshideler

      So Apple doesn't allow apps that allow us to make watch lists and point us to the App Store for specific games... AND now they've taken away my list within the App Store of the games I'm considering buying?!? It's like they're actively trying to keep me from making any purchases that I normally like to. Well, thanks Apple for saving me money going forward... I'll need it to afford a new 256GB iPhone X I guess!

  • Milotorou

    Stoked for all the changes on iPad....

    Im just waiting for Baldur's Gate EE to be updated to 64 bit and ill dive right in !

    Shouldnt be too long 😊

  • Stronsay

    AR not supported on my 2016 iPad Air 2 (with the a8x). Should work on 2017 iPads though with a9 or a10.

  • Zaraf

    Is there an easy way to find out which apps on our devices will stop working with the update?

    • Milotorou

      Settings - General - About - Applications

      All the 32bits apps installed on your device appear there

      • jacekstanis

        Nothing shows up at all when I choose applications

      • Severed

        If nothing shows up then you have no apps that are 32 bit and are good to go for iOS 11

      • jacekstanis

        The thing is I use the Toucharcade app and I thought that was 32 bit.

      • jacekstanis

        Just realised my Ipad is not supported for Ios 11 so I won't have to worry about it.


    Thanks for mentioning the wishlist goes away. I need to copy down that list of apps.

    I updated my iPad. The my purchased apps view looks worse than before.

  • Ron

    I hate the new App Store so much. I always hated how most “genre” lists were polluted by games that seemed to be on every one of them. But now browsing for anything that they’re not featuring seems almost impossible. It’s so bad. And everything is so there a non low-vision mode I can activate? I want details view, I’m stuck in slideshow mode.