If you were hoping to play the upcoming Super Mario Run [Free] in a tunnel, in a nuclear bunker, somewhere in the Amazon forest, in a fridge next to Harrison Ford, in the middle of Death Valley, after the world ends, or simply wanted to play it without using Wi-Fi or data, then I'm sorry but you're out of luck because Super Mario Run will require an internet connection to play. As Shigeru Miyamoto stated in an interview yesterday, Nintendo wanted to make sure they give players a secure software they can play in a stable environment. Unlike games that use Nintendo's dedicated game devices, Super Mario Run will launch in many more countries. Each of those countries has different network environments, Miyamoto continued, so an always-online requirement was essential to avoid the risk of piracy and ensure the game plays well for everyone.

Miyamoto also said the always-online requirement was necessary because the game's three modes interact with one another through the network. They thought of having the World Tour mode available offline, but then it would be a challenge to connect it back to the other two modes, Toad Rally and Kingdom. Since those two modes rely on the network save, they had to integrate the World Tour mode as well. I know many will be disappointed by this news, but personally I can't say I'm surprised.

[via Mashable]

  • Yavga

    Well, hooray for rooted or jailbroken phones right? I'm sure there's still hope for them.

  • hrrsn

    That sounds like some BS right there. Looking forward to not being able to play this one train journey then.

    • hrrsn

      One = on a*

    • Tallgeese

      You'll dolphi be able to play the pirated version wherever tho... Just give it some time...

      • Tallgeese

        Dango Fett, I knew I should've scrolled down first...

  • curtneedsaride

    When I think of truly mobile games, I think of a game that I can have on my iPhone and play while on a flight without constantly buying in-flight wifi. No, after paying $10 for an auto-runner just because it's Mario, we should NOT have to pay another $10-20 just to be able to play it on a flight or use our data when on the ground. I understand being online for the IAP so someone can't use a jailbreak tweak to get the full game for free... but punishing everyone all the time for those users is quite the bummer indeed.

    • dancj

      I think it's a fairly safe bet that jailbreakers with pirate copies will still be able to play offline. As usual, anti-piracy measures will hit the honest people worse than the pirates.

      • Michal Hochmajer

        Those, who make a purchase, I suppose. 🙂

      • zergslayer69

        Help me out here, how do pirates benefit more than regular users in this case? The game is free to both. So I'm assuming you're implying there's a jail broken mod that spoofs your online status out there? Never knew such thing existed.

      • Intendro

        It's $10.
        --
        They have no real excuse to not work offline. Sync the save when you connect online, sync it immediately, either way it is syncing...
        "Please wait less than 2 seconds for your offline save to sync."
        No valid excuses. It would work.

      • Tallgeese

        It's not free for the payers. Seems like it would be possible to create some kind of offline version that drew info occasionally from separate procedural server with its own multiplayer ladder (that could be comparable to real ladder) for the brokens. Not certain though... Will be interesting to see... DRM occasionally inhibits the game more-so for customers than it prohibits...

      • boydstr

        The good ones always suffer under the bad ones.......not fair but that will never change.

      • Tallgeese

        Well it won't change if that's the predetermined paradigm sans shift...

  • Aaron C

    Damn pirates... ruining it for everyone 🙁

    • Tallgeese

      In some respects, yes, but in others, no. They're just another aspect of the ecosystem bringing with them their own pros and cons. An increase in complexity.

  • Levanax

    Always on data isn't a huge problem for me so I'll still buy it. Like most kids it will suck for my son that he won't be able play this on his iPad Mini in the car or outside wifi. I know he was really looking forward to this one and I can imagine a lot of other kids are going to be disappointed as well.

  • Daxmort

    And thus suddenly, much of TA's user base lost interest.

    I kid, sort of, but a lot of people do seem to violently dislike always-online requirements. It doesn't bother me so much, as I have a huge data plan, but I can understand why people find it frustrating.

    • korossyl

      Well, I think a lot of people are frequently in places without wifi. Speaking for myself, I play on an iPod 6, and am out and about most of the day. For Nintendo, I'd even buy a F2P IAP-fest -- online-only is sadly the only complete deal-breaker for me.

