As it happens with every big update to a game as important as Clash of Clans [Free], the upcoming Town Hall 11 update has players either quite excited or not at all. Since everyone has been speculating about what the update will include and how it will change the game, I decided to also speculate a bit. When the update was originally announced in ClashCon, many felt that the focus on Town Hall 11 showed that the upcoming update was going to mostly include features that matter only to the top Clash of Clan players rather than the majority of the game's community. The reaction must have been measurable because the developers came out the other day and declared that the update is part of an effort to improve the way everyone plays Clash of Clans and, in general, will bring "quality-of-life" changes.

As anyone who's tried to play the game knows, it takes a pretty substantial time commitment to really enjoy the game, a fact that has been a barrier to many. What I've been wondering is whether those promised quality-of-life changes have to do with life within the game or while you aren't playing the game. While most would say that Supercell probably doesn't care what you do when you aren't actively playing Clash of Clans, I think the company does care because most people I know who have tried playing Clash of Clans had to stop because their inability to spend crazy amounts of time playing meant that the game simply wasn't as much fun. I'm curious whether we'll see Supercell trying to make the game friendlier to the very casual players and how such a possible move could affect other games of the genre. Not long before we start getting sneak peaks (they start on the 23rd), so we'll see which direction Supercell will take Clash of Clans. But yes, I am actually quite curious.

  • Gui

    The casual players are not the ones gemming their heroes up to 40 and spending hundreds or thousands in the process. The barrier really starts at 9 and gets too difficult for most at 10, when defensive upgrades cost 7-8 million and troop upgrades a similar amount and take 14 days to complete. This puts many off. In wars 9/10 heroes make all the difference. I have been playing "casually" for 18 months and just have my heroes at 20/19. When I say casually there was a time when I would do 20 attacks a day, now that is down to more like 5. At the current pace it would take another 1.5 years just to max the heroes out without spending money. When you struggle to pull 2 because your heroes are only 20, and see someone come in and destroy half the base with their level 40's it is frustrating. Heroes are also not weighted high enough in war matches. Even with its flaws for some reason I can't quit (though I have uninstalled about 3 times now). Guess I will see 11 eventually, in another 18-24 months....

  • tentonmushi

    clash is more than a game with cool features. Its a global community of great gamers chatting and gaming together. that's why no clones can ever take its place even if someone were to make a better game (which i've yet to see ). Town hall 11 is the BIG announcement but I also heard the shield system is changing and other small things, so core or casual you will see improvements. As far as your little "this game takes to much time" comment cmon.. where have you guys been? have you played any mobiles games in the last year? i don't know, this is touch arcade right? lol

    • hkiphone

      Genuinely curious: What is it that compels Coc community to spend over US$1.6mil PER DAY?? That's absolutely incredible! Are there leaderboards or tournaments that actually give our real cash prizes, that would encourage players to rank up ASAP by buying IAPs?

    • flashbackflip

      Wanna see a better game? Try Samurai Siege. I was digging this genre for a couple of years already. Seen them all - on ios as well as on android. Still checking new ones, but SS is goooood for real! Peace

  • bored2death

    I thought cock players were all casuals though the rest of the gaming community thinks so. You guys even developed your own stigmatism.