A few weeks back, we wrote about Tencent's announcement that Honor of Kings, its huge MOBA hit, was finally breaking out of the Chinese borders and heading westwards. Today, that game has switched names to Arena of Valor and has launched in Europe on both iOS and Android. The game was already in soft launch in some stores as Strike of Kings, but this is the official launch in that territory. This MOBA has been huge, and it will be very interesting to see how it does in other markets. Arena of Valor uses the classic 3-lane maps of MOBAs like League of Legends, but it's been made to work well on mobile. The matches usually last less than 10 minutes, which is good for players on the go. There are different modes including 5v5, 3v3, and even 1v1.

The game currently has 42 heroes that cover the usual spectrum of MOBA heroes (assassins, tanks, mages, warriors, etc) and, of course, more keep being added. The game's website offers all kinds of tutorials and hero spotlights, so if you're planning on diving in, that might be a good place to start getting to know the game better. The game is out on iOS and Android in Europe, and it should be coming to the US soon.

  • http://wizodd.tumblr.com Wizard of Odyssey

    This is the game that has everyone worried about addiction, right? They want to limit kids playing time per day because it's just too fun? Or is that just a marketing stunt?

    (goes and looks)
    Yep, that's the one. I'll just paste the Reuters story since I'll be flagged as a spammer if I post a link.

  • http://wizodd.tumblr.com Wizard of Odyssey

    HONG KONG (Reuters) - Tencent Holdings, China's biggest gaming and social media firm by revenue, said it will limit play time for some young users of "Honour of Kings", responding to complaints that children were getting addicted to the popular mobile game.

    Parents and teachers have complained that children were becoming addicted to the multiplayer online battle game, which, according to the company, has more than 200 million users, mostly in China, and is the top-grossing mobile game in the world.

    From Tuesday, users below 12 years of age will be limited to one hour of play time each day, while those aged between 12 years and 18 years will be limited to two hours a day, Tencent said. Tencent did not say whether the limits will be imposed only in China or elsewhere too.

    The firm also plans to ban users under 12 years from logging in after 9 p.m. (1300 GMT) and will impose further restrictions on how much money younger users spend on the game, it added.

    The fantasy role-playing game based on Chinese historical characters is the world's top-grossing game by worldwide iOS + Google Play revenue in May, according to mobile data intelligence firm App Annie's latest monthly index. It grossed on average $84 million per month on iOS in China in the first five months of the year, App Annie data showed.

    More than half of its users are below 24 years of age, including more than a quarter below 19 years, according to Chinese mobile data firm Jiguang.

    The game, which involves violence, became the subject of controversy after Chinese media reports in recent months of serious addiction to it among young people.

    "There are no rules to prevent indulgence in mobile games in China, but we decided to be the first to try to dispel parental worries by limiting play time and forcing children to log off," Tencent said on its official WeChat account.

    Tencent, which has a portfolio of over 200 games, also said it would upgrade a parental-control platform rolled out earlier this year that makes it easier for parents to monitor their children's gaming account activities.

    It will also step up the requirement of real-name registration for all users, it said. Accounts that do not provide real-name information will be treated as below-12, Tencent said.

    Chinese gaming industry database CNG estimates the game raked in a revenue of more than 5.5 billion yuan ($810.47 million) in the first quarter, accounting for nearly half of Tencent's smartphone games revenue of 12.9 billion yuan in the period.

    Tencent declined to comment on the estimates.

    Honour of Kings doubled its monthly active users to 163 million in the past six months, according to Jiguang, while China's mobile gaming revenue grew by 4.5 billion yuan to 27.5 billion yuan over the period, the biggest growth in two years, according to CNG.

    China is the world's largest gaming market by revenue, and is expected to account for roughly 25 percent of global game sales in 2017, according to research firm NewZoo.

    Reporting by Sijia Jiang; Editing by Himani Sarkar and Muralikumar Anantharaman

  • Lurchroboter

    Its all true 😀😀damn good game!!!

  • Airpegy

    I wonder if it will be better than mobile legend ...