  • esty8nine

    Damn, i was so hyped till about 10 seconds ago... =[

  • Andritz

    And this killed it for me thanks for the info guys...

  • djstout

    Here in Japan we pay a fortune for only 5gb a month, if you want more you have to double the price of your telecommunication's fee, it's ridiculous and I hate games which need an online connection especially since I often go back to Taiwan but dont own a phone there which means I can't play those games unless I'm next to the wifi... sucks, I'll get it but it really sucks!

  • colbertj

    Won't matter in the slightest. Great job on a non-story!

    • rogel5

      Well if we'd had a similar article about GOF3 it would have saved me a download. That is not a non-story, just helpful journalism.

    • nav1

      While I agree that in the end it probably won't matter, it is an important story, particularly on a site focused on mobile apps.

    • Nathan Reinauer

      A "non-story" with almost forty comments in two hours and counting. This will probably be one of the most clicked articles of the week.

    • nini

      It's irrelevant to me too but lots of people will be affected by this so not that much of a non-issue.

  • Anonomation

    NOOOOOOOOOO

  • Luq Celi

    Say goodbye to battery life.

    • Bliquid

      Besides the need of a constant connection that may not be available all the time/could get expensive for low budget data plans, that was the second thought that came to my mind.
      Pokemon Go, i do understand the need for connection and subsequent battery draining, and i organized myself accordingly.
      This should be the game you play when you DON'T have connection/ have the battery on the lower side of 50%.

      • Luq Celi

        20gb/month is more than endless runner needs. 🙂 But why nintendo wants you to be always online? Is there any online coop or something? I call it a bullshit.

  • gquiller

    Their big entry into the mobile market and already off to a great start...I always preferred Sonic anyway...

    • nav1

      Because the mobile Sonic games are soo good, right? The runner one started off great but then turned into the usual "buy something daily" cash cow, and Sonic 2 is good but unplayable with touch controls IMO.

      • Anonomation

        Sonic 2 is great with touch controls.

      • nav1

        Maybe I'm too used to controllers, but for example, I cannot consistently do the spin-dash due to hitting the incorrect down direction on the screen.

      • Anonomation

        Try making the controls max size and then making them completely invisible, it makes it feel like touch gestures and it feels easier

      • nav1

        I'm not going to lie to you, I just tried it and.... it is actually better. I will need to test it further, for science, you know. Thanks for the tip!

      • curtisrshideler

        Agreed! Love that one.

  • Akesycu

    haha, screw that then... no sale.

  • korossyl

    This is understandable, as you say, but devastating.

  • theboxhead

    *sigh* 👎

  • KickIt77

    I guess at least Nintendo have tried to explain their reasons for this, there's quite a few single player PC games on Steam that cost 5-6 times the price of this Mario game and they also have online only requirements which sucks if you have a laptop that you carry around

  • Luci0

    I can see how lots of people won't like this. Like someone else stated , I also have a huge data plan. I will buy. Hope it takes minimal data like Pokémon go.

    • http://toucharcade.com Eli Hodapp

      Of course it will. Most iOS games use some level of network connectivity but the data transferred is measured in kilobytes. Watch one less YouTube video in a month and you've made up for all the data iOS games use.

      • jmgrey

        That's not the point. It's one more leash jammed up our arses. I had enough of this rubbish from EA with SimCity.

      • Tallgeese

        That seems like an awful way to walk a dog...

  • GiHubb

    I have a flight on Thursday, was hoping to pass time with it. I guess not. Oh well.

    • Montanx HS

      Get Bully instead.

      • GiHubb

        Does it have checkpoints in mission though? That's a deal breaker for me

  • NicoPWD

    I will still pay 10.00 for it and plus it will be going on my I pad anyways, since I have a Android phone. Does anyone know how much space the game will take up?

    • Michal Hochmajer

      370MB

      • NicoPWD

        Thank you.

  • Billy Ocean

    Hahahahahahahahahah

  • Dave

    aaaaand there went my 10 bucks.

    I can play my 3DS on the subway, there's no way I'd pay for a single player game I can't play underground.

