The console side of gaming has been abuzz about P.T., short for "Playable Teaser", which was a taste of the upcoming Silent Hills being headed up by Hideo Kojima and Guillermo Del Toro. Well, that was before Konami canceled the game under mysterious circumstances and pulled said teaser. Well, P.T. may be dead, but the concept isn't, as the upcoming adventure game Jenny LeClue has a playable teaser of its very own – and you can actually get it on iOS right now with Jenny LeClue - Playable Teaser [Free].

This release is really interesting because Apple generally doesn't allow demos or early access type stuff on to the App Store. So, it's interesting to see one developer get away with this sort of thing because it requires a particular framing in order to get past the Apple rules. And it seems like the "playable teaser" concept is the way to go. Now we just have to hope Konami doesn't cancel this, right?!

The Jenny LeClue teaser has you solving the mystery of the Journal of Professor Zazer, a mini-adventure that's set in the world of the game, giving you a taste of what to expect from Episode One when it's completed.

  • http://matt-curtis.me/ Matt Curtis

    I was incredibly impressed by this game's trailer. I haven't checked out the teaser yet but I can't wait.

  • AppUnwrapper

    I can list several demos I've played just off the top of my head. I'm sure there are plenty I don't remember or simply didn't play. Why would you think Apple doesn't allow it?

    • crazy dad

      Right. The most recent was the Star Wars, where you can play one person for a couple levels the iap unlock the rest, but that really backfired and they buckled to whiners wanting the whole game for free...let's see what happens here....

      • AppUnwrapper

        There's no IAP to unlock the rest of the game. I'm 99.9999999% sure it will be a full premium experience when it comes out (things can change) -- so no begging for it to go all free. But I've played other free demos that came out a year before the full, premium version came out. That's why I'm confused about the whole "Apple doesn't allow this" statement.

    • http://toucharcade.com Eli Hodapp

      App Store review guidelines section 2.9: "Apps that are "demo", "trial", or "test" versions will be rejected. Beta Apps may only be submitted through TestFlight and must follow the TestFlight guidelines" https://developer.apple.com/app-store/review/guidelines/

      Historically developers have had tons of things rejected due to 2.9 violations, as Apple interprets this rather liberally. Additionally, 2.11 has been used to reject apps due to duplicate functionality when you've got a "teaser" and a "full" version. Of course, like anything to do with App Store approvals, Apple is hilariously inconsistent with this which is why they slip through the cracks at times and you can list several other demos.

      • AppUnwrapper

        But there are so many free/paid versions of the same apps out there, so Apple has obviously not been holding to it.

        Just look at the recent Blockwick 2 Basics. Or every single Big Fish game that comes in free+IAP or full paid version. The examples are endless.

        I think it would have been more surprising if the Jenny LeClue PT got rejected, considering the amount of crap that Apple lets through.

      • http://toucharcade.com Eli Hodapp

        There are lots of exceptions to every App Store review guideline. 🙂

      • Mografi_Joe

        Yes! and this is it's own adventure, not a free demo of the full game ( which we are still developing ). You should play it! It's fun and actually free, no IAP, hah. =]

      • Rip73

        What Eli has said and quoted is exactly right.
        Free and paid versions are not under that category at all in any way or under Apples interpretation of it because they are in fact, generally, a complete released game with two versions on the App Store so the free version is in fact a "taster" of a complete game or a version of a complete game and not a demo, teaser, beta, trial or test version of a yet to be complete game.

        In this case, it is not yet a complete or finished game or a version of a currently complete or finished game, it is fact the truest meaning of a demo of a game, one that will be complete in the future.
        There is a pretty clear differentiation between this and free trial versions of already released paid apps.

      • AppUnwrapper

        Examples off the top of my head:

        Again, Blockwick 101 & 2 Basics (both free, playable demos without IAP) alongside the full premium versions.

        Haunted Manor 1 & 2 both had free demos that came out months or even a full year before the full premium versions.

