While we're primarily supported by a mixture of Patreon, Twitch subscriptions and Amazon referrals these days, site sponsors go a long way in making up for the funding shortfalls of our Patreon never reaching its goal. To show our appreciation, I figured I'd start writing these posts thanking our sponsors each week- Both to give them a little extra visibility and hopefully to get readers who love TouchArcade to give their games a look to similarly support their efforts in allowing us to continue to provide everyone with awesome third party mobile games editorial which the App Store ecosystem badly needs.

First off, a massive shout out to Bethesda, who is running a full site skin both across our front page and our forums. They recently released a universal update to their collectable card game, The Elder Scrolls Legends [Free], which now means you can play the game anywhere you've got a PC, tablet, or phone. Now that the game is more or less "complete" from a compatibility perspective, we posted a review which provides a great basis of comparison to Hearthstone [Free] which has become the elephant in the room of digital CCG's. Personally, I think they're both worth playing because the differences between them end up being pretty significant. Like all free to play CCG's, The Elder Scrolls: Legends basically rapid fires free stuff at you during the tutorial, so even if you end up not sticking with it, the first few hours of playing is a lot of fun.

Next up is a huge shout out to the guys at GameSpire who are running some ads in our forum for Armored Kitten [Free] which is a dual stick shooter that features all sorts of cats. (I love the icon, which is a tabby cat in a space helmet.) Armored Kitten is free to play, but also features a $1.99 IAP that gives you a coin doubler and removes ads. Like most games with coin doublers, this removes a lot of the grind and shifts the balance closer to what you might expect if the game was just two bucks out of the gate. Check out the thread in our forums.

For developers out there, give Appodeal a look. They've been running ads in our sidebar for a really long time now, and what they provide is a platform for intelligently serving ads using one SDK which connects to over 35 different ad networks. While I've never used it myself, I've heard horror stories from developers on what a nightmare it can be juggling all the different ad networks to display ads in game. Appodeal simplifies all that, giving you more time to work on your game instead of figuring out how to implement one more ad network. Additionally, their service is totally free to use.

Ketchapp is practically a household name now, but even if you haven't heard of Ketchapp specifically, chances are you have a few of their games on your phone. Their most recent title is Hop [Free], but Ballz [Free] and Fidget Spinner [Free] have both been glued to the top of the charts for what feels like forever. Ketchapp has been running ads in our sidebar for a super long time now, and we appreciate their continued support.

Last, but by no means least is Codeulike who is now running banners for Numplussed [Free]. It's a maze game with an interesting twist in that it has a math component to the different pathways of the maze. The above trailer shows how this works in practice, and there's a thread on the forums where the developer has been posting progress of the game, updates, and linking to promo code giveaways.

Thanks a ton to our sponsors this week, as well as all of our community members who continue to support us. Combined, you all allow us to keep doing what we're doing. If there's any developers, publishers, or folks from third party services that might appeal to iOS developers who are curious about sponsorship opportunities here at TouchArcade, reach out to our ad sales manager, Marianne, at ads@toucharcade.com. We have a lot of different options which can fit any budget.

  • tsargeant3012

    I like this. Sure, I’d love it if TA could hire 10 more staff, never have to have ads, print out my own daily copy of the site and deliver it to me on a silver tray with my morning coffee... But in the mean time, I quite like being able to see who else is supporting this awesome site, and potentially going to take a look at what they offer.

  • boydstr

    I am glad for you guys that there are companies that support you but in my view it is a two way street because TA published articles about games and that is in the interests of these companies so that shows me there is a need of your service.

  • http://www.wavelightgames.com/ WaveLightGames

    Great article ... no issues with pointing out those that help the site survive.

  • Kallizm

    Thank you to the corporate sponsors and my fellow TA Patreons!

    Thank you, thank you, thank you!

    Now to cast a little magic and hope it turns some of those freeloaders into supporters!

    Expecto Patreonus!

  • The Kallizm Reaktor

    Thank you to the corporate sponsors and my fellow TA Patreons!

    Thank you, thank you, thank you!

    Now to cast a little magic and hope it turns some of those freeloaders into supporters.

    Expecto Patreonus!

    P.S. Sorry for the double post!

  • Egokiller

    I'm not sure if this is possible, but if you could add a IAP/subscription within the iOS app it might help. It could make it very easy for people to donate and avoid the additional steps required to donate through the patron. I know Apple would be taking a cut, but the sheer easy of donating might make it worthwhile.

    • http://toucharcade.com Eli Hodapp

      We can't update the app. Apple rejects our updates.

      • shining jade

        Which is truly sad, cause this app helps out the AppStore greatly people see these games or make a watch list of games they want then go to the store to get them .. This app will die when iOS 11 comes & when people update but it will live still on ! It will live on the web that you can bookmark to your home screen & the links will still go to the store, on devices that refuse to go to iOS 11, on devices that are older or devices that can't go to 11! If they try to pull it the IPA it will live on the devices that have it & the web for people to side load with the no jailbreak cydia signer on pcs.. or those with jailbreak .. doesn't matter Touch-arcade has been around a long time it can't be killed that easily ..

        Hate to suggest this ..
        Given all the apps that "sneak" on to the store as one thing but then put updates out to make it another or those that just point blank sneak on and live for months.. sometimes even longer ..

        Couldn't you remake this app with different wording or something but don't say the true meaning & possible get it on the store?

      • http://toucharcade.com Eli Hodapp

        It's one of those things where it's really just not worth the effort. The entire point of the app was to grow the audience of TouchArcade. It failed at that objective. For the economy of app development to make sense, we need hundreds of thousands of people using it, not the few dozen people wise enough to know you can download a specific flashlight app, enter the Konami code, and unlock the TouchArcade app.

        Sucks, but that's the reality of it.

      • watevs

        So when will you fine folks update the app

      • dancj

        Never. The app is going to die in the 32-bit apocalypse, but the website is being updated to be more mobile friendly.

    • boydstr

      Very strange that Apple rejects your updates It makes no sense to me?

      • http://toucharcade.com Eli Hodapp

        It's super simple, Apple doesn't allow you to recommend third party apps or have anything that resembles a store within a store. We recommend games, and our various app pages inside of the app look a lot like the App Store.

      • boydstr

        I don't agree that "our various app pages inside of the app look a lot like the App Store"because one of the reasons why I go to TA is too read the reviews and comments from other gamers about new releases and that is something that the AppStore lacks its a little bit sad that such a big company like Apple made "rules" so they can push others out of the market.

  • lightbrazer

    Ign and several other sites have similar dedicated apps. I find it difficult to believe the app couldn't be updated to comply with the App Store rules and retain most of its usefulness.

    • http://toucharcade.com Eli Hodapp

      It's the same problem we had with the AppShopper app. We could do a generic news viewer app, but without all the features that make the TouchArcade app good it just makes more sense to improve the mobile view of the web site (which is what we're doing).

  • Reign

    I think it's fine as long as your reviews stay ethical and true, an issue comes when you can't give an honest review due to the fact it will upset sponsors. Many other commercial review sites such as: IGN and Gamespot are guilty of this, as well as giving high reviews to paying sponsors. I'm happy as long as the reviewing process isn't effected, say for example if Bethesda make a terrible game, would you still say the game was terrible? Or would you find only the good points and not go into why the game sucks?
    That's my only concern.
    Everybody here only giving positive remarks about your sponsors will be the first to flip when/if you fall guilty of this, so my friendly advice is just be aware and remember integrity is more important than keeping the lights on.

    • http://toucharcade.com Eli Hodapp

      Yes, we've been aware of this for ~9 years now. Hasn't been a problem.