    • http://toucharcade.com Eli Hodapp

      I promise Nintendo won't be mad if you play your other Nintendo games on a Nintendo console instead. Getting people to do that is the entire point of Super Mario Run.

      • korossyl

        Is that a bit cynical, or am I just naive? Nintendo (Miyamoto) has really made it seem like this is a game that stands on its own two feet, and is worthwhile on its own terms.

      • http://toucharcade.com Eli Hodapp

        Yes, but in interviews he's repeatedly cited part of this strategy is to hopefully experience a similar surge of interest in other Mario (and Nintendo titles) with the release of Super Mario Run. They attribute a lot of the success to the two new Pokemon games to the success of Pokemon Go. It's called the halo effect- https://en.wikipedia.org/wiki/Halo_effect

      • korossyl

        Interesting, thanks! I hope it works out for them. I certainly won't be getting this, but I also certainly don't need any convincing to keep buying Nintendo products, either.

  • Timmy2x

    Thank god Wifi is literally everywhere.

    • Sentinel82

      how coddled you are

    • Intendro

      Forget finding a public Internet connection absolutely everywhere, let alone one that isn't crazy slow. They might even have blocks on video game information sites... or the App Store... I've seen it happen.
      -
      And what about riding in a car? Those guest-login connections aren't going to connect themselves. You are no longer connected.
      -
      Internet is not everywhere.
      -
      Internet requirement for single player is stupid anyway.

  • Rothgarr

    I understand the reasoning behind this, especially with such a valuable IP. Some people totally lose their s**t when a game requires a connection to play. But I wonder how many people this REALLY affects and do they find themselves in so many situations and for so long that it would really be that much of a deterrent from playing? And I imagine a game like this will have zero effect on someone's data plan -- it probably does a simple check "Is this a pirated copy yes/no" and that's it.

    • http://toucharcade.com Eli Hodapp

      All the biggest games on the planet right now require internet connectivity. This will have no impact on the success of Super Mario Run, just like connectivity requirements haven't done anything to put a dent in Clash of Clans, Hearthstone, Clash Royale, and countless other games. People just love coming up with these crazy hypotheticals, like what about people who are fishing off the coast of Antarctica, how will they play Super Mario Run? The answer always is, "They'll just play one of the other hundreds of thousands of mobile games instead." In Nintendo's case, the entire thing they're going for here is the Super Mario Run halo effect. If you're super pissed that you can't play this game while climbing Mount Everest, and are smugly going to play your $200 3DS and $40 3DS games instead, you are doing exactly what Nintendo wants you to do.

      As far as data usage, online mobile games use practically no data, which really puts the cost of data usage argument on shaky ground. Last time I reset my iPhone data counters was on October 30th. Since then, Hearthstone has used 3.3MB. Meanwhile, Facebook and Twitter, which people happily refresh all day without losing their minds, has used 1GB in that same time period. These games are designed to be played with horrible, high-latency, EDGE data speeds. Even video ads don't use that much bandwidth, as you're watching a video that's been compressed to its limit.

      But, hey, none of this stops people from endlessly ranting about it- One of the many great things about the internet!

      • nini

        Just seems like a weird limitation where you need a connection to play even though there's no reason to be always connected.

      • http://toucharcade.com Eli Hodapp

        Eh, it wouldn't surprise me if this game is downloaded hundreds of millions of times in its lifetime. Moves like this are all about dissuading casual pirates. Of course the hardcore jailbreakers will have this game cracked wide open in about 3 minutes after it's released, but if they can convert even a few percent of the people who would have otherwise stolen the game because of the security they baked into it with the online requirement, it's all worth while. As mentioned, if people are pissed and play their 3DS instead, that's an even bigger win for Nintendo.

      • Paul

        Piracy is not as rife in iOS as it is made out.

      • http://toucharcade.com Eli Hodapp

        If your game is downloaded 100m times (which will be very low for Super Mario Run) and 1% of the people steal it instead of paying $10, you just lost $10,000,000. If that was your $10,000,000 would you have a similarly laissez faire attitude about it?

