It's been really interesting watching the revival and subsequent reinterpretation of the gamebook genre on mobile platforms. We've had pure text-based interpretations from Choice Of Games and others, fancier recreations like the Gamebook Adventures from Tin Man Games, and games that draw heavily from electronic RPGs, like Forge Reply's Lone Wolf [Free]. Probably the most attention-grabbing attempts at bringing the gamebook experience to new places are the recent releases from inkle Studios. Sorcery! [$4.99] and 80 Days [$4.99] garnered tons of praise from almost every corner with their stylish, fresh approaches to interactive fiction. In the wake of those excellent experiences, the expectations of the audience have risen, and Tin Man Games is ready to take up the challenge with their adaptation of the original Fighting Fantasy book, The Warlock Of Firetop Mountain.

Rather than do a straight adaptation as they've done in the past, this time they've decided to completely re-imagine the book. Oh, you can still more or less enjoy Warlock in the manner it was created, albeit with prettier visuals. The look of the game goes for a style reminiscent of miniatures on a game board, a great match for Warlock's theme and setting. Beyond the new look, however, Tin Man has also added quite a few things that fans should enjoy. There's a new tactical battle system for those who want something a little more spicy than dice rolls, though those who enjoy the classic method of combat can still use it if they like. Even cooler, there's now more than one hero in the game, and each hero has their own story and perspective. Perhaps you'd like to play as an orc chieftain looking to clear the mountain of those vile dwarves? Or maybe you'd like to play as one of those vile dwarves, trying to reclaim your ancestral home from the warlock?

Personally, I'm pretty excited to see a solid developer trying something new with a classic. If you want more details on The Warlock Of Firetop Mountain, I encourage you to head on over to the Kickstarter page for the game. Tin Man currently hopes to have the game out in April of 2016. It's a bit of a wait, but it's looking like it'll be worth it.

  • powlicious

    Pre-Alpha, but most unimportant aspects like the UI do already look finished...that guy should get his priorities right

    • Adam Betts

      UI is an unimportant aspect? I'm hoping you're being sarcastic 😀 Games like WoW and Destiny are very accessible mainly because of their well designed UI. It's the key link between you and game.

      • Jaro Baláž

        exactly!! 🙂

      • powlicious

        Beside the point its a pre-alpha. Thats the point for prototyping the game(play)...not about doing nice UIs.

        And WoW wasn't succesful because of the UI but the overall engine and gameplay/world.

        Its like doing a frontcover before finally writing a book.

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    • ScotDamn

      Your telling the developer how they should prioritize the development of their game? Please be sarcastic.

      • powlicious

        Nope. Just stating my opinion. He can do whatever he wants, but i just dislike and don't trust games that push visuals in early development instead of gameplay. Taste differs.

      • Shaun James Musgrave

        Having worked in the games media for almost 20 years, I can tell you that it's standard operating procedure to have the UI in place as early as possible, especially if you're going to be showing it to the public, as Tin Man Games are here with their Kickstarter and PAX Australia showing of the game. This is usually possible because the person working on the UI is generally only working on the UI, and certainly isn't the same person as the person or people designing and coding the gameplay.

        If it's one person having to do everything as with some independent games, I could understand your concern, but Tin Man is a mid-sized developer with several employees who all have their specific specialties and tasks. Drawing from your book example above, the writer of the book is probably not the person drawing the cover art, so the artist could indeed finish their work while the author is still finalizing the story. This is how game development is done, too. It's why concept artists are usually onto the next project well before the game they previously worked on ships.

    • Adrian Werner

      They did get their priorities right. Or have you failed to notice they're doing Kickstarter for this game? Ugly/amateurish visuals are terrible idea for crowdfunding campaign.

  • gmattergames

    Definite departure from typical TinMan style. Looks great!

  • drmad

    Release this year or next year?

  • Arcite

    looks like they jumped the shark from gamebook into full blown top down RPG with text. Doesn't look convincing.

    • Pivi

      Correction: it looks very convincing.

  • ScotDamn

    I can honestly say iOS games continue to get better every single year - and that is a wonderful thing.

  • Mr. Grizzly

    Wow, finally the first Fighting Fantasy book. Looks like it will be worthwhile. It has always been one of the best in the series. After this, we just need Deathtrap Dungeon (#6 in the series)!

    • Pivi

      And "#21 Trial of Champions" after that. 🙂

  • ValentiaLyra

    Oh, man.... I am thrilled to learn of this, and will fiend for it until I get to mash that buy button. I'm sure it will be worth the wait.