Android users are about to get their heart stolen just like their iOS counterparts have when Card Thief [$1.99], the spiritual successor to the very well-reviewed Card Crawl, skulks over to their platform of choice. According to the official Twitter account, Card Thief will be hitting Android on April 22nd, so not long to wait now. If you haven't had a chance to play Card Thief, think of a stealth game but played with cards. You move around a board of nine cards and have to deal with all kinds of guards that are trying to grab you. In order to successfully steal and escape, you'll have to strategically put out torches to take advantage of the dark, because, as everyone knows, the night is dark and full of terrors.

We really liked it in our review and talked about how it takes a bit to click, but once it does, it's an amazing experience. The game will probably be $1.99, just like the iOS version, and you should probably check it out.

  • Mrbestapps

    I hope the developer does realise that if you make a game paid on android, 98% of people will just pirate it.

    Make it free with adverts/dlc/energy with a $2 purchase for premium.

    The developer deserves alot of money for the amazing high quality games he creates. Don't let the pirates ruin your income.

    • tinytouchtales

      We'll do that. It will be free with a premium in App purchase.

      • Mrbestapps

        Glad to hear it. Congrats on making such an amazing game!

      • dancj

        Are you going to provide a similarly model for the iPhone?

      • dancj

        *similar pay model

      • tinytouchtales

        No, iOS will stay premium.

      • dancj

        While I understand that it may make sense to you from a business viewpoint to have different pay models on iOS and Android, that kind of inequality really bugs me and I have to be honest, but knowing that a game is free with ads on Android will make me less likely to pay money for it on ios.

      • tinytouchtales

        Yeah, that's the reality of making games professionally. If i want to continue making games in the future, i have to align my payment models with the reality of each app market. And as you've said the Apple App Store and the Google one are basically two different planets. As always i can only tell you that i will use the money you give me to continue making games.

  • Jinxtah

    I could not for the life of me get into this game. I gave it a very fair and long shot. Played many, many sessions because of the review on this site, but it seems very shallow and not at all interesting. It might have to do with me absolutely sucking. I can't get more than sort of 5-6 chest level in each level, and I haven't found any places that talks strategies, or youtube videos showing off what to do to improve. I've just come to terms with it, and deleted the app again from my iPad.

    • Kreddeghe

      Same for me..paid for it at once as I read the review,the very engaging and flattering review,yet I do fail to understand how's it supposed to be fun

      • Jinxtah

        Glad I'm not alone here. It has taught me not to put much faith in the reviews I read here, which is a shame. Or, that is to say, I'll be taking them with a grain of salt from now on at least. However, everyone was so super hyped for it on the forums and in the comment section, I got fooled. Ah well, live and learn.

      • http://toucharcade.com Eli Hodapp

        No review is ever going to 100% align with your personal tastes.

      • tinytouchtales

        I can assure you that your purchase is not lost. It will directly contribute to me making more games, maybe the next one will click with you.

  • rezn

    I've been testing the Android build on my Pixel and it's just as wonderful there as iOS. Probably one of my favorite games this year.