One of the cool things about GDC is that many if not all of the talks are recorded, and made available in the GDC Vault for those who attended. However, some talks are uploaded to the Vault for free, so that anyone can watch. And a talk that is particularly relevant here has been uploaded: Butterscotch Shenanigans talking about the development of Crashlands [$6.99], and in particular the cancer ordeal that Sam Coster went through while making the game. It's called a postmortem, which seems particularly ironic here because Sam Coster is still alive! You can watch it here.

You might have read Sam's story on TouchArcade, or seen the documentary on Dev Diary, but regardless, there's some new insights, and the new postmortem perspective of the game, a year after its release, to take in here. Some relevant ones include a Pokemon GO [Free] talk from Niantic's Dennis Hwang on the UX and visual design of the game; a talk on the adaptation from physical to digital for the upcoming Duelyst; and a talk on [using game mechanics to elevate the narrative] for the just-released-on-iOS adventure Oxenfree [$4.99].

  • RinoaHeartily

    For a moment I thought the game went free πŸ™ƒπŸ™ƒπŸ™ƒ

  • rangent

    Awesome video Carter! Thanks for sharing!

  • curtisrshideler

    Yeah, great article. Can't wait to watch!

  • Anotherkellydown

    That was excellent. Watched all the way through the Q&A. Great presentation from Sam. Love these guys. If you haven't heard the podcast it's Coffee with Butterscotch. πŸ’™

  • Dawn Stung atoms

    Phenomenal game with exceptional technical and practical mechanics.

  • baelnor

    The game was pretty boring, smashing rocks to get crafting mats and fighting monsters for 3+ mins each...