      • Sentinel82

        if i had made 1,000,000,000 dollars already? no i wouldn't.

      • http://toucharcade.com Eli Hodapp

        I'd love to ear that earnings call where you explain to your shareholders that you don't care about a preventable hypothetical $10m loss because you've already made enough money.

      • Michal Hochmajer

        Even if you are responsible for hundreds of employees?
        btw, I've seen change people for waaaay less money.

      • nav1

        Not to say you are incorrect, because you're not, but to be accurate, that's assuming all of that %1 of pirates would have converted to paid. A better wording would be "you just lost $10,000,000 of potential revenue". Sorry, I had to fulfill my pedantic quota of the day 🙂

      • Michal Hochmajer

        If you call around 80% rife (personal experience from 3 years ago), then OK.
        Not defending always online as it is deal breaker for me in most cases. 🙂

      • brantov

        Singleplayer runner is just not a CoC or CR. Online requirement here is an odd one for sure.

      • http://toucharcade.com Eli Hodapp

        Where are you getting it being single player from? It has a large social multiplayer component via ghost racing and kingdom building.

      • brantov

        Sounds like a cheap move. I know many of games that have same "superfun" features in and they are offline.

      • Intendro

        And it has a single player stage-based running mode, right?
        "But it has an online mode" only means the online mode needs to be online! That's not a valid excuse. How can you say that?
        Single player modes do not require internet! They can manage to sync any high scores and save data whenever you choose to connect. Surely that takes less than 2 seconds to upload a tiny save data file. Surely it's not a problem. Of course not...

      • Tallgeese

        I'm not certain either of those components are what I would call "active" multiplayer tho... I'd have to see the actual modes though... If I'm imagining this correctly, racing against a ghost is like Mario Kart sans weapons, and castle building or whatever is an RTS sans input (except for the castle layout) from the other player. They have the potential to be interesting but they also may be (nearly) the most anemic multiplayer experiences possible (just a global leaderboard is a little worse). Neither mode would require "always on" either...

      • Paul

        Its nothing to do with data its to do with buying a game you can't start if you are travelling without connectivity. It's bullshit. But I know that the pirated Android copy will start without connectivity. It only punishes people who pay.

      • http://toucharcade.com Eli Hodapp

        That might have something to do with why they haven't announced any Android release plans yet.

      • Rothgarr

        I was thinking the same thing. And I imagine there will be a bunch of clones hitting Google Play as early as next month and complete ripoffs loaded with malware appearing on non-Google Play download sites...

      • OrangutanKungfu

        That's interesting. For me, with my really low-rent 250Mb data plan, it's all about the quantity of data. I hit that limit practically every month - and I'm surrounded by wi-fi at home and work. An always online requirement wouldn't bother me if it was no more than, say, 1Mb a month.

      • http://toucharcade.com Eli Hodapp

        Pay attention to your cellular usage on iOS, which is now broken up into apps. I play a whole ton of Hearthstone on my phone, and last time I reset my data counters was on October 30th. Since then, Hearthstone has used 11mb. It's seriously a near total non-issue, even for people with tiny data plans. You'd use more data loading Facebook once.

      • Tallgeese

        I'm more worried about the battery myself... Pokego is a total hoglette battery-type pokemon.

      • kal1701

        Not really the point- my kids won't be able to play it on their iPads on long car journeys so it kind of defeats the purpose of a mobile game

      • http://toucharcade.com Eli Hodapp

        I guess they'll have to play something else?

      • kal1701

        Hardly the point is it- look I'm a massive Nintendo fan
        I have every machine they've ever produced bar the virtual boy which I used to own-
        I had no problem paying 8 quid for this but if I can't be used in one of the ways it's meant to be used then what is the point
        I don't understand your attitude either
        Anyone who isn't fully supporting this you seem to come back at with some response like that
        Yes they can play something else but they should be able to play that

    • nav1

      I just hope the online check is not like Miitomo, which more often than not presents a connection error popup when "playing" candy and miitomo drop.

  • chamillion205

    *interest suddenly gone*

  • DenzilofDojima

    Doesn't get more stable & secure than playing offline. Such a vague and disingenuous line.

