The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that's OK. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…

 

Kingdom: New Lands

I've known about Kingdom: New Lands [$9.99] for quite some time, as the game originally started as a Flash game in 2013 before being fleshed out and released for desktop in the fall of 2015. It always seemed like a natural fit for mobile, and during GDC last year we were shown an early demo of Kingdom running on iOS, and it looked really promising. It was supposed to launch on iOS later that year, but the developers had to turn their attention to a massive expansion to the original game called New Lands which they launched on desktop alongside an Xbox One version of the game last August. Well, better late than never as Kingdom: New Lands has finally arrived on iOS with all that extra content in tow.

Like I said, I've known about Kingdom for a long time, but I didn't really KNOW know what the game was all about until this iOS release. Not having played the game on other platforms I only really knew what I read and what I saw in trailers. Kingdom appeared to be a side-view city-building and exploration game with minor tower defense elements all wrapped up in stunning pixel art. As far as I could tell Kingdom was just a nice looking game about riding your horse back and forth through cool environments, and that's definitely true, but after putting time into the iOS version I now realize there is so, SO much more to this game than there appears on the surface.

This is where it gets tricky to talk too much about Kingdom: New Lands. It is most definitely a better experience going into it blind and figuring all its little details out as you go. It's a very hard game, and it's designed so that when you fail you basically start all over. Call it permadeath or roguelike or whatever other overused term you want, but the core of Kingdom is failing and learning from your mistakes so that you can inch a bit farther your next time around. Once you get a handle on things games can last for quite a long time, but the game saves often enough that it still fits into chunks well-suited for mobile play and it totally has that "one more go" element that makes for great mobile games.

Again, I don't want to go into too many specifics about Kingdom so as not to spoil anything. If you really must know there are certainly plenty of FAQs or reviews out there for the game on other platforms that'll tell you plenty. For me, though, the fun has been in being surprised and delighted by each new element the game reveals to me as its layers peel back like an onion. I loved the look of Kingdom: New Lands and was perfectly OK with it being a horse-riding simulator thing, but the fact that it's far deeper than I could have imagined has easily pushed this into my Best of 2017 list. Ten bucks may be pricey for the mobile world but I'm glad to see premium games like this trying to buck the race to the bottom trend of the App Store, and after seeing how deep this game really is the ten dollar price tag feels like a steal.

It won't be for everybody, but most everyone in our forums have been enjoying the game tremendously, and if you enjoy deceptively deep and extremely challenging games then I can easily recommend Kingdom: New Lands on iOS as it feels perfectly at home as a mobile game.

  • KeKhan

    Very well deserved

  • Gurney Halleck

    This is out of left field for me, but it looks amazing! Thanks for the great impressions!

  • mdemy8

    Who cares about this game, where is Card Thief?!

    • Dankrio

      I do.

  • Raoul Rico

    Maybe behind your curtain

  • Repulsa

    Unfortunately I am one of those people that just doesn't get this game. I wouldn't say I've gotten 10 bucks worth of fun out of it but I'm always happy to support premium

  • JNel112

    I played this game for a bit. It's fun but it's shallower than it appears and gets boring after a few hours.

  • kreylix

    Kingdom (on Steam) is one of my very favorite games of the past two years.

    "Kingdom appeared to be a side-view city-building and exploration game with minor tower defense elements all wrapped up in stunning pixel art." - that's a nice description! I think it's clever and has decent depth, too.

    I own but have not yet played New Lands.

    • IanTH

      I know this is extremely late, but I'm trying to understand the enjoyment of this game. I trotted around on my horse on the 1st island. The horse occasionally ran out of steam (which seems an awful mechanic). I can't attack or do anything myself, just solely upgrade or buy townspeople. I get money for doing basically nothing. My guys pick up coins from killing animals or I run across a random chest with money in it. I had only seen one enemy attack through 15 or 20 mins of playing and there was zero danger or urgency. I went out at night and finally had my crown stolen, a while later so I lost. But the total sum of my 20 minute playtime was just...going left or right, picking up coins I did nothing to earn and spending them with little strategy as to why I buy one thing over another. What am I supposed to actually do in this game? Or is this the game? A kind of relaxed, pixel art canvas that doesn't really have any true gameplay in it?

  • AnthonyNYG

    This game doesn't load for me and everyone in my office. IPhone 7+. Looks like they screwed up the launch in a major way.