The release of the 6 Mega Man [$1.99] games on mobile this morning made us ask one pertinent question, to quote the late, great Vince Lombardi: "What the hell's going on out here?" Ars Technica talked about the badness of the ports, and a commenter stepped forward to claim that they worked on Mega Man 2 for iOS – the initial, maligned release that is no longer available on the App Store – and the issues they had at Capcom Mobile, aka Beeline.

I actually wrote Mega Man 2 for iOS in 2009.

Its not actually a port, and its not an emulator. I took the Brew/C version, and ported that code base to ObjC/C/OpenGL

The code base we had is not the original, the team had previously rebuilt the game from scratch, and pulled the assets from the internet ( and music from other spots. Capcom Japan told us they didn't have any original assets anymore when we asked.

I was told to essentially write Mega Man 2 from a very poor version for old feature phones. Added back in missing bosses, missing areas, assets, enemies, etc. Try to re-create the AI as closely as possible.

The assets part is interesting, because that potentially checks out as to the authenticity of this long-time Ars Technica commenter's credentials. Shaun Musgrave pointed out to us that Digital Eclipse, who handled the well-received Mega Man Legacy Collection ports, actually re-extracted the assets for those versions of the game. So it's possible that Capcom had those on hand for whoever helped make these trainwrecks, and caused them to look better than they otherwise would have. Maybe we just need to wait till 2024 or so and see if we can get some better ports then?

  • Timmy2x

    Cash grab. It has to be that simple, because anyone who's ever played a Mega Man game knows they are tough and require presice controls so cash grab.

  • Tychaeus

    I usually do not agree with people who declair "this is a cash grab!" In this case though...I absolutely agree...what other possible reason could there be? This barely makes sense seems like everyone would just immediately refund..if they EVEN bought it to begin with after reading the reviews.

  • nkx

    Has anyone heard from capcom?

  • Tallgeese

    ... So you're telling me pirates have more access to Capcom's assets then they do?

    • Shaun James Musgrave

      This is oddly a less rare situation than one would expect.

      • nkx

        Shaun did TA or any of the gaming community hear back from capcom? I wonder if they will just leave this alone and not worry to upgrade them.

      • korossyl

        Wasn't that kind of Christian Whitehead's situation? Until he was brought into the fold, so to speak?

  • HelperMonkey

    You can say this for Nintendo: They respect their own legacy.
    Capcom? Zero shits given.

  • Gravity_Blast

    Such an awful botch-job. I really hope Capcom gets shamed into fixing them.

    • Weisse

      Capcom have no shame, that's the problem. Releasing not 1 but 6 Megaman games in such states. They just don't care.

  • Heinz da Baron Krauss von Espy

    pretty sure capcom has better things to worry about, than a few lousy port of not-so-good (to begin with) retros.

    • Weisse

      "not-so-good (to begin with) retros"
      Clearly no idea what you are talking about.

      Megaman helped to build up Capcom through its early years to establish them as a mainstay in the industry. Like it or not, it's an iconic and respected IP...well, what's left of it thanks to Capcom. You don't have to like Megaman to appreciate its influence.

      Yes, Capcom certainly have other things to worry about like never releasing games like Umbrella Corps again, dismal sales of SFV due to releasing it barebones. Like many AAA Japanese developers sitting on valuable IPs, they seem content on making piss poor ports or follow ups having no idea what made their games great and enjoyable in the first place.

      • Scape211

        True dat. Makes me wonder about the state of Capcom as a company - who runs it now? how many times or how much has it changed hands? Much like Steve Jobs no longer being around to lead Apple, Capcom seems like they lost some major players over the years. I havent seen anything amazing come out of the studio that I have to say 'I want' in years. MvC3 might be the only exception, but even that doesnt feel as good as MvC2 was.

      • Matthew Johnston

        Capcom vs SNK 2 was the last good game they made, as best I can tell.

      • boydstr

        Look at the last Devil May Cry they bring that to an English developer but it was the first DMC that I didn't like and finish the graphic style they used was something that I didn't like the gothic style they used in the older DMC games felt so much more in place by the character/story.

    • SeanTheHuman

      tf is a good retro in your eyes then, friend?

  • Edwin Ramirez

    But hey, at least that endless runner runs smooth. The game is a well made "modern" game. These Mega man ports are over 20 years old but run like if they were powered by a toaster.

  • Qwazz Bre

    A company doesn't have to put their games on iOS in order to be eligible for respecting their own legacy, you know.