  • Nathan Reinauer

    My first reaction to this headline was to laugh, because I knew the comments here would be a complete shitshow.

    My second reaction (after reading the article), that a lot of people are missing, is that this news seems to strongly hint at the game having CLOUD SAVES so you can play across all iOS devices. This is really good news to me.

    • nav1

      Yup, it's probably linked to your Nintendo ID, just like Miitomo.

    • Intendro

      Does not need online requirement to also have cloud saves...

      • Tallgeese

        Hey, man, do you even *CLOUD SAVES!?* But it does't *CLOUD* ....nee-- *SAVES!!!*

  • Mrbestapps

    The data usage won't be high.
    For example on of my favourite games (phoenix 2) requires an internet connection and 5-6 hours of playing takes around 4mb.

    Still a massive shame if you don't have any signal, also rip battery life.

    Lost all my hype for this game. £8 for a single player auto runner which requires an internet connection. No thanks.

  • Daniel Schroeder

    That's too bad, but unsurprising. I'm glad they at least were straight forward enough to say part of the reason is to combat piracy. Online requirements prevented me from playing some games on a flight recently, but typically, I have some sort of connection. Still can't wait!

  • Paul

    Not buying now. Sorry Nintendo. Your usual draconian BS isn't cutting it this time.

    • http://www.twitter.com/robfunnell3 Rob Funnell

      Definition of draconian: (of laws or their application) excessively harsh and severe. Not exactly requiring an internet connection...

      • Mrbestapps

        Don't worry, people use cool words all the time to look smart.

        /s

      • Tallgeese

        Whoa! What? Come on, there's certainly no shortage of hyperbole and histrionics here. If the man (or whoa man) wants to use a word with my favorite constellation/Roman precursor to Phoenix Wright/snottiest Malfoy in it, I say Draconetly! Draconian Cylixes all 'round!

  • Pedro Rama da Silva

    Wow... super mario runs for 10 bucks AND requires always on net... anyone else see a case of diablo 3 bs? I was even thinking of spending 10 bucks on a lousy autorunner for my kid because "hey it'sa me mario!", but at least it has saved me some hype and 10bucks. Lousy excuses and system for me. Won't be reading anymore news on this.

    • Rothgarr

      You're still going to download it...

      • Anonomation

        You don't know that, you can't just go around in the comments and say that to anyone with an opinion

      • Rothgarr

        I can and I did.

      • Michal Hochmajer

        You can and You did...but You still don't know that. 🙂

      • Sentinel82

        not for 10$

      • Rothgarr

        It's free to download. Everyone is going to download it.

  • OrangutanKungfu

    And Galaxy of Fire 3, boy, did they drop the ball on that one.

    Oops, wrong thread...

  • Derprozess

    Here it comes... sub-forums era..?

  • wingnut22

    I may not get this now. I do understand their reasoning for online but I fly a lot for my job and it's one of the few times I get a chance to play games. I've deleted several that require always on connections just because I would mostly play them on flights. Wifi greatly varies across airlines and it's not rational to pay 10 or 20 dollars a flight to use it to play mobile games. I'm sure I'm in the minority here but certainly disappointed that they went this route though I do get it.

    I'm not one to pirate games but do wonder if this drives some to do that to avoid always on connections? I suspect though if one were going to do that, they probably would steal it regardless...

  • Rothgarr

    My prediction: Every single person complaining in this thread still downloads it...

    • brantov

      And?

    • http://toucharcade.com Eli Hodapp

      The most accurate comment in this whole thread.

    • Anonomation

      The problem is that it's gonna be impractical for long-term playing. Of course everyone is gonna try it out. If I wanted to confirm something is bad and it's free to download then why wouldn't I?

    • Michal Hochmajer

      Put your crystal ball back, where it belongs! 🙂
      The truth is, that I am not complaining.
      But doesn't look like I will download this game on day one just because it is Mario. 🙂
      I will stick with a standard procedure.
      Check review
      check video
      Compare pros and cons
      Then...

