I can think of plenty of times over the years that the excitement for the release of an iOS game has been palpable, and the wait for Death Road to Canada [$8.99] ranks right up there near the top. Ever since its initial announcement back in August of 2013, mobile gamers have been dying to take a road trip from Florida to Canada in the hopes of surviving and escaping the zombie apocalypse. Since then the game has actually launched on Steam and the reception there has been extremely positive from those who have played it. While it might have felt like mobile gamers were left out in the cold, the desktop launch of Death Road was actually a good thing as developers Rocketcat Games and Madgarden were able to squash a ton of initial bugs as well as add in tons of extra content, all of which has made it to the mobile release today.

Some of us TouchArcade folks have actually been playing the beta version of Death Road to Canada on iOS for a few months now, and can safely say that this is one of the best games we've ever played and will easily be in the Game of the Year running when December finally rolls around. Yes, it lives up to the hype! There's so much variety and content that Death Road to Canada is the type of game you can play for years and still not get sick of. If you've been anxiously awaiting Death Road to Canada then I'm happy to say your wait is finally over, and if you're new to the game I can only suggest reading our previous coverage or checking out the forum thread for some impressions from other players because this is going to be one people are talking about for the rest of 2017 and beyond.

  • João Cruz

    Bought and playing.

  • speedyph

    Awesome !🏌🏻🏌🏻🏌🏻🏌🏻🏌🏻🏆🏆🏆🏆😜😜😜😜😜😜😜😜😜

  • loveschack

    Erhmagerd!

  • Milotorou

    INSTABUYYYYY

  • solarnya

    great game!!!

  • nam009

    When is the review hitting up?

  • Anotherkellydown

    o/

  • djstout

    Yeeeeeeeeeeeeeeeeaaaaaaaaaaaaah !!!!!!!! Finally!!!!!!!

  • Dankrio

    What a wonderful day!

  • Remote_

    Hooray!

  • chamillion205

    Best.Day. Ever.

  • Chronosz

    Dont really care what else comes out this week, we finally have the masterpiece known as drtc

  • HelperMonkey

    March 2017: The month that iOS gaming stepped up to the haters and busted out the Kung Fu.

  • PoloBaquerizoH

    Every Rocketcat game is gold

  • Stetch

    Arrrghh! Wont get money until Friday *cries in hands*

  • MarsMachine

    Canada here we come!

    • HelperMonkey

      Woohoo!
      The last time I was this eager to get hit the road for the northern border in order to escape an absurdist, apocalyptic American hell-scape was, hmmm... let's say January 20th of this year!

      • iosuser

        But like the rest you stayed...

      • Parrotdad

        Yes lol

  • OrangutanKungfu

    Immediget!

  • Sloany

    What's the big fuss about this game? Never really read anything about it?

    • Pedro Rama da Silva

      I was likewise oblivious to this and on the fence (as I was and am with BoI), however, I decided to take the plunge after reading the description and looking at the video. I am not in the least bit disappointed. The game is basically about the player going from Florida to Canada, escaping the zombocalypse. You start by selecting the character (you can make your own character, ad there are lots of skills and traits to mix and match), the buddy (or no buddy) and off you go. You get the screen showing your car going along the road and you get messages of stuff happenning. Sometimes the drive stops because you need to make a decision, sometimes the decision is to go into a building to gather stuff. At that point it turns into a top down view of the car arriving somewhere and the characters getting out of the car free to roam around, kill some zombies and gather some stuff,then you need to get into the car again and get back on the road. This is a 15 day trip +-. I have just played it twice. I think it's a bit hard but very addictive, the replayability is awesome. Now if my stupid chararcter could just go faster...

  • Dr.SamLoomis

    Just bought without any previous time with it, see a lot of potential already. If it's as deep as everyone says, I've got a new go to!

  • NonstopRug

    Is anyone else having problems with the controls?

    • Rocketcat Games

      Default controls are the "tester recommended defaults" though someone on the forums proposed an alternate. I think it was setting deadzone to 0 and dragzone to 99. In any case, they're adjustable in options, you can even test them out as you tweak them.

      • NonstopRug

        Yea I did try to mess around with the control settings. Not that I really understand what the deadzone setting really does. But no matter what I change them to, it seems like my guy is dancing while going from points A to B. Idk I'm shocked that other people aren't having this issue.

      • boydstr

        The dead zone on a controller/virtual stick is a small area around an analog/virtual stick's centre position in which the stick will not send any information to the console or phone.

      • j.dillinger

        Yeah the movement is a hot mess if you ask me. Not sure I understand the "why" behind that decision. Makes the game play really unpleasant.

      • HelperMonkey

        The testable, movable skull/reticle sample movement thing (is that what you officially call it?) is genius.

  • skylined87

    This game will forever hold a special place in my heart. Congrats on the release Kepa and Madgarden! You guys are great! NOW EVERYONE ELSE JUST BUY IT YA DINKS

  • Lickzy

    This is an incredible day for me. Between this releasing and the announcement of WHQ2, I couldn't be happier

  • Far_Out

    WOWZA!

  • Herman van Boeijen

    WOOHOO!
    Instant happy SO FUN! 🙂
    Does anyone know if ad-hoc multiplayer is on the roadmap? 😉

  • 5hift

    Road trip!