With WWDC right around the corner, Apple is jumping the gun with sharing some of their mind-boggling statistics when it comes to the App Store. Since the launch of the App Store in 2008, Apple has paid App Store developers seventy billion dollars. Additionally, app download rates continue to soar with Apple seeing an increase of 70% in overall downloads this year alone. Apple typically kicks off their WWDC keynote (which is Monday at 10:00 AM Pacific) boasting about how great everything is going, so don't be surprised to hear even more crazy statistics like this next week.

One stat I'd be particularly interested in seeing is how that $70 billion breaks down amongst developers. From the trends we've seen on the App Store and the experiences we've heard from indie developers lately, it wouldn't surprise me at all if that $70B has gone to a single-digit percentage of the currently registered Apple developers. "We've paid $70B to developers" sounds like an amazing stat, but I'm not sure it's indicative of overall market health, rather, I'm reasonably certain all it's really illustrating is the incredible money making machines that Supercell, Machine Zone, and others have managed to create on mobile.

Don't get me wrong, it's cool that mobile has seen smash hits like Pokemon Go [Free], Clash of Clans [Free], and similar... But with premium games all but becoming extinct in an ecosystem that only supports the top-end of the App Store with big-budget free to play, I'm not sure there's tons to brag about. But, eh, we've ranted about this so many times now there's not much point in getting into it again.

[via MacRumors]

  • Sobriquet

    Absolutely agree. It's not as if Apple has created an environment that's inviting and prosperous. They're just feed a few very hungry mouths while thousands of others are struck by famine.

  • curtisrshideler

    I love your rants, though.

  • haranbane

    Yeah the AppStore lacks in terms of visibility, still this article is pretty fussy imo. I mean Apple/Google/Amazon/etc. just give people the opportunity to sell their products. I think we would all agree, that selling things (no matter if its an Apps on the AppStore or a flat-iron on Amazon) consists of more than designing a good product. Don't get me wrong, this would be amazing BUT it simply does not work that way. W/o spending money/effort on marketing people will not even realise that you or your product exists no matter how good it is. There are just so many people releasing Apps every single day. Who do we count responsible for this problem?

  • hellscaretaker

    I know of developer that gone to wall cause of free to play market and they had quality game.

  • Taeles

    To bad they don't give a little slice of that to certain really fantastic mobile gaming coverage websites.

    • watevs

      What pay when they are already doing it for free

  • ac166

    Interesting mario run is highlighted as a smash hit in the release 🙂

  • Stormourner of the Nature

    "But with premium games all but becoming extinct in an ecosystem that only supports the top-end of the App Store with big-budget free to play"
    lol you gonna anger a lot of premium fanpeople, premium games will not extinct as long as there's ports from other platforms

    • Michal Hochmajer

      Why would this anger anyone? It is just reality of the market!
      Ports are only serious games on the platform. But i can easily imagine situation, where next generation of gamers, raised purely by f2p games, will not spend a single dime.
      Number of port can also decline over time, if developers will make less on ios then anywhere else.
      Plus waiting year for a port...
      There is a lot in Eli's words...sadly.

      • Stormourner of the Nature

        haha premium fanpeople can be short tempered

        ask yourself a question do you think every premium games is gonna satisfies me? of course not because only few will satisfies me, even if they have awards and positive reviews I can't simply buy them and I will only buy premium games which I find them important, it's not easy to get people into premium games and I got my friend into Armello and they love it so much, some of my friends doesn't like freemium games but when I ask them to try a rare premium game they don't seem to try it

        "But i can easily imagine situation, where next generation of gamers, raised purely by f2p games, will not spend a single dime"
        I disagree because the kids will not stick with the freemium games for too long and I know they want to buy premium games if they had the chance, when I got my first iPad I only download freemium games and lite version of premium games until my sibling gave me a gift card and I went straight to buy the important premium games, see? I didn't stick with free games for too long

  • Michal Hochmajer

    There is something hypnotizing in this money machine picture...
    A bit Hypnotoadish.