      But this game is really interesting for all devs as it will show us better, if mobile games should be still making as premium games. I am really excited! Fingercross!

      • mreford

        Why would you go through all that hassle to download a game for free to start? The vast majority of people will download it on day 1 and see if it's worth it themselves.

      • http://toucharcade.com Eli Hodapp

        Because if I'm going to waste my time I REALLY want to waste my time.

      • Michal Hochmajer

        Sure jerk, use more capital letters! (no offence)
        And I will stop reading review here so you will die by starving. 🙂

      • Rothgarr

        Wow, that was harsh. As I've gotten older and wiser I've learned to put a value on my time. For me it's cheaper to just download the free (and sometimes even not free) games and see for myself since I'm spending less time overall.

      • Michal Hochmajer

        Not really, my previous post isn't serious.
        Well I watched Super Mario Run (all free levels - We're Playing Super Mario Run - LIVE! on YouTube) and it looks polished but not appealing to me. That's all.
        Maybe I will remember about this game next year and buy it, who knows. I've enjoyed few rayman runners before.

      • Michal Hochmajer

        I don't want to feed hydra.
        Why would I be part of "a few millions" written on the paper, as one who downloaded best game in universe if that game is bad?
        If game is worth, I will purchase it!
        aka. I am dumb, and I believe that we are all resposible for creating game industry environment.

      • curtisrshideler

        Though I don't plan on buying it now that I know it requires a constant connection, I will download to definitely rate it in accordance with my opinion of playing it and its price for an online only game.

    • Sentinel82

      not for 10$ they won't

      • mreford

        Um, you do realize that you can download the game for free, play a few levels and then decide if you want to pay, right?

  • Lickzy

    Anyone know if this is also littered with IAP? Or is the connection just required for security reasons?

    • Rothgarr

      There's a single $10 IAP to unlock the full game after the free levels.

      • Lickzy

        Thank you Rothgarr and while we are at it, I agree wholeheartedly with your comments in this thread. Cheers

  • http://wizodd.tumblr.com Wizard of Odyssey

    Eli, maybe you should make a list for some of the more stridently Frequently Asked Questions about modern games.

    Q1. WHY THEY NO SUPPORT IOS7 DAMMIT?
    A1. Because it's not 2012 anymore.

    Q2. WHY THEY NEED INTERNET AND ME SO MAD?
    A2. Because it's nice to have cloud saves and online leaderboards. Also, some people have a problem paying for games. Get a phone or put your "iTouch" on wifi.

    Q3. WHY THEY WANT MONEY ALL TIME?
    A3. Because game developers need to eat, too. Making a game free-to-play exposes more people to the game. Many modern free-to-play games are very generous and only take money for cosmetic items.

    Q4. WHY YOU NO SUPPORT IPAD2
    A4. See A1

    • brantov

      I love that kind of professional humor.

    • http://toucharcade.com Eli Hodapp

      lmao @ "Why you no support iPad 2." That guy...

    • Michal Hochmajer

      "Because it's nice to have cloud saves and online leaderboards."
      Yeah, always online...good trade-off.
      Amen for the rest of your post.

    • Intendro

      Does not need always online to have cloud saves and online leaderboards. Seriously, people?
      Only needs to connect when you want to upload your saves and scores/download your save.
      There are literally thousands and thousands of games smart enough to work this way.

  • TripMX

    1. This is not surprising.
    2. I will not spend any money on the game for this very reason.
    3. End of story.

    The company has made a decision in its best interest. Businesses are designed to make money, and they will take countermeasures to ensure that there is little to no possibility for losses in terms of money. The customers will just have to take what they give.

  • bgiese5000

    This has gone from must buy to probably a wait and grab for 99 cents.

    I'm not paying for a game that requires persistent internet.

    Plus syncing via a Nintendo cloud account is another hassle I don't need.

  • Sabaki

    I do realize that the majority of gamers and profit, comes from your better developed countries like the USA, UK, Japan etc

    But making a game require an always on internet connection in places like Africa makes these games unappealing to many of us.

    Add in that this game has that quick play, let's do a level or so whilst at the doctor's and once again to me, more appeal is lost.