        Most of Glitch Game's games have lite versions alongside the full premium ones. They even came out with a free prequel to their upcoming game that uses some environments from the other one.

        There are countless others, but I don't have time to go through them all now.

        My point was merely that it's not as rare as this story suggests. Perhaps Apple doesn't have so much a problem with the idea of a playable teaser as it does with the way some developers execute it?

      • Rip73

        We're not talking about the same thing.
        You're interpreting one thing as something it's not or not exactly the same as.
        Lite versions are perfectly allowed under the rules because they are not beta, test or anywhere in that category.
        They are just not the same thing.
        This could technically be considered a lite version if it makes it easier to understand.

      • AppUnwrapper

        We are talking about the same thing. I gave examples of things that are exactly like this. Maybe they just didn't call them "playable teasers." This is not new.

        Another free "mini-game prelude" is Sigils of Elohim. It's a prelude to the Talos Principle, which is not out on iOS as of yet.

        I don't really have time to go through looking for other examples, but there are. And it's weird to put the focus on that instead of the game itself, considering how awesome it is.

      • Rip73

        I didn't.
        You did.
        I merely was trying to increase your understanding of it.
        If you'll check, you'll see I replied to your statement so you know....glass houses, stones and all that.

        Preludes are not test builds.
        Lite versions are not test builds.

        Test or beta builds are what Apple does not allow basically.
        That is what Testflight is for as the name itself would clarify.
        Is it clearer now or are you going to persist with the notion workout accepting the difference between a test/beta build and a complete fully playable demo?

        Demo builds can be interpreted as test builds within the industry. That is not the case here.

      • AppUnwrapper

        I was writing my response while you were editing yours. We're basically agreeing. The only thing that makes this different is that they named it a playable teaser.

      • Rip73

        Fair enough.
        While I would say it "demos" the future game, what they have released here is very complete and very playable. And really good which carries a strong indicator, hopefully, of the final product.

      • AppUnwrapper

        I meant it's weird for the story to put the focus on the fact that it was allowed through rather than on the game itself. Not that you were doing so. Omg so many crossed wires here.

      • Rip73

        Ah okay. I didn't see that.
        The article has validity though I have to say because few attempt this kind of strategy and even fewer get them approved so the article is correct in that it is a unique case for various reasons.
        I'm sure the teaser took quite a bit of effort to put together in the first place and make playable and complete so that is relatively unique in and of itself.
        It is certainly an interesting strategy that I'm optimistic enough to think will pay dividends. At least hope it will because I quite like the idea of the strategy both from a marketing perspective and from a looking forward to an interesting game perspective.

        I also do think the article drawing attention to the uniqueness of the scenario plays in the favour of the game, teaser, whatever we end up calling this version, because I'm sure plenty will get it based on the article just to see why.
        Which, if it works well, will lead to many getting it on release on the full version.
        It'll be a situation worth watching going forward.

      • collider

        It's easy to see how they got away with it... it functions as it's own standalone small adventure. If they took out the "teaser" language we wouldn't even have this conversation. (we'd be whining about how short it was 🙂
        Having said that, your original comment about Apple's liberal interpretations is spot on, @hodapp:disqus
        I backed this kickstarter btw, loved the style and animation. Pretty incredible what a small group of highly motivated individuals can pull off, given the chance.

  • BloodFidelity

    This demo was actually really good. Can't wait for the full release!

    • Mografi_Joe

      Thanks! =]

  • skellingtonjack

    nice teaser. just enough to get you interested and leave you hanging. looking forward to seeing the full game. i really enjoyed the artwork and atmosphere.

    i found a place where i couldn't move the character in the last room, but i discovered i had to drag higher up on the screen.

  • macish79

    Well its a demo and thats nothing new on the appstore filled with "lite" versions of games.
    Not that alot of devs bother with a demo version nowerdays when most games are f2p anyway.