    Popcap (before being sold to EA) had the right sentiment to me, design games for our paying clients.
    Sure, piracy of their games was rife but when I bought a game, I wasn't made part of their anti piracy strategy.

  • http://javatune.co drunk_vader

    For me it's never about data but the fact that I can't play a 10 dollar game on a subway or train. I lost interest in it and I'm sure many others are the same.

  • Erpiotta5

    This is a good reason for dont play it

  • Teleamon

    Nope. Not even going to download now

  • Intendro

    That's not true... that's impossible...
    Mario has gone to the dark side.
    Do not want.
    No.
    I am your failure.
    Beep.

  • Intendro

    "Since those two modes rely on the network save, they had to integrate the World Tour mode as well."
    How long does it take to upload a save file from offline?
    ...
    Probably less time than it takes to read this comment...
    That's no excuse. It's a space station.

    • TripMX

      I also found this very strange. I think this is just a well-devised excuse to give to the general public, as most of the general public aren't tech-savvy.

      A powerful and experienced gaming company such as Nintendo could have separately integrated online/offline saves between modes for this game within a week. No need to give us excuses, just tell us straight up that you've blatantly implemented the online requirement solely to combat piracy.

  • boydstr

    123 posts and counting.........far from an non-story.

    • colbertj

      Please, this is the biggest non factor in what is going to be an amazing adaptation to mobile devices. Nobody will care, it will sell like hot cakes and it will be great. Since when do comments dictate the noteworthy nature of a story? Everything about this venture is awesome and "stories" like this are stirring up a bunch of nothing. Blah!

      • boydstr

        This was to expected if you bring such a well known franchise for the first time to mobile whatever the preferences to play with/without an internet connection.

  • Mrwubbs

    A Mario game that is not only exclusive to non Nintendo mobile devices (it's not coming to switch) but that also requires a Freaking internet connection???? What has the world come to?

  • nowhereatall

    And I've lost interest in all Nintendo games for iOS now...

    • Mrwubbs

      Yea this is some b.s. I was 100% behind this game until I heard this nonsense. Imagine buying this game for your kid to play, and they can't play it on their iPad mini or something unless they're at a wifi hotspot. Gtfoh

  • Heinz da Baron Krauss von Espy

    "... Sorry Everyone" - now that's the most insincere apology i've ever seen. almost as if a sneer.

  • Tallgeese

    ...Maybe I'l get it when it's cheaper, I don't know, I'm starting to think there won't even be any banal crafting, tedious item management, ponderous lore books, or skeezy skooma dealers in it..

  • Thrak360

    In Miyamoto I trust! 🙂 this still seems like a must-buy at a mere $10 price point.

  • curtisrshideler

    Eli, why do you treat some opinions with disrespect on a site where you want them to continue to visit and financially support? Why not just write your opinion in these articles and leave your voice there? Every time you respond negatively towards me or others I wonder why you do so. I love the site, but I'd love it more if I felt respected by those that run it.

    • http://toucharcade.com Eli Hodapp

      I really think you're reading between the lines a bit too much if you think I'm being disrespectful. 99% of my comments and forum posts are on my alternate account because people seem to take any form of disagreement as being negative or disrespectful. This is an opinion-driven editorial web site and we aren't supposed to have an opinion? I don't understand.

  • F1at8mot0

    Welp that might just end my interest. I Take 20 flights a year nice job again Nintendo...

  • Tuzzo

    You all always-online haters really make me laugh everytime..
    We have phones and tablets that are almost useless without a connection (I realize this every time I am on vacation or abroad), but you always have to lash out at developers that make always-online games.
    Face the truth: most services that we use on a daily basis are ONLINE; I even stopped making local copies of technical manuals for my company, since most of the times the online version is more recent than the one I have, so I just download it from the site every time I need it.
    More and more things are online and every service supplier has taken into account this fact and builds their own services using the Internet, cloud storage, online services and so on.

    I'm pissed off too when I'm out of data or connection, because I highly depend on online services too, but the truth is we love in a highly connected world now so expect everything to require a constant connection, even though in your opinion that